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MAD MAX. It gives 12.86% compression ratio and 24 minutes |
Any one please help...
I tried pzlib v4 +precomp042 on a file of crysis warhead... compression went well but decompression is giving me error at the end of extraction... (archive data corrupted)... please help... |
Hello,
I'm unable to unpack an arc file using pzlib+srep+lzma using ISDone although i've included these in my inno project: Quote:
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Thanks. |
I tried pzlibv3 64 on .iwd files of cod blackops but while installing, installer says 2hours to extract... please help...
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ExtractTemporaryFile('arc.ini'); // your script probably doesnt have this line ExtractTemporaryFile('pzlib.exe'); ExtractTemporaryFile('pzlib64.exe'); ExtractTemporaryFile('raw2hif_dll.dll'); ExtractTemporaryFile('raw2hif_dll64.dll'); ExtractTemporaryFile('hif2raw_dll.dll'); ExtractTemporaryFile('hif2raw_dll64.dll'); |
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Thank you and big thanks to razor for his hard working efforts. |
What is the best method of pzlib for gta 5?
Can anyone tell me please? |
A quick question please:
Although i've read all the pages and replies but i couldn't figure out the purpose of those 4 versions of pZlib the version refers to the project it self advancing forward or it refers that every single version handle different files using older or newer version of zlib headers? I mean if the game uses zlib 2 headers can i use pzlib v4 to precompress it? Thanks. |
Pzlib v4 ? 0_o Are you sure ?!
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Razor12911
Hello there pzlib . v3 Is this the best? Adjustment GTA 5 GAME BEST SETTING WHAT? HELP...... [External compressor:pzlib] header = 0 packcmd = pzlib e -m2 -d900m -b4m -t75p -t8 -ct8 -c512m -b512k $$arcdatafile$$.tmp -o $$arcpackedfile$$.tmp unpackcmd = pzlib d -t8 - -o - <stdin> <stdout>[/QUOTE] |
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http://fileforums.com/showpost.php?p...&postcount=131 the f*ck is -d900m doing there when encoding. |
Razor12911
Hello there srep64.V RAM : 32 GB CPU : Intel® Core™ i7-5820K 6Core 3.30 GHz SSD: 250 GB Is this the best? Adjustment GTA 5 GAME BEST SETTING WHAT? HELP...... [External compressor:srep64] header = 0 packcmd = srep64 {options} -m5f -d1g -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = srep64 -d -s - - <stdin> <stdout |
I would cut the thumb down to this user, but then it will be worse it will use the middle finger...:p:)
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Hi Razor12911 and thank you for this awesome precompressor.
I have a simple question. At post #39 you wrote : "-The increment of -c# does give better output... Mad Max will need something like 256MB-320MB, GTAV with 128MB is fine, and DOOM needs something like 600-700MB" good but how we can understand how much are bigs the streams of the files of a game ? Which tool do you used to understand that ? Thanks. |
@L0v3craft:
Use ds4pzlib by razor... just drop file on it and wait for result... try to use switches like force detection headerless streams and chunksize..... use chunksize to find chunksize u r going to use in pzlib... additional info... u can also see possible memory usage during preprocess by pzlib... |
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I repacked 35.6gb on Gta5+all dlcs.
Thanks a lot Razor12911 Bro for your library |
Hello guys, can you please what is the pzlib best methods for phantom pain, rise of tomb raider and hitman 2016 ? Thanks
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Please AnyOne Help Me
2 Attachment(s)
It took too much time to compress
then I got this fu**k**g error while unpacking any solution please Method Used: packcmd = pzlib e -m2 -x -c256m - -o - <stdin> <stdout> |
i think you need specificate decoding/encoding streams option (-t#), try this config.
[External compressor:pzlib] header = 0 packcmd = pZLib e -m2 -x -c256m -t75p $$arcdatafile$$.tmp -o $$arcpackedfile$$.tmp unpackcmd = pZLib d -t75p - -o - <stdin> <stdout> |
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Hello there
Hello there
Help Please.. http://i.hizliresim.com/gqopnR.jpg GTA 5 ORIGINAL SIZE :[/B] 75 GB GTA 5 COMPRESS : 37 GB METHOD : -mpzlib+srep+lzma2 http://i.hizliresim.com/gqopkR.jpg Arc.ini [External compressor:pzlib] header = 0 packcmd = pZLib e -m2 -x -c256m -t100p - -o - <stdin> <stdout> unpackcmd = pZLib d -t100p - -o - <stdin> <stdout> [External compressor:srep] header = 0 packcmd = srep64 {options} -m3f -d1g -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp unpackcmd = srep64 {options} -d -s - - <stdin> <stdout> [External compressor:Lzma2] header = 0 packcmd = 7z a -txz -an -mcrc=0 -m1=lzma2:d25:fb=273:mf=bt4:mc=1000000:lc=4:lp=0 -mmt=4 -mx9 -si -so <stdin> <stdout> unpackcmd = 7z x -txz -an -y -si -so <stdin> <stdout> pZLib+srep+Lzma2 38GB GTA V |
Have you tried with wpi and asc??
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[External compressor:srep64]with this: pZLib+srep64+Lzma2 |
Pzlib compress MP3 too? Thats odd because Precomp045 cause issues trying to compress some MP3 files, when i disabled Precomp045 from compressing MP3 then the compression and decompression works perfect.
Pzlib crashes when try to compress same audio files than precomp045 crashes. |
Hello,
I' using these parameters on Mafia III Quote:
But getting data checksum error when decopressing, any idea why? |
>> But getting data checksum error when decopressing, any idea why?
don't use stdio/stdin while compressing, you will never get crc error Tested 1000 times |
Can you modify my code please, not sure what you mean where i must remove them.
You mean completely remove it from both srep and pzlib or just pzlib? Or you mean remove it from unapckcmd? |
Any help is appreciated, tried many pzlib and srep settings and still getting so many freaking crc errors.
also tried splitting the files across multiple archives didn't work for all of them. |
What is the best method to compress GTA v audio
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You can get better compresssion... |
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I used Pzlib -m2 -x c256m +srep +Lzma2 to compress GTA 5 and also used msc for audio (compressed to 15.3 gb intial size 16.6 gb ) and final compressed size is of 39 gb version 1.36 but there are repacks on net like fitgirl 36 gb approx can anyone tell how to achieve that size
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Compressing Mafia III worked fine, but there are several problems to extract. Esspecially on some sds texture files there is a endless loop.
Is there any way to catch these files before compressing? I mean it`s very ennoying to compress the game 20 times to catch all files which won`t extract correctly. |
I think we'll have to be patient with pZlib, as it's still very much a work in progress. Till Razor12911 can put some more of his valuable time into this, all we can do is go through the process of trial and error; provide him with much detailed information of the problems we encounter as possible.
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reflate_0c4 libraries added to main post.
Speed has been improved |
great test it on doom gameresources.resources and patch mange to compress 7.90gb to 4.40gb using pzlib+srep+lzma
for pzlib i used pzlib e -m2 -t4 -c640m -x -s -r9, decompress 9 minutes on i7 6700k i set pzlib to d -t100p... great any new news on plz4 |
Hello razor what's the progress of zarc
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