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Grand Theft Auto V
v1.50 Kod: xZLib + SREP: m3f + 4x4: b64mb: lzma: Ultra: 64m: BT4: fb273: LC8: mc1000000 10:16:15 - Arşiv Oluşturmaya Başlamak. 15:11:04 - Arşiv Oluşturma Tamamlandı. 15:11:06 - Giriş Boyutu: 88.95 GB. 15:11:06 - Çıktı Boyutu: 49.67 GB. |
Agarest Generations of War 1 (3.73 GB)
Agarest Generations of War 1 (3.73 GB)
Nothing ripped or removed! Game: Agarest Generations of War Split Folder Compression Methods: Folder 1 - Mostly DDS Files Output File Name: Data1.bin.001 Output File Size: 1.03 GB Compressors Used: srep+lolz:dtb1:d128m:mtt1:mt3:mc1023:tt8 Folder 2 - OGG Audio Files Output File Name: Data2.bin.001 Compressors Used: None Folder 3 - WMV Movie Files Output File Name: Data3.bin.001 Compressors Used: srep+LZMA-MT Size before Compression: 4.91 GB Final Output Size After Compression: 3.73 GB Total Compression Time: 2 Hours Total Decompression/Install Time: 2-5 Minutes on Quad Core @ 2.0 ghz |
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I was having issues with the CIU during setup with that game using oggre. It would get to the ogg files which were packed in a .bra format and when it started processing them it would crash saying the files did not match checksum yet i was using original files plus in this case with this game oggre did not make much of a compression difference. i know i could have gotten it smaller but i would much rather trade off 50-100 mb of extra image size than have to constantly keep repeating the compression process each time trying to fix it when i would only be saving about 40-50 mb so in the end i felt i would cut my losses and just not use oggre on this game.
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Dragon Quest Builders 2
Total start size: 4GB
Compress using the following method:
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Afaik OGGRE is for OGG-files,not for streams?!
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Sims 4
v1.63.134.1020 + All DLCs Code:
xtool:zlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Command & Conquer Remastered Collection
Initial release Code:
srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Team Sonic Racing
Total start size: 29.7GB
Compress with the following: Code:
srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Note: The sound for this game comes in pck files, and GFS does detect WAV streams however MSC cannot process these files for some reason that I do not know. There's probably some way to unpack the wav streams and rebuild the files however I don't know how to do that. |
I think you need wwise unpack for this, but not sure, don't have the game :p
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Trials Of Mana
Start size: 15.7GB
Compress using the following:
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SnowRunner [v5.1 + DLCs]
Start size: 12.5GB
Compress using the following: Code:
xtool:e:precomp:c128m:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
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Trine 3 - Artifacts of Power [+ OST and Wallpaper]
Start Size: 4.64GB
Compress using the following:
Packed size: 3.25GB |
LEGO Pirates Of The Carribean
In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.
You can download QuickBMS here. You will also need the TTGames BMS script which you can get here. Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files after unpacking, but it's perfectly fine to unpack to the game directory. After unpacking, move or delete the DAT files since we no longer need them. Test the game to make sure it still loads correctly, it will load from the raw asssets just like it would from the DAT files. Total retail size: 7.42GB Total size after being unpacked using QuickBMS: 12GB Compress using the following method:
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JUMP FORCE [v2.01 + DLC]
Total start size: 20.6GB
Compress using the following method:
Tools used by: RAZOR12911, Profrager, Bulat Ziganshin |
Need For Speed Underground 2 [LOLZ]
Total start size: 1.7GB
Compress using the following method: Code:
srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Tools used by: Profrager, Bulat Ziganshin Thanks to darkwolves for the original conversion. Note: Not much smaller compared to darkwolves conversion, but still fun to have a go. |
Europa Universalis IV [v1.3.0 + All DLCs]
Total start size: 5GB
Compress using the following method:
Total Packed Size: 2.5GB |
Yet another piece of bloatware shit with at least 40% patch files just like KCD and some others...
Metro Exodus 1 Language Code:
vfxrec+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000Example for patch_02_sounds_uk.vfs0 Code:
Compressed 1 file, 638,939,169 => 522,221,038 bytes. Ratio 81.73% |
Sekiro: Shadows Die Twice [v1.04] [GAME ONLY] [All Languages]
Removed Art + Soundtrack viewer.
Total start size: 14.5GB Compress using the following method:
Total packed size: 10.4GB Important note: Do not use the oo2core_6_win64.dll that comes with the game to precompress with oo2rec. Use oo2core_4_win64.dll + oo2ext_4_win64.dll that comes with poodle shared by panker1992 here. Otherwise precompression doesn't work. Tools used by: Razor12911, ProFrager, Bulat Ziganshin Thanks to KaktoR for helping me with oodlerec. |
Trine 2 - The Complete Story [+ Bonus Content]
Total start size: 4.63GB
Compress using following method:
Total packed size: 3.16GB Tools used by: ProFrager, Bulat Ziganshin These games get progressively more painful to compress (in order, 1, 2, 3, 4 - 4 is worst!). You can use QuickBMS to unpack fbq archives but the game does not read from the raw files, and instead searches for the packed fbq. There's not a way I've found that can take an FBQ archive, unpack it, then rebuild. |
Trine 4 - The Nightmare Prince
Total start size: 13.1GB
Compress using the following method: Code:
srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Not very satisfying to compress :( |
LEGO Batman: The Videogame
In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.
You can download QuickBMS here. You will also need the TTGames BMS script which you can get here. Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files with the rest of the game after unpacking, but it's perfectly fine to unpack to the game directory. After unpacking, move or delete the DAT files since we no longer need them. Test the game to make sure it still loads correctly, it will load from the raw assets just like it would from the DAT files. Total retail size: 4.13GB Total size after being unpacked using QuickBMS: 7.62GB Compress using the following method:
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Fallout 3 [Game Of The Year Edition]
Total start size: 8.57GB
Compress using following method:
Total packed size: 5.16GB Yes, the BSA files contain dds images, wav audio and mp3 streams and this can be solved with msc - but this brings the conversion to 5.7GB. The files are full of zlib streams, making xtool a fine choice. Tools used by: Razor12911, ProFrager, Bulat Ziganshin |
Gang Beasts [+ OST]
Total start size: 1.97GB
Compress using following method:
Tools used by: Bulat Ziganshin, Profrager |
Desperados III [v1.1.18.r34331.F]
Total start size: 15.7GB
Compress using following method: Code:
srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Tools used by: ProFrager, Bulat Zignashin |
Kingdoms And Castles
Total start size: 553mb
Compress as follows: Code:
srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Tools used by: ProFrager, Bulat Ziganshin |
Crusader Kings 2 [+All DLCs]
Total start size: 3.76GB
Compress using the following method:
Tools used by ProFrager, Bulat Ziganshin |
Football Manager 2020
Total Start Size: ~5.50GB
Compress using following method: Code:
xtool:e:precomp:t100p:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Note: Using a chunk size of 128m in XTool causes it to get stuck eventually. I used default size 16m and everything ran smooth :) |
Soma [gog]
Ripped: _supersecret.rar
Total start size: 19.9GB Compress using following method:
Total packed size: 8.01GB Tools used by: Razor12911, Bulat Ziganshin, ProFrager |
Test Drive Unlimited 2
Total Start Size: 16.5GB
Compress using following method: Code:
srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Tools used by: ProFrager, Bulat Ziganshin |
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
Total Start Size: 7.64GB
Compress using following method: Code:
xtool:e:precomp:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Tools used by: Razor12911, ProFrager, Bulat Ziganshin |
Saints Row 3 GOG (V2.1.0.5 )
Total size-9.23GB
.vpp_pc= Code:
xprecomp+srep:m3f:l512+lolz:d32:tt1:mtt1:mt8:mc2Code:
bpk+srepCode:
srep+lolz |
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20:57:01 - Starting Archive Creation. |
2 Attachment(s)
Sleeping Dogs Definitive Edition
Use This Game Size - 16.8 GB Final Repack Size - 8.14 GB |
NieR:Automata Game of the yorha edition
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compressed size 25.7 decompress time on my pc 10 minutes |
Age Of Empires II Definitive Edition
*.wem + *.wmv - srep+4ч4:lzma *.smx (+HiRes content) - srep+lolz *.dds + *.png + *.pdf & rest files - xtool+srep+lolz Install size: 38 gb RePack size: 21 gb NOTE. 1. For decompress files with xtool - need 11 gb free space (2.9 > 10.5 > 3.3 > 1.2 gb) 2. I used middle level for lolz - mtt1 -tt1 -mt4 -mc12 |
Persona 4 Golden
Total start size: 12GB
Compress Using Following Method: Code:
srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Tools Used by: ProFrager, Bulat Ziganshin |
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