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-   -   -+- COMPLETE - Inno Setup Script -+- (https://fileforums.com/showthread.php?t=96170)

minh_k43sj 28-10-2014 06:47

I use compress with Dante was upload at post #57

Error when test compresss with a folder, not see output Data.bin when compress finish

http://i.imgur.com/RvcYUed.jpg

Dante1995 28-10-2014 07:17

close background programs (antivirus,mail,java,fb,chrome ecc. )
limit memory -ld
example -ld200m

Adonix 31-10-2014 20:53

1 Attachment(s)
Quote:

Originally Posted by Dante1995 (Post 434320)
Simple Installer ISDone

compiling error..

Dante1995 01-11-2014 22:10

Use Inno EE (u)

Adonix 01-11-2014 22:32

Quote:

Originally Posted by dante1995 (Post 435620)

done :d

ChronoCross 02-11-2014 08:51

Quote:

Originally Posted by Dante1995 (Post 435449)
Spend Time :)

Hello Dante1995, there is any way to add below in the progress bar status

information about the how many KB remaining to complete the installation.


example:

||||||||||83%|||||........

12546/90000 KB


or mB

thanks advance

Dante1995 02-11-2014 10:26

Quote:

Originally Posted by ChronoCross (Post 435634)
Hello Dante1995, there is any way to add below in the progress bar status

information about the how many KB remaining to complete the installation.


example:

||||||||||83%|||||........

12546/90000 KB


or mB

thanks advance

read the code of Bulat, it seems to me that he has already created the sequences

Adonix 03-11-2014 20:44

Quote:

Originally Posted by Dante1995 (Post 434320)
Simple Installer ISDone

in output folder there is "data1.arc" what is it for ? should i delete it or it's important file ?

in main_2.iss file what we have to change for different games each time ?

do i have to change the marked things in images each time ??
http://i.imgur.com/XKh8HvR.jpg
http://i.imgur.com/k5sGf9Q.jpg

If i have the different output name like audio-1.bin file then where to make changes in main_2.iss script, please tell all places which we have to change.

if i have only 1 .bin file then do we have to change anything in script ? or if we have 2 or more bin files ??

Dante1995 03-11-2014 22:43

Quote:

Originally Posted by Adonix (Post 435680)
in output folder there is "data1.arc" what is it for ? should i delete it or it's important file ?

in main_2.iss file what we have to change for different games each time ?

do i have to change the marked things in images each time ??
http://i.imgur.com/XKh8HvR.jpg
http://i.imgur.com/k5sGf9Q.jpg

If i have the different output name like audio-1.bin file then where to make changes in main_2.iss script, please tell all places which we have to change.

if i have only 1 .bin file then do we have to change anything in script ? or if we have 2 or more bin files ??

=-=-=-==-=-=-==-=-=-==-=-=-==-=-=-==-=-=-==-=-=-==-=-=-==-=-=-=
Components:

Code:

#Define DirectX          'True'
#Define VisualC          'True'
#Define Physx            'True'
#Define Frameworks    'True'

True = Active
False = Disable



the progress bar must always be 100% same as the final value, otherwise the process will end before reaching this value
Default is set to unpack a single file
to use multiple repositories (data.extension) must make a division
if we set 100% on (2) archives progress unpacked the archive (1) 100% and then continue with the store 2 came to 200%, and is not to arrive at this value.
then you'll have to set as follows.

Archives:
data1.arc 100% = 1 archive

2 Archives
Code:

data1.arc 50%
data2.arc 50%

3 Archives
Code:

data1.arc 33%
data2.arc 33%
data3.arc 34%

4 Archives
Code:

data1.arc 25%
data2.arc 25%
data3.arc 25%
data4.arc 25%

5 Archives
Code:

data1.arc 20%
data2.arc 20%
data3.arc 20%
data4.arc 20%
data5.arc 20%

Respect the name and extension, it is important that it is (data1, data2, data3) with extension (arc, bin or cab), you can also save with a different extension and give a name to your liking.

example name and extension custom:
data1.game or game.data

final example x 2 Archives:
Code:

#define bin1perc 50
#define bin2perc 50

#define bin1 "data1.game"
#define bin2 "data2.game"


Adonix 03-11-2014 23:04

Quote:

Originally Posted by Dante1995 (Post 435681)
=-=-=-==-=-=-==-=-=-==-=-=-==-=-=-==-=-=-==-=-=-==-=-=-==-=-=-=
Components:

Code:

#Define DirectX          'True'
#Define VisualC          'True'
#Define Physx            'True'
#Define Frameworks    'True'

True = Active
False = Disable



the progress bar must always be 100% same as the final value, otherwise the process will end before reaching this value he store 2 came to 200%, and is not to arrive at this value.
then you'll have to set as follows.
.
.
.
.
.
.
.
.

#define bin1 "data1.game"
#define bin2 "data2.game"[/CODE]

Thanks......But :(

i tested this installer :- http://fileforums.com/showpost.php?p...0&postcount=22

everything was going good but reaching at 25-30% it showed error "precomp.exe has stopped working".
i tested other small file size also but again at 5% it showed precomp problem
please help me. i am using precomp version 0.42 and below compression script to make .bin files.
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''
arc a -lc8 -ep1 -ed -r -w.\ Data\Data-1.bin -mprecomp+srep+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''
Please help to fix the error.

Dante1995 04-11-2014 09:49

BBoxScript
 
1 Attachment(s)
:D BBoxScript :D is test
working 100%
lang english

Andrey167 04-11-2014 10:35

Quote:

Originally Posted by Dante1995 (Post 435691)
:D BBoxScript :D

Great Work Bro, do not tell how to add the components page here?

Dante1995 04-11-2014 13:31

Quote:

Adonix
please do not post again in my topic .. this is spam
:mad:

Adonix 04-11-2014 18:13

Quote:

Originally Posted by Dante1995 (Post 435702)
please do not post again in my topic .. this is spam
:mad:

sorry man i got exited too much.

minh_k43sj 04-11-2014 20:00

Quote:

Originally Posted by Dante1995 (Post 435691)
:D BBoxScript :D is test
working 100%
lang english

great :)
you can add music background to scrip ? :)


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