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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

JRD! 30-06-2018 10:37

1 Attachment(s)
Quote:

Originally Posted by vulkan (Post 472171)
can someone please upload dlz

Here is:

Simorq 09-07-2018 13:29

Injustice 2: Legendary Edition (ENG) 32.5GB
 
ZTool 0.19 / poodle+srep+lolz

dixen 09-07-2018 22:58

Serious Sam HD The Second Encounter + Fusion DLC

Xtool (zLib codec)+msc+srep+lolz - 3.7 gb > 1.9 gb
Install time - 4 min on SSD

dixen 10-07-2018 05:11

Serious Sam 3 BFE (MiltiLang)


Xtool (zLib codec)+msc+srep+lolz - 6 gb > 3.3 gb
Install time - 6 min on SSD

Decompression *.gro needed 14 gb Free Space

ZakirAhmad 11-07-2018 22:53

Assassins creed Orgins 52GB to 31.1 Gb
 
Compressed Assassins Creed orgins from 52Gb to 31.1Gb using srep + lzma and bpk for bink files.

the repack is based on FGs 52Gb single language version.

it took 6hours to install on my pc thanks to hellish compression used by Ubisoft.

Now it takes on 1hour to install.

for 8gb gain i have to wait for 5 more hours thads is not a good tradeoff.

BTW she mentioned that on 16 thread CPU, it takes only 35minutes to install can someone please confirm.

geekpower 13-07-2018 09:59

Guns Gore and Cannoli 2 v1.0.4 [2.66GB to 1.16GB]
 
Guns Gore and Cannoli 2 v1.0.4 [2.66GB -> 1.16GB]
2,867,328,269 => 1,246,655,483 bytes. Ratio 43.48% using msc+srep+lzma2
~2 min install on HDD

Transports v1.7 [557MB -> 142MB]
584,293,810 => 145,535,871 bytes. Ratio 24.91% using msc+srep+lolz

Atom RPG v0.7.5 [3.06GB -> 1.28GB]
3,341,588,644 => 1,382,259,581 bytes. Ratio 41.37% using srep+lolz (with lzma2 i got only 45%)

Farmers Dynasty v0.98 [7.36GB -> 2.03GB]
7,904,873,746 => 2,182,473,071 bytes. Ratio 27.61% using msc(.wav)+dlz(.dds)+srep+lzma2 (lolz compressed worse as i have a low mc/tt setting for speed)
~7 min install on HDD

KaktoR 16-07-2018 05:31

Shining Resonance Refrain

xtool(:crilayla)+srep+lzma
drg000.cpk
drg022.cpk

srep+lzma
all other

12.6GB => 8.09GB

geekpower 16-07-2018 22:40

Dead or School
 
Dead or School v1.17 [4.79GB -> 2.00GB]
5,153,953,077 => 2,150,242,981 bytes. Ratio 41.72% by using srep+lolz (43.91% with lzma)
~4 min install on HDD

Ultimate Fishing Simulator [9.16GB -> 2.72GB]
9,843,959,825 => 2,930,364,309. Ratio 30.03% by using srep(m3f)+lzma(256mb)

ZakirAhmad 18-07-2018 07:02

I was trying to repack Halo Wars Defnative edition
.
the .era files r encrypted i guess.
does anyone know a tool which can extract and repack its contents.

KaktoR 18-07-2018 10:47

Quote:

Originally Posted by KaktoR (Post 472099)
Halo Wars 2

*.bk2 => bpk

ztool+srep+lzma2 (why ztool? xtool just crash, in FH3 it workes w/o probs, in HW2 it doesn't work lol, don't understand)
Code:

*.xmb

data\db\aidata\aidata.pkg
data\db\input\inputdata.pkg
data\db\lists\lists.pkg
data\db\placementrules\placement.pkg
data\db\sounddata\sounddata.pkg
data\db\tactics\tactics.pkg
data\db\text\brazilian_portugese\localisation.pkg
data\db\text\chinese_simplified\localisation.pkg
data\db\text\chinese_traditional\localisation.pkg
data\db\text\english\localisation.pkg
data\db\text\french\localisation.pkg
data\db\text\german\localisation.pkg
data\db\text\italian\localisation.pkg
data\db\text\japanese\localisation.pkg
data\db\text\korean\localisation.pkg
data\db\text\latam_spanish\localisation.pkg
data\db\text\polish\localisation.pkg
data\db\text\russian\localisation.pkg
data\db\text\spanish\localisation.pkg
data\db\triggerscripts\firefight\firefight_triggerscripts.pkg
data\db\triggerscripts\triggerscripts.pkg
data\dlc2\pack1\units\unsc\rostermode\aerial\rm_nightingale_laststand\rm_nightingale_laststand.pkg
data\dlc3\pack1\units\covenant\rostermode\vehicles\rm_locust_laststand\rm_locust_laststand.pkg
data\episode2\pack1\units\covenant\rostermode\aerial\rm_blisterback_guard\rm_blisterback_guard.pkg
data\episode2\pack1\units\covenant\rostermode\structure\rushbeacon_01\rushbeacon_01.pkg
data\episode2\pack1\units\covenant\rostermode\vehicles\rm_wraith_fear\rm_wraith_fear.pkg
data\fonts\fonts.pkg
data\hook\markers\marker_objective_primary_arrow_01\marker_objective_primary_arrow_01.pkg
data\roster\rosterdata.pkg
data\rsrc\pickup\codex_01\codex_01.pkg
data\scenarios\rostermode\design\rm_evenflowart\rm_evenflowart.pkg
data\scenarios\rostermode\design\rm_evenflowart\rm_evenflowart_data_0.pkg
data\scenarios\rostermode\design\rm_evenflowart\rm_evenflowart_textures_0.pkg
data\scenarios\rostermode\design\rm_evenflownight\rm_evenflownight.pkg
data\scenarios\rostermode\design\rm_evenflownight\rm_evenflownight_data_0.pkg
data\scenarios\rostermode\design\rm_evenflownight\rm_evenflownight_textures_0.pkg
data\scenarios\rostermode\design\rm_evenflow_desert\rm_evenflow_desert.pkg
data\scenarios\rostermode\design\rm_evenflow_desert\rm_evenflow_desert_data_0.pkg
data\scenarios\rostermode\design\rm_evenflow_desert\rm_evenflow_desert_textures_0.pkg
data\scenarios\singleplayer\design\ep02_m01\ep02_m01.pkg
data\scenarios\singleplayer\design\ep02_m01\ep02_m01_data_0.pkg
data\scenarios\singleplayer\design\ep02_m01\ep02_m01_textures_0.pkg
data\scenarios\singleplayer\design\ep02_m02\ep02_m02.pkg
data\scenarios\singleplayer\design\ep02_m02\ep02_m02_data_0.pkg
data\scenarios\singleplayer\design\ep02_m02\ep02_m02_textures_0.pkg
data\scenarios\singleplayer\design\ep02_m04\ep02_m04.pkg
data\scenarios\singleplayer\design\ep02_m04\ep02_m04_data_0.pkg
data\scenarios\singleplayer\design\ep02_m05\ep02_m05.pkg
data\scenarios\singleplayer\design\ep02_m05\ep02_m05_data_0.pkg
data\scenarios\singleplayer\design\ep02_m05\ep02_m05_textures_0.pkg
data\scenarios\singleplayer\design\m0_prologue\m0_prologue.pkg
data\scenarios\singleplayer\design\m0_prologue\m0_prologue_data_0.pkg
data\scenarios\singleplayer\design\m0_prologue\m0_prologue_textures_0.pkg
data\scenarios\singleplayer\design\m1_attack_decimus\m1_attack_decimus.pkg
data\scenarios\singleplayer\design\m1_attack_decimus\m1_attack_decimus_data_0.pkg
data\scenarios\singleplayer\design\m2_elite_ambush\m2_elite_ambush.pkg
data\scenarios\singleplayer\design\m2_elite_ambush\m2_elite_ambush_data_0.pkg
data\scenarios\singleplayer\design\m3_the_cartographer\m3_the_cartographer.pkg
data\scenarios\singleplayer\design\m3_the_cartographer\m3_the_cartographer_data_0.pkg
data\scenarios\singleplayer\design\m4_destroy_portals\m4_destroy_portals.pkg
data\scenarios\singleplayer\design\m4_destroy_portals\m4_destroy_portals_data_0.pkg
data\scenarios\singleplayer\design\m5_tower_defense\m5_tower_defense.pkg
data\scenarios\singleplayer\design\m5_tower_defense\m5_tower_defense_data_0.pkg
data\scenarios\singleplayer\design\m5_tower_defense\m5_tower_defense_textures_0.pkg
data\scenarios\singleplayer\design\m6_stealthy_spartans\m6_stealthy_spartans.pkg
data\scenarios\singleplayer\design\m6_stealthy_spartans\m6_stealthy_spartans_data_0.pkg
data\scenarios\singleplayer\design\m7_get_on_the_halo\m7_get_on_the_halo.pkg
data\scenarios\singleplayer\design\m7_get_on_the_halo\m7_get_on_the_halo_data_0.pkg
data\scenarios\singleplayer\design\m7_get_on_the_halo\m7_get_on_the_halo_textures_0.pkg
data\scenarios\singleplayer\design\m8_halo_battle\m8_halo_battle.pkg
data\scenarios\singleplayer\design\m8_halo_battle\m8_halo_battle_data_0.pkg
data\scenarios\singleplayer\design\m8_halo_battle\m8_halo_battle_textures_0.pkg
data\scenarios\singleplayer\design\tut_standalone\tut_standalone_data_0.pkg
data\scenarios\skirmish\design\ep02_m03\ep02_m03.pkg
data\scenarios\skirmish\design\ep02_m03\ep02_m03_data_0.pkg
data\scenarios\skirmish\design\ep02_m03\ep02_m03_textures_0.pkg
data\scenarios\skirmish\design\ff_stopthesignal\ff_stopthesignal.pkg
data\scenarios\skirmish\design\ff_stopthesignal\ff_stopthesignal_data_1.pkg
data\scenarios\skirmish\design\ff_stopthesignal\ff_stopthesignal_textures_0.pkg
data\scenarios\skirmish\design\firefight_5lane\firefight_5lane.pkg
data\scenarios\skirmish\design\firefight_5lane\firefight_5lane_data_0.pkg
data\scenarios\skirmish\design\firefight_5lane_large\firefight_5lane_large.pkg
data\scenarios\skirmish\design\firefight_5lane_large\firefight_5lane_large_data_0.pkg
data\scenarios\skirmish\design\mc_enforcervalley\mc_enforcervalley.pkg
data\scenarios\skirmish\design\mc_enforcervalley\mc_enforcervalley_data_0.pkg
data\scenarios\skirmish\design\mc_stopthesignal\mc_stopthesignal.pkg
data\scenarios\skirmish\design\mc_stopthesignal\mc_stopthesignal_data_0.pkg
data\scenarios\skirmish\design\mc_stopthesignalfirefight\mc_stopthesignalfirefight.pkg
data\scenarios\skirmish\design\mc_stopthesignalfirefight\mc_stopthesignalfirefight_data_0.pkg
data\scenarios\skirmish\design\mp_boneyard\mp_boneyard.pkg
data\scenarios\skirmish\design\mp_boneyard\mp_boneyard_data_0.pkg
data\scenarios\skirmish\design\mp_bridges\mp_bridges.pkg
data\scenarios\skirmish\design\mp_bridges\mp_bridges_data_0.pkg
data\scenarios\skirmish\design\mp_bridges\mp_bridges_textures_0.pkg
data\scenarios\skirmish\design\mp_caldera\mp_caldera.pkg
data\scenarios\skirmish\design\mp_caldera\mp_caldera_data_0.pkg
data\scenarios\skirmish\design\mp_caldera\mp_caldera_textures_0.pkg
data\scenarios\skirmish\design\mp_eagle\mp_eagle.pkg
data\scenarios\skirmish\design\mp_eagle\mp_eagle_data_0.pkg
data\scenarios\skirmish\design\mp_eagle\mp_eagle_textures_0.pkg
data\scenarios\skirmish\design\mp_fracture\mp_fracture.pkg
data\scenarios\skirmish\design\mp_fracture\mp_fracture_data_0.pkg
data\scenarios\skirmish\design\mp_razorblade\mp_razorblade.pkg
data\scenarios\skirmish\design\mp_razorblade\mp_razorblade_data_0.pkg
data\scenarios\skirmish\design\mp_ricochet\mp_ricochet.pkg
data\scenarios\skirmish\design\mp_ricochet\mp_ricochet_data_0.pkg
data\scenarios\skirmish\design\mp_veteran\mp_veteran.pkg
data\scenarios\skirmish\design\mp_veteran\mp_veteran_data_0.pkg
data\scenarios\skirmish\design\vallhalla\vallhalla.pkg
data\scenarios\skirmish\design\vallhalla\vallhalla_data_0.pkg
data\startup\leader_anders.pkg
data\startup\leader_arbiter.pkg
data\startup\leader_atriox.pkg
data\startup\leader_campaign_enemy.pkg
data\startup\leader_corruptbrute.pkg
data\startup\leader_cutter.pkg
data\startup\leader_decimus.pkg
data\startup\leader_dlc4_leader.pkg
data\startup\leader_dlc4_sp_enemy.pkg
data\startup\leader_ep2_sp_leader_m1y2y3.pkg
data\startup\leader_ep2_sp_leader_m4y5.pkg
data\startup\leader_flood_ai_enemy.pkg
data\startup\leader_forge.pkg
data\startup\leader_gruntgeneral.pkg
data\startup\leader_isabel.pkg
data\startup\leader_johnson.pkg
data\startup\leader_kinsano.pkg
data\startup\leader_leaderjerome.pkg
data\startup\leader_lekgolo.pkg
data\startup\leader_serina.pkg
data\startup\leader_shipmaster.pkg
data\startup\leader_sp_mission3.pkg
data\startup\leader_unbreakablebrute.pkg
data\startup\leader_unsc_single_player.pkg
data\startup\renderstart.pkg
data\system\marker\highlight_01\highlight_01.pkg
data\ui\ui_common_resident.pkg
data\ui\ui_frontend_resident.pkg
data\ui\ui_hud_resident.pkg
data\ui\ui_loading_resident.pkg
data\ui\ui_roster_resident.pkg
data\units\covenant\allstructures_0.pkg
data\units\covenant\allunits_0.pkg
data\units\covenant\rostermode\infantry\rm_atriox_rush\rm_atriox_rush.pkg
data\units\covenant\rostermode\infantry\rm_bruteleader_blast\rm_bruteleader_blast.pkg
data\units\covenant\rostermode\infantry\rm_brute_siphon\rm_brute_siphon.pkg
data\units\covenant\rostermode\infantry\rm_brute_warlord_siphon\rm_brute_warlord_siphon.pkg
data\units\covenant\rostermode\infantry\rm_elite_honour_guard_cloak\rm_elite_honour_guard_cloak.pkg
data\units\covenant\rostermode\infantry\rm_elite_ranger_rush\rm_elite_ranger_rush.pkg
data\units\covenant\rostermode\infantry\rm_grunt_blast\rm_grunt_blast.pkg
data\units\covenant\rostermode\infantry\rm_grunt_rush\rm_grunt_rush.pkg
data\units\covenant\rostermode\infantry\rm_grunt_siphon\rm_grunt_siphon.pkg
data\units\covenant\rostermode\infantry\rm_hunter_guard\rm_hunter_guard.pkg
data\units\covenant\rostermode\infantry\rm_jumppackbrute_blast01\rm_jumppackbrute_blast01.pkg
data\units\covenant\rostermode\infantry\rm_stormgrunt_blast01\rm_stormgrunt_blast01.pkg
data\units\covenant\rostermode\infantry\rm_suicide_brute01\rm_suicide_brute01.pkg
data\units\covenant\rostermode\vehicles\rm_banshee_blast\rm_banshee_blast.pkg
data\units\covenant\rostermode\vehicles\rm_blisterback_evac\rm_blisterback_evac.pkg
data\units\covenant\rostermode\vehicles\rm_blisterback_last_stand\rm_blisterback_last_stand.pkg
data\units\covenant\rostermode\vehicles\rm_chopper_fear\rm_chopper_fear.pkg
data\units\covenant\rostermode\vehicles\rm_locust_siphon\rm_locust_siphon.pkg
data\units\covenant\rostermode\vehicles\rm_marauder_cloak\rm_marauder_cloak.pkg
data\units\covenant\rostermode\vehicles\rm_marauder_rally\rm_marauder_rally.pkg
data\units\covenant\rostermode\vehicles\rm_reaver_cloak\rm_reaver_cloak.pkg
data\units\covenant\rostermode\vehicles\rm_wraith_guard\rm_wraith_guard.pkg
data\units\flood\allstructures_0.pkg
data\units\flood\allunits_0.pkg
data\units\forerunner\allunits_0.pkg
data\units\smallprotos.pkg
data\units\smallprotosroster.pkg
data\units\unsc\allstructures_0.pkg
data\units\unsc\allunits_0.pkg
data\units\unsc\flags\rally_flag_01\rally_flag_01.pkg
data\units\unsc\flags\rally_flag_global_01\rally_flag_global_01.pkg
data\units\unsc\flags\rally_flag_roster_01\rally_flag_roster_01.pkg
data\units\unsc\rostermode\aerial\rm_hornet_laststand\rm_hornet_laststand.pkg
data\units\unsc\rostermode\infantry\rm_cyclops_reflect\rm_cyclops_reflect.pkg
data\units\unsc\rostermode\infantry\rm_femalemarine_siphon\rm_femalemarine_siphon.pkg
data\units\unsc\rostermode\infantry\rm_hellbringer_blast\rm_hellbringer_blast.pkg
data\units\unsc\rostermode\infantry\rm_marine_guard\rm_marine_guard.pkg
data\units\unsc\rostermode\infantry\rm_marine_siphon\rm_marine_siphon.pkg
data\units\unsc\rostermode\infantry\rm_spartan_alice_reflect\rm_spartan_alice_reflect.pkg
data\units\unsc\rostermode\infantry\rm_spartan_douglas_rally\rm_spartan_douglas_rally.pkg
data\units\unsc\rostermode\infantry\rm_spartan_jerome_guard\rm_spartan_jerome_guard.pkg
data\units\unsc\rostermode\vehicles\rm_forgehog_rally\rm_forgehog_rally.pkg
data\units\unsc\rostermode\vehicles\rm_jackrabbit_blast\rm_jackrabbit_blast.pkg
data\units\unsc\rostermode\vehicles\rm_kodiak_cloak\rm_kodiak_cloak.pkg
data\units\unsc\rostermode\vehicles\rm_scorpion_fear\rm_scorpion_fear.pkg
data\units\unsc\rostermode\vehicles\rm_warthog_guard\rm_warthog_guard.pkg
data\units\unsc\rostermode\vehicles\rm_warthog_laststand\rm_warthog_laststand.pkg
data\units\unsc\rostermode\vehicles\rm_wolverine_rush\rm_wolverine_rush.pkg
data\vfx\rmvfx\pickups\rmenergypickupdeath.pkg
data\vfx\rmvfx\powers\rmblasthammer.pkg
data\vfx\rmvfx\powers\rmstununit.pkg
data\vfx\rmvfx\powers\rmvortex.pkg
data\vfx\rmvfx\rmunitspawnlegendary.pkg
data\vfx\rmvfx\rmunitspawnrare.pkg
data\vfx\rmvfx\rmunitspawnuncommon.pkg
data\video\video.pkg

*.ddx => srep+lolz

all other files => srep+lzma2

You're able to save much more space with lolz/lzma, but it tooks forever :D

48GB => 20.9GB

replace lzma2 with lolz and ztool with xtool (this time it worked)... result is = 19.1GB

dixen 25-07-2018 06:17

No Man's Sky - NEXT

10 gb > 5.06 gb

xtool (ZLIB)+srep+lolz

1234567890123 26-07-2018 05:43

in some games xtool not working but pzlib working for example nfs the run why?

KaktoR 26-07-2018 05:44

What? pack or unpack?

1234567890123 26-07-2018 23:18

sorry for my english i mean they are working fine but xtool rarely not decompress packages pzlib, precomp decompresses
rarely xtool do not decompress compressed data for example in nfs run compression, after xtool size is not getting bigger 16gb to 16gb but pzlib,ztool,precomp,reflate made it 30gb.
i remember someone told it for another game in this thread i just want to learn why?

darkwolves 28-07-2018 22:04

when i posted the repack method for it i used pzlib from Ztool wich works just fine on it


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