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I think he made a mistake somewhere.
My result is 133.86% too, no matter what ue4dt/xtool version I use. |
Hello
Razor12911 Mortal Kombat 11 XTool 2020 Plugins is it available ? |
The old xtool had support for mk11, lzna was used.
https://fileforums.com/showpost.php?...&postcount=484 But if you want me to make a plugin, you'll have to provide a sample. |
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http://sendfile.su/1592724 |
Hello
Razor12911 Are Mortal Kombat 11 XTool 2020 plugins available? It had support for the old XTool mk11, lzna was used. https://fileforums.com/showpost.php?...&postcount=484 Hello Razor12911 Are Mortal Kombat 11 XTool 2020 plugins available? It had support for the old XTool mk11, lzna was used. Merhaba Razor12911 These Sample Files Hopefully Help Mortal Kombat 11-Sample Files : Mortal Kombat 11-Sample Files.7z - 252.0 MB |
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P.S: CPU 4 cores and 8 Threads https://i.imgur.com/2y2Y6zq.png Decompression: Code:
ue4dt |
I wonder if I can use the unreal plugin this way?
Will I not lose any parameters (-m or -k)? Code:
Borderlands 3 test ue4 pluginI tested it using other options like ue4:{option}, ue4:{options}, ue4{: options} but it didn't work. - if use ue4:{options} or ue4:{option} not inflate (Ratio 100.00%). - If use ue4{options} or ue4{option} or ue4{: options} show error message, ERROR: write error (disk full?) in compression algorithm... I want to know if when a game needs the -m2 parameter it will work (maybe -m1 is the default). Using {option} implies that you will put only one parameter. If someone can explain the differences between the 4 types of use of {:options} with arc.exe please share the information. Thanks! |
Plugins Updated
Changes - Updated Hitman plugin Tests chunk2.rpkg Code:
Compressed 1 file, 464,824,761 => 494,266,572 bytes. Ratio 106.33%Code:
[External compressor:xtool] |
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arc create -mxtool+srep:m3f+lolz you are in fact passing srep -m3f Sad is that this is not explained anywhere, had to test it on my own to figure it out. So your arc.ini should probably should contain -mzlib+ue4:{option} but in command line it should be (without quotes!) -mxtool_ue4:m1:k0x115EE4...... With all that said, I'm not sure if your command line will work (can't test it) because this + sign in xtool combining codecs syntax is conflicting with arc syntax of combining codecs so there is a chance it can fail because of that. Change to, for example, & sign with ResourceEditor and try it with that if it fails. Also, not sure if 0x is needed or optional before key, would like to know preferred way - with or without 0x , Razor12911? |
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I will not pass the "+" character on the command line as parrametter. The 0x character is optional for the ureal plugin, but for the uedt tool I think it is necessary to use 0x. As DiskSpan_GUI uses the same code for both (unreal plugin and uedt) so I always decided to enter 0x on the command line. With quotes in the method it works perfectly, in the input directory -dp"directory" it is necessary to remove "" from the end if it is in quotes. |
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As for quotes, I meant "no quotes for -m parameter". Of course you need quotes with -dp etc. So your command line should be Code:
arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool_ue4:m1:k115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7 data1.arc "pack\*"And arc.ini probably should be (or maybe :{option} or {option}) Code:
[External compressor:xtool_ue4] |
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Code:
Compressed 103 files, 59,074,904,235 => 59,722,953,857 bytes. Ratio 101.10%Code:
chunk3.rpkg |
Chunk10.rpkg
@Razor12911 - use the newest liblz4 - it gets better ratio: Newest liblz4 (v1.9.3): Code:
Compressed 1 file, 1,329,894,358 => 1,435,849,840 bytes. Ratio 107.97%Code:
Compressed 1 file, 1,329,894,358 => 1,424,410,961 bytes. Ratio 107.11% |
Hi Razor12911!
I get only 101% for all files in Hitman 3 why? Can you fix it! |
yasitha
The files do not contain many streams. |
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