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Razor12911 07-04-2015 19:15

1 Attachment(s)
not cool.

it's more like a game with memory usage.

but who am I kidding, I loaded a png 6 mb image (8192x8192) and 3 other very big images and that was the result.

Razor12911 11-04-2015 14:54

New project guys, just theory work though, but I think it could work. most games do not have game definition file, (gdf), Well I figured out a way to make one myself, lol. Ok, some of you might remember, I posted GDFMaker, I didn't know how to use it, but the tool is not completely useless but I figured out how to make it useful.
Just a theory but I think I will make it work.

Razor12911 15-04-2015 14:26

2 Attachment(s)
GDFMaker Progress

Stor31 15-04-2015 16:26

Hi Razor
thank you for everything you do for us mere mortal :D
how much time remains for us to test this jewel :o

ratnadeep 15-04-2015 22:29

Dude that was awesome i can't wait... but i have too... please relese as soon as u can

Razor12911 26-04-2015 17:15

2 Attachment(s)
How the animations will work in ASC.

But still got a long way to go...

ekias642 27-04-2015 12:54

when release ACS? good work

pakrat2k2 27-04-2015 17:05

^^ Even read Razor's post above ??

Razor12911 28-04-2015 08:50

1 Attachment(s)
Back on track, just got XE8.
Will be adding a web browser function for people who like to put ads on their installer to make money. This feature can be placed on the installer, just write your address and you're in.

Inge 28-04-2015 15:11

Quote:

Originally Posted by Razor12911 (Post 440233)
How the animations will work in ASC.

But still got a long way to go...

This looks awesome! Is it Flash animation?

Razor12911 29-04-2015 02:01

no, it is not a flash, it is just basic png images,

First, I loaded a red background image which is jpg.
Secondly, I loaded two building png images, one behind and one in front.
Thirdly, I loaded a logo.
Fourthly, I loaded two cars from nfsmw which are png.

Then I set animation on loop. One building png moving slowly from right to left. and the other moving faster.

Same with the cars.

Then I put an arc to rotate indefinitely as a sign that the game is loading or something.

Like I said, ASC will make installers that you can design freely.
Only thing that I have to do is hope that I will be done with this project before June 14 this year.

y_thelastknight 30-04-2015 11:13

Quote:

Originally Posted by Razor12911 (Post 440300)
Back on track, just got XE8.
Will be adding a web browser function for people who like to put ads on their installer to make money. This feature can be placed on the installer, just write your address and you're in.

i think XE8 is better than any other version i used.

Razor12911 30-04-2015 15:11

6 Attachment(s)
yea sure, I also consider XE8 to be more stable than the other versions. I hope XE9 doesn't go back to the family of buggies (XE5 - XE7).

either way, the BB v2 Wizard is almost done.

and I will be out for a few days, my eyes aren't friends with the PC monitor at the moment, Today I was watching a movie at the cinemas in 3D and my eyes are ****** tired, I wonder how is that possible because I had 3D glasses on. (I don't think it was real passive 3D, Just some cinemas ripping customers off with simulated 3D).

kassane 03-05-2015 12:13

At least the Delphi XE8 was better than Cpp, because the C++ builder is very buggy, not a single command "SelectDirectory" works, Cpp is better to use XE7.

Razor12911 09-05-2015 09:48

I see, so it is Visa Versa, anyways, I don't use CPP, it is too complicated and quite complex.


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