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3 is using pzlib |
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Game Finding Paradise contain .ogg files that crash OGGRE, either already during compression or later in decompression. This one for example:
Attachment 21035 crash during decompression test. So tool is still buggy, use with caution. EDIT: Here is the cmd output: Code:
D:\Downloads\lz_scan>OGGRE_enc.exe 008-System08.ogg 008-System08.ogg.cmp |
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.... Also, now that I tested it correctly it seems to work fine. Another question though, regarding lolz... is there any way to prevent it from output all those numbers on the CMD console while it compressing? (See Attached Image) I'm trying to have a clean compression script that only display minimal output and display progress in title bar. My Command is something like that: Code:
Arc.exe a -ep1 -r -ed -s; -w"PathTotemp" -dp"PathToGameFolder" -mlolz "H:\Temp\Test.bin" "*" >nulMy lolz Arc.ini entry: Code:
[External compressor:lolz] |
use lolz a7.
best setting for lolz with pc 16gb ram and 8 thread cpu... memory during compression 12.5gb... for decompression it recommended 2 thread with pzlib... with uler or afr 4 thread for lolz... |
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setting for oggre thank to Mickey1s from krinkels...
usage: oggre_enc.exe [-sX] [-dd] [-df] [-ds] infile outfile -sX - set books statistic buffer size, X = [0;3]. -dd - disable ogg deduplication -df - disable setup frame deduplication -ds - disable solid mode |
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how much compression ratio u lose when using multithreading in lolz
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http://fileforums.com/showpost.php?p...4&postcount=72 |
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UPDATE: It actually works, finally a way to use lolz while keeping my cmd window clean and clear of clutter. |
Any of them supports stdin/out?
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It seems bpk has a problem with wildcards, so you can't just write *.bk2. BPK will find nothing.
List all bk2 in directory instead and make freearc reads from list file. Edit: Ok, even read from list file doesn't work Edit 2: Same with bik files. |
I've found out what's the problem with bpk..
arc.exe has to be next to bink_pack.exe and cls-bpk.dll (same folder) |
Ok I can confirm problem with bpk cls, use exe's, some types of bk2 give error on packing, however exe's without cls/dll work. Adding another reason to my list of cls's dislike... :)
EDIT: And also, some bk2's are not packed remaining at same size + 1 byte. But exe's can at least process them without error. |
ProFrager has wrote about this on krinkels.org. It's a rare bug if i understand google translator correctly (russian -> english) :D
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my lolz will not show more than one thread when i multithread but it does read higher anyone have the cls maker i've seen pictures of on here?
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How do I unpack archive created with freearc and bpk?
I've tried with command line and also with FreeArc GUI, in both cases the cls-bpk_u.dll is near the arc.exe/unarc.exe file, also the bink_unpack.exe and an arc.ini file with the bpk method added: Code:
[External compressor:bpk]the method I used was only BPK, no other compressors, I used it on a file list that include full paths and file names of the bik files (13 files). my compression command was this: Code:
arc a -r -ed -s; -w"h:\temp" -dp"i:\Games\Borderlands The Pre-Sequel" -x"unins*" -mbpk "h:\temp\BTPS\Data1a.bin" "[email protected]"And if I can't even unpack it manually, how can I expect CIUv2 installer to unpack it?! Please help. EDIT: Nevermind, figured it out, forgot to remove the "_u" from the cls dll file, once I did that it worked. |
Yep you have to rename the cls to "cls-bpk.dll". Just remove "_u" from filename (i was on the same boat a few weeks ago^^)
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I figured out at why default lolz CLS did not worked. Both in cls.ini and arc.ini must be > Lolz not lolz! This is hard-coded, other names don't work.
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Can anybody help me speed up lolz? It takes very long time and I think it does not use the full power of my system. My PC has 4gb ram 3.1 ghz quad core specs. Is there any way to speed up lolz without losing the compression ratio but using the system's full potential?
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I prefer using DLZ if you have 4GB RAM only. Problem is, it's ST. I wonder if someone can write a wrapper/cls for making it MT with customisable chunks+threads.
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anyways what's the very best compression method for dlz?
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@Webster17 dlz:d256m:mc1024:pc0:pl1:dc0:em0
pakrat2k2> if inputting methods-disable smilies in text checkbox just below text box on LHS |
First, to the guy above who asked: -mt4 -mtt1 -mc8 -tt1 -dto0 -dm00
This will speedup lolz at least 2-3x and almost on par with lzma(with big dictionary and block size): Code:
xnlz -s128m -B512m -m64 -M32 = ~5-6M/sI compressed 75GB game and they both lasted about ~6 or so hours. Lolz resulted in about ~2GB less size(41GB vs 43GB). So yes, lolz can still be totally worth it, or you can use it selectively on certain files. EDIT: and for comparison, on normal settings with everything enabled I got ~40GB, but it took ~20h. Second and this is important, I just figured out(for real this time) why I had problems with cls(thanks to profrager). Scratch my last message. Lolz cannot cooperate between its pack exe and unpack cls dll/exe's in same directory! In fact, this may be the issue with most cls* I had. I am trying to figure right now if there is way to force FA to use arc.ini and lolz_x64.exe for compression, even if cls* are present in same /bin FA dir. If anyone knows pls let me know. I want to use FA GUI not custom setups/installers. |
And one more thing, in general for game files aka textures(mainly) you are less likely going to benefit from high 'mc', which is one of key slowdowns. Seeing these numbers like 1000+ in some of you guys setups is simply ridiculous, I can almost guarantee you will not see much diff from 16/32 up. Secondly, lc param of lzma is worse than lp param and pb param for games from my most recent tests, if you use lzma2 try lc0 pb4 lp4 on game files, or lc8 lp4 pb4 with lzma1. I am considering to make pb4 from default 2 in xnlz in future(still want to see more tests).
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NOT RECOMMENDED ;) |
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UELR FROM Edison007...
i yet test it :o
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Bro thanks for posting this.
BTW do u know how can i decompress .sfar files of mass effect 3. please post the decompressor if u have it. |
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also you need to split them to 2GB (or less) size |
Can anyone tell what the parameter is to unpack lolz archives. I compressed my testfiles succsessfully but I am unable to find the right parameter for unpacking? Using lolz21a7 with a batchfile
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There is no
All you need is either cls-lolz.exe or for batch, cls-lolz_x64.exe + CLS.ini with arc.exe Example Code:
arc.exe x -w.\ -dunpack\ data.arc |
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Tested 1 file, 72,747,307 => 50,003,968 bytes. Ratio 145.48% UELR v0.1.1b x64 Testing time: cpu 0.19 sec/real 74.81 sec = 0%. Speed 0.67 mB/s Testing time: cpu 0.17 sec/real 74.11 sec = 0%. Speed 0.67 mB/s Testing time: cpu 0.17 sec/real 75.22 sec = 0%. Speed 0.66 mB/s UELR v0.1.1b x32 Testing time: cpu 0.20 sec/real 95.23 sec = 0%. Speed 0.53 mB/s Testing time: cpu 0.25 sec/real 92.51 sec = 0%. Speed 0.54 mB/s Testing time: cpu 0.30 sec/real 92.92 sec = 0%. Speed 0.54 mB/s UELR v0.1.0 Testing time: cpu 116.64 sec/real 116.93 sec = 100%. Speed 0.43 mB/s Testing time: cpu 116.58 sec/real 116.92 sec = 100%. Speed 0.43 mB/s Testing time: cpu 116.56 sec/real 116.79 sec = 100%. Speed 0.43 mB/s Tested 1 file, 15,465,068 => 7,550,845 bytes. Ratio 204.81% UELR v0.1.1b x64 Testing time: cpu 0.06 sec/real 34.84 sec = 0%. Speed 0.22 mB/s Testing time: cpu 0.06 sec/real 34.80 sec = 0%. Speed 0.22 mB/s Testing time: cpu 0.11 sec/real 34.80 sec = 0%. Speed 0.22 mB/s UELR v0.1.1b x32 Testing time: cpu 0.14 sec/real 43.99 sec = 0%. Speed 0.17 mB/s Testing time: cpu 0.17 sec/real 44.06 sec = 0%. Speed 0.17 mB/s Testing time: cpu 0.09 sec/real 44.12 sec = 0%. Speed 0.17 mB/s UELR v0.1.0 Testing time: cpu 57.52 sec/real 57.50 sec = 100%. Speed 0.13 mB/s Testing time: cpu 57.33 sec/real 57.47 sec = 100%. Speed 0.13 mB/s Testing time: cpu 57.22 sec/real 57.47 sec = 100%. Speed 0.13 mB/s not Type 8 uelr+srep:m5f:l2048:a64:s11gb+lolz_21a7:mtt1:mt2:m tb256:d256:tt8:gm20 Tested 1,699 files, 1,893,350,232 => 10,156,721,450 bytes. Ratio 18.64% UELR v0.1.1b x64 Testing time: cpu 17.75 sec/real 111.12 sec = 16%. Speed 91.40 mB/s Testing time: cpu 17.35 sec/real 109.90 sec = 16%. Speed 92.42 mB/s Testing time: cpu 17.21 sec/real 110.64 sec = 16%. Speed 91.80 mB/s UELR v0.1.0 Testing time: cpu 113.13 sec/real 295.03 sec = 38%. Speed 34.43 mB/s Testing time: cpu 112.82 sec/real 289.87 sec = 39%. Speed 35.04 mB/s Testing time: cpu 112.35 sec/real 295.81 sec = 38%. Speed 34.34 mB/s uelr:uv+srep:m5f:l2048:a64:s2gb+lolz_21a7:mtt1:mt1 :mtb256:d256:tt8 Tested 3 files, 756,000,615 => 1,364,351,031 bytes. Ratio 55.41% UELR v0.1.1b x64 Testing time: cpu 3.51 sec/real 55.52 sec = 6%. Speed 24.57 mB/s Testing time: cpu 3.07 sec/real 55.36 sec = 6%. Speed 24.65 mB/s Testing time: cpu 3.10 sec/real 55.20 sec = 6%. Speed 24.71 mB/s UELR v0.1.0 Testing time: cpu 3.82 sec/real 54.96 sec = 7%. Speed 24.83 mB/s Testing time: cpu 3.92 sec/real 55.35 sec = 7%. Speed 24.65 mB/s Testing time: cpu 3.71 sec/real 56.61 sec = 7%. Speed 24.10 mB/s |
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cls-lolz_x64.exe "input" "output" Its seems to be working. Thank you |
uelr ver0.1.1c
pack and unpack improved speed...
AS ALWAYS THANK TO Edison007.. |
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