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RamiroCruzo
I and thought that you used - brute method because - slow and - intense do not work at the GTA5 files |
i dont have the file to test it, tho i have something in my mind
drag and drop the file on precomp42 and precomp43 to verify it should give you the file.pcf, i dont own the GTAV to test it can someone upload the rpf file so i can test it ? |
panker1992 file is in the pack
x64a.rpf download http://rghost.ru/64MHHKGTy |
reflating works
7 Attachment(s)
it works correctly with reflate
with precomp 4.2 and 4.3 versions i encounter errors the test that took place was on linux arch but i tried without masks.....so masked compression has nothing to do with this will try on windows now and link photos no luck on windows too see all photos and the commends are yours rpf files cannot be pipelined through arc.exe, this problem is with precomp.exe the only part i feel sorry about is that precomp is a project no longer supported you can mask *.rpf files no to go through precomp mask open arc groups create $nonprecomped *.rpf in the end of the file make sure *.rpf isnt anywhere else and see photos below what to do inside masked compression.bat |
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Any idea for my annoying problem? |
There is an update in front page with 2 zlibs try with old and feedback I had error too and it solved after using zlib old
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Hello panker. I'm reaching good results. I can run precomp if use this line: "-mprecomp+msc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq/$precomp=msc+srep64+rep:512+delta+exe+lz77"
But I have a doubt: with this method the "Masked compression" working? But if I use this other line: "-mprecomp+msc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq/$precomp=reflate+msc+srep64+rep:512+delta+exe+lz77" decompression me error: "unsupported method reflate". Files "RPF" precomp I think that does not work then use this command line: "-mmsc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq/$precomp=reflate+msc+srep64+rep:512+delta+exe+lz77 " but I can not decompress if I use "reflate". Reflate can decompress? Thank you Panker! |
Mask in Usage
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if you use this line
"-mprecomp+msc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq" you dont need to have masked $precomp=precomp+msc+srep64+delta+exe+lz77 reflate can only decompress at commandline (cmd) it doesnt work on inno for some reason i dont yet know and use this -mprecomp+msc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq/$precomp=reflate+precomp+msc+srep64+delta+exe+lz77 check the image below and try to send me some pictures there are 5 boxes that show you how your data was processed Method box is the mask used for, can you show me your info of your data files ? i get a feeling that you miss something but you are doing good job on it :) |
panker1992
I looked at the line precomp + msc + srep64 + rep: 800mb + delta + lz77 where winning 387 megabytes of why or where enough srep and lzma compression process takes less time for |
@Vint56
you mean that you won 387 megabytes without using masks and only this line above ?? :/ i am trying to implement nanozip in the process but i am afraid it will take just about 1 month to compress data on nowadays games |
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Here are two photos using this line: -mprecomp+msc+srep64+rep:512+delta+exe+xz/$jpgsolid=jpg+zstd/$void=srep64+zstd/$text=srep64+zpaq/$precomp=reflate+msc+srep64+delta+exe+lz77 http://i.imgur.com/Li64bPU.png http://i.imgur.com/sR9V2Kf.png Is there anything missing that you see? |
panker1992
not from your full screenshot http://s019.radikal.ru/i633/1512/dc/2c78570a5c77.png Another example can be useful to someone http://rghost.ru/6vkvLhMqw http://s017.radikal.ru/i433/1512/9d/57b1173256cb.png http://s020.radikal.ru/i718/1512/99/543b6408a91c.png |
@Lucas its fine to use reflate only, tho as i said this version of inno setup i use refuses to see reflating as external compressor.
but if you have found a way to use it that is good news did you notice any difference in ratio or speed while using the Masks ?? will be glad to know @vint i saw that now i only check the entire data.bin for ratio this is because some data are non compressible in this case there are 3 scenarios 1) turn precomp to brute mode from intensive 2) lossy compress the files manually 3) if it is a packed format of games for example .pack formats used by all Total Wars then you extract the content and compress it and then make a bat to restore it |
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With reflate I only did the test and it would be really great if you could find a way to decompress in inno because in many cases exceptional results. I need another help if you can: if for example use reflate alone, with this line arc.exe a -ep1 -r -ed -s; -mreflate data.arc "D:\Giochi\Gta san andreas\*, then how can I decompress with a bat file? I honestly have no idea. I thank you in advance Panker! |
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