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Saints Row Gat Out Of Hell
Total unpacked size: 5.52GB
Compression as follows:
Notes: I couldn't get BPK to play nice (always general compression errors) with the *.bk2 video files, so I just used SREP. It's possible you could end up with a much smaller conversion if you can get BPK to work on the *.bk2 files. |
Could you send me a sample of this bk2 file?
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https://letsupload.co/3yy0f/BK2.7z - 300mb There's varying sizes of files in there so you can get an idea of what came with the game. In total, there's 1.7GB of bk2 video. |
Fallout New Vegas Ultimate Edition
Total unpacked size: 9.22GB
Compression as follows:
Total packed size using above methods: 5.41GB |
@Masquerade :
Srep+razor : whats the point ? Razor already dedups the data ! Use LOLZ instead of RZ. It compresses much better. Mp3 : use MPZAPI with PMT. Much faster than MSC. Use MSC when MP3 files are embedded in other files(stream). BK2 : some bk2 files cannot be processed as bink with BPK (corrupts the archive). Compress them separately to check things. Hope this was helpful. :) |
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I was able to pack them into a archive using binkpack, but the problem is that the ratio is always 100%. I looked through file headers and they are fine. So maybe some special codec or something, if it's even possible with binkvideo. |
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It's strange, because it's the only Saints Row game in the series that uses Bink2 instead of Bink. Maybe that's just because Bink2 wasn't around when the other games were made, but then why not make all of the video Bink2? There's still old Bink files in the game (2 .bik files). |
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I'll look into PMT, will it have a major effect on conversion size? |
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@Masquerade :
AFAIK : RZ have some EXE/audio/etc optimized code. LOLZ optimized for DDS. For example... |
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MPZ is minimal -> https://fileforums.com/showpost.php?...5&postcount=56 |
@KaktoR :
Not exactly.... With a really large dataset (maybe Quantum Break? I dont remember) ,the difference was soooo big : PMT + RZ d128m / RZ d1023m.... 10 gigs or somethink like that... So i stick with single thread ! |
1 Attachment(s)
Neighbors From Hell 1
Game Size: 122 MB Compressed Game Size: 68.4 MB Version: v1.0 Ripped: Nothing Methods: Code:
msc+srep on Data\(sfxdata.bnd and sfxdatahigh.bnd) |
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I will test soon. |
1 Attachment(s)
Neighbors From Hell 2
Game Size: 240 MB Compressed Game Size: 132 MB Version: v1.01 Ripped: Nothing Methods: Code:
msc+srep on Data\(sfxdata.bnd and sfxdatahigh.bnd) |
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Half-Life 2 3in1(HL2&EP1&EP2)Code:
Half-Life 2 Lost CoastCode:
Half-Life WON |
Dead Block [2011]
Code:
Game Version : 1.0 |
@KaktoR :
What i wrote before : XCom2 - WOTC ,*.upk+*.tfc. Preprocessed and repacked using RZ. RZ 1023m single thread : 95.4 GB/12.7 GB RZ PMT 4 threads/128m : 95.4 GB/26.5 GB IMHO its because dedup/chunking. |
Thanks.
How long took it to compress without PMT? |
Compression speed depends on the data of course. I dont know. Maybe 1.5 day on an I5-6600.
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Compression speed depends of course on algorithm (lzma2-zstd...) and hardware (cpu threads-ram speed-ssd) |
No. I mean compression speed. In my experiences LOLZ pack many same bytes much faster than different bytes.
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Good morning all,
For the drug dealer simulator game, what compression method can you advise me, please? Thank you in advance, cordially |
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So: *.pak = Code:
xtool:e:precomp:zlib+srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
Stranger Things 3: The Game
Total unpacked size: 814mb
Compression as follows: Code:
srep:m3f:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
Which tool should I use?
Hello there, I am currently looking to compress the game "Astroneer". I just wish to see how small I can compress the game.
It is an Unreal Engine game, so I used Masquerade's guidance from the last page for Drug Dealer Simulator however I am wondering if there's any better compression method for mp4 video files? It seems that srep+lolz do not compress these files very well. This forum has helped me a lot since my first post. Thank you in advance. |
It's better to Let alone those.... mp4 file.... just put em with whatever files your compressing with srep+lolz
Also you can reduce them in size by degrading their quality.... Like degrading to 720p from 1080p or higher .And you don't want that right?... till now I have found no other tool to integrate with mp4 files without degrading their quality |
1 Attachment(s)
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arc.ini file: Code:
[External compressor:uelr]For mp4 files you can create a batch script and re-encode them with FFmpeg. https://github.com/FFmpeg/FFmpeg |
Code:
Title: Rome: Total War - Collection |
MotoGP 20
Input size - 18.7 GB
1. Method - srep+4x4:lzma Compression time - 1.5 hours Final size - 15.6 GB Installation time - 3 min. 46 sec. 2. Method - xzlib+srep+lzma Compression time - 2 hours 53 min. Final size - 10.8 GB Installation time - 13 min. 55 sec. |
The Amazing Spider Man 2 (2014) has a file called Streams2.dat, it's the largest file in the entire game (2,323,030,372 bytes / 2.16GB) and I don't know how to compress it efficiently.
I threw it into RAZOR12911's scanner and this was the result: https://i.imgur.com/x8XrhoX.png There's zlib streams so I decided to use XTool Zlib, but that didn't do anything: Code:
Compressing 2 files, 2,323,030,372 bytesCode:
Compressing 2 files, 2,323,030,372 bytesIs there something I'm missing here? There's also lots of WAV streams detected, but I don't know how to focus on them. I tried MSC, but that only found WAV streams of an unknown file type, and did nothing. I don't think the file could be encrypted because the streams were detected. If anyone has any tips, they'd be greatly appreciated. |
XTool + MSC?
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FINAL FANTASY XII THE ZODIAC AGE
v1.4.0 - only 1 language Code:
xZLib+srep+4x4:lzma |
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@Masaqurde... use "srep+lolz" method it'll worth the time I hope...
Also have you tried the x86 version? |
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Thank you all for the help. |
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I completely have no idea how I obtained it. |
i have suspected the amazing spiderman 2 and the first may use unity i have not tested that thoery yet but i think it may possibly use that
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