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Does anyone still have UE4DT v5 ?
I need it |
@Razor12911
Could you create a version for us to use this way (key as a parameter)? Code:
Arc.iniIn this way we could send the key from a .bat file (like DiskSpan.bat currently used together with CIU). |
@Cesar92
I had a similar idea, however {option} will still translate any given value into a command line switch. So, ue4dt must accept this command line: Code:
ue4dt.exe e -m2 key <stdin> <stdout>Code:
ue4dt.exe e -m2 -key <stdin> <stdout> |
A really good idea!
This way you can copy&paste the key directly on cmd line instead of going to arc.ini and search for it :D |
After reading the information in Razor12911 posts better.
I realized that it would also be necessary to set the parameter -m [1/2], so that through the .bat file it is possible to send the type. It may not be possible to implement this, but it would be good. But the normal mode could not be removed because for extraction it would be necessary to use the current mode using SetIniString for the decompression to be done using IsDone. Maybe something that lets you use it like this: Code:
ue4dt.exe e -m -key <stdin> <stdout> |
Update available
Changes - As requested, added -k parameter so you can set key directly when using Freearc. Code:
[External compressor:ue4dt]Code:
-mue4dt:m2:k0x5DD20432F2AD810071033FC3F925FFDFD647514524D0A0D222E17D76BAF57BFD |
What is the purpose of -m switch?
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https://fileforums.com/showpost.php?...1&postcount=52
Code:
-m = method (1 = games that use borderlands3, street figher v... format, 2 = games that use rune ii format) |
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For some reason I can't use the new version with k parameter. cmd process doesn't go above 0.3% (ue4dt.exe has a cpu load at 9.9%), it just like stucks there forever.
I tested on BL3. The old version of ue4dt works fine (with key inside arc.ini). |
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I thought this morning it was because I forgot to specify an -m switch - did you do this? |
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I checked the game exe for any encryption keys, found one (using spiritovod's tool) - so I just guessed that the main pak would be encrypted too. |
TOC - table of content. Game data for XS7 is not encrypted.
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@Razor12911, when you have time you could check why the previous version of ue4dt R6 works with Borderlands 3, but the new version R7 does not work.
The R7 version does not seem to work with this game. Kaktor had to revert to ue4dt R6 version for it to work. See the post. The commands used in CIU were: Code:
ue4dt:-m1:-k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7+xzlib+srep:m3f+4x4:lzma |
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