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dixen 26-05-2021 06:00

Quote:

Originally Posted by Razor12911 (Post 492392)
common.dat + common.fat, + all .fat files samples needed for this.

https://drive.google.com/file/d/18Iv...ew?usp=sharing

KaktoR 26-05-2021 07:24

Quote:

Originally Posted by Razor12911 (Post 492392)
common.dat + common.fat, + all .fat files samples needed for this.

All of them here
https://drive.google.com/drive/folde...pa?usp=sharing

HunterEmrah 02-06-2021 06:57

Quote:

Originally Posted by Razor12911 (Post 492392)
Drag and drop one of the rpkg files on test.bat, an output folder named "output should be created, wait till finish.

Code:

F:\Games\Hitman 3\pack\test>HitmanExtractor extract "F:\Games\Hitman 3\pack\test\chunk0patch1.rpkg" output
Building file entry list...
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
  at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
  at System.IO.BinaryReader.ReadUInt32()
  at HitmanExtractor.Program.BuildFileEntryList(BinaryReader binaryReader) in C:\Users\Lennard\source\repos\HitmanExtractor\Src\HitmanExtractor\Program.cs:line 154
  at HitmanExtractor.Program.HandleArguments(String[] args) in C:\Users\Lennard\source\repos\HitmanExtractor\Src\HitmanExtractor\Program.cs:line 76
  at HitmanExtractor.Program.Main(String[] args) in C:\Users\Lennard\source\repos\HitmanExtractor\Src\HitmanExtractor\Program.cs:line 50

F:\Games\Hitman 3\pack\test>pause
Press any key to continue . . .

chunk0patch1.rpkg is not extracting, but chunk2.rpkg extracted successfully.

Same with hitman3+lz4

chunk0patch1.rpkg ratio %100
chunk2.rpkg ratio %106

Razor12911 05-06-2021 17:15

1 Attachment(s)
Unity Engine

Usage
Place unity.dll near xtool.exe along with required libraries and use -munity

Notes

The library is required both encoding and decoding.

liblz4.dll is required

Razor12911 05-06-2021 20:01

Plugin updated

Changes

Updated Unreal Engine to support Xtool 0.3.16+
Unreal Engine 4 codec (ue4) no longer requires method parameter to work (m1 and m2), only specify the key.

L33THAK0R 06-06-2021 09:30

Quote:

Originally Posted by Razor12911 (Post 492619)
Unity Engine

Usage
Place unity.dll near xtool.exe along with required libraries and use -munity

Notes

The library is required both encoding and decoding.

liblz4.dll is required

__________________

Other plugins still require an update

Thank you so much for this tool! I'm not too familiar with the Unity engine so forgive me if this is a silly question but are the applications of this tool, engine-version-specific or case-by-case?

So far I've only had luck using this tool on the title "Outward", with other titles (Aragami, Cat Quest, Beholder) reporting back with failed decompression messages despite detecting streams and experimenting with "preflate" and "reflate". Interestingly enough the "Outward" compression only seemed to proceed when neither "preflate" nor "reflate" were used.

Cesar82 06-06-2021 11:53

Could someone please let me know what to use in the parameter if I want to use the frostbite3 plugin specifically for a game.

Assuming I use something like this:
Code:

arc.ini
[External compressor:xtool]
header    = 0
packcmd  = xtool.exe precomp { -option} -c32mb -t100p --dbase --dedup - - <stdin> <stdout>
unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout>

pack.bat
arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:mfrostbite3,? data2.arc "..\pack\*"

I wanted to directly pass the parameter to each game supported by frostbite3, but I don't know if I should use the name of the section ([Streeam#]) of the frostbite3 .ini file or the value of the key "Name=" of the corresponding section.

If it is the value of the key "Name=" it would be more or less these commands. Is this the correct way to use it?
Code:

Battlefield 4            xtool:c32mb:mfrostbite3,lz4
Battlefield Hardline      xtool:c32mb:mfrostbite3,?
Battlefield 1            xtool:c32mb:mfrostbite3,lz4
Battlefield V            xtool:c32mb:mfrostbite3,lz4
Dragon Age Inquisition    xtool:c32mb:mfrostbite3,zlib
FIFA 18                  xtool:c32mb:mfrostbite3,fifa18
FIFA 19                  xtool:c32mb:mfrostbite3,fifa19
FIFA 20                  xtool:c32mb:mfrostbite3,fifa20
FIFA 21                  xtool:c32mb:mfrostbite3,fifa21
Mass Effect Andromeda    xtool:c32mb:mfrostbite3,zstd
Mirror's Edge Catalyst    xtool:c32mb:mfrostbite3,lz4
Need for Speed Rivals    xtool:c32mb:mfrostbite3,lz4
Need for Speed (2015)    xtool:c32mb:mfrostbite3,lz4
Need for Speed Payback    xtool:c32mb:mfrostbite3,lz4
Need for Speed Heat      xtool:c32mb:mfrostbite3,nfsheat

For Battlefield Hardline I didn't find information in the frostbite3.ini file of which method to use, but as informed in the #post it requires the LZ4 library so it is possibly the same as its brothers BF.

@Razor12911, I was wondering if I can use a fake parameter (number) along with XTool (If it will be discarded, or if it can cause errors). This additional parameter will only be for DiskSpan_GUI to know which library should be copied along with XTool before compressing.
Example to copy oo2core_4_win64.dll I would use: xtool:mkraken:4;

Razor12911 06-06-2021 12:37

using -mfrostbite3 makes xtool search for all streams [Stream#], # = All entries.

But if you specify -mfrostbite3:zlib as an example, since the stream entries can have names, it will only target those streams.


Quote:

Originally Posted by Cesar82 (Post 492639)
If it is the value of the key "Name=" it would be more or less these commands. Is this the correct way to use it?
Code:

Battlefield 4            xtool:c32mb:mfrostbite3,lz4
Battlefield Hardline      xtool:c32mb:mfrostbite3,?
Battlefield 1            xtool:c32mb:mfrostbite3,lz4
Battlefield V            xtool:c32mb:mfrostbite3,lz4
Dragon Age Inquisition    xtool:c32mb:mfrostbite3,zlib
FIFA 18                  xtool:c32mb:mfrostbite3,fifa18
FIFA 19                  xtool:c32mb:mfrostbite3,fifa19
FIFA 20                  xtool:c32mb:mfrostbite3,fifa20
FIFA 21                  xtool:c32mb:mfrostbite3,fifa21
Mass Effect Andromeda    xtool:c32mb:mfrostbite3,zstd
Mirror's Edge Catalyst    xtool:c32mb:mfrostbite3,lz4
Need for Speed Rivals    xtool:c32mb:mfrostbite3,lz4
Need for Speed (2015)    xtool:c32mb:mfrostbite3,lz4
Need for Speed Payback    xtool:c32mb:mfrostbite3,lz4
Need for Speed Heat      xtool:c32mb:mfrostbite3,nfsheat

For Battlefield Hardline I didn't find information in the frostbite3.ini file of which method to use, but as informed in the #post it requires the LZ4 library so it is possibly the same as its brothers BF.

Yes this is correct, BF4 - BFV means from battlefield 4 to the release of battlefield V, in between Battlefield Hardline and Battlefield 1 came out so these use the same method (lz4)

Quote:

@Razor12911, I was wondering if I can use a fake parameter (number) along with XTool (If it will be discarded, or if it can cause errors). This additional parameter will only be for DiskSpan_GUI to know which library should be copied along with XTool before compressing.
Example to copy oo2core_4_win64.dll I would use: xtool:mkraken:4;
Yes, you can put fake parameters, they won't affect xtool in anyway.

Cesar82 06-06-2021 12:45

Quote:

Originally Posted by Razor12911 (Post 492642)
using -mfrostbite3 makes xtool search for all streams [Stream#], # = All entries.

But if you specify -mfrostbite3:zlib as an example, since the stream entries can have names, it will only target those streams..

But for these games I will have better gain if I process all steams or even ratio if I use only the specific type mentioned in the previous post (Maybe some game file has other stream types).

P.S: I tested the ue4 plugin (new version) and it seems to be working perfectly with the Borderlands 3 sample.

Razor12911 06-06-2021 12:50

The problem isn't about ratio, the ratio you will get is the same. The problem is speed will be affected because of 10 different types of streams for xtool to look for when only one stream type exists, furthermore I don't know if I have uploaded the updated frostbite3 plugin here on the forum or on the mega link (I tend to first run tests before uploading here) but if you haven't you can check it here

In the configuration there is a note I left inside
"// FIFA 20 and NFS Heat streams are detected the same, use -mfrostbite3:fifa20 or -mfrostbite3:nfsheat to be specific"

This is the 2nd problem, basically these games are detected the same way but the compression settings used are different so being specific will produce better result.

Razor12911 06-06-2021 12:57

1 Attachment(s)
Madness Engine

Games supported
Automobilista 2
Project Cars 1?? (someone test this plugin on this game and if it's not working, please upload a few samples)
Project Cars 2 (wait for R2)
Project Cars 3 (since bdt is buggy on this game, you can use this as an alternative) [also wait for R2]

Usage
Place madness.dll near xtool.exe along with required libraries and use -mmadness

Notes

This only decrypts streams, you have to involve zlib method and set depth to 1

zlibwapi.dll is required

Cesar82 06-06-2021 20:01

Quote:

Originally Posted by Razor12911 (Post 492645)
I don't know if I have uploaded the updated frostbite3 plugin here on the forum or on the mega link (I tend to first run tests before uploading here) but if you haven't you can check it here

If the frostbite3 link plugin is newer, it contains 2 extra files: fifa_dict and fifa_key.

The file "fifa_dict" from what I could see is used in the [Stream9] section and from what I understand XTool doesn't have dictionary support yet and you left commented out the [Stream9] section (maybe for that reason).

The file "fifa_key" is only mentioned in the [Stream5] section referring to FIFA 19.

The file "fifa_key" only needed next to XTool if using Xtool:mfifa19?
Are these files necessary to be together from XTool in decompression?

Masquerade 06-06-2021 23:48

Test for the madness plugin:

Code:

Compressed 13 files, 114,276,277 => 1,328,849,308 bytes. Ratio 1162.84%
Compression time: cpu 0.19 sec/real 61.78 sec = 0%. Speed 1.85 mB/s
All OK

Perfect. :D

Razor12911 06-06-2021 23:51

Quote:

Originally Posted by HunterEmrah (Post 492552)
Code:

F:\Games\Hitman 3\pack\test>HitmanExtractor extract "F:\Games\Hitman 3\pack\test\chunk0patch1.rpkg" output
Building file entry list...
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
  at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
  at System.IO.BinaryReader.ReadUInt32()
  at HitmanExtractor.Program.BuildFileEntryList(BinaryReader binaryReader) in C:\Users\Lennard\source\repos\HitmanExtractor\Src\HitmanExtractor\Program.cs:line 154
  at HitmanExtractor.Program.HandleArguments(String[] args) in C:\Users\Lennard\source\repos\HitmanExtractor\Src\HitmanExtractor\Program.cs:line 76
  at HitmanExtractor.Program.Main(String[] args) in C:\Users\Lennard\source\repos\HitmanExtractor\Src\HitmanExtractor\Program.cs:line 50

F:\Games\Hitman 3\pack\test>pause
Press any key to continue . . .

chunk0patch1.rpkg is not extracting, but chunk2.rpkg extracted successfully.

Same with hitman3+lz4

chunk0patch1.rpkg ratio %100
chunk2.rpkg ratio %106

perhaps that could be the reason the plugin I made is also producing weird results because its also based on the same program

Quote:

Originally Posted by Cesar82 (Post 492649)
If the frostbite3 link plugin is newer, it contains 2 extra files: fifa_dict and fifa_key.

The file "fifa_dict" from what I could see is used in the [Stream9] section and from what I understand XTool doesn't have dictionary support yet and you left commented out the [Stream9] section (maybe for that reason).

The file "fifa_key" is only mentioned in the [Stream5] section referring to FIFA 19.

The file "fifa_key" only needed next to XTool if using Xtool:mfifa19?
Are these files necessary to be together from XTool in decompression?

fifa_key/fifa_dict in xtool are considered resource files and they are embedded along with the processed data meaning, if you use frostbite plugin, all its information (ini and its resources) are no longer needed for decompression.

Cesar82 07-06-2021 08:27

Quote:

Originally Posted by Razor12911 (Post 492655)
fifa_key/fifa_dict in xtool are considered resource files and they are embedded along with the processed data meaning, if you use frostbite plugin, all its information (ini and its resources) are no longer needed for decompression.

The explanation was a bit technical.
I couldn't understand if only one of them needs to be with xtool, or both, or not.
Thanks!

Razor12911 07-06-2021 09:53

as I mentioned before, if you never specify what codecs (or streams) to be used from a plugin, they are all enabled so this means all the files are required to be present but if they are missing, like missing key or dictionary then that codec will be disabled, for example only fifa games require key and if the key is nowhere to be found then the key that corresponds to a particular stream will be disabled, otherwise everything else will work as they don't require the files. As for decompression, none of these files are required to be present.

Razor12911 07-06-2021 22:49

1 Attachment(s)
Unravel 1 & 2

Instructions
Use Bms2Xtl on attached script to generate database and also make use of lz4x plugin for precompression.

Example
Code:

bms2xtl unravel.bms "D:\Games\SteamLibrary\steamapps\common\Unravel\kits\Unravel.kit" unravel.xtl

Notes

Both lz4x.exe and liblz4.dll are required for both encoding and decoding.

Masquerade 08-06-2021 10:03

@Razor12911 How to decompress Unreal.dll method on xtool v18?
Code:

[External compressor:mele]
header    = 0
unpackcmd  = xtool decode -t100p - - <stdin> <stdout>

Code:

FreeArc 0.67 (March 15 2014) extracting archive: output.MSQ
Extracting 21 files, 7,781,670 bytes. Processed  1%
ERROR: general (de)compression error in mele

Unreal.dll is with xtool.exe...

Hopefully there is a fix without me needing to remake my archive all over again.

https://anonfiles.com/36M4c703uc/

Here is a sample archive. It's compressed with just mele method:

Code:

[External compressor: mele]
header = 0
packcmd = "xtool.exe" precomp -mue3:m2 -c256mb -t12 - - <stdin> <stdout>


:( Sad8669 08-06-2021 10:08

1 Attachment(s)
Unravel???!! Damn just when i deleted the game :(.

Here the ones i did before i deleted them.

Unravel
Unravel 2

The XZLib and precomp_mtx were used because it was giving like 100.02% or 100.01%, doesn't make a difference but i need to make every single MB count xD.
I once saw on QuickBMS web that Unravel contains LZ4 streams.

Razor12911 08-06-2021 10:14

1 Attachment(s)
@Masquerade

You do realize your archives are obfuscated? Can't open because of FA protect.

Code:

Compressed 1 file, 81,387,688 => 327,483,945 bytes. Ratio 402.38%
Compression time: cpu 0.08 sec/real 9.71 sec = 1%. Speed 8.38 mB/s

Tested 1 file, 327,483,945 => 81,387,688 bytes. Ratio 402.38%
Testing time: cpu 0.03 sec/real 7.93 sec = 0%. Speed 10.27 mB/s

used 0.3.18, I haven't touched oodle nor the 2nd method of ue4 for this game since 0.3.13

Masquerade 08-06-2021 10:26

Quote:

Originally Posted by Razor12911 (Post 492794)
@Masquerade

You do realize your archives are obfuscated? Can't open because of FA protect

Apologies, I thought I uploaded a clean archive.

Are the --dbase and --dedup parts required? I don't have those in my packcmd and the archive will not decompress.

Razor12911 08-06-2021 10:32

no they are not, I just put the plugin near xtool after unpacking without really checking what command lines were used and it just works, and to confirm. I removed both --dedup and --dbase and still works.

Maybe send an archive without protection and I'll check

Masquerade 08-06-2021 10:34

Quote:

Originally Posted by Razor12911 (Post 492797)
no they are not, I just put the plugin near xtool after unpacking without really checking what command lines were used and it just works, and to confirm. I removed both --dedup and --dbase and still works.

Maybe send an archive without protection and I'll check

https://anonfiles.com/Bdf1da06u5/

Razor12911 08-06-2021 10:50

Guys guys, make sure that if there were any libraries used during compression that they are also present during decompression.

I was being specific that only database files (xtl) and configuration files (ini) are the ones that can be discarded. ;)

Cesar82 08-06-2021 12:37

1 Attachment(s)
I did some tests with the Unravel plugin.
These ratio results are normal (only inflate) for Unravel game?
https://i.imgur.com/TDFSH0T.png

For Unravel Two I always get the same error below 1% precompression:
I'm trying to compress the entire game folder.
PS: The files needed for precompression are together from XTool.
https://i.imgur.com/P4EmYVP.png

I tried to replicate the test with only .bat file but it didn't compress.
I attached the test using the .bat file I used.
https://i.imgur.com/JIi11yL.png

If anyone knows what I did wrong, let me know.

Edit:
he results obtained for the final game "Unravel" were:
Code:

Method: xtool:c32mb:munravel1+srep_new+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000
Input size: 3,37 GB
Output size: 2,30 GB
Conversion time: 00:09:28
Decompression time: 00:01:09

----------------------------------------------------------------------------------------------------------------------------------------
 Creating Data1a-01.bin file, Please Wait...
----------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) creating archive: .\Conversion_Output\Data1a-01.bin
Compressing 89 files, 3,621,043,995 bytes. Processed  10.2%
Compressing 5,245,671,359 bytes with "OTHERS\SREP\srep.exe" -m3f -a0/0 InFile OutFile
 10.2%SREP 3.93a beta (October 11, 2014): input size 5002 mb, memory used 315 mb, -m3f -l512 -c512 -a0/0 -hash=vmac -b8mb
100%: 5,245,671,359 -> 4,131,911,575: 78.77%.  Cpu 64 mb/s (77.781 sec), real 59 mb/s (85.472 sec) = 91%.  Remains 00:00
Decompression memory is 119 mb.  607,687 matches = 9,722,992 bytes = 0.24% of file
Errorlevel=0
Compressed 89 files, 3,621,043,995 => 2,474,832,435 bytes. Ratio 68.35%
Compression time: cpu 5.52 sec/real 565.58 sec = 1%. Speed 6.40 mB/s
All OK

----------------------------------------------------------------------------------------------------------------------------------------
 Extracting Data1a-01.bin file, Please Wait...
----------------------------------------------------------------------------------------------------------------------------------------
FreeArc 0.67 (March 15 2014) extracting archive: .\Conversion_Output\DVD\Data1a-01.bin
Extracting 89 files, 3,621,043,995 bytes. Processed  99.6%
Extracted 89 files, 2,474,832,435 => 3,621,043,995 bytes. Ratio 68.35%
Extraction time: cpu 212.53 sec/real 68.45 sec = 311%. Speed 52.90 mB/s
All OK


doofoo24 08-06-2021 13:57

quick test
unravel 1
3.17gb to 4.68gb using munravel1 -c64mb without --dedup
then srep+lolz from 4.68gb to 2.04gb nothing rip include trial exe
srep:m3f:d1g:a2+lolz:mt4:mtt1:d128:fba4096:mc1023: pc4:gm20:dtb1:x2

unravel 2
6.76gb to 10.1gb using munravel2 -c32mb without --dedup
then srep+lolz from 10.1gb to 3.5gb...
srep:m3f:d1g:a2+lolz:mt4:mtt1:d128:fba4096:mc1023: pc4:gm20:dtb1:x2

decompress without error...

Cesar82 08-06-2021 15:33

@Razor12911, about my previous post, I would like to inform you that the plugin is working with UnravelTwo just installed the game.
What happened was that I had the game installed on my system and with a PT-BR (tribogamer) translation applied.
The translation modifies 2 files in the D3D11kits folder (Data.kit and Data.kit.0).
I only tested including files in a "Pack" folder and there were no errors when compressing the "Data.kit" file.
Another file from the "D3D11\V" folder (0A6917B6) gives errors when compressing if I remove "Data.kit.0" from the game folder (this 0A6917B6 file has not been modified).
If I remove both files "0A6917B6" and "Data.kit.0" from the game folder no errors occur.
If you want to do some future checking in the plugin HERE is the sample of files changed by the translation and also the file "0A6917B6" (original file that had errors when it was in the folder).
PS: Unravel 1 also had the PT-BR translation applied and the plugin worked perfectly with modified files.

Code:

Unravel Two Precompression Result (Originals Files):
Method:  xtool:c32mb:munravel2
Input size: 7,05 GB
Output size: 10,41 GB (Ratio 147.66%)
Conversion time: 00:06:37


biotec2k8 13-06-2021 14:40

I Cannot Pack Unravell 1 with the Given BAT File...Anyone Another Bat that Goes on?

Razor12911 14-06-2021 00:22

Quote:

Originally Posted by biotec2k8 (Post 492873)
I Cannot Pack Unravell 1 with the Given BAT File...Anyone Another Bat that Goes on?

Make sure you have the updated xtool along with the required libraries and the game files should be original.

Quote:

Originally Posted by dixen (Post 492371)
Razor, what about plugin for FarCry 3?)

https://fileforums.com/showpost.php?...76&postcount=6

Upload the xtl files produced.

dixen 14-06-2021 03:20

1 Attachment(s)
Quote:

common.dat: 2634 stream(s)
ige.dat: 6952 stream(s)
patch.dat: 421 stream(s)
shadersobj.dat: 33430 stream(s)
mp_dlc1.dat: 15842 stream(s)
mp_dlc1_menus.dat: 50 stream(s)
multicommon.dat: 105147 stream(s)
But...FC3_main.fat - don't work..

Compressed 20 files, 7,065,329,260 => 9,449,481,150 bytes. Ratio 133.74%
Compression time: cpu 13.34 sec/real 824.47 sec = 2%. Speed 8.57 mB/s
All OK

Razor12911 14-06-2021 03:37

hotfix uploaded

dixen 14-06-2021 04:23

FC3_main

Quote:

Compressed 2 files, 3,499,695,209 => 4,595,201,476 bytes. Ratio 131.30%
Compression time: cpu 7.44 sec/real 744.41 sec = 1%. Speed 4.70 mB/s
All OK

Razor12911 14-06-2021 04:44

1 Attachment(s)
Quote:

Originally Posted by dixen (Post 492885)
FC3_main

Code:

Total: 1518029141 >> 2678774947
1.41GB compressed streams found and inflated to 2.49GB, not sure if I missed a few. Confirm size with DELZORec

L0v3craft 21-06-2021 00:55

Quote:

Originally Posted by Razor12911 (Post 492621)
Plugin updated

Changes

Updated Unreal Engine to support Xtool 0.3.16+
Unreal Engine 4 codec (ue4) no longer requires method parameter to work (m1 and m2), only specify the key.

Tested on Samurai Shodown and doesn't work, xtool doesn't precompress. Maybe the plugin was not able to decrypt the pak.

Tested xtool 0.3.9 + unrealengine_R3 and works.

Cesar82 24-06-2021 11:04

@Razor12911
1) Do you have any forecast when we will have all the plugins updated and working with the current version of XTool?
I ask because when I have everyone I will share a new version of DiskSpan_GUI.

2) I would also like to know if you can use the parameters mixed with xtool.
See the example below where <key> will be the decryption key for the unreal engine 4 game.
The blue part is the default part, the other parts are always inserted in the first parameter according to whether the checkbox is checked or not in DiskSpan_GUI.
Code:

xtool:mzlib:mreflate:c32mb:d1:mue4,k<key>
3) The method presets in the XTool.ini file still work as before in the current XTool version, or must be converted to the current mode by separating the parameters with commas.
Thanks!

L0v3craft 24-06-2021 23:06

@Razor12911

Hi. Please can you check the new format files "ucas" (unreal) from the game "SCARLET NEXUS" ?

Code:

https://drive.google.com/file/d/1DweZAdOxLrJ4jC1RhFouQ9BN2ck8uwZ2/view?usp=sharing
The encryption key is:

0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E 24881F205E6C4540

maybe you can make some decryptor. Thanks.

Razor12911 24-06-2021 23:12

9GB lel, The first 100MB of the file should be fine.

L0v3craft 24-06-2021 23:57

Quote:

Originally Posted by Razor12911 (Post 492994)
9GB lel, The first 100MB of the file should be fine.

Ok i changed the link ;)

Razor12911 25-06-2021 01:50

Plugin(s) updated

Changes

- Updated Frostbite 3 engine plugin to add support for encrypted streams (FIFA 20, not sure if support is properly added, don't have game..)
- Updated bethesda and hitman plugin to support xtool v0.3.20+


@Cesar82

1) Uploaded some updates, I couldn't upload more after this because I think I broke the forum. It doesn't allow me to edit this post so I couldn't make changes.
Each time I press Go Advanced for better edit, I get sent to the home page.

2) This usage is correct, as long as in arc.ini the option part looks like this { -option}

3) I have removed this feature as I replaced it with the feature in your 2nd question.

@L0v3craft

wtf is this format? XD

I'll look at it when I have more time, I'm a bit busy lately.

Cesar82 25-06-2021 02:14

Quote:

Originally Posted by Razor12911 (Post 492996)
- Updated bethesda and hitman plugin to support xtool v0.3.20+

The bethesda and hitman plugin posts still continue with the old version.

Quote:

Originally Posted by Razor12911 (Post 492996)
1) Uploaded some updates, I couldn't upload more after this because I think I broke the forum. It doesn't allow me to edit this post so I couldn't make changes.
Each time I press Go Advanced for better edit, I get sent to the home page.

This happened to me a few days ago.
Whenever I tried to send a PM response to a specific user I was redirected to the main page.
Then I tested sending to other users and it was working.
I sent another message with different content to the same user and the message sent normally.
Was necessary to change the content removing quotes from the question I was answering and the message sent.


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