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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

hwang4 20-10-2020 12:01

Mortal Kombat 11 - lzna
 
Hi !
Need a new Compression Method for Mortal Kombat 11, if possible with details! (how to use "lzna" )

Thanks :)

dixen 20-10-2020 15:50

Quote:

Originally Posted by hwang4 (Post 488408)
Hi !
Need a new Compression Method for Mortal Kombat 11, if possible with details! (how to use "lzna" )

Thanks :)

XTool v0.12 x86 + oo2core_5,dll + srep + your_favorite_Compressor

NOTE
Install may be very-very-very long because strong oodle streams

samadrahman74 21-10-2020 01:34

Quote:

Originally Posted by dixen (Post 488311)
Mafia D.E.(RUS+ENG voice)

*.pck *.bik - srep+4x4:lzma
*.sds - oo2reck+srep+lolz (fast mode)
18.5 > 36 > 10 > 4 gb

Repack size - 13.4 gb
Installed size - 29.6 gb

NOTE. oo2core_8_.dll from game folder renamed to oo2core_7_.dll for decomprression

Code:

21:07:30 - Conversion Initialized at Tue 10/20/2020.
 21:07:30 - Starting "Data1.bin" Archive Creation.
 05:07:30 - Archive "Data1.bin" Creation Complete.
 05:07:30 - Sorting Storage Directories Started.
 05:07:32 - Sorting Storage Directories Complete.
 05:07:32 - Starting "Data2.bin" Archive Creation.
 09:34:53 - Archive "Data2.bin" Creation Complete.
 09:34:53 - Sorting Storage Directories Started.
 09:34:55 - Sorting Storage Directories Complete.
 09:34:55 - Conversion Finished at Wed 10/21/2020.
 ------------------------------------------------------------


 09:34:55 - Input Size: 36.02 GB.
 09:34:57 - Output Size: 31.51 GB.
 09:34:57 - DiskSpan LOG finalized.

This method does not work
ram 16GB DRR4
Hard : SSD
Cpu : 4 Core i3-9100
---------------------------------
Input Size 36 GB
.sds Output Size 16 GB
Other file Output Size 15.5 GB

Masquerade 21-10-2020 01:37

Quote:

Originally Posted by samadrahman74 (Post 488413)
This method does not work
ram 16GB DRR4
Hard : SSD
Cpu : 4 Core i3-9100
---------------------------------
Input Size 36 GB
.sds Output Size 16 GB
Other file Output Size 15.5 GB

Rename oo2core_8_win64.dll to oo2core_7_win64.dll and put it next to oo2reck.exe for precompression.

I used a similar method to dixen for mine and got slightly smaller since I do not use "fast mode" lolz.

KaktoR 21-10-2020 01:46

Why he does not use bpk on bik files?

dixen 21-10-2020 01:50

Quote:

Originally Posted by KaktoR (Post 488415)
Why he does not use bpk on bik files?

Because crc errors on unpack

Masquerade 21-10-2020 09:17

Quote:

Originally Posted by dixen (Post 488416)
Because crc errors on unpack

This is getting more common, interestingly.

A recent game: Hades: Battle out of Hell also uses Bink videos, but they can't be compressed with bpk either - errors with pack and unpack.

KaktoR 21-10-2020 09:20

Well I have tested and you can pack them with bpk, but can't unpack because there is an infinite unpack loop. For example, a 500mb bik file will unpack to a few gb if you wait a few minutes.

File headers looks the same for working and non-working bink files.

Prettyboy099 22-10-2020 00:17

1 Attachment(s)
Quote:

Originally Posted by dixen (Post 488311)
Mafia D.E.(RUS+ENG voice)

*.pck *.bik - srep+4x4:lzma
*.sds - oo2reck+srep+lolz (fast mode)
18.5 > 36 > 10 > 4 gb

Repack size - 13.4 gb
Installed size - 29.6 gb

NOTE. oo2core_8_.dll from game folder renamed to oo2core_7_.dll for decomprression

Hi, I did what was told..
Renamed "oo2core_8_.dll" to "oo2core_7_.dll" in the game folder
Copied the "oo2core_7_.dll" and replaced it in DiskSpan
Then compressed with "oo2reck+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb2 73:lc8:mc1000000" all the .sds files and compressed to 4 GB...
But during installation, it shows the following error...
Attachment 28153
Is there anything wrong???

dixen 22-10-2020 04:01

Quote:

Originally Posted by Prettyboy099 (Post 488444)
Hi, I did what was told..
Renamed "oo2core_8_.dll" to "oo2core_7_.dll" in the game folder
Copied the "oo2core_7_.dll" and replaced it in DiskSpan
Then compressed with "oo2reck+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb2 73:lc8:mc1000000" all the .sds files and compressed to 4 GB...
But during installation, it shows the following error...
Attachment 28153
Is there anything wrong???

Hi.
What in arc.ini? oo2core put with arc.exe? arc t (filename.bin) what written?

Masquerade 22-10-2020 04:15

Did you add the correct oodle lib to the decompressor also?

Prettyboy099 22-10-2020 06:52

Oh.. It seems like an error from CIU, anyways thanks for the compression method dixen and Masquerade for additional information....

ALiAS2 22-10-2020 08:34

I Have Method Better For Compress
 
Quote:

Originally Posted by E-Key (Post 477532)
Code:

Title:          Insurgency: Sandstorm

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        36.4 GB
Compressed Size: 13.4GB

Method:          (XTool) xZLib+srep:m3f:a4+lzma2:mmt4:mx9
                                                                 
Compress Time:  2 Hours
Install Time:    15-25 Minutes





Code:

Title:          Counter-Strike: Global Offensive [CS:GO]

PC:              4 Cores E5-2650 v4 @ 2.20GHz + 8GB Ram + SSD

Ripped Files:    Nothing

Original Size:        17.2 GB
Compressed Size: 7.2GB

Method:          lzma2:mmt4:mx9
                                                                 
Compress Time:  45 Minutes
Install Time:    10 Minutes





Counter Strike : Global Offensive [CS:GO]

Original Size: 17.2 GB
Compressed Size: 6.3 GB~5.99

Method: xZ1+srep:m3f+LZMA+lolz:dtb1:d192m:mtt1:mt4:mc1023

XZ1=xZLib

Compress Time : 4 Hour

Install Time : 10~12 Minute

Prettyboy099 22-10-2020 09:48

Crysis Remastered
 
Nothing removed...
Compression method -
Code:

xzlib+srep+LZMA-MT
Log -
Code:

19:57:36 - Starting "Data1.bin" Archive Creation.
22:11:26 - Archive "Data1.bin" Creation Complete.
22:11:59 - Input Size: 20.93 GB.
22:12:01 - Output Size: 13.24 GB.


Sebazz 22-10-2020 11:42

What is the best method for marvel avengers ? Thanks

dixen 22-10-2020 14:25

Quote:

Originally Posted by Sebazz (Post 488471)
What is the best method for marvel avengers ? Thanks

No methods. *.tiger files encrypted,
PS. Decrypt tool from FitGirl's repack is private.

Sebazz 22-10-2020 15:09

Quote:

Originally Posted by dixen (Post 488480)
No methods. *.tiger files encrypted,
PS. Decrypt tool from FitGirl's repack is private.

Here is a decryptor tool for the *.tiger files, but i cant find a method for compress him.

https://forum.xentax.com/viewtopic.php?p=166510#p166510

HunterEmrah 22-10-2020 15:25

1 Attachment(s)
Quote:

Originally Posted by dixen (Post 488480)
PS. Decrypt tool from FitGirl's repack is private.

try this one (attached below)

Quote:

Originally Posted by Sebazz (Post 488482)
i cant find a method for compress him.

xZLib+srep:m3f+lolz:d32:tt1:mtt1:mt6:mc2

Quote:

bigfile.000.tiger
ZLib results:
Size: 3.94 GB >> 7.30 GB
Count: 66097

Sebazz 22-10-2020 16:06

Code:

bigfile.000.tiger
ZLib results:
Size: 3.94 GB >> 7.30 GB
Count: 66097

Bro, i tried but i cant find zlib streams :confused:, how to reduce size of. tiger file from 3.99 GB to 3.94 GB ... i applied decryptor tool and my tiger file has the same size of 3.99 GB

HunterEmrah 22-10-2020 16:16

Quote:

Originally Posted by Sebazz (Post 488484)
Bro, i tried but i cant find zlib streams :confused:, how to reduce size of. tiger file from 3.99 GB to 3.94 GB ... i applied decryptor tool and my tiger file has the same size of 3.99 GB

after using decryptor all decrypted files will be copied to decrpyted dir. These file you can compress with the method I shared before

Make sure that you decrypted all .tiger files. The ready .bat file may not decrypt all files, I decrypted a few files manually by adding them myself.

i have replaced decrypted files with original ones launched the game, works well.

here is the test on small .tiger file:
Code:

FreeArc 0.67 (December 12 2012) Creating archive: ..\data1.bin using xzlib+srep+lolz
Memory for compression 0b, decompression 0b, cache 1mb
Compressing 1 file, 320,058,596 bytes. Processed  10%
Compressing 616,737,483 bytes with srep -m3f -a16 -d1g  $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
SREP 3.93a beta (October 11, 2014): input size 588 mb, memory used 1368 mb, -m3f -l512 -c512 -a16/16 -hash=vmac -b8mb -d1gb:h256mb:l512:c64
 
100%: 616,737,483 -> 205,956,854: 33.39%.  Cpu 152 mb/s (3.859 sec), real 239 mb/s (2.457 sec) = 157%.  Remains 00:00 
Decompression memory is 29 mb.  270,959 matches = 4,335,344 bytes = 2.10% of file

Compressing 205,957,670 bytes with lolz_x64.exe -mtt1 -tt1 -mc2 -mt6  $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

Compressed 1 file, 320,058,596 => 43,828,172 bytes. Ratio 13.6%
Compression time: cpu 0.55 secs, real 136.11 secs. Speed 2,351 kB/s
All OK


Sebazz 22-10-2020 16:24

Quote:

Originally Posted by HunterEmrah (Post 488485)
after using decryptor all decrypted files will be copied to decrpyted dir. These file you can compress with the method I shared before

Make sure that you decrypted all .tiger files. The ready .bat file may not decrypt all files, I decrypted a few files manually by adding them myself.

i have replaced decrypted files with original ones launched the game, works well.

here is the test on small .tiger file:
Code:

FreeArc 0.67 (December 12 2012) Creating archive: ..\data1.bin using xzlib+srep+lolz
Memory for compression 0b, decompression 0b, cache 1mb
Compressing 1 file, 320,058,596 bytes. Processed  10%
Compressing 616,737,483 bytes with srep -m3f -a16 -d1g  $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
SREP 3.93a beta (October 11, 2014): input size 588 mb, memory used 1368 mb, -m3f -l512 -c512 -a16/16 -hash=vmac -b8mb -d1gb:h256mb:l512:c64
 
100%: 616,737,483 -> 205,956,854: 33.39%.  Cpu 152 mb/s (3.859 sec), real 239 mb/s (2.457 sec) = 157%.  Remains 00:00 
Decompression memory is 29 mb.  270,959 matches = 4,335,344 bytes = 2.10% of file

Compressing 205,957,670 bytes with lolz_x64.exe -mtt1 -tt1 -mc2 -mt6  $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

Compressed 1 file, 320,058,596 => 43,828,172 bytes. Ratio 13.6%
Compression time: cpu 0.55 secs, real 136.11 secs. Speed 2,351 kB/s
All OK


Mmm ok .. you can attach your arc.ini please

HunterEmrah 22-10-2020 16:29

Quote:

Originally Posted by Sebazz (Post 488486)
Mmm ok .. you can attach your arc.ini please

i will use xtool 2019 with this command.

xprecomp:zlib+srep+lolz

upd. i will share final guide here after the completing compression and testing.

Code:

[External compressor:xprecomp]
header    = 0
packcmd  = xtool.exe e:precomp:c512mb,t4:{option} - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t90p - - <stdin> <stdout>

[External compressor:srep]
header = 0
packcmd  = srep -m3f {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep -d -mem2048mb - - <stdin> <stdout>

[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe -mtt1 -tt1 -mc2 -mt6 -d32 {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = lolz_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

Code:

Compressed 15 files, 58,888,670,546 => 35,103,695,218 bytes. Ratio 59.6%
Compression time: cpu 2796.80 secs, real 26455.05 secs. Speed 2,226 kB/s
All OK


Sebazz 22-10-2020 20:53

Quote:

Originally Posted by HunterEmrah (Post 488487)
i will use xtool 2019 with this command.

xprecomp:zlib+srep+lolz

upd. i will share final guide here after the completing compression and testing.

Code:

[External compressor:xprecomp]
header    = 0
packcmd  = xtool.exe e:precomp:c512mb,t4:{option} - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t90p - - <stdin> <stdout>

[External compressor:srep]
header = 0
packcmd  = srep -m3f {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = srep -d -mem2048mb - - <stdin> <stdout>

[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe -mtt1 -tt1 -mc2 -mt6 -d32 {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
unpackcmd = lolz_x64.exe $$arcpackedfile$$.tmp $$arcdatafile$$.tmp


Bro, my game crash after a while playing with decrypted files. Check him

dixen 22-10-2020 21:44

Quote:

Originally Posted by sebazz (Post 488496)
bro, my game crash after a while playing with decrypted files. Check him

:d
Who was this written for?
Quote:

Bad news the game doesn't work properly with decrypted files esp. update files ,

KaktoR 22-10-2020 23:58

Could someone share a sample file to me for this?

KaktoR 23-10-2020 02:20

ANNO 1800
Update 9.0 incl. Land of Lions DLC, all languages

Code:

data1: xzlib+srep+lzma-mt
 08:38:55 - Starting "Data1.bin" Archive Creation.
 10:46:42 - Archive "Data1.bin" Creation Complete.

data2: srep+lolz:d128m:mtt1:mt4:tt1:mc2
 10:46:46 - Starting "Data2.bin" Archive Creation.
 11:03:18 - Archive "Data2.bin" Creation Complete.


Input Size: 57.92 GB.
Output Size: 24.97 GB.

Code:

data1: maindata\data*.rda
exclude from data1: maindata\data5.rda

Code:

data2: all other files

Danziel123 23-10-2020 02:53

Quote:

Originally Posted by KaktoR (Post 488505)
Could someone share a sample file to me for this?

What files do you need sir?
http://i.ibb.co/yVFcVVG/Avenger.png

KaktoR 23-10-2020 03:04

One of the bigfile###.tiger files, if it's not too much to ask to upload 4gb... :D

Danziel123 23-10-2020 04:13

Quote:

Originally Posted by KaktoR (Post 488521)
One of the bigfile###.tiger files, if it's not too much to ask to upload 4gb... :D

Here it sir bigfile.000.tiger
https://drive.google.com/file/d/1Fv4...ew?usp=sharing

HunterEmrah 23-10-2020 04:53

is that posible to patch tiger files with xdelta after unpacking?

KaktoR 23-10-2020 05:38

I guess it's the same as in PREY, so the answer should be no ;)

Edit: Like I said. I did a quick test. Patch file is after 5 minutes over 500mb in size, so most likely the patch files should have the same size as input file.

Sebazz 23-10-2020 06:33

1 Attachment(s)
Quote:

Originally Posted by HunterEmrah (Post 488525)
is that posible to patch tiger files with xdelta after unpacking?

In the Fitgirl Setup installer resources of the game, there is a file that caught my attention called tiger.exe. I imagine it must be the file that encrypt *.tiger files again after unpacking, but idk how to use it.

HunterEmrah 23-10-2020 06:48

Quote:

Originally Posted by KaktoR (Post 488530)
I guess it's the same as in PREY, so the answer should be no ;)

Edit: Like I said. I did a quick test. Patch file is after 5 minutes over 500mb in size, so most likely the patch files should have the same size as input file.

yes, xdelta can't check the input file because of the encryption.

ravikant 24-10-2020 02:04

What would be the method to compress MudRunner? I can't get a good ratio due to the *.dds files and MSC is not working(on *.dds files) or getting freezed.
I don't know any other tool to compress *.dds files so help me out

shazzla 24-10-2020 03:24

Simply use LOLZ on DDS files.

Snapppr6 24-10-2020 06:35

Grand theft auto IV
 
game version 1.0.7.0
Size 15 gb
Method
pzlib+serp+lolz on .img
other game files by rz
Final size 7gb

Snapppr6 24-10-2020 06:42

Grand theft auto V update 2 1.350.2
 
pzlib+srep+lolz
audio files MTX rz
final size 31gb
alot of time to comprassed it


next game red dead redemption 2 😃😃

Sebazz 24-10-2020 06:55

Quote:

Originally Posted by shazzla (Post 488561)
Simply use LOLZ on DDS files.

What is the best compression settings for use lolz ? Thanks

shazzla 24-10-2020 07:04

Imho its "optimized" by default.You dont have to tweak it. But u can play with the MC switch AFAIK.
Thats more than enough.

Masquerade 24-10-2020 08:00

Quote:

Originally Posted by Snapppr6 (Post 488564)
pzlib+srep+lolz
audio files MTX rz
final size 31gb

What version is this based off? It cannot be a most recent version for sure.


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