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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

Entai44 31-01-2020 21:34

Quote:

Originally Posted by dixen (Post 484430)
Pathfinder: Kingmaker Enhancend + Imperial Edition 2.0.8 (35465)

*.bnk, *.wem - srep+razor
*.resS, *.assets - srep+lolz
Bundle folder = xtool(v0.11 zlib+lz4)+srep+lolz

45 gb > 15.1 gb

Compression time - 11 hours
Decompression time - 35 mins

zlib+lz4, how?

st0rm 02-02-2020 11:00

Saw : The Video Game [2009]
 
Code:

Game Version : 1.0

Ripped Files : Nothing Ripped or Encoded (Multi-3)

Original Size : 3.35 GB

Compressed Size : 1.38 GB

Install Time : 5 Mins (Depends your system)

Method : bpk+uelr:uv+srep:m3f+lzma


Simorq 04-02-2020 04:11

Dead Or Alive 6
 
Code:

Based On:          CDX [Ver. 1.18 + DLCs]
Original Size:      51.2 GB
Method:            xZLib+srep:m3f:l512:m512+delta+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
Compression Time:  2 Hours
Decompression Time: 20 Minutes
Compressed Size:    18.1 GB



• Used Tools By Bulat Ziganshin, ProFrager, Razor12911

Windows 10 Pro 64 Bit
AMD Ryzen 5 1600 Six-Core Processor 3.20GHz
Memory: 16 GB

Simorq 04-02-2020 13:38

Shenmue III
 
Code:

Based On:          CDX [Ver. 1.04.01 + DLCs]
Original Size:      38.7 GB
Method:            srep:m3f:l512:m512+delta+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
Compression Time:  1 Hours
Decompression Time: 10 Minutes
Compressed Size:    15.9 GB



• Used Tools By Bulat Ziganshin, ProFrager, Razor12911

Windows 10 Pro 64 Bit
AMD Ryzen 5 1600 Six-Core Processor 3.20GHz
Memory: 16 GB

devil777 08-02-2020 07:35

John Wick Hex


Code:

Method:  Xtool(zlib,t2)+srep:m3f:a2+lolz:dtb1:mtt1:mt4:d96m:mc2
Original size: 1.69GB
After Size: 315MB
Compression Time: 17min
Decompression: 23second

Have nice moments guys

devil777 12-02-2020 04:39

Medal Of Honor 2010 The game


Code:

Method: Xtool(zlib)+srep:m3f:a2+lolz:dtb1:d96m:mtt1:mt4:mc2

Total size: 7.75GB (nothing removed,not even Multiplayer)
Compression Time: 1h19min
Decompression Time: 3min
After Size: 4.95GB
Crc: Everthing is ok

Disclaimer: use "mc1023" , but it'll take much time and Of course will cover some 100 or 200MB

KaktoR 15-02-2020 04:04

Wolcen: Lords of Mayhem
Initial release version

Code:

srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

 2:32:07 - Starting Archive Creation.
 3:11:48 - Archive Creation Complete.

Input Size: 22.63 GB.
Output Size: 14.81 GB.


Simorq 19-02-2020 17:05

Street Fighter V: Champion Edition
 
Code:

Based On:          CDX [Ver. 5.014 + DLCs]
Original Size:      45.3 GB
Method:            ue4dt+xZLib+srep:m3f:l512:m512+delta+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8
Compression Time:  3 Hours
Decompression Time: 32 Minutes
Compressed Size:    45.3 GB → 98 GB → 53 GB → 28 GB



Arc.ini
Code:

[External compressor:ue4dt]
; Unreal Engine 4 Decryption Tool
header    = 0
packcmd  = "UE4DT.exe" e -m1 -c1024m -b1024 0x5f6153346d665a4b384d3573354b5743324c7a325673466e474b4937617a676c <stdin> <stdout>
unpackcmd = "UE4DT.exe" d -m1 -c1024m -b1024 0x5f6153346d665a4b384d3573354b5743324c7a325673466e474b4937617a676c <stdin> <stdout>

• Used Tools By Bulat Ziganshin, ProFrager, Razor12911

Windows 10 Pro 64 Bit
AMD Ryzen 5 1600 Six-Core Processor 3.20GHz
Memory: 16 GB

dixen 26-02-2020 13:19

Dishonored 2 (GOG Version) (RUS+ENG)

*.pck - srep+razor (7.8 > 3.7 gb)
*.bk2 - bpk+srep (3.6 > 2 gb)
Other files - srep+lolz
----------------------------------------------
All *.resources *.index files exclude game2.resources, game2_003.resources, game3.resources - PMT(precomp)*+srep+lolz (fast mode) (20 > 10.7 gb)
rest 3 *.resources - XTool (v0.11)**+srep+lolz (slow mode) (14 > 6.2 gb)

* - xtool decompress VERY VERY VERY long time. With PMT+Precomp decompression time - ~30 mins.
** - Xtool 2019 not worked with this files

Final size - 44.1 > 23.3 gb

LOLZ Fast mode - mtt1:tt1:mc2:mt6 (~3500 kbps)
LOLZ slow mode - mtt1:tt4:d128m:mc1023:mt4 (~1100 kbps)

KaktoR 01-03-2020 02:20

Wolcen: Lords of Mayhem
v1.0.7.0

Code:

srep:m3f+lolz:mtt1:tt1:mc2:mt6

 2:12:25 - Starting Archive Creation.
 4:07:22 - Archive Creation Complete.

 4:21:00 - Input Size: 22.68 GB.
 4:21:00 - Output Size: 14.41 GB.


Kitsune1982 02-03-2020 14:24

35mm (1.12 GB) (Nothing ripped or removed)
 
Original Size: 1.96 GB
Method:
xZLib+srep:m3f+msc+lolz:dtb1:d256m:dtb0:mtt1:tt1:m t2:fba256:mtb128:mc8

Compression Time: 30M
Decompression Time: 2-3M
Compressed Size: 1.12 GB

*Note: this is a reupload. the original repack info was incomplete this one is complete.*

dixen 07-03-2020 00:33

Soulcalibur VI (v2.05.00)

*.pak - ue4dt+xtool(2019, r3)+srep+lolz
*.mp4 - srep+pmt(razor)
other - srep+lolz

15 gb > 9.07 gb

Install time - ~25 min.

https://fileforums.com/showthread.ph...789#post484789

Harsh ojha 07-03-2020 04:42

Mafia II

Game size 5.4 GB

Use pzlib v3+srep:m3f+lzma

Final size 2.79
Final size 2.81( include redist and information and CRC )

dixen 10-03-2020 01:13

Black Mesa (v1.0) (RUS+ENG Loc)

Sound *.vpk - srep+pmt(razor) = 5.8 > 2.4 gb
Other **.vpk and rest files - srep+lolz = 21 > 6.3 gb

RePack size - 8.8 gb

Install time - 7 min.

hwang4 11-03-2020 02:01

hi Dixen , can you tell me please what and where to find "PMT"!thx!

dixen 11-03-2020 03:05

Quote:

Originally Posted by hwang4 (Post 484813)
hi Dixen , can you tell me please what and where to find "PMT"!thx!

https://fileforums.com/showthread.php?t=103230

Kitsune1982 12-03-2020 08:55

A.I. Invasion (928 MB - Nothing ripped or removed)
 
Repack Name: A.I. Invasion
Compression Methods used:
srep:m3f+lolz:dtb1:d512:dtb0:mtt0:tt1:mt2:fba256:m tb32:mc8
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 968 MB
Original Repack Size: 928 MB
My Repacked Size: 928 MB
Compressed Output Size - 968 MB -> 928 MB

Output file name:

Data1.bin.001
Data2.bin.001
Data3.bin.001

Compression Time and specifications of hardware used:
Quad @ 2.90 ghz - 14 GB RAM 4 GB Vram - 15-20 Min
Decompression TIme: 5-7 Min on 2 cores, Less than 1-2 minutes on 4+
Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.0u7 by
Cesar82 & KakTor

Note: Even though it appears to not have compressed at all, the difference is in the install time. the original took 10 minutes to install on my quad core desktop but my repack install only took 2-3 minutes at most. So no compression difference but much faster installer time.

Kitsune1982 17-03-2020 13:35

Achtung! Cthulhu Tactics (812 MB)
 
Achtung! Cthulhu Tactics -
Original Size: 2.8 gb Installed
Final Compressed Size: 812 MB

Methods used:

First Folder - xZLib+srep:m3f+msc+lolz:dtb1:d192m:mtt1:mt4:mc1023
Second Folder - srep:m3f+msc+xZLib+srep:m3f+msc+lolz:dtb1:d192m:mt t1:mt4:mc1023

Compression Time: 3 hours
Decompression Time: 1-2 Minutes

*If you all are wondering what I mean by '#-folder' in my compression methods, i will let you all in on a little secret. If you're dealing with
a game with lots of small individual files and/or file types, such as .mov, .bik. mp4, in terms of movies, and files like .cpi from Far Cry, it is a lot more time
effecient to split the game install folder up into individual folders. Like with the game Echo for example, I put all the highly compressable files in one folder and the .mp4 cutscene
videos in a seperate folder. that way when compression time comes around, i can compress the high comp ratio files with one particular compressor and then just do a bare minimum compression on the movie files. your repack results may vary from file type to file type. just thought i'd clear this up and give a bit of insight on how i do things.*

-Kitsune

dixen 18-03-2020 05:29

XCOM 2 + War of the Chosen (RUS+ENG) [GOG] Re-Repack

*.upk + *.tfc (without _XPACK_) - uelr+xtool+oo2reck+srep+lolz
44 > 80 > 23 > 9.4 gb

*.tfc (_XPACK_) - oo2reck+srep+lolz
9 > 17 > 14 > 6.8 gb

*.bik + *.bk2 (not all files) - bpk+srep
9 > 8 gb

*.wem + *.bnk - srep+pmt(razor)
6 > 3.3 gb

Rest files - srep+lolz
600 mb > 70 mb

Repack size - 27.8 gb (without Long War 2 mod)
Game Size - 70 gb

Install time - 35 min.

shazzla 18-03-2020 07:19

XCOM 2 : BLACK.BK2 corrupts the archive if you compress *.bk2 and *.bik with BPK.
I hope its useful. :)

dixen 18-03-2020 07:38

Quote:

Originally Posted by shazzla (Post 484840)
XCOM 2 : BLACK.BK2 corrupts the archive if you compress *.bk2 and *.bik with BPK.
I hope its useful. :)

Yes almost all .bk2 in XCOMGAME folder - crc error on unpack.
Warofthechosen .bk2 - all fine.

Prettyboy099 20-03-2020 18:29

Does anyone know what method is best for Doom Eternal files? Compressed with srep+4x4lzma, took 3h 25 min. even froze at 21.2% for some reason but output was 200 mb lesser than original size....

Kitsune1982 23-03-2020 06:37

Aarklash Legacy (987 MB)
 
Aarklash Legacy (987 MB)
Repack Name: Aarklash Legacy
Compression Methods used:
srep:m3f+lolz:d1500:mt6:mc8:tt1 for the dds and game files
oggre for OGG sound files.
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 3.4 GB
Original Repack Size: 1.67 GB
My Repacked Size: 987 MB
Compressed Output Size - 3.8gb -> 987 MB
Output file name

Data1.bin.001
Data2.bin.001

Compression Time and specifications of hardware used:
Quad Core @ 3.6 ghz - 14 GB RAM 4 GB Vram - 20-30 min
Decompression TIme: 4-5 Min on 2 cores, 2-5 minutes on 4+
Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.1.b4 by Cesar82

ZAZA4EVER 23-03-2020 10:53

Doom Eternal Deluxe edition
 
1 Attachment(s)
Doom Eternal Deluxe edition
Repack Size From 34.5GB To 25.6GB

Method on **Base and Virtual Textures Folder Files

Code:

-moo2recm+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20
Other Files Sound+Vedio

Code:

-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20
Game has oo2core_7_win64.dll ...
But don't get good ratio when repack game
Use oo2core_7_win64.dll form Attached file

hwang4 24-03-2020 15:57

zaza4ever , can u please tell me which "srep" , you used !
when using these srep parameters , i always get "failed to create data1.bin
"

thanks :)

Masquerade 26-03-2020 05:53

Cities Skylines (Sunset Harbor / 26th March 2020)
 
Total unpacked size (game files only): 12.2GB

Total unpacked size (art + soundtrack): 376MB

Total unpacked size: 12.6GB

Compression as follows:

*.asset, *.(noextension) *.resS, *.resource =
Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
*.ogg =

Code:

oggre
*.raw =

Code:

msc:raw=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
*.bmp =

Code:

msc:bmp=1:bmf=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else:

Code:

xtool(2019):precomp:zlib:c16m,lm,t100p+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Art + Soundtrack:

*.mp3 =

Code:

msc:mp3=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else:

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size using above methods (excluding art + soundtrack): 4.71GB

Art + Soundtrack compressed size: 278mb

Total compressed size using above methods (all files): 4.98GB

ZAZA4EVER 26-03-2020 08:48

Quote:

Originally Posted by hwang4 (Post 484901)
zaza4ever , can u please tell me which "srep" , you used !
when using these srep parameters , i always get "failed to create data1.bin
"

thanks :)

Srep 3.93a beta

shazzla 27-03-2020 07:55

Doom - Eternal :

In my experiences ,*.lightdb and *.resources files are Kraken compressed not Mermaid...

KaktoR 28-03-2020 06:12

Grand Theft Auto V
v1.50

Code:

xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

10:16:15 - Starting Archive Creation.
15:11:04 - Archive Creation Complete.

15:11:06 - Input Size: 88.95 GB.
15:11:06 - Output Size: 49.67 GB.


Masquerade 28-03-2020 07:00

Help Me Now (28th March 2020)
 
Total unpacked size: 2.28GB

Compresison as follows:

*.asset, *.(noextension) *.resS, *.resource =

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else =

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size using above methods: 619mb

ff20 28-03-2020 13:14

Newbie trying to get how compression/conversion works.

I'm trying to apply this over my Sekiro clean files.

When I choose the custom compression provided by KaktoR (bpk+oo2reck+srep:m3f+LZMA-MT) the process starts but the estimated time only goes up.

I started it about 30 minutos ago and it's only 4% processed at the moment.

What am I doing wrong?

My CPU is a Ryzen 2600 @4ghz, well cooled. RAM works @3200mhz CL16, if that matters.

Thanks beforehand

KaktoR 28-03-2020 15:07

oo2reck take some time. It's finished on 10% (like most precompressors), then srep should start.

Masquerade 29-03-2020 04:24

Does BPK lower video quality on Bik/BK2 files? I can't seem to find a definite answer. It really helps with those file types, but no so if the compresion is lossy. Edit: forgot to mention I'm looking at Ghost Recon Wildlands, devil mentioned that they chose not to use BPK and I was wondering if there was any undesireable effects of using it.

KaktoR 29-03-2020 04:45

BPK does not lower the quality.

Simple answer: Compare file hashes.

Masquerade 30-03-2020 04:25

John Wick Hex v1.03 (November 1st 2019)
 
Game is latest version.

Total Unpacked Size: 1.69GB

Compression as follows:

*.assets, *.resource, *.ress, *.(noextension) =

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
*.bnk, *.wem =

Code:

rz+srep:m3f:l512:v2
Everything else =

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size using above methods: 312mb

Masquerade 30-03-2020 04:58

Folding Edge (30th March 2020)
 
Total Unpacked Size: 560mb

Compression as follows:

*.assets, *.resS, *.resource, *.(noextension) =

Code:

srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Everything else =

Code:

xtool:e:precomp:t4:zlib+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096
Total compressed size: 93mb

JustFun 31-03-2020 07:39

Would anyone be so kind to share with me complete XTOOL (including all "plugins"), haven`t compressed anything for sooo long :P and I am completely lost rn of what exactly to search for, so many threads, and so many tools :D

Thx in advance!!!

Masquerade 31-03-2020 14:24

XTool
 
1 Attachment(s)
Quote:

Originally Posted by JustFun (Post 485026)
Would anyone be so kind to share with me complete XTOOL (including all "plugins"), haven`t compressed anything for sooo long :P and I am completely lost rn of what exactly to search for, so many threads, and so many tools :D

Thx in advance!!!

Hello friend, I have whipped this config up for you very quick, so please give a good test :)

All plugins for x86/x64 (+ game engine plugins) are all included.

Compression methods are listed in Arc.ini, use _PACK.ME.bat to pack.

Many thanks to RAZOR19211 for the fantastic tool!

KaktoR 31-03-2020 15:42

???

https://fileforums.com/showthread.php?t=101729

Masquerade 01-04-2020 01:32

I'm having a small issue when trying to compress Imperator Rome. The assets aren't packed, and most are .dds or .bmp images.

Because of this, I'm using the following method:

Code:

srep+lolz/$jpg=packjpg+srep/$mscimg=msc:dxt=1:ddsraw=1:bmp=1:bmf=9+srep+lolz/$binaries=srep+exe2+delta+lolz
With the following "masks" (Is that what you call them - in arc.groups):

Code:

$jpg
*.jpg

$mscimg
*.dds
*.bmp

$binaries
*.exe
*.dll

However I always seem to get this error when using MSC:

https://i.ibb.co/Wc5ZZ5w/Captfure.png

This happens every time I use MSC and BMF, I can always use TAK without error. I tried dropping lolz and using just msc+srep but still I can't manage to fix this. MSC does report that there was an error creating a .bmf file (temporary file) but I don't know if these two problems are linked. If anyone knows a little bit more about MSC, I'd greatly appreciate some help. Thanks in advance!


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