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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Masquerade 16-05-2020 04:01

Chasing Light
 
Total Unpacked Size: 2.2GB

Compression as follows:

Code:

srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total packed size using above method: ~420MB

HunterEmrah 17-05-2020 16:22

Quote:

Originally Posted by HunterEmrah (Post 485770)
I have tried this method but only files that have oodle compressed to 27.4 GB.
Can someone explain what's wrong in this situation?

ah okay, not recm, it's reck

Masquerade 18-05-2020 11:59

Company Of Heroes
 
I was wondering if anyone has any good methods for this game?

I have everything sorted except from the .sga files.

I'm using this method for them:

Code:

xzlib64+msc:wav=1:raw=1:mp3=1:tak=9+srep+lolz
However during decompression MSC keeps crashing (instantly killing the installer). I know it's an issue with MSC because the temp files are left in the installer temp directory.

I am currently trying running msc before xtool but it's produced a larger result than xtool+msc.

KaktoR 18-05-2020 13:43

Why msc?

shazzla 18-05-2020 21:49

@KaktoR: is there any other tool to recompress embedded audio files??? :-o

Masquerade 19-05-2020 00:15

Quote:

Originally Posted by KaktoR (Post 485894)
Why msc?

The SGA files have sound in them. I might try the MSC binary rather than the cls plugin.

Update: Tried unpacking with the MSC exe file and still no improvement.

KaktoR 19-05-2020 03:07

Could you send me a sample?

KaktoR 19-05-2020 04:20

Quote:

Originally Posted by shazzla (Post 485903)
@KaktoR: is there any other tool to recompress embedded audio files??? :-o

Sometimes it's possible to use oggre if ogg files stored in archives (example: Kingdom come audio files).

Masquerade 20-05-2020 02:32

LEGO Star Wars The Complete Saga
 
In it's retail state (just like all other LEGO Games) this game is impossible to compress properly. In order to make a decent conversion, you first need to use QuickBMS on the DAT files to unpack them.

You can download QuickBMS here.

You will also need the TTGames BMS script which you can get here.

Drag the BMS script over the QuickBMS EXE file and select all the DAT files. I like to unpack to a separate folder then merge the files after unpacking, but it's perfectly fine to unpack to the game directory.

After unpacking, move or delete the DAT files since we no longer need them.

Test the game to make sure it still loads okay, it will load from the raw asssets just like it would from the DAT files.

Total Unpacked Size: 9.4GB

Compression as follows:
  • The following passage is required in Arc.groups:
    Code:

    $ogg
    *.ogg

    $wav
    *.wav

    $bink
    *.bik

  • Compress using the folowing:
    Code:

    srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$wav=msc:wav=1:frog=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096/$ogg=oggre/$bink=bpk
  • I used FROG instead of TAK for MSC because TAK caused a crash. FROG works fine...

Total Packed Size using above methods: ~1.74GB

ZAZA4EVER 23-05-2020 04:35

Mafia.II.Definitive.Edition
 
Mafia.II.Definitive.Edition
Repack Size From 44.8GB To 13GB

Method on **SDS Files

Code:

-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Other Files

Code:

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20

ZAZA4EVER 23-05-2020 05:29

Mafia.III.Definitive.Edition
 
Mafia.III.Definitive.Edition [Eng Only]
Repack Size From 45.9GB To 19.6GB

Method on **SDS Files

Code:

-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Method on Videos Files Except -boot-flow-logo.bik & -test-fmv-Cutscene.bik

Code:

-mbpk
Other Files

Code:

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20

ZAZA4EVER 23-05-2020 05:31

Saints.Row.The.Third.Remastered
 
Saints.Row.The.Third.Remastered
Repack Size From 46.2GB To 17.1GB

Method on ***.vpp_pc Files

Code:

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Method on Videos Files

Code:

-mbpk
Other Files

Code:

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20

Masquerade 24-05-2020 14:13

XCOM Enemy Unknown (incl. Enemy Within Expansion + All DLC, All langauges)
 
Total Unpacked Size: 18.3GB

Compression as follows:
  • Compress using the folowing:
  • *.tfc, *.upk
    Code:

    uelr+srep+lolz
  • *.bik
    Code:

    bpk
  • *.bk2
    Code:

    srep+lolz (bpk has errors!!)
  • Everything else:
    Code:

    rz

Please note I am recalling this conversion by memory , I didn't write the method down. If you spot any errors / issues, please notify me - Thanks!

I also noticed I mispelled languages in the post title - please ignore this, my mistake.

Total Packed Size using above methods: ~9.9GB

Razor12911 26-05-2020 09:19

Saints Row The Third Remastered
 
cache folder (pick 1 method):
Code:

-mvpprec+srep:m3f+lzturbo:32:b128 = 16.8 GB (54 mins)
-mvpprec+srep:m3f+lolz:dtb1:mtt1:mt4:mc1023 = 13.3 GB (7‬ hrs)

srep decompression memory is 5696 mb

vpprec can be found here

videos folder:
Code:

-mbpk = 548 MB (1 min)
everything else:
Code:

-mx = 12 MB (0 mins)
Results:
Code:

using lzturbo = 17.3 GB (55 mins)
using lolz = 13.8 GB (7 hrs)


dixen 26-05-2020 10:31

Saints Row The Third Remastered

cache folder
vpprec+srep+lolz (fast mode)
45.5 > 71 > 25 >13.8 gb

video folder
bpk
718 > 548 mb

Total size - 14.4 gb

Compresseion time - ~3 hours
Install time: 22 mins

Thank Razor12911 for vpprec

fast mode
Quote:

-mtt1 -tt1 -mc2 -mt6
Test
Quote:

Tested 44 files, 14,874,241,254 => 48,891,349,439 bytes. Ratio 30.42%
Testing time: cpu 40.59 sec/real 1330.45 sec = 3%. Speed 36.75 mB/s
All OK

HunterEmrah 26-05-2020 18:48

Quote:

Originally Posted by Masquerade (Post 486031)
Does the fact I made 5 archives (instead of 1) make an issue? I don't have time to make 1 large archive.

I'd appreciate some help.

It is possible that srep could not kill all the duplicates, because you compressed the files separately.

shazzla 26-05-2020 21:52

More than possible!

dixen 27-05-2020 06:33

Quote:

Originally Posted by Masquerade (Post 486039)
I never knew that! Thanks!

I'm going to make 1 archive for the vpp files which should fix things. I'm worried in case I have such a lomg compression but the archive returns corrupt :(

Edit: I had to limit srep to 64k because default 512 gave me memory allocation crashes. Will this ruin the conversion?

My srepx64-settings
-a2 -m5f -l512
No errors on pack & unpack. ((I use cls-srep from ProFrager).

samadrahman74 27-05-2020 07:41

Quote:

Originally Posted by ZAZA4EVER (Post 485976)
Mafia.III.Definitive.Edition [Eng Only]
Repack Size From 45.9GB To 19.6GB

Method on **SDS Files

Code:

-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Method on Videos Files Except -boot-flow-logo.bik & -test-fmv-Cutscene.bik

Code:

-mbpk
Other Files

Code:

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20

http://s12.picofile.com/file/8398390042/Untitled.png

devil777 27-05-2020 09:20

Try without "d1g"... or try "d512m"

Also do you have enough ram left in our rig to pack up things?

shazzla 27-05-2020 11:59

AFAIK only Srep393a has the "-d1g" option !

KaktoR 28-05-2020 10:13

Age of Wonders Planetfall
Invasions DLC release

Code:

xtool:zlib+srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023/$oggre=oggre

19:20:48 - Starting Data1.bin creation
21:38:42 - Finished Data1.bin creation

Input size:  15.192g
Output size: 4.192g

Ripped: Soundtrack folder


Masquerade 28-05-2020 11:41

Quote:

Originally Posted by KaktoR (Post 486057)
Age of Wonders Planetfall
Invasions DLC release

Code:

xtool:zlib+srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023/$oggre=oggre

19:20:48 - Starting Data1.bin creation
21:38:42 - Finished Data1.bin creation

Input size:  15.192g
Output size: 4.192g

Ripped: Soundtrack folder


Why xzlib?

There's no need - my conversion: srep+lolz/$ogg=oggre/$jpg=packjpg/$mp3=pmtmpz/$dds=lolz

Original size: ~15.3GB, Final Size: ~4.3GB

I included the OST.

Masquerade 28-05-2020 12:06

A Plague Tale: Innocence [LOLZ] [V1.07]
 
Total start size: 41.5GB

Compression as follows:
  • *.bik
    Code:

    bpk
  • Everything else:
    Code:

    srep:a2:m5f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096

Total packed size: 11.7GB

Made with tools from:
[LIST][*]Profrager (LOLZ + BPK)[*]RAZOR12911 (CLS-SREP)

KaktoR 28-05-2020 12:10

There are a few, mostly for pdf, png, swf files, but I was too lazy to create a new group. It doesn't make a difference either.

https://i.imgur.com/LiKRP3J.png

Snake288 28-05-2020 12:16

Metro Exodus Compression ?

KaktoR 28-05-2020 12:19

Quote:

Originally Posted by Snake288 (Post 486062)
Metro Exodus Compression ?

Try vfx unpacker, pack loose files, then afterwards metroex tool to recompress.

Snake288 28-05-2020 12:29

Vfx unpacker can I get help with usage ?

How Do I Restore The Files To Their Original State ?

What Would you suggest as an ultra compression method ?

hwang4 28-05-2020 12:56

Quote:

Originally Posted by ZAZA4EVER (Post 485976)
Mafia.III.Definitive.Edition [Eng Only]
Repack Size From 45.9GB To 19.6GB

Method on **SDS Files

Code:

-mXtool.zlib+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Method on Videos Files Except -boot-flow-logo.bik & -test-fmv-Cutscene.bik

Code:

-mbpk
Other Files

Code:

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20

ZAZA4EVER , Can you please tell how to skip compressing "-boot-flow-logo.bik & -test-fmv-Cutscene.bik" with bpk in ultraarc ?
i used "arc.groups", but in vain , bpk always won't skip them and show errors !thanks!

KaktoR 28-05-2020 13:03

Quote:

Originally Posted by Snake288 (Post 486064)
Vfx unpacker can I get help with usage ?

How Do I Restore The Files To Their Original State ?

What Would you suggest as an ultra compression method ?

https://forum.xentax.com/viewtopic.php?t=19543

KaktoR 28-05-2020 13:08

Quote:

Originally Posted by hwang4 (Post 486065)
ZAZA4EVER , Can you please tell how to skip compressing "-boot-flow-logo.bik & -test-fmv-Cutscene.bik" with bpk in ultraarc ?
i used "arc.groups", but in vain , bpk always won't skip them and show errors !thanks!

You have to write every single bik/bk2 file down into arc.groups (remove *.bpk, *.bk2 from arc.groups) except for the two mentionel files.

To do this the fast way, make a batch file in game folder and execute to save all *.bk2 files into a text file
Code:

dir /s /b *.bk2 > _List.txt
Copy the contens of the text file to arc.groups $binkpack

PS: If you open the text file, maybe you have to remove driveletter:\gamefolder before (just press ctrl+h in notepad and replace driveletter:\gamefolder with nothing (just leave "replace with" blank)).
PPS: If the game use *.bik files instead of *.bk2, replace *.bk2 with *.bik in your batch.

Razor12911 29-05-2020 01:21

Quote:

Originally Posted by Snake288 (Post 486062)
Metro Exodus Compression ?

I remember trying to make a precompressor for this but I just didn't finish it and I no longer have the game so I guess I should download it first and try to write the complete code for precompression. :(

Masquerade 29-05-2020 13:15

Not specific, but more general: is there a way to pause Arc compression and return again?

If I wanted to stop overnight then begin the following day: is this possible?

I know you can click the command window and click "select" - perhaps doing this and then putting the computer to sleep would have the desired effect?

FitGirl 29-05-2020 18:29

Ctrl+S in a CMD window, or click on icon of the window, select edit and mark. After you mark the text, the process pauses. Pressing Enter will resume the window.

FitGirl 29-05-2020 18:30

And yes, if you pause it that way and put it in sleep/hibernate - it will resume. Hibernation is guaranteed to resume properly, not so sure about sleep.

KaktoR 30-05-2020 00:11

Just left-click somewhere in text field and mark text to pause.

Masquerade 30-05-2020 01:32

Thank you both, I was doubtful on whether it would work.

I had srep running on Batman Enemy Within for 5 hours with lolz still to go and I don't like the idea of leaving my computer unsupervised (I've seen too many photos of PCs catching fire).

HunterEmrah 30-05-2020 08:58

Quote:

Originally Posted by Masquerade (Post 486097)
Thank you both, I was doubtful on whether it would work.

I had srep running on Batman Enemy Within for 5 hours with lolz still to go and I don't like the idea of leaving my computer unsupervised (I've seen too many photos of PCs catching fire).

Check the temperature of the processor during compression, if it does not exceed 60 degrees, there is no problem. I compress repeatedly without shutting down the computer for weeks.

KaktoR 30-05-2020 10:45

PREY (2017) Digital Deluxe Edition
1 Language, GOG version

Code:

bpk+xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

17:30:56 - Starting Archive Creation.
19:27:02 - Archive Creation Complete.

Input Size: 31.06 GB.
Output Size: 18.34 GB.

Note: Unlike as Steam, GOG files are already decrypted, so you will save some time.

khalsa 31-05-2020 02:37

which for gta 5 ?


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