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Saw : The Video Game [2009]
Code:
Game Version : 1.0 |
Dead Or Alive 6
Code:
Based On: CDX [Ver. 1.18 + DLCs]• Used Tools By Bulat Ziganshin, ProFrager, Razor12911 Windows 10 Pro 64 Bit AMD Ryzen 5 1600 Six-Core Processor 3.20GHz Memory: 16 GB |
Shenmue III
Code:
Based On: CDX [Ver. 1.04.01 + DLCs]• Used Tools By Bulat Ziganshin, ProFrager, Razor12911 Windows 10 Pro 64 Bit AMD Ryzen 5 1600 Six-Core Processor 3.20GHz Memory: 16 GB |
John Wick Hex
Code:
Method: Xtool(zlib,t2)+srep:m3f:a2+lolz:dtb1:mtt1:mt4:d96m:mc2After Size: 315MB Compression Time: 17min Decompression: 23second Have nice moments guys |
Medal Of Honor 2010 The game
Code:
Method: Xtool(zlib)+srep:m3f:a2+lolz:dtb1:d96m:mtt1:mt4:mc2Total size: 7.75GB (nothing removed,not even Multiplayer) Compression Time: 1h19min Decompression Time: 3min After Size: 4.95GB Crc: Everthing is ok Disclaimer: use "mc1023" , but it'll take much time and Of course will cover some 100 or 200MB |
Wolcen: Lords of Mayhem
Initial release version Code:
srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Street Fighter V: Champion Edition
Code:
Based On: CDX [Ver. 5.014 + DLCs]Arc.ini Code:
[External compressor:ue4dt]Windows 10 Pro 64 Bit AMD Ryzen 5 1600 Six-Core Processor 3.20GHz Memory: 16 GB |
Dishonored 2 (GOG Version) (RUS+ENG)
*.pck - srep+razor (7.8 > 3.7 gb) *.bk2 - bpk+srep (3.6 > 2 gb) Other files - srep+lolz ---------------------------------------------- All *.resources *.index files exclude game2.resources, game2_003.resources, game3.resources - PMT(precomp)*+srep+lolz (fast mode) (20 > 10.7 gb) rest 3 *.resources - XTool (v0.11)**+srep+lolz (slow mode) (14 > 6.2 gb) * - xtool decompress VERY VERY VERY long time. With PMT+Precomp decompression time - ~30 mins. ** - Xtool 2019 not worked with this files Final size - 44.1 > 23.3 gb LOLZ Fast mode - mtt1:tt1:mc2:mt6 (~3500 kbps) LOLZ slow mode - mtt1:tt4:d128m:mc1023:mt4 (~1100 kbps) |
Wolcen: Lords of Mayhem
v1.0.7.0 Code:
srep:m3f+lolz:mtt1:tt1:mc2:mt6 |
35mm (1.12 GB) (Nothing ripped or removed)
Original Size: 1.96 GB
Method: xZLib+srep:m3f+msc+lolz:dtb1:d256m:dtb0:mtt1:tt1:m t2:fba256:mtb128:mc8 Compression Time: 30M Decompression Time: 2-3M Compressed Size: 1.12 GB *Note: this is a reupload. the original repack info was incomplete this one is complete.* |
Soulcalibur VI (v2.05.00)
*.pak - ue4dt+xtool(2019, r3)+srep+lolz *.mp4 - srep+pmt(razor) other - srep+lolz 15 gb > 9.07 gb Install time - ~25 min. https://fileforums.com/showthread.ph...789#post484789 |
Mafia II
Game size 5.4 GB Use pzlib v3+srep:m3f+lzma Final size 2.79 Final size 2.81( include redist and information and CRC ) |
Black Mesa (v1.0) (RUS+ENG Loc)
Sound *.vpk - srep+pmt(razor) = 5.8 > 2.4 gb Other **.vpk and rest files - srep+lolz = 21 > 6.3 gb RePack size - 8.8 gb Install time - 7 min. |
hi Dixen , can you tell me please what and where to find "PMT"!thx!
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A.I. Invasion (928 MB - Nothing ripped or removed)
Repack Name: A.I. Invasion
Compression Methods used: srep:m3f+lolz:dtb1:d512:dtb0:mtt0:tt1:mt2:fba256:m tb32:mc8 Media Ripped/Removed/Re-encoded: Nothing! Original Installed Size: 968 MB Original Repack Size: 928 MB My Repacked Size: 928 MB Compressed Output Size - 968 MB -> 928 MB Output file name: Data1.bin.001 Data2.bin.001 Data3.bin.001 Compression Time and specifications of hardware used: Quad @ 2.90 ghz - 14 GB RAM 4 GB Vram - 15-20 Min Decompression TIme: 5-7 Min on 2 cores, Less than 1-2 minutes on 4+ Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.0u7 by Cesar82 & KakTor Note: Even though it appears to not have compressed at all, the difference is in the install time. the original took 10 minutes to install on my quad core desktop but my repack install only took 2-3 minutes at most. So no compression difference but much faster installer time. |
Achtung! Cthulhu Tactics (812 MB)
Achtung! Cthulhu Tactics -
Original Size: 2.8 gb Installed Final Compressed Size: 812 MB Methods used: First Folder - xZLib+srep:m3f+msc+lolz:dtb1:d192m:mtt1:mt4:mc1023 Second Folder - srep:m3f+msc+xZLib+srep:m3f+msc+lolz:dtb1:d192m:mt t1:mt4:mc1023 Compression Time: 3 hours Decompression Time: 1-2 Minutes *If you all are wondering what I mean by '#-folder' in my compression methods, i will let you all in on a little secret. If you're dealing with a game with lots of small individual files and/or file types, such as .mov, .bik. mp4, in terms of movies, and files like .cpi from Far Cry, it is a lot more time effecient to split the game install folder up into individual folders. Like with the game Echo for example, I put all the highly compressable files in one folder and the .mp4 cutscene videos in a seperate folder. that way when compression time comes around, i can compress the high comp ratio files with one particular compressor and then just do a bare minimum compression on the movie files. your repack results may vary from file type to file type. just thought i'd clear this up and give a bit of insight on how i do things.* -Kitsune |
XCOM 2 + War of the Chosen (RUS+ENG) [GOG] Re-Repack
*.upk + *.tfc (without _XPACK_) - uelr+xtool+oo2reck+srep+lolz 44 > 80 > 23 > 9.4 gb *.tfc (_XPACK_) - oo2reck+srep+lolz 9 > 17 > 14 > 6.8 gb *.bik + *.bk2 (not all files) - bpk+srep 9 > 8 gb *.wem + *.bnk - srep+pmt(razor) 6 > 3.3 gb Rest files - srep+lolz 600 mb > 70 mb Repack size - 27.8 gb (without Long War 2 mod) Game Size - 70 gb Install time - 35 min. |
XCOM 2 : BLACK.BK2 corrupts the archive if you compress *.bk2 and *.bik with BPK.
I hope its useful. :) |
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Warofthechosen .bk2 - all fine. |
Does anyone know what method is best for Doom Eternal files? Compressed with srep+4x4lzma, took 3h 25 min. even froze at 21.2% for some reason but output was 200 mb lesser than original size....
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Aarklash Legacy (987 MB)
Aarklash Legacy (987 MB)
Repack Name: Aarklash Legacy Compression Methods used: srep:m3f+lolz:d1500:mt6:mc8:tt1 for the dds and game files oggre for OGG sound files. Media Ripped/Removed/Re-encoded: Nothing! Original Installed Size: 3.4 GB Original Repack Size: 1.67 GB My Repacked Size: 987 MB Compressed Output Size - 3.8gb -> 987 MB Output file name Data1.bin.001 Data2.bin.001 Compression Time and specifications of hardware used: Quad Core @ 3.6 ghz - 14 GB RAM 4 GB Vram - 20-30 min Decompression TIme: 4-5 Min on 2 cores, 2-5 minutes on 4+ Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.1.b4 by Cesar82 |
Doom Eternal Deluxe edition
1 Attachment(s)
Doom Eternal Deluxe edition
Repack Size From 34.5GB To 25.6GB Method on **Base and Virtual Textures Folder Files Code:
-moo2recm+srep:m3f:a16:d1g+lolz:d128m:mt6:fba0: mc1023:gm20Code:
-msrep:m3f:a16:d1g+lolz:d128m:mt6:fba0:mc1023:gm20But don't get good ratio when repack game Use oo2core_7_win64.dll form Attached file |
zaza4ever , can u please tell me which "srep" , you used !
when using these srep parameters , i always get "failed to create data1.bin " thanks :) |
Cities Skylines (Sunset Harbor / 26th March 2020)
Total unpacked size (game files only): 12.2GB
Total unpacked size (art + soundtrack): 376MB Total unpacked size: 12.6GB Compression as follows: *.asset, *.(noextension) *.resS, *.resource = Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
oggreCode:
msc:raw=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
msc:bmp=1:bmf=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
xtool(2019):precomp:zlib:c16m,lm,t100p+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096*.mp3 = Code:
msc:mp3=1:tak=9+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Art + Soundtrack compressed size: 278mb Total compressed size using above methods (all files): 4.98GB |
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Doom - Eternal :
In my experiences ,*.lightdb and *.resources files are Kraken compressed not Mermaid... |
Grand Theft Auto V
v1.50 Code:
xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Help Me Now (28th March 2020)
Total unpacked size: 2.28GB
Compresison as follows: *.asset, *.(noextension) *.resS, *.resource = Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
Newbie trying to get how compression/conversion works.
I'm trying to apply this over my Sekiro clean files. When I choose the custom compression provided by KaktoR (bpk+oo2reck+srep:m3f+LZMA-MT) the process starts but the estimated time only goes up. I started it about 30 minutos ago and it's only 4% processed at the moment. What am I doing wrong? My CPU is a Ryzen 2600 @4ghz, well cooled. RAM works @3200mhz CL16, if that matters. Thanks beforehand |
oo2reck take some time. It's finished on 10% (like most precompressors), then srep should start.
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Does BPK lower video quality on Bik/BK2 files? I can't seem to find a definite answer. It really helps with those file types, but no so if the compresion is lossy. Edit: forgot to mention I'm looking at Ghost Recon Wildlands, devil mentioned that they chose not to use BPK and I was wondering if there was any undesireable effects of using it.
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BPK does not lower the quality.
Simple answer: Compare file hashes. |
John Wick Hex v1.03 (November 1st 2019)
Game is latest version.
Total Unpacked Size: 1.69GB Compression as follows: *.assets, *.resource, *.ress, *.(noextension) = Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
rz+srep:m3f:l512:v2Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
Folding Edge (30th March 2020)
Total Unpacked Size: 560mb
Compression as follows: *.assets, *.resS, *.resource, *.(noextension) = Code:
srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096Code:
xtool:e:precomp:t4:zlib+srep:m3f:l512:v2+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096 |
Would anyone be so kind to share with me complete XTOOL (including all "plugins"), haven`t compressed anything for sooo long :P and I am completely lost rn of what exactly to search for, so many threads, and so many tools :D
Thx in advance!!! |
XTool
1 Attachment(s)
Quote:
All plugins for x86/x64 (+ game engine plugins) are all included. Compression methods are listed in Arc.ini, use _PACK.ME.bat to pack. Many thanks to RAZOR19211 for the fantastic tool! |
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I'm having a small issue when trying to compress Imperator Rome. The assets aren't packed, and most are .dds or .bmp images.
Because of this, I'm using the following method: Code:
srep+lolz/$jpg=packjpg+srep/$mscimg=msc:dxt=1:ddsraw=1:bmp=1:bmf=9+srep+lolz/$binaries=srep+exe2+delta+lolzCode:
$jpghttps://i.ibb.co/Wc5ZZ5w/Captfure.png This happens every time I use MSC and BMF, I can always use TAK without error. I tried dropping lolz and using just msc+srep but still I can't manage to fix this. MSC does report that there was an error creating a .bmf file (temporary file) but I don't know if these two problems are linked. If anyone knows a little bit more about MSC, I'd greatly appreciate some help. Thanks in advance! |
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