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https://fileforums.com/showpost.php?p=488922&postcount=230Will use Light Installer for experimental test! |
@Cesar82
Is "newer xtool 2020" already implemented in CIU 3.x ? As advised by @Razor12911 Code:
my tools can handle up to 256 threads, if you have problems it's mainly because you're using ztool instead of the newer xtool which had MT bugs fixed. |
I would like to wait a bit with including the new XTool version (bug fixing, development, ...).
However, you can always add it for yourself to DiskSpan and CIU installations. |
CIU with XTool 2020
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In response to the "@amin fear" request, I changed the CIU and Light Installer source code for use with XTool 2020.
I decided to share it here so others who are interested can also use it. To include other methods supported by XTool 2020, go to the UltraArc "Resources" folder and just add the section containing the new method to the "DiskSpan_x64.ini" file and also include the method name in the "Methods_x64.txt" file. P.S: The XTool version 2011 (R1) whas included, so it only supports installation on 64-bit systems. You must use the value "1" in the key 64BitOnly= of the file Setup.ini. |
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I tested and worked fine except for a minor but annoying problem, the registry all clears perfectly except what is in HKCU Thanks |
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Thanks @Cesar82:) |
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for GameSaveFolder1 = command {userappdata} does not work |
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my backup is in AppData\Roaming\Tropico 3 and I believe in innosetup the constant is {userappdata}, but it doesn't work while userdocs no problem I will follow the video to see |
DiskSpan_GUI
Hello people.
I developed a DiskSpan_GUI to create ARC files together with CLS-DiskSpan.dll (by Razor12911) DiskSpan_GUI is similar to Disk_Span_BAT functions I have not yet changed the CIU code to work with the new functions, so for now I ask you to test it with the "Light Installer Script". - Now the compressors will not be internally in the Setup.exe. - An external file "Setup.dll" will be created (Same name as Setup.exe with extension ".dll"). - This file must be together with Setup.exe when initializing the installation (DVD_1). - To configure the GUI for its conversion, execute the file "_DiskSpan_GUI_Config.bat". - To create a conversion with UltraArc it is necessary to create the DLL. * It can be done by enabling the line ";#define CreateDLL" of the ".iss" script of the Light Installer, or by the "Create DLL" button of "COMPRESSOR_GUI.exe". * In both options, the DLL will be created with the compressors selected in "COMPRESSOR_GUI.exe". - When compressing the game using DiskSpan_GUI.exe, the DLL will be created with only the compressors needed to extract the game. - XDelta3 serves only as a patch and works only in the [ExtractSettings] section of CIU/LIS, so it has been moved and can now be used (it will include XDelta3.dll) just checked the - - - Added loading of the list of keys directly into the combobox of the ue4dt configuration window. The names in the list must obey <GameName>|0x<Key>|<Method=1,2,m1,m2> P.S: If anyone has information about which games on the list use ue4dt with parameter -m1 or -m2 please share. - Fixed compression with password on zip file. - Added Auto LOG checkbox option on Settings Mode (If checked, the log will be saved with DiskSpan_GUI.exe). - Added Unpack function on finish page of compression. - Added "UltraArc MODE" checkbox in Settings Mode individual to each Data file (If checked it will not use CLS-DiskSpan.dll). https://i.imgur.com/M1Ctr0i.png |
I will do a test over night (with 2 list files and different methods).
Will post results when I wake up :) PS: Maybe add "Test conversion" (decompress archives) button or something when compression is finished. |
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Test: Halo The Master Chief CollectionCode:
Suggestion: |
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PS: In all config files, change UELR Code:
default = -ulvCode:
default = ulv |
Thanks. Export LOG works. Just a typo in filename if you export (Conversion_LOG.txt).
Unpack works fine too. I think the 'Retry' button is only visible if you click on 'Unpack' on succesull conversion (I didn't remember). 'Unpack' button should only be visible/enabled if conversion is succesfull. It is visible/enabled if conversion is not successfull. ------------------ Just use the optimal arc.ini |
Moved previous post (merged) to this post...
KaktoR's answer came before this question. Quote:
If you choose PC shuntdown, then before shutting down it saves the external Conversion_LOG.log file. If you check the LOG option on the SETTINGS page, each line when it is inserted in the MEMO is also saved in the external log, but not saved at shutdown PC because it will already be the same as the memo LOG. It also includes an option to cancel the shuntdow by pressing and holding the CTRL key for 1 second, if you need to keep the pc on when done. You must press CTRL key while the time is decreasing. What setting should I use to extract the game by pressing the Unpack button on the finish page? Currently using CLS_Optimal.ini/ARC_Optimal_x##.ini (## = x86 or x64 according to the system). Quote:
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Even so I put it to enable it before going to the finish page to avoid being disabled. Quote:
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