![]() |
rime 4.33gb
pzlib:c16m+srep:m3f:a2+lolz:d64 from 7.26gb
|
There is some new method for METAL GEAR SOLID V: THE PHANTOM PAIN
|
glad i posted so many compression methods here...
had a tornado last night power went poof and so did my hard drive... now i have to go through steam to get everythng back and have alot of repacking to do....blah :rolleyes: |
Final Fantasy XIII
Only US files (JP ripped) xtool:zlib+srep+lzma Code:
\white_data\sys\white_imgu.win32.binCode:
\white_data\movie\*23.6GB |
Final Fantasy XIII-2
Only US files (JP ripped) ztool:max:t100p+srep+lzma Code:
\alba_data\sys\white_imgu.win32.binstoring (movies) Code:
alba_data\movie\9.5GB |
Lightning Returns: Final Fantasy XIII
Only US files (JP ripped) ztool:max:t100p+srep+lzma Code:
weiss_data\sys\white_img2a.win32.binstoring (movies) Code:
weiss_data\movie\7.7GB |
Quote:
when i helped through the srep issue that they posted |
Borderlands The Pre-Sequel (8.01 -> 4.29 Gb) (RUS|ENG)
Binaries Data_2.bin (16,4 Mb) Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023Code:
-mbpkCode:
for %%i in (*.bik) do (Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb32:d512m:oh14:fba256:mc1023:dtm1:dto1:dtd1:dtw1Code:
[External compressor:lolz] |
add Data_ENG.bin (250 Mb) and Data_RUS.bin (164 Mb) for Borderlands: Game of The Year Edition.
|
Guardians Of The Galaxy Telltale Series
Guardians Of The Galaxy Telltale Series
(method) decrypted files and used xtool with only a zlib codec xprecomp+srep:m5f:a2+lolz:dt1:dtp1:dto1:dtm1:dtw1: dtd1:mtt1:mt4:d64m:tt4 Initial Size 17 gb Repack Size 7.03 gb ---------note using the zlib codec alone prevents crc error |
assassin's creed 1.51gb
afr+srep:m3f:d1g:a2+lolz:d16 from 6.49gb, en only all bk removed because they useless to the game...
|
The Walking Dead A New Frontier original size 16.2 Gb repacked size 4.90 Gb
(method) decrypted -mexe2+delta+lolz file.dll and file.exe -xprecomp:zlib+srep:m3f+lolz Archives folder unpack time 45 min +- thanks razor12911, bulat, profrager and Simorq |
Aragami 6.75 GB > 1.62 GB
Create two data files for this game like i did
in first data file---for .resS and .file files----majority of game in arc.ini while repacking, using srep64+lolz Code:
[External compressor:srep64]in arc.ini while repacking, using srep64+dispack+lolz Code:
[External compressor:srep64]Have fun playing.....any suggestions will be appreciated |
Borderlands 2 (11.1 -> 5.25 Gb) (ENG only)
Binaries Data_4.bin (15,4 Mb) Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023Code:
-mbpkCode:
for %%i in (*.bik) do (Data_3.bin (792 Mb) Code:
-msrep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023Data_2.bin (1.64 Gb) Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023WillowGame Data_1.bin (1.53 Gb) Code:
-muelr+srep:m3f:l1024:c64+lolz:tt16:mtb128:d512m:oh14:fba256:mc1023Code:
[External compressor:lolz] |
Assassin's Creed: Origins
v1.5.1 incl all DLC's (Gold Edition) 1 language afr:a2+srep+lzma Code:
*.forgeCode:
*.bk2Code:
rest of the files |
| All times are GMT -7. The time now is 15:48. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com