![]() |
Lolz is still in use, it's still the best compressor for game data. But, it's still old. Most tools that we use are ancient.
About inflate + srep + compress - this correct. Inflation, or precompression is the step where the compression already on the game is reversed (decompressed) so that you can apply a stronger algorithm (srep+lolz/lzma). You need to use the correct codec for the game since not every game uses the same compression algorithm. When you decompress your archive, those resources are recompressed identically. |
Does anyone have a compilation of commandline and ini file structure for xtool.exe, freearc 0.67's arc.exe ?
I looked around to the best of my ability but I'm having a hard time locating information. I can't find any command line information on xtool and what little information I can find on freearc doesn't seem to apply to the way people are using it with the ini files and the -m single argument passing method. I have checked the chm file that comes with xtool and it seems to only discuss precomp. There are a lot more features that the exe uses and I imagine that there's gotta be more information somewhere. I'm sorry if this all seems trivial to everyone. It's hard to write myself a script when I don't really have any example or documentation to go on. Thanks again in advance. |
Are there video tutorials you would recommend for beginners?
|
^^
Unfortunately there are none. |
Hellos again, so i'm not sure how I am getting this error in DiskSpan GUI, but my hdd is not full in the slightest.
Code:
-------------------------------------------------------------------------------------------------------------------------------------------Code:
------------------------------------------------------------------------------------------------------------------------------------------- |
Try unpacking with the dsg unpacker ("Tools -> Unpacker").
|
Quote:
I don't exactly know how to use the dsg unpacker. (I don't exactly know how any of these tools work just yet) |
Hi
some games I used choose best method to compress the game but the result not the same like Cyberpunk I used Quote:
but when I do it I got final size 56 Gb is there are something wrong that I did? I used Diskspain GUI I have Ryzen 5 3600 Ram 32 Gb |
^^
Because, no doubt, you are compressing v2.0 with Phantom Liberty DLC? Ofc the compressed size will be larger... because their is simply more content... :confused: |
Quote:
|
Good methodology compress via MP2 audio files? (except Ocarina, still very slow.)
My horrible methods: Code:
unpackmp2+srep:m3f:a0:l32+msc:raw=1:tak=9+delta+dlzDLZ replaced to Ocarina probably the best and slooow results. This MSC will found ~35-36 million bytes raw audio from processing and packed via TAK. Before used or not SREP precompression. *Three step compression: 201 348 000 -> 335 766 244 -> 314 530 933 -> 159 583 312 byte DLZ replaced to MPZX (64MB block size) results: 173 752 545 byte NanoZip0.09/cO/768m, before not used delta filtering: 152 764 729 byte (~76% final ratio. Typically MJPG/MP3 recompression ratio.) Archivers info: SREP 3.92; DLZ 0.2.2; MSC 0.0.6.5a2/TAK 2.3.3; unpackmp2 v22.03.16.1 |
^^
DLZ was only useful for DDS images. So using it eveywhere won't help. unpackmp2+razor is my method of choice. |
Tested again, different Win7 x64 PC (Previously used PC: XP SP3, DLZ 64MB dict size....)
Its winner?? LOLZ! unpackmp2 only archive: 335 766 506 byte unpackmp2+srep:m3f:a0:l32+msc:raw=1:tak=9 (masked comp. named in v2) archive: 314 510 792 byte Tested Ocarina 0.6 compressor: unpackmp2 compressed archive: Failing in compress v2 (unpackmp2+srep+msc): 172 074 214 byte DLZ with 512MB Dict. size: unpackmp2: 159 505 095 byte v2: 159 618 382 byte Razor 1.03.7 x64 with 512MB Dict. size: unpackmp2: 157 403 746 byte v2: 157 526 068 byte LOLZ v22c4b: unpackmp2: 150 686 438 byte v2: 153 138 005 byte Ocarina 0.6: level 12 chunksize 256MB DLZ: -slp -d512m -lp0 -fb337 -mc8192 -cu3 -cm43 LOLZ settings: lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fb a4096:tt16:mc1023 Goodly winner: unpackmp2+lolz Directly compress pure MP2 file. Size: 201 348 000 byte Ocarina 0.6: Failing! NZ0.09/cO/768m: 184 169 837 byte LOLZ: 189 974 702 byte DLZ: 187 631 951 byte RZ: 185 784 860 byte Any ways, trick from modify "unpackmp2" from preprocessing any files? BIK, MP3, WAV? |
About How to install another language after download the game.
I have already installed the game, but I encountered a mistake when selecting the language before downloading the game, I forgot to select Polish in addition to English.
But I don't want to reinstall the game all over again because it's very large, and it took me a long time to download it. Can someone tell me what I should do? |
This is not a repack support forum, if you don't have a question about making backups of games you own, then leave! :mad:
|
| All times are GMT -7. The time now is 05:17. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com