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That guy need to learn, they hide their compression switches in arc.ini which you can't see using ArcInfo with FreeARC, and their compression isn't universal, it changes according to games. |
i mean does anyone want to know corepack data password of all games because i have a trick to see corepack password
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ChronoCross some times you need to see the good intentions of the users. They share his own info about compression. Any kind of contribution about compression here make the little world of compression more bigger.
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LOL.....Such big lecture...I must be becoming a leader.... |
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i think precomp+srep+delta+lzma codes can be improve if they hide in arc.ini.
edward99: the cpack password is useless we should focus on precomp+srep+delta+lzma they are using this compressors. |
msrep+delta+lzma:a1:mfbt4:d512m:fb273:mc8192:lc8
12.4 gb |
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GTA V CorePack for example, they used Reflate. Every big file (excepting a few ones) were reflated, compressed with Precomp and after that compressed again with SREP+LZMA. Cheers |
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reflate can not handle more than 4GB of files, use the precomp in brute mode result is the same but the unpacking faster! But do not forget that the usual hdd packing becomes duty! ps do not spoil your hard disk by using reflate in their repack! SSD can withstand a number of small files, no hdd after recording 2-3 times drive to the dump! |
My apologies edward99.
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There are many ways with which you can even fast up your decompression in reflate. For example use multiple threads for hif to raw conversion...... As for size limit, I never experienced a single error on that :confused:...... Also you can change solid block size to overcome that problem...... |
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precomp -brute0 -cn -t+zgn -d0Code:
precomp -brute0 -cn -t+zg -d0 |
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