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CRC OK The Ratio increased by 80% Most likely the problem is from zlibwapi.dll. In ZTool, the zlibwapi.dll file does not work. |
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Update available
Changes - fixed zlib precompression crc issues // sort of - Added EA Frostbite 3 lz4 and zstd stream precompression support - Fixed overall chunk size 2GB limit Roadmap - Add Ubisoft game support for Anvil, Dunia and Unreal Engines - Add support for FIFA 17 and FIFA 18 zstd streams - Naruto series (Maybe) |
@Razor12911 are you planning on adding support for other games like COD advanced warfare/infinite warfare/WWII/modern warfare remastered, and other game's like wolfenstein new order & the old blood :o
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what about MEA zstd stream support? I could upload example if you wish
thanks for your great work, as always :) |
will it work on MEA last time i tried with ztool with libzstd it did'nt work like i get final size 35.4gb, i tired with different files from c***p*** (libgcc_s_dw2-1.dll/zstdx86.dll/ztool 32bit) i get 30.4gb ?
i will tried to use xtool |
here are samples from mea
https://www113.zippyshare.com/v/FW2kmxOo/file.html |
does battlefield hardline have lz4 ?
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games I want to reduce size
Need for Speed™ Payback Frostbite 3 (LZ4) Battlefield 1 Frostbite 3 (LZ4) Battlefield 4 Frostbite 2 (LZ4) Battlefield 3 Frostbite (LZ4) XTool 0.3 ,ZTool in the version how to use it in the best way Can you show me a few examples? Frostbite games made with game engine Compressing game files in the best way |
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i am trying MEA but always carsh...
packcmd = XTool e:precomp:c32mb,t100p:zstd - - <stdin> <stdout> :confused: |
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test xtool v3 battlefield hardline 36.8gb to 49gb to size 22.8 GB (24,436,696,587 bytes) mirror edge catalyst 23gb to 29gb to 16.5 GB (17,814,184,692 bytes) test ztool 0.19.8 battlefield hardline 36.8gb to 51.3gb with srep:m3f:a2+lolz:d64m size 22.7 GB (24,436,517,587 bytes) mirror edge catalyst 23gb to 29.5gb with srep:m3f:a2+lolz:d64m size 16.5 GB (17,796,182,115 bytes) *i used the same liblz4 from xtool v3 with ztool... seems that the ratio with ztool better with about couple of mb... decompression no crc error... the arc.ini setting [External compressor:xprecomp] header = 0 packcmd = XTool e:precomp:c32mb,t100p:lz4 - - <stdin> <stdout> [External compressor:plz4] header = 0 packcmd = ztool e:plz4:t100p - <stdin> $$arcpackedfile$$.tmp |
Great work Bro
Tried it on a file from Mass effect andromida.
ztools pzstd expanded it to 174.85% xtools expanded it to 177.14% ztool with v parameter 177.27%(since this produces result without varification, hence can b used for comparison. jusk like we use DS4Zlib before precompression.) extraction is also successifully After treating the output with srep + lzma ztool 20.38% xtool 20.21% is it possible to provide v parameter with xtool, it might come handy for comparison. |
@Razor12911
i will repack need for speed payback with it the lz4 on ztool froze on a certain file i am hoping this does not if it does i will give you the sample |
1 Attachment(s)
apon using the x86 version it had an error that
libgcc_s_dw2-1.dll was missing so i found it and put it in the same folder no problem since file included below for anyone who has had the same problem |
Sometimes xtool give arc.exe has stopped working...
But after two to 3 tries, it works on the file. |
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it was alse problem of ztool. |
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Hm, i can always seperate them in groups.
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i always use 3 data files i'd rather fix one fine than an entire game
for example if there is only something wrong with file 2 then i do not have to worry about 1 and 3 for example batman arkham asylum only lzo files in folder 1 folder 2 the bink videos folder 3 the game executables redists etc the small stuff |
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@KaktoR: if their is a tool for grouping files in folders, can u post it. |
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Razor12911 will you give support to Unity engine as well? |
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--cache=0 stdin without crash:D |
Update available
Changes - added unity engine (5.x.x) lz4hc stream precompression support - updated zlib precompression scanner - improved reflate level detector for zip and png input |
@Razor12911 damn mate, I cant wait to see what are you going to do with xTool, as soon as I think that you are finished you include something new, huge thx and respect!!!
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How to know what unity version a game is using?
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^Unity Studio.
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https://pcgamingwiki.com/wiki/Life_I...fore_the_Storm |
Great work as always.
Can u please add support for unreal engine, Titanfall 2. |
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http://www.oberhumer.com/products/lzo-professional/ |
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- Add Ubisoft game support for Anvil, Dunia and Unreal Engines
- Add support for FIFA 17 and FIFA 18 zstd streams - Naruto series (Maybe) Hi! Razor12911 you can add the above properties very soon in a very short time you are doing a lot of other great features and great work and you are very supportive to the games with many game engines I am very happy with the new xtool tool every work you do is followed with great curiosity Thank you for everything |
NeedForSpeedPayback size 13.5gb with xtool...
ztool stuck... seems that lz4 only work on ea games for now, tried on COD game's and gear of war 4 no luck... |
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https://github.com/synopse/mORMot/bl...ter/SynLZO.pas |
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