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Chasing Light
Total Unpacked Size: 2.2GB
Compression as follows: Code:
srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
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Company Of Heroes
I was wondering if anyone has any good methods for this game?
I have everything sorted except from the .sga files. I'm using this method for them: Code:
xzlib64+msc:wav=1:raw=1:mp3=1:tak=9+srep+lolzI am currently trying running msc before xtool but it's produced a larger result than xtool+msc. |
Why msc?
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@KaktoR: is there any other tool to recompress embedded audio files??? :-o
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Update: Tried unpacking with the MSC exe file and still no improvement. |
Could you send me a sample?
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LEGO Star Wars The Complete Saga
In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.
You can download QuickBMS here. You will also need the TTGames BMS script which you can get here. Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files after unpacking, but it's perfectly fine to unpack to the game directory. After unpacking, move or delete the DAT files since we no longer need them. Test the game to make sure it still loads okay, it will load from the raw asssets just like it would from the DAT files. Total Unpacked Size: 9.4GB Compression as follows:
Total Packed Size using above methods: ~1.74GB |
Mafia.II.Definitive.Edition
Mafia.II.Definitive.Edition
Repack Size From 44.8GB To 13GB Method on **SDS Files Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20 |
Mafia.III.Definitive.Edition
Mafia.III.Definitive.Edition [Eng Only]
Repack Size From 45.9GB To 19.6GB Method on **SDS Files Code:
-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20Code:
-mbpkCode:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20 |
Saints.Row.The.Third.Remastered
Saints.Row.The.Third.Remastered
Repack Size From 46.2GB To 17.1GB Method on ***.vpp_pc Files Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20Code:
-mbpkCode:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20 |
XCOM Enemy Unknown (incl. Enemy Within Expansion + All DLC, All langauges)
Total Unpacked Size: 18.3GB
Compression as follows:
Please note I am recalling this conversion by memory , I didn't write the method down. If you spot any errors / issues, please notify me - Thanks! I also noticed I mispelled languages in the post title - please ignore this, my mistake. Total Packed Size using above methods: ~9.9GB |
Saints Row The Third Remastered
cache folder (pick 1 method):
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-mvpprec+srep:m3f+lzturbo:32:b128 = 16.8 GB (54 mins)videos folder: Code:
-mbpk = 548 MB (1 min)Code:
-mx = 12 MB (0 mins)Code:
using lzturbo = 17.3 GB (55 mins) |
Saints Row The Third Remastered
cache folder vpprec+srep+lolz (fast mode) 45.5 > 71 > 25 >13.8 gb video folder bpk 718 > 548 mb Total size - 14.4 gb Compresseion time - ~3 hours Install time: 22 mins Thank Razor12911 for vpprec fast mode Quote:
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More than possible!
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-a2 -m5f -l512 No errors on pack & unpack. ((I use cls-srep from ProFrager). |
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Try without "d1g"... or try "d512m"
Also do you have enough ram left in our rig to pack up things? |
AFAIK only Srep393a has the "-d1g" option !
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Age of Wonders Planetfall
Invasions DLC release Code:
xtool:zlib+srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023/$oggre=oggre |
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There's no need - my conversion: srep+lolz/$ogg=oggre/$jpg=packjpg/$mp3=pmtmpz/$dds=lolz Original size: ~15.3GB, Final Size: ~4.3GB I included the OST. |
A Plague Tale: Innocence [LOLZ] [V1.07]
Total start size: 41.5GB
Compression as follows:
Total packed size: 11.7GB Made with tools from: [LIST][*]Profrager (LOLZ + BPK)[*]RAZOR12911 (CLS-SREP) |
There are a few, mostly for pdf, png, swf files, but I was too lazy to create a new group. It doesn't make a difference either.
https://i.imgur.com/LiKRP3J.png |
Metro Exodus Compression ?
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Vfx unpacker can I get help with usage ?
How Do I Restore The Files To Their Original State ? What Would you suggest as an ultra compression method ? |
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i used "arc.groups", but in vain , bpk always won't skip them and show errors !thanks! |
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To do this the fast way, make a batch file in game folder and execute to save all *.bk2 files into a text file Code:
dir /s /b *.bk2 > _List.txtPS: If you open the text file, maybe you have to remove driveletter:\gamefolder before (just press ctrl+h in notepad and replace driveletter:\gamefolder with nothing (just leave "replace with" blank)). PPS: If the game use *.bik files instead of *.bk2, replace *.bk2 with *.bik in your batch. |
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Not specific, but more general: is there a way to pause Arc compression and return again?
If I wanted to stop overnight then begin the following day: is this possible? I know you can click the command window and click "select" - perhaps doing this and then putting the computer to sleep would have the desired effect? |
Ctrl+S in a CMD window, or click on icon of the window, select edit and mark. After you mark the text, the process pauses. Pressing Enter will resume the window.
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And yes, if you pause it that way and put it in sleep/hibernate - it will resume. Hibernation is guaranteed to resume properly, not so sure about sleep.
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Just left-click somewhere in text field and mark text to pause.
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Thank you both, I was doubtful on whether it would work.
I had srep running on Batman Enemy Within for 5 hours with lolz still to go and I don't like the idea of leaving my computer unsupervised (I've seen too many photos of PCs catching fire). |
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PREY (2017) Digital Deluxe Edition
1 Language, GOG version Code:
bpk+xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
which for gta 5 ?
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