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Not needed anymore with UltraARC R3, because of MASK feature!
How to speed up compression using UltraArc. (The following is a feature that i love to see in possible future tools like UA) Hi. I want to share my own way for compression, especially for speed up compression using UltraArc with you. All you need is base skills in math (+/-/dif), we all learned early in school i guess. For my example i used "Deus Ex: Mankind Divided" (DEMD), which is a good example how to seperate file types. But this example is applicable to all games that using seperate files/folders for eg. textures, sounds and videos. Getting started: 1. Move all sound/video files (or other files, that are not compressable with standard compression) out of game folder to a other location with the same folder structure (make them manually). For DEMD, go to {app}\runtime and search for *.pc_binkvid files and move them to the other location. The same with {app}\DLC\runtime\*.pc_binkvid. http://i.imgur.com/ccOZjHw.png http://i.imgur.com/X7ueRFD.png 2. Start UltraArc, select {app} folder (NOT the backup folder with sound/video files) and output, set-up your settings and start. 3. When the first process finished, close UltraArc, open UltraArc.ini and search for FirstVolumeSize=. Go to the last folder/dvd UltraArc previously created with the last data#.bin file. Now the math... Calculate: Max DVD size (-) last data#.bin file (-) 10 MB (it's always a good thing to left some MB free on a DVD). In my case it's "FirstVolumeSize=910" Back to UltraArc.ini, put your result in "FirstVolumeSize=" and choose different folder name in "VolumePrefixName=", eg. "VolumePrefixName=a" This facilitates some things on the last step. Trust me :D 4. Start UltraArc again, now choose the backup folder with the not compressable files you previously moved out of game folder. Set-up UltraArc and choose no compression, then start and wait for finish. 5. When second process is done, go to "a1" folder, rename data1a.bin to data4a.bin. Why data4a.bin? Because in the first process data3b.bin was the last .bin file. Now move data4a.bin to DVD5 folder. Go to "a2" folder and rename data1b.bin to data4b.bin and move it to DVD6 folder. Repeat this with all remaining data#.bin's until you reach last DVD folder. 6. Now the last part. Open both records.ini files. Left the original (first created), right the second (from "a1" folder). In records.ini ("a1" folder), rename [Record1] to [Record11], [Record2] to [Record12], etc. Also change Source, Output and Disk. http://i.imgur.com/O3mP6vr.png http://i.imgur.com/iF58YEd.png If all are done, copy+paste all from "a1" records.ini to "original" records.ini Here is what it looks like... Code:
;;First process using srep+lzmaBut remember, not always sound files are not compressable, i thinking of "Skyrim Special Edition", where "Sounds.bsa" are super good compressable with just lzma. Just test some files out with manual freearc and m1/m2 compression. If it's not much rewarding, just go with m0, if it's rewarding, i suggest go with lzma only. I guess it is obvious what way to go with other game. Just logical thinking. :D |
Very Nice work, been added to Conversion Tutorial Index.
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UA_3030
http://i.imgur.com/uJ5bpha.png |
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UltraARC reflate partial support added in v2.5 from v2.4.
Changes MSC out, reflate in. Edit: I don't know about you guys but since y'all are used to precomp I guess there should be nothing wrong with the speed reflate gives, it's slightly better than precomp when compressing, don't know about decompression, I haven't tested decompression yet but it should roughly be the same. |
Great to see you're releasing a new version... I have a question about this, does this new version use CLS-PrecompMT? if not, is it possible to add it?
Thnxs for this new version... will start testing reflate now |
Nah, not really. I haven't released anything new because it's the same v2.4, I just used reshacker to edit my program, very easy, replaced msc with reflate.
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Hi Razor, and thanks for new reflate addition.
One tiny and probably silly question: How can I prevent sleep from triggering when UltraARC is running? May be I'm missing something, but I can't make pc stay awake when ultraarc is running and sleep time has been reached. BTW: I'm using Win10x64, and now that I think of, not in compatibility mode. Kind Regards and thanks in advance! |
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works fine as usual when not choosing msc. |
guys, did you add files in include folder and script? Those must be included.
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I misexplained myself. What I intended to ask is not how to prevent pc form sleeping at all, but how to configure UltraARC to tell the system that it is working and it must not go onto sleep mode until it finishes and inactivity time has passed. What I usually do is leave other app which does prevent sleeping (i.e: uTorrent) running in background ir order to let UltraArc working all night long (my sleep schedule is 1 hour), but sometimes I forget to leave another app running just to find in the morning that pc worked only 1 hour and compression job still must be done. Cheers and thanks once again for your support! |
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