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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 07-07-2020 14:07

Bus Simulator 18 + DLC
 
Total Start Size: 4.5GB

Compress as following:

Code:

xtool:e:precomp:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total Packed Size: 2.5GB

hwang4 10-07-2020 03:07

Samurai shodown Best compression Method
 
I think "ue4dt" would be the method but a decryption key is needed!
anyone can help please ! :)

dixen 10-07-2020 04:42

Quote:

Originally Posted by hwang4 (Post 486739)
I think "ue4dt" would be the method but a decryption key is needed!
anyone can help please ! :)

AES Key
Quote:

0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7A E4CC1ADBCB9597B0

samadrahman74 10-07-2020 09:44

hi
What is the best compression method arma 3 ?

hwang4 10-07-2020 12:33

Samurai shodown Best compression Method
 
used this for Compression :
ue4dt+srep:m3f+lolz:dtb1:d192m:mtt1:mt6:mc1023

using AES Key provided by Dixen!

sadly , i got no differences between "ue4dt" and "Xzlib" !
is there another better method , or did i something wrong?

st0rm 10-07-2020 13:28

Deadlight: Director's Cut [GOG] [2016]
 
Code:

Game Version : 1.0

Ripped - Re-encoded Files : Nothing (Multi-5)

Original Size : 4.68 GB

Compressed Size : 2.54 GB

Install Time : 7 Minutes (Depends your system)

Method : uelr:uv+bpk+srep:m3f+lzma


bunti_o4u 10-07-2020 16:08

RAGE 2 Terrormania (Eng Lang) - 14.23 GB
 
oo2reck+oo2recm+srep:m3f:a8:l512+Lolz:dt:dtb1:dtw1 :dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096

Folder "archives_win64" excluding languages = 34040 MB -> 13595 MB

Languages:
Brazilian = 1062 MB -> 869 MB
English = 1240 MB -> 961 MB
French = 1080 MB -> 892 MB
German = 1105 MB -> 910 MB
Italian = 1140 MB -> 945 MB
Japanese = 1105 MB -> 910 MB
Mexican = 1120 MB -> 922 MB
Polish = 1130 MB -> 932 MB
Russian = 1115 MB -> 918 MB
Spanish = 1145 MB -> 950 MB

srep:m3f:a8:l512+Lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1: mtt1:mt4:d128m:fba4096

Other files = 80 MB -> 18 MB

JustFun 10-07-2020 17:29

We have 800 entries in index, thx to everyone involved in sharing compression methods!!!!!!!

dixen 14-07-2020 01:31

Train Sim World 2020 (+23 DLC)

*.pak - XTool (2019 R3)+Srep+Lolz (Fast mode)
155 gb > 203 gb > 86 gb > 19.9 gb

Rest files - srep+lzma
600 mb > 350 mb

Compression time: 12 hours
Install time: ~45 min on HDD

NOTE.
Fast mode for lolz
Quote:

-mtt1 -tt1 -mc2 -mt4
Test
Quote:

Tested 23 files, 21,382,681,424 => 166,759,770,261 bytes. Ratio 12.82%
Testing time: cpu 133.78 sec/real 2107.20 sec = 6%. Speed 79.14 mB/s
All OK

Masquerade 15-07-2020 10:21

SnowRunner [v6.0 + DLCs]
 
Start size: 16.8GB

Compress using the following:

Code:

xtool:e:precomp:c128m:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Packed size: 8.7GB

hydefromt70s 15-07-2020 16:33

Hi, everyone.

What's the best compression method for Unity engine games?

Masquerade 16-07-2020 00:32

Quote:

Originally Posted by hydefromt70s (Post 486832)
Hi, everyone.

What's the best compression method for Unity engine games?

srep+lolz on everything.

Some unity asset bundles (inside StreamingAssets folder) can be compressed using XTool with unity engine plugin. Not all can be, so do check this first.

If there's any Wwise Audio (.wem /.bnk) or fmod banks (.bank) then use rz - I recommend MTX with RZ thanks to BLACKFIRE69. You won't get much compression out of these banks.

Obviously on bigger Unity games like Kerbal Space Program there's a lot more assets which can be compressed in different ways, but srep+lolz is the easiest method for Unity Games.

KaktoR 16-07-2020 00:46

Well there are tools for banks and wems.

Masquerade 16-07-2020 05:11

Quote:

Originally Posted by KaktoR (Post 486835)
Well there are tools for banks and wems.

Educate me please, I know OGGRE_WWISE.EXE exists, but I've not managed to get it working.

KaktoR 16-07-2020 05:22

Example: VGMToolbox. I think you just need some plugins for it to handle bank's, wem's and fsb's. Never worked with it for years now, and never got 100% into it, just because I really don't care :p

Edit: Maybe this helps you out a bit more. https://forum.xentax.com/viewtopic.php?t=15904

hwang4 16-07-2020 06:32

Samurai Shodown 2019
 
Original Size : 34.2 GB

Compressed Size : 17.6 GB

Install Time : 20 Minutes (Depends your system)

Method on Pak Files : ue4dt+srep+lolz
Others Files : xZLib+srep+lolz

AES Key : 0xDD65CE67FB67735547E32B3BB63FB97C6834EDCBA8359E7A E4CC1ADBCB9597B0

Masquerade 16-07-2020 07:46

Quote:

Originally Posted by KaktoR (Post 486841)
Example: VGMToolbox. I think you just need some plugins for it to handle bank's, wem's and fsb's. Never worked with it for years now, and never got 100% into it, just because I really don't care :p

Edit: Maybe this helps you out a bit more. https://forum.xentax.com/viewtopic.php?t=15904

But that is extracting the audio, and I already knew about that. The point is being able to compress them efficiently - of which I don't think is possible without extensive work since the banks are already compressed.

BTW, no need for any toolbox, can extract fsb from bank using QuickBMS.

hydefromt70s 16-07-2020 08:34

Quote:

Originally Posted by Masquerade (Post 486834)
srep+lolz on everything.

Some unity asset bundles (inside StreamingAssets folder) can be compressed using XTool with unity engine plugin. Not all can be, so do check this first.

If there's any Wwise Audio (.wem /.bnk) or fmod banks (.bank) then use rz - I recommend MTX with RZ thanks to BLACKFIRE69. You won't get much compression out of these banks.

Obviously on bigger Unity games like Kerbal Space Program there's a lot more assets which can be compressed in different ways, but srep+lolz is the easiest method for Unity Games.

Thank you for the answer.

And what about UE4 and *.pak file? XT+srep+lolz?

dixen 16-07-2020 09:28

Quote:

Originally Posted by hydefromt70s (Post 486845)
Thank you for the answer.

And what about UE4 and *.pak file? XT+srep+lolz?

Some games on UE4 have encrypt .pak files and need AES keys + UE4DT for decrypt. Then xt+srep+lolz

hydefromt70s 16-07-2020 13:11

Quote:

Originally Posted by dixen (Post 486846)
Some games on UE4 have encrypt .pak files and need AES keys + UE4DT for decrypt.

Hmm... That's interesting... How can I tell if the specific .pak file is encrypted?

Masquerade 16-07-2020 15:14

Quote:

Originally Posted by hydefromt70s (Post 486848)
Hmm... That's interesting... How can I tell if the specific .pak file is encrypted?

If it compresses badly (or doesn't precompress into a larger size).

hydefromt70s 17-07-2020 06:12

Hunting Simulator 2
 
Total start size: 14.7GB
Compressed using DiskSpan option: xZlib+SREP+LOLZ
Total packed size: 4.29GB

Sanskar Mandothia 17-07-2020 22:49

For honor?
 
Could someone tell me what's the best compression method applicable on FOR HONOR (.forge files)..

I am almost newbie, and can't find AFR method inside UltraArc GUI...

Thanks

BLACKFIRE69 18-07-2020 00:51

Quote:

Originally Posted by Sanskar Mandothia (Post 486880)
Could someone tell me what's the best compression method applicable on FOR HONOR (.forge files)..

I am almost newbie, and can't find AFR method inside UltraArc GUI...

Thanks

you can use a batch(Pack.bat) file or Conversion Example for the compression with DiskSpan instead of UltraArc.... :rolleyes:

Masquerade 20-07-2020 14:27

Stardew Valley
 
Total Start Size: 501MB

Compress using following method:

Code:

mtx:c64m:t16:rz
- Replace "t16" with the amount of threads your CPU has ;)

Total Packed Size: 328MB

KaktoR 20-07-2020 14:35

Halo The Master Chief Collection
English language only

Code:

bpk+xtool:zlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

17:59:41 - Starting "Data1.bin" Archive Creation.
22:22:15 - Archive "Data1.bin" Creation Complete.

Input size:  77 GB
Output size: 39.4 GB


Masquerade 21-07-2020 08:12

AO Tennis 2
 
Hi
Does anyone know of a good method for AO Tennis 2?

The game does not compress very well in it's retail state and doesn't use a common engine like Unreal Engine or Unity.

There's nothing that GFS can detect, so it's unlikely that precompression can be used here.

bunti_o4u 24-07-2020 23:28

Detroit Become Human (39.1 GB)
 
Based on Detroit.Become.Human release 18 Jun, 2020.

Compressing 63,133,996,949 bytes with xtool e:precomp:c64m,t75p,dm2:zlib
Compressing 84,377,496,500 bytes with srep -m5f -a8 -l512
Compressing 58,349,181,538 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096

Compressed 52 files, 63,133,996,949 => 42,005,519,018 bytes. Ratio 66.5%
Compression time: cpu 755.34 secs, real 37410.80 secs. Speed 1,688 kB/s

Compression Time: 10 hours 24 minutes
Installation Time: 6 minutes 45 seconds (8 cores + SSD)

78372 26-07-2020 23:35

Call of Duty Modern Warfare 2
 
Call of Duty Modern Warfare 2
*.bik files: 413MB >> 331MB = bpk
Other files: 5.43GB >> 2.93 GB = reflate+srep:m3f+4x4:lzma:lc8

bunti_o4u 28-07-2020 07:30

World War Z v1.7 (19.8 GB)
 
World War Z\en_us\client\preload\paks\shared_video.pak

Compressing 2,471,636,992 bytes with bpk

Compressed 1 file, 2,471,636,992 => 1,872,359,036 bytes. Ratio 75.7%
Compression time: cpu 216.95 secs, real 88.34 secs. Speed 27,979 kB/s

World War Z\en_us\client\bin\pc\*

Compressing 145,100,126 bytes with srep -m3f -a8 -l512
Compressing 135,388,262 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096

Compressed 14 files, 145,100,126 => 26,645,491 bytes. Ratio 18.3%
Compression time: cpu 0.13 secs, real 149.13 secs. Speed 973 kB/s

Rest of files

Compressing 40,870,678,528 bytes with xtool e:precomp:c128m,t75p,dm2:zlib
Compressing 54,084,346,567 bytes with srep -m3f -a16 -l512
Compressing 38,201,855,607 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096

Compressed 64 files, 40,870,678,528 => 19,402,963,486 bytes. Ratio 47.4%
Compression time: cpu 132.92 secs, real 18984.80 secs. Speed 2,153 kB/s

Compression Time: 5 hours 21 minutes
Installation Time: 19 minutes 9 seconds (8 cores + SSD)

Masquerade 29-07-2020 01:13

What do I do when oggre crashes?

Currently I have all of the ogg audio from the LEGO Harry Potter series, but it does not decompress properly, just crashes when attempting to install.

To be clear, there is no foreign stream, only ogg files. I only ever seem to have this issue with some LEGO games. Is there anything I can try to fix it?

shazzla 29-07-2020 01:18

Try to compress one by one. Maybe some OGG files are corrupted.

bunti_o4u 29-07-2020 10:24

Assetto Corsa Competizione GT4 Pack v1.5.2 (7.16 GB)
 
Assetto Corsa Competizione GT4 Pack\AC2\Content\Movies\*

Compressing 1,842,568,682 bytes with srep -m3f -a8 -l512

Compressed 31 files, 1,842,568,682 => 1,840,718,530 bytes. Ratio 99.8%
Compression time: cpu 1.41 secs, real 18.27 secs. Speed 100,846 kB/s

Rest of files

Compressing 11,575,554,752 bytes with xtool e:precomp:c128m,t75p,dm2:zlib
Compressing 47,354,202,414 bytes with srep -m3f -a8 -l512
Compressing 19,335,773,190 bytes with lolz.exe -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d128m -fba4096

Compressed 213 files, 11,575,554,752 => 5,858,530,426 bytes. Ratio 50.6%
Compression time: cpu 39.94 secs, real 9798.48 secs. Speed 1,181 kB/s

Compression Time: 2 hours 44 minutes
Installation Time: 3 minutes 20 seconds (8 cores + SSD)

samadrahman74 29-07-2020 20:49

Battlefield V
Code:

xZSTD+SREP+LOLZ
Input size: 50 GB
Output size: 33.4 GB

Harsh ojha 29-07-2020 21:06

2 Attachment(s)
GRID 2

3.1GB

Game Size Approx 9 GB
Final Size 3.1GB
Installation Time 10-15 min (2 thread +8 GB RAM)

ZAZA4EVER 30-07-2020 02:25

Death stranding
 
1 Attachment(s)
DEATH STRANDING
Repack Size From 63.4GB To 52.4GB
Lang : Eng-Multi18 & Sound : Eng-Multi11


Method on Data Folder Files

Code:

-mdst+oo2reck+srep:m3f:a16:d1g+lolz:dtb1:d128m:mtt1:mt8:tt8:mc1023:fba0
Other Files

Code:

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
//////////////////////////////////////////////////////////////////////////////////////


DEATH STRANDING
Repack Size From 50.9GB To 41.4GB
Lang : Eng-Multi6 & Sound : Eng


Method on Data Folder Files

Code:

-mdst+oo2reck+srep:m3f:a16:d1g+lolz:dtb1:d128m:mtt1:mt8:tt8:mc1023:fba0
Other Files

Code:

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20

//////////////////////////////////////////////////////////////////////////////////////


Lang & Sound Files List

Code:

40fb866e44aec444200cdb0c384cf5a5.bin - Area00
6fb69851f3279ea051f48ee6c98c73fe.bin - Area00_English
225bb34815aa3e89f155ba2515570cb2.bin - Area00_French
e72aac57de9918c67eaf3d5102c8acb8.bin - Area00_Spanish
84e35fcf5de2ba16cc1ee893ba4dc56c.bin - Area00_German
6fcdd0390579931aa1c93da879e28d82.bin - Area00_Italian
553cfe4d8b9fe4769e534e703bfb9732.bin - Area00_Portuguese
2709afee4cac7fc87a04bd2b6c1c5882.bin - Area00_Russian
f573fbfdff7eb1fa271f382e24503f82.bin - Area00_Polish
f3a2ab17a7c17470623d3e842224841f.bin - Area00_Japanese
4411fbe7b81d872e8517abf67e932280.bin - Area00_LATAMSP
6cafab4876800a73ab36290c76730f68.bin - Area00_LATAMPOR
8761c9be94b95d7197c850a230bb05aa.bin - Area00_Greek
1a472f28ea1537dd3cb911fd1e18f2af.bin - Area01_English
f77b66dc12e3085afdf2ccee9e3bddb8.bin - Area01_French
55a0f2ad6fd854eb46eda325ebd3fdfe.bin - Area01_Spanish
88c5cf29d347a6f0007199554279573e.bin - Area01_German
a53083d2a39c921b2fbfc520216f17d7.bin - Area01_Italian
4c7518f562e8cfc65349f261cb4a4935.bin - Area01_Portuguese
4e5bed8e41d7417c889b2284f33c35f0.bin - Area01_Russian
110d9add046eec4d23810f2fa9565924.bin - Area01_Polish
eb8cd08d682978a9b9112d7c8f54de21.bin - Area01_Japanese
f7b4c4ff1b831d3adf6fa1952a978767.bin - Area01_LATAMSP
c172307816383537bd4703897044f6c5.bin - Area01_LATAMPOR
f26fd3ec3d943dd6aaff93a45a8025c2.bin - Area01_Greek
c0306eef15c4b5122ab61a834f80d743.bin - Area02
9abda4bd99f4fa01951fd153775e7e8d.bin - Area02_English
69e57bab4b0e47d007bab3b3fcca6dc5.bin - Area02_French
e8b2c1ef002e12ddfb73977afa1955a7.bin - Area02_Spanish
b11ab76d7450f70cd80f46037963e22f.bin - Area02_German
47a882f8b80bfb6954d92201251744bf.bin - Area02_Italian
7eb2acb7d14889097248e156637e95a1.bin - Area02_Portuguese
0404fe2210c6609046c1c08bf2ea7c8a.bin - Area02_Russian
cb4196d63aaed195c987dfb47bbfadf5.bin - Area02_Polish
2c8aaa03cef19c1d7d4d14f8b29c7197.bin - Area02_Japanese
dae3bdff0b5583a91ff40d98d3bf73a3.bin - Area02_LATAMSP
13cf568657bcfb893b6b97b5e81f4ae3.bin - Area02_LATAMPOR
e084898e7d0371f8cd9688cd303841f5.bin - Area02_Greek
dc847b243b638c5ce539d4be7ff48007.bin - Area04
8d60c6e8d6ce70496107e588205a3054.bin - Area04_English
f0f467ec1b144337ef804ab0dc1a633e.bin - Area04_French
20dec5c29481cc1d3e21dec2b289e8e9.bin - Area04_Spanish
a64d5675363bcfae85f36b39faafba5d.bin - Area04_German
0a5d8e4999a0dc48da7b66c8b8251c42.bin - Area04_Italian
adc5401f627e7d6b1e23afe75e06fe4c.bin - Area04_Portuguese
0a58238b82416a35c9e3dc3b3a6e825c.bin - Area04_Russian
3430babbf55916a937a8757da75199c7.bin - Area04_Polish
237d41a6888266372a7c9100526dfeb9.bin - Area04_Japanese
7ff527fda0571c79839bb8aa9c3db648.bin - Area04_LATAMSP
ea97cfbec2be98a216a6450faf9710b0.bin - Area04_LATAMPOR
a610c95e0690047924d1afbb824d0250.bin - Area04_Greek
477e458b2c825633499874678a2b9ea5.bin - Beach01
f70387b309fdda4e66a9d1808815252d.bin - Beach01_English
c4c4d7253d00afff7e7859822e967f05.bin - Beach01_French
0a7a707a3e247348d81931fa45ad28b3.bin - Beach01_Spanish
f829e168029598d8ceea4f4d01e54378.bin - Beach01_German
8a290e232dd8d4c727cf2da3fadd5c5b.bin - Beach01_Italian
1c3b38583613deb87f5b4e9ff1dd94c4.bin - Beach01_Portuguese
f7f21580058bd1b925180851f3969070.bin - Beach01_Russian
4d8d31832be4055295b9e619cf315740.bin - Beach01_Polish
c28838ba40cb2165ee8dd703a8cdb0e3.bin - Beach01_Japanese
c2dc1b0259864bcf814b4cd81cd917d4.bin - Beach01_LATAMSP
dc915927c83cb738ae87857742e4c774.bin - Beach01_LATAMPOR
10b8dcebcce8280dac2f30f0a57cba2a.bin - Beach01_Greek
7017f9bb9d52fc1c4433599203cc51b1.bin - Initial
a694c2e00b87cd761ee2a25b09a49ea7.bin - Initial_English
a5dcec9b54e1586b097e5c49a07429c5.bin - Initial_French
a1cc3eee3d405a5613916e1297641289.bin - Initial_Spanish
3cd22bf810430d77b7fff991a4b81551.bin - Initial_German
dbef71d6d372f7c6bdaf3717c119b519.bin - Initial_Italian
c920bcebb78902bf6ac6c447eab9fb41.bin - Initial_Portuguese
d8f0b887a3642eca5ada40e8cdff07db.bin - Initial_Russian
54d23a724866aa2d6025ebb2a688c968.bin - Initial_Polish
4bb8707b549628feb844fbf8d0c85327.bin - Initial_Japanese
cf44457b965b72abb6ee66bdddd60b3a.bin - Initial_LATAMSP
94d6a62c9fb7a869754f0d6bc19f81e7.bin - Initial_LATAMPOR
8ebc24104a70f5f1b13eb04d175614b2.bin - Initial_Greek
59b95a781c9170b0d13773766e27ad90.bin - Patch
3460515fd6d930b689143a8b9a51a060.bin - Remainder
17881513a7e2a728ccd2ae7301dc9054.bin - Remainder_English
d9ae8d6654a7ceca64c8dc18952d3209.bin - Remainder_French
e33dd8b96035b2f7e547aed5fbfdf8e5.bin - Remainder_Spanish
a6b263ffdda8aca7fb8decba961b8097.bin - Remainder_German
e8276e34701d2a6664c9a29d20062f9c.bin - Remainder_Italian
9eb0941601e90d4b6c81d62b48959786.bin - Remainder_Portuguese
fa24bd744dbf75e81308c45581f49817.bin - Remainder_Russian
be25f0823739852892e4b6179818e715.bin - Remainder_Polish
17fa480245a3a67a1e5ecc246cee719d.bin - Remainder_Japanese
b52dacb981213ed55cb3be42bea80258.bin - Remainder_LATAMSP
dbcebbf108d0da62acee516ab446ccd0.bin - Remainder_LATAMPOR
fee239d94dfcb9a257cd4d15fe0a7d21.bin - Remainder_Greek
968bf82f34e2b499687c901a888e633a.bin - Warrior01
4707c0dea95bdf7b38ed0d838965e0e6.bin - Warrior01_English
b70fa685f46ec3f4b8a19b53f666b69f.bin - Warrior01_French
fb4e818aa0dc2f8f791fe518a8910337.bin - Warrior01_Spanish
3523588f0825ad5f54013b6031361d3b.bin - Warrior01_German
26d92e4a0d5e060ba1879de2d02f5fc2.bin - Warrior01_Italian
b20229b7199ba8c81854d513f764e2c9.bin - Warrior01_Portuguese
fb5160bf0cda8b0bca124d04d51de62c.bin - Warrior01_Russian
68d7fcb76bb55037ebbffbd01bcb2b08.bin - Warrior01_Polish
c9d841287e962d3d54123652828ebd00.bin - Warrior01_Japanese
44108381064a698eb7376aee4bc1478d.bin - Warrior01_LATAMSP
d0218c32efbff643a19603a31efcc3c2.bin - Warrior01_LATAMPOR
8d73fa4af178fe81ae95d0cb8c7fc606.bin - Warrior01_Greek
fcd4b5918cea9a220c0da171bb60c214.bin - Warrior02
7ccfce87d9887adf1689fbd07df4200a.bin - Warrior02_English
46485581ea66e58e27b5040b40257bce.bin - Warrior02_French
80022ad18cf34441da2e8e8557d524df.bin - Warrior02_Spanish
aa828c35c790d250cdc765ab9b8e6050.bin - Warrior02_German
6a562dc4e089db4b922573066a7ec884.bin - Warrior02_Italian
2b4203d8d2cf539bada40ff7fbe734fc.bin - Warrior02_Portuguese
cd336bf6b36bab5527c3b3609093abe7.bin - Warrior02_Russian
e9ea778cf34ee584e523e958bfcf8f81.bin - Warrior02_Polish
50023cc2d26d8242720e71676ceac967.bin - Warrior02_Japanese
9392f016b4dba2cfec41607e0a9e2250.bin - Warrior02_LATAMSP
da0346efdd0d2b8eb3c067c93ffdbf33.bin - Warrior02_LATAMPOR
343d88e2515bfd702fd34962f63c1d45.bin - Warrior02_Greek
a53f66da5938a089f06b8a0c07c97f18.bin - Warrior03
93a37de4096fad67e0c99100775cce42.bin - Warrior03_English
064bff9f859fb5a0bd74f0a486e133ab.bin - Warrior03_French
32c38c240a31c6452f47836177ee46b9.bin - Warrior03_Spanish
3c040baec191e5117685af0bf4e2c312.bin - Warrior03_German
9652986d6bacd063df6cbb252ef828ee.bin - Warrior03_Italian
9ac69cf07935e12ebc4a10a5a846d5cf.bin - Warrior03_Portuguese
1bb90bd3941536ce94002ae82a953f6b.bin - Warrior03_Russian
54106a2ec29dfb15584b5c104c05b219.bin - Warrior03_Polish
b0720c4389202911af7e64531d973a00.bin - Warrior03_Japanese
49a78b888f6a86fbb68a50b115ee77c4.bin - Warrior03_LATAMSP
138969409f16e44df28d7fbcb87a5909.bin - Warrior03_LATAMPOR
819f5249d44b19c7e4bff600b89a1a32.bin - Warrior03_Greek


Game Unpack well , No CRC Errors
Special Thanks To Razor Death Stranding Decryption Tool

samadrahman74 31-07-2020 01:44

Sniper Ghost Warrior 3 1.08

Code:

xZLib+srep+lolz
Input Size: 53.60 GB.
Output Size: 32.05 GB.
18:39:44 - Conversion Initialized..
09:33:00 - Conversion is Finished!
Ram 16 DDR4 cpu 4 core

ARTEMiS14 02-08-2020 04:11

Sniper Elite 3

Compression Method : xzlib+srep+lolz

Game Size : 26.2 GB
Final Size : 9.45 GB

dixen 02-08-2020 04:20

Quote:

Originally Posted by ARTEMiS14 (Post 487185)
Fable Anniversary

Game Size : 22.7 GB (Inc. 1 Language)
Final Size : 10.3 GB (Inc. 1 Language)

What?
With 2 languages repack's size 2.97 GB

ARTEMiS14 02-08-2020 04:42

Quote:

Originally Posted by dixen (Post 487187)
What?
With 2 languages repack's size 2.97 GB

With which method ? Game had 3 DLC's , Original size was ~~ 26 GB With all Languages.


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