FileForums

FileForums (https://fileforums.com/index.php)
-   Conversion Tutorials (https://fileforums.com/forumdisplay.php?f=55)
-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Snake288 31-05-2020 03:05

Grand Theft Auto V
v1.50

Kod:
xZLib + SREP: m3f + 4x4: b64mb: lzma: Ultra: 64m: BT4: fb273: LC8: mc1000000

10:16:15 - Arşiv Oluşturmaya Başlamak.
15:11:04 - Arşiv Oluşturma Tamamlandı.

15:11:06 - Giriş Boyutu: 88.95 GB.
15:11:06 - Çıktı Boyutu: 49.67 GB.

Kitsune1982 31-05-2020 18:47

Agarest Generations of War 1 (3.73 GB)
 
Agarest Generations of War 1 (3.73 GB)

Nothing ripped or removed!

Game: Agarest Generations of War
Split Folder Compression Methods:
Folder 1 - Mostly DDS Files

Output File Name: Data1.bin.001
Output File Size: 1.03 GB
Compressors Used: srep+lolz:dtb1:d128m:mtt1:mt3:mc1023:tt8

Folder 2 - OGG Audio Files
Output File Name: Data2.bin.001
Compressors Used: None

Folder 3 - WMV Movie Files
Output File Name: Data3.bin.001
Compressors Used: srep+LZMA-MT

Size before Compression: 4.91 GB
Final Output Size After Compression: 3.73 GB

Total Compression Time: 2 Hours
Total Decompression/Install Time: 2-5 Minutes on Quad Core @ 2.0 ghz

Masquerade 01-06-2020 01:11

Quote:

Originally Posted by Kitsune1982 (Post 486131)
Folder 2 - OGG Audio Files
Output File Name: Data2.bin.001
Compressors Used: None

Not oggre?

Kitsune1982 01-06-2020 08:50

I was having issues with the CIU during setup with that game using oggre. It would get to the ogg files which were packed in a .bra format and when it started processing them it would crash saying the files did not match checksum yet i was using original files plus in this case with this game oggre did not make much of a compression difference. i know i could have gotten it smaller but i would much rather trade off 50-100 mb of extra image size than have to constantly keep repeating the compression process each time trying to fix it when i would only be saving about 40-50 mb so in the end i felt i would cut my losses and just not use oggre on this game.

Masquerade 02-06-2020 07:19

Dragon Quest Builders 2
 
Total start size: 4GB

Compress using the following method:
  • *.bin
    Code:

    xzlib+srep+lolz
  • Everything else:
    Code:

    srep+lolz
Total packed size: 2.54GB

shazzla 02-06-2020 09:02

Afaik OGGRE is for OGG-files,not for streams?!

Masquerade 02-06-2020 10:28

Quote:

Originally Posted by shazzla (Post 486157)
Afaik OGGRE is for OGG-files,not for streams?!

I'm pretty sure OGGRE can do stream too.

KaktoR 04-06-2020 20:31

Sims 4
v1.63.134.1020 + All DLCs

Code:

xtool:zlib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

21:08:55 - Starting Data1.bin.001 creation
23:33:28 - Finished Data1.bin.001 creation

Input size:  46.298g
Output size: 26.116g


KaktoR 06-06-2020 01:07

Command & Conquer Remastered Collection
Initial release

Code:

srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 0:12:06 - Starting Archive Creation.
 0:57:16 - Archive Creation Complete.

Input Size: 25.2 GB.
Output Size: 17.25 GB.

You can use bpk but throws out some errors. I will test out more intensive.

Masquerade 06-06-2020 02:05

Team Sonic Racing
 
Total start size: 29.7GB

Compress with the following:

Code:

srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 7.2GB

Note: The sound for this game comes in pck files, and GFS does detect WAV streams however MSC cannot process these files for some reason that I do not know. There's probably some way to unpack the wav streams and rebuild the files however I don't know how to do that.

KaktoR 06-06-2020 04:21

I think you need wwise unpack for this, but not sure, don't have the game :p

dixen 06-06-2020 04:48

Quote:

Originally Posted by Masquerade
The sound for this game comes in pck files, and GFS does detect WAV streams however MSC cannot process these files for some reason that I do not know.

It's may be no-header WAV, but most likely just vorbis-streams

Masquerade 08-06-2020 10:23

Trials Of Mana
 
Start size: 15.7GB

Compress using the following:
  • *.jpg (Wallpapers)
    Code:

    packjpg
  • Everything else:
    Code:

    xtool:e:precomp:c128m:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Packed size: 10.4GB

Masquerade 10-06-2020 06:06

SnowRunner [v5.1 + DLCs]
 
Start size: 12.5GB

Compress using the following:

Code:

xtool:e:precomp:c128m:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Packed size: 6.5GB

KaktoR 11-06-2020 04:01

Quote:

Originally Posted by KaktoR (Post 486195)
Command & Conquer Remastered Collection
Initial release

Code:

srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
 0:12:06 - Starting Archive Creation.
 0:57:16 - Archive Creation Complete.

Input Size: 25.2 GB.
Output Size: 17.25 GB.

You can use bpk but throws out some errors. I will test out more intensive.

Note: Exclude "MOVIES.MEG, MOVIES_RA.MEG, MOVIES_TD.MEG" from bpk compression. It will give you errors.

Masquerade 11-06-2020 05:04

Trine 3 - Artifacts of Power [+ OST and Wallpaper]
 
Start Size: 4.64GB

Compress using the following:
  • *.mp3
    Code:

    mpz
  • Everything else
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Packed size: 3.25GB

Masquerade 11-06-2020 14:02

LEGO Pirates Of The Carribean
 
In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.

You can download QuickBMS here.

You will also need the TTGames BMS script which you can get here.

Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files after unpacking, but it's perfectly fine to unpack to the game directory.

After unpacking, move or delete the DAT files since we no longer need them.

Test the game to make sure it still loads correctly, it will load from the raw asssets just like it would from the DAT files.

Total retail size: 7.42GB

Total size after being unpacked using QuickBMS: 12GB

Compress using the following method:
  • *.ogg
    Code:

    oggre
  • *.wav
    Code:

    msc:wav=1:tak=9+srep:a2:m5f:l512
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 2.61GB

Masquerade 12-06-2020 13:31

JUMP FORCE [v2.01 + DLC]
 
Total start size: 20.6GB

Compress using the following method:
  • *.mp4
    Code:

    srep:a2:m5f:l512+lzma
  • Everything else:
    Code:

    xtool:e:precomp:c128m:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 9.94GB

Tools used by: RAZOR12911, Profrager, Bulat Ziganshin

Masquerade 12-06-2020 14:18

Need For Speed Underground 2 [LOLZ]
 
Total start size: 1.7GB

Compress using the following method:

Code:

srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 980mb

Tools used by: Profrager, Bulat Ziganshin

Thanks to darkwolves for the original conversion.

Note: Not much smaller compared to darkwolves conversion, but still fun to have a go.

Masquerade 13-06-2020 02:38

Europa Universalis IV [v1.3.0 + All DLCs]
 
Total start size: 5GB

Compress using the following method:
  • *.bmp
    Code:

    msc:bmp=1:bmf=9+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • *.ogg
    Code:

    oggre
  • *.wav
    Code:

    msc:wav=1:tak=9+srep:a2:m5f:l512
  • *.jpg
    Code:

    packjpg
  • *.mp3
    Code:

    mpz or pmt(mpz)
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total Packed Size: 2.5GB

KaktoR 13-06-2020 07:33

Yet another piece of bloatware shit with at least 40% patch files just like KCD and some others...

Metro Exodus
1 Language

Code:

vfxrec+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

13:08:09 - Starting Archive Creation.
16:32:45 - Archive Creation Complete.

Input Size: 75.04 GB.
Output Size: 50.98 GB.

PS: At least content_07_sounds_XX.vfs0 and patch_02_sounds_uk.vfs0 contain ogg streams. Compress with oggre is easy, decompress is tricky.

Example for patch_02_sounds_uk.vfs0
Code:

Compressed 1 file, 638,939,169 => 522,221,038 bytes. Ratio 81.73%
Compression time: cpu 1.02 sec/real 220.64 sec = 0%. Speed 2.90 mB/s
All OK

Extracting 1 file, 638,939,169 bytes. Processed 100%
.....
....
..
Extracting just like forever, output is after 5 minutes over 10GB in size, so obviously broken.


Masquerade 14-06-2020 07:26

Sekiro: Shadows Die Twice [v1.04] [GAME ONLY] [All Languages]
 
Removed Art + Soundtrack viewer.

Total start size: 14.5GB

Compress using the following method:
  • *.bdt
    Code:

    oo2recK+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • *.bik
    Code:

    bpk
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size: 10.4GB

Important note: Do not use the oo2core_6_win64.dll that comes with the game to precompress with oo2rec. Use oo2core_4_win64.dll + oo2ext_4_win64.dll that comes with poodle shared by panker1992 here. Otherwise precompression doesn't work.

Tools used by: Razor12911, ProFrager, Bulat Ziganshin

Thanks to KaktoR for helping me with oodlerec.

Masquerade 14-06-2020 12:02

Trine 2 - The Complete Story [+ Bonus Content]
 
Total start size: 4.63GB

Compress using following method:
  • *.jpg
    Code:

    packjpg
  • *.mp3
    Code:

    mpz / pmtmpz
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size: 3.16GB

Tools used by: ProFrager, Bulat Ziganshin

These games get progressively more painful to compress (in order, 1, 2, 3, 4 - 4 is worst!).

You can use QuickBMS to unpack fbq archives but the game does not read from the raw files, and instead searches for the packed fbq. There's not a way I've found that can take an FBQ archive, unpack it, then rebuild.

Masquerade 14-06-2020 12:11

Trine 4 - The Nightmare Prince
 
Total start size: 13.1GB

Compress using the following method:

Code:

srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 10.5GB

Not very satisfying to compress :(

Masquerade 15-06-2020 04:19

LEGO Batman: The Videogame
 
In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.

You can download QuickBMS here.

You will also need the TTGames BMS script which you can get here.

Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files with the rest of the game after unpacking, but it's perfectly fine to unpack to the game directory.

After unpacking, move or delete the DAT files since we no longer need them.

Test the game to make sure it still loads correctly, it will load from the raw assets just like it would from the DAT files.

Total retail size: 4.13GB

Total size after being unpacked using QuickBMS: 7.62GB

Compress using the following method:
  • *.bik
    Code:

    bpk
  • *.ogg
    Code:

    oggre
  • *.wav
    Code:

    msc:wav=1:tak=9+srep:a2:m5f:l512
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 1.52GB

Masquerade 15-06-2020 12:33

Fallout 3 [Game Of The Year Edition]
 
Total start size: 8.57GB

Compress using following method:
  • *.bpk
    Code:

    bpk
  • *.mp3
    Code:

    mpz
  • Everything else:
    Code:

    xtool:e:precomp:c128m,100p:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size: 5.16GB

Yes, the BSA files contain dds images, wav audio and mp3 streams and this can be solved with msc - but this brings the conversion to 5.7GB. The files are full of zlib streams, making xtool a fine choice.

Tools used by: Razor12911, ProFrager, Bulat Ziganshin

Masquerade 16-06-2020 03:29

Gang Beasts [+ OST]
 
Total start size: 1.97GB

Compress using following method:
  • The following passage is reuqired in Arc.groups:
    Code:

    $mp3
    *.mp3

    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$mp3=mpz
Total packed size: 532mb

Tools used by: Bulat Ziganshin, Profrager

Masquerade 17-06-2020 02:49

Desperados III [v1.1.18.r34331.F]
 
Total start size: 15.7GB

Compress using following method:

Code:

srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 6.40GB

Tools used by: ProFrager, Bulat Zignashin

Masquerade 17-06-2020 05:38

Kingdoms And Castles
 
Total start size: 553mb

Compress as follows:

Code:

srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 303mb

Tools used by: ProFrager, Bulat Ziganshin

Masquerade 17-06-2020 07:17

Crusader Kings 2 [+All DLCs]
 
Total start size: 3.76GB

Compress using the following method:
  • *.bmp
    Code:

    msc:bmp=1:bmf=9+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • *.wav
    Code:

    msc:wav=1:tak=9+srep:a2:m5f:l512
  • *.ogg
    Code:

    oggre
  • *.mp3
    Code:

    mpz
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 2.04GB

Tools used by ProFrager, Bulat Ziganshin

Masquerade 18-06-2020 05:17

Football Manager 2020
 
Total Start Size: ~5.50GB

Compress using following method:

Code:

xtool:e:precomp:t100p:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 2.41GB

Note: Using a chunk size of 128m in XTool causes it to get stuck eventually. I used default size 16m and everything ran smooth :)

Masquerade 21-06-2020 05:43

Soma [gog]
 
Ripped: _supersecret.rar

Total start size: 19.9GB

Compress using following method:
  • *.ogg
    Code:

    oggre
  • *.png
    Code:

    xtool:e:precomp:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • *.jpg
    Code:

    packjpg
  • *.bmp
    Code:

    msc:bmp=1:bmf=9+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size: 8.01GB

Tools used by: Razor12911, Bulat Ziganshin, ProFrager

Masquerade 21-06-2020 09:21

Test Drive Unlimited 2
 
Total Start Size: 16.5GB

Compress using following method:

Code:

srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total Packed Size: 5.5GB

Tools used by: ProFrager, Bulat Ziganshin

Masquerade 23-06-2020 14:49

SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
 
Total Start Size: 7.64GB

Compress using following method:

Code:

xtool:e:precomp:zlib+srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 3.45GB

Tools used by: Razor12911, ProFrager, Bulat Ziganshin

alexachu 26-06-2020 01:21

Saints Row 3 GOG (V2.1.0.5 )
 
Total size-9.23GB

.vpp_pc=
Code:

xprecomp+srep:m3f:l512+lolz:d32:tt1:mtt1:mt8:mc2
.bik=
Code:

bpk+srep
Everything else=
Code:

srep+lolz
Repack Size:-3.8gb

KaktoR 26-06-2020 03:01

Quote:

Originally Posted by KaktoR (Post 486343)
Yet another piece of bloatware shit with at least 40% patch files just like KCD and some others...

Metro Exodus
1 Language

Code:

vfxrec+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

13:08:09 - Starting Archive Creation.
16:32:45 - Archive Creation Complete.

Input Size: 75.04 GB.
Output Size: 50.98 GB.

PS: At least content_07_sounds_XX.vfs0 and patch_02_sounds_uk.vfs0 contain ogg streams. Compress with oggre is easy, decompress is tricky.

Example for patch_02_sounds_uk.vfs0
Code:

Compressed 1 file, 638,939,169 => 522,221,038 bytes. Ratio 81.73%
Compression time: cpu 1.02 sec/real 220.64 sec = 0%. Speed 2.90 mB/s
All OK

Extracting 1 file, 638,939,169 bytes. Processed 100%
.....
....
..
Extracting just like forever, output is after 5 minutes over 10GB in size, so obviously broken.


Another one with lolz:dtb1:mtt1:mt6:d128m:mc1023 instead of 4x4:lzma

Code:

20:57:01 - Starting Archive Creation.
11:24:34 - Archive Creation Complete.

Input Size: 75.04 GB.
Output Size: 47.92 GB.


Harsh ojha 27-06-2020 21:01

2 Attachment(s)
Sleeping Dogs Definitive Edition
Use This

Game Size - 16.8 GB
Final Repack Size - 8.14 GB

darkwolves 01-07-2020 21:01

NieR:Automata Game of the yorha edition
 
Quote:

Game does contain crilayla but the files compress very well under srep etc you only get a 1 to 2 gig size difference wich is really in my opinion not worth the time it takes to decompress
Method nothing ripped or recoded

Quote:

srep+pexp:b64:t5:lzma64:ultra:a1:mfbt4:d200m:fb273 :mc1000000000:lc8
initial size 48.2 gb

compressed size 25.7

decompress time on my pc 10 minutes

dixen 02-07-2020 11:57

Age Of Empires II Definitive Edition

*.wem + *.wmv - srep+4ч4:lzma
*.smx (+HiRes content) - srep+lolz
*.dds + *.png + *.pdf & rest files - xtool+srep+lolz

Install size: 38 gb
RePack size: 21 gb

NOTE.
1. For decompress files with xtool - need 11 gb free space (2.9 > 10.5 > 3.3 > 1.2 gb)
2. I used middle level for lolz - mtt1 -tt1 -mt4 -mc12

Masquerade 02-07-2020 14:06

Persona 4 Golden
 
Total start size: 12GB

Compress Using Following Method:

Code:

srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size: 6.6GB

Tools Used by: ProFrager, Bulat Ziganshin


All times are GMT -7. The time now is 11:03.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com