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Masquerade 09-09-2023 23:00

Lolz is still in use, it's still the best compressor for game data. But, it's still old. Most tools that we use are ancient.

About inflate + srep + compress - this correct. Inflation, or precompression is the step where the compression already on the game is reversed (decompressed) so that you can apply a stronger algorithm (srep+lolz/lzma). You need to use the correct codec for the game since not every game uses the same compression algorithm. When you decompress your archive, those resources are recompressed identically.

murphy78 10-09-2023 08:03

Does anyone have a compilation of commandline and ini file structure for xtool.exe, freearc 0.67's arc.exe ?

I looked around to the best of my ability but I'm having a hard time locating information. I can't find any command line information on xtool and what little information I can find on freearc doesn't seem to apply to the way people are using it with the ini files and the -m single argument passing method.

I have checked the chm file that comes with xtool and it seems to only discuss precomp. There are a lot more features that the exe uses and I imagine that there's gotta be more information somewhere.

I'm sorry if this all seems trivial to everyone. It's hard to write myself a script when I don't really have any example or documentation to go on.

Thanks again in advance.

reXy 23-09-2023 00:08

Are there video tutorials you would recommend for beginners?

Masquerade 23-09-2023 02:41

^^
Unfortunately there are none.

reXy 27-09-2023 01:59

Hellos again, so i'm not sure how I am getting this error in DiskSpan GUI, but my hdd is not full in the slightest.

Code:

-------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------- CONVERSION DATE 27/09/2023 -------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------
 09:37:06 - Deleting files from the output folder.
 09:37:06 - Files have been deleted.
-------------------------------------------------------------------------------------------------------------------------------------------
 09:37:06 - You have chosen the DVD5 type for the media size.
 09:37:06 - ISO images will not be created when conversion is complete.
 09:37:06 - The computer will remain on when the conversion is complete.
 09:37:07 - Selected ARC/DS method for reXy-01.bin was: xtool:mpreflate+srep_new+lolz:dtb1:d23:mtt1:mt8:mc1023
-------------------------------------------------------------------------------------------------------------------------------------------
 09:37:13 - Compression initialized in 27/09/2023 at 09:37:13.
 09:37:13 - Starting reXy-01.bin archive creation.
 10:29:33 - Archive reXy-01.bin creation error.

Code:

-------------------------------------------------------------------------------------------------------------------------------------------
 Creating reXy-01.bin file, Please Wait...
-------------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\reXy-01.bin
Compressing 1,265 files, 6,484,935,585 bytes. Processed  11.8%
Compressing 6,485,919,563 bytes with "OTHERS\SREP\srep.exe" -m3f -a0/0 InFile OutFile
 11.8%SREP 3.93 beta (September 30, 2014): input size 6185 mb, memory used 370 mb, -m3f -l512 -c512 -a0/0 -hash=vmac -b8mb
100%: 6,485,919,563 -> 3,098,642,643: 47.77%.  Cpu 86 mb/s (71.828 sec), real 52 mb/s (119.957 sec) = 60%.  Remains 00:00
Decompression memory is 1286 mb.  1,404,531 matches = 22,472,496 bytes = 0.73% of file
Errorlevel=0
 11.8%
Compressing 3,098,651,475 bytes with "FINAL\LOLZ\lolz.exe" -dtb1 -d23 -mtt1 -mt8 -mc1023  InFile OutFile
 11.8%
lolz v22c4b [Dec 30 2018  16:44:58]
Settings:
----------------------------- detection settings -----------------------------
 detection is enabled(-dt)
 use probs propagate(-dtp[0..1]): 1      use brute detect(-dtb[0..1]): 1
 o1 detect(-dto[0..1]): 1
 raw graphic mm detect(-dtm[0..1]): 1    width detect algo(-dtw[0..1]): 1
 dxt detect(-dtd[0..1]): 1
--------------------------- multithreading settings --------------------------
 mt type(-mtt[0..1]): 1
 mt threads(-mt[1..16]): 8              mt block size MB(-mtb[2..512]): 32m
---------------------------- lz & parser settings ----------------------------
 dict size in MB(-d[0..2047]): 32m      num parser arrivals(-tt[1..256]): 4
 parser hard lim(-oh[8..14]): 12        parser soft lim(-os[0..hard_lim]): 8
 fb type A(-fba[0..4096,0=off]): 256    fb type B(-fbb[0..4096,0=off]): 0
 calc all literals(-al[0..1]): 1        slow parser mode (mlr)(-x[0..2]): 0
 move some of calculations to lz matchfinder thread(-ac[0..1]): 0
---------------------------- matchfinder settings ----------------------------
 use only lz matchfinder (-rt[0..2]: 0)
 lz mf cycles(-mc[2..1023]): 1023
 use long distance mf(-ldmf[0..1]): 0
------------------------------- models settings ------------------------------
general  models :
 use simple cm(-cm[0..1]): 1
 context mixer o1 ctx (-bc[0..6]): 4
 use only o1 nibble literal model (-lm[0..4]): 0
 literal hi o1 ctx (-blo[0..8]): 8      literal lo o1 ctx (-bll[0..8]): 8
 literal hi rep0lit ctx (-blr[0..6]): 4
 match flag rep0lit ctx (-bm[0..6]): 4
 all -p* settings are ignored due to using detect
dxt models :
 dxt color(X) and alpha(Y) model (-dmXY[X[0..3], Y[0..4]]: 34)
raw graphic models :
 color mdl options (-gmXY[X[0..2], Y[0..1]]): 00
100.00%  ldmf dec_mem=0m    0:38:17                                            /s
o1 model                : 313'004 kb
raw graphic model 8 bit  : 37'418 kb
raw graphic model 16 bit : 1'046'332 kb
raw graphic model 24 bit : 23'545 kb
raw graphic model 32 bit : 224'074 kb
dxt1 model              : 340'555 kb
dxt5 model              : 150'058 kb
o1 model pos mod 2      : 48'588 kb
o1 model pos mod 4      : 314'824 kb
o1 model pos mod 8      : 114'372 kb
o1 model pos mod 16      : 413'251 kb
total size              : 3'026'026 kb
decode mem usage per thread = 66mb
 11.8%
Errorlevel=0
Compressed 1,265 files, 6,484,935,585 => 1,483,642,757 bytes. Ratio 22.88%
Compression time: cpu 16.53 sec/real 3123.64 sec = 1%. Speed 2.08 mB/s
Testing 1,265 files, 6,484,935,585 bytes. Processed  0.0%
ERROR: write error (disk full?) in compression algorithm lolz:dtb1:d23:mtt1:mt8:mc1023

pls help! :rolleyes: Am i perhaps using the wrong method?

KaktoR 27-09-2023 07:12

Try unpacking with the dsg unpacker ("Tools -> Unpacker").

reXy 27-09-2023 07:39

Quote:

Originally Posted by KaktoR (Post 502641)
Try unpacking with the dsg unpacker ("Tools -> Unpacker").

I got it eventually with another method (xtool:mpreflate+srep+LZMA-MT).
I don't exactly know how to use the dsg unpacker. (I don't exactly know how any of these tools work just yet)

IRAQIGHOST 27-09-2023 15:03

Hi
some games I used choose best method to compress the game
but the result not the same
like Cyberpunk
I used
Quote:

xtool:c32mb:mcp2077+srep_new+4x4:b64mb:lzma:ultra: 64m:bt4:fb273:lc8:mc1000000
I read it the game size is 66Gb after compress will be 43 Gb
but when I do it I got final size 56 Gb
is there are something wrong that I did?
I used Diskspain GUI
I have Ryzen 5 3600
Ram 32 Gb

Masquerade 28-09-2023 02:03

^^
Because, no doubt, you are compressing v2.0 with Phantom Liberty DLC?

Ofc the compressed size will be larger... because their is simply more content... :confused:

IRAQIGHOST 28-09-2023 15:33

Quote:

Originally Posted by Masquerade (Post 502647)
^^
Because, no doubt, you are compressing v2.0 with Phantom Liberty DLC?

Ofc the compressed size will be larger... because their is simply more content... :confused:

even the version 1.3 the old one this happened

kj911 29-09-2023 05:30

Good methodology compress via MP2 audio files? (except Ocarina, still very slow.)

My horrible methods:
Code:

unpackmp2+srep:m3f:a0:l32+msc:raw=1:tak=9+delta+dlz
DLZ replaced via NZ/LOLZ its probably better. (and/or without delta filtering.) Tested one 192MBs MP2 file packed to 152MBs size. Final ratio minmally smaller than 80%*

DLZ replaced to Ocarina probably the best and slooow results. This MSC will found ~35-36 million bytes raw audio from processing and packed via TAK. Before used or not SREP precompression.

*Three step compression: 201 348 000 -> 335 766 244 -> 314 530 933 -> 159 583 312 byte

DLZ replaced to MPZX (64MB block size) results: 173 752 545 byte

NanoZip0.09/cO/768m, before not used delta filtering: 152 764 729 byte (~76% final ratio. Typically MJPG/MP3 recompression ratio.)

Archivers info: SREP 3.92; DLZ 0.2.2; MSC 0.0.6.5a2/TAK 2.3.3; unpackmp2 v22.03.16.1

Masquerade 29-09-2023 08:05

^^
DLZ was only useful for DDS images. So using it eveywhere won't help.

unpackmp2+razor is my method of choice.

kj911 30-09-2023 05:36

Tested again, different Win7 x64 PC (Previously used PC: XP SP3, DLZ 64MB dict size....)

Its winner?? LOLZ!

unpackmp2 only archive: 335 766 506 byte
unpackmp2+srep:m3f:a0:l32+msc:raw=1:tak=9 (masked comp. named in v2) archive: 314 510 792 byte

Tested Ocarina 0.6 compressor:
unpackmp2 compressed archive: Failing in compress
v2 (unpackmp2+srep+msc): 172 074 214 byte

DLZ with 512MB Dict. size:
unpackmp2: 159 505 095 byte
v2: 159 618 382 byte

Razor 1.03.7 x64 with 512MB Dict. size:
unpackmp2: 157 403 746 byte
v2: 157 526 068 byte

LOLZ v22c4b:
unpackmp2: 150 686 438 byte
v2: 153 138 005 byte

Ocarina 0.6: level 12 chunksize 256MB
DLZ: -slp -d512m -lp0 -fb337 -mc8192 -cu3 -cm43
LOLZ settings: lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fb a4096:tt16:mc1023

Goodly winner: unpackmp2+lolz

Directly compress pure MP2 file.
Size: 201 348 000 byte

Ocarina 0.6: Failing!
NZ0.09/cO/768m: 184 169 837 byte
LOLZ: 189 974 702 byte
DLZ: 187 631 951 byte
RZ: 185 784 860 byte

Any ways, trick from modify "unpackmp2" from preprocessing any files? BIK, MP3, WAV?

JayJiang 30-09-2023 07:56

About How to install another language after download the game.
 
I have already installed the game, but I encountered a mistake when selecting the language before downloading the game, I forgot to select Polish in addition to English.

But I don't want to reinstall the game all over again because it's very large, and it took me a long time to download it.

Can someone tell me what I should do?

Masquerade 30-09-2023 10:42

This is not a repack support forum, if you don't have a question about making backups of games you own, then leave! :mad:


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