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Webster17 21-02-2018 21:50

Thanks Razor for this tool, helps a lot. Anyways my question is can I use reflate with pzlib3 to recompress dynamic streams? Problem is I have a file whose size is 470mb after decompressing using unpacker becomes 700+mb. Also if I use GFS and set it to zlib+dynamicstreams it shows 700+ mb. But while recompressing using pzlib3 it only recompresses the file to
pzlib e -m2 -s file.ext -o file.pz
470mb=560mb(recompressed data) which after srep+lzma compression file becomes 305mb
and if I use this setting the
pzlib e -m2 -t25p -c128m -s -r1 file.ext
470mb=591mb after using srep+lzma compression file becomes 323mb.
Whats the problem can anybody help?

78372 21-02-2018 21:56

^^ Try using higher chunk size(200+, you need to test to know), if the file contains large zlib streams

Webster17 22-02-2018 02:21

Not working bro, btw the files inside are about 543, each file has less than 1-2 mb size. I have the file unpacker. Game File Scanner uses reflate dll's and so does pZLib3 but doesnt extract all, so is there any other way?

78372 22-02-2018 02:28

Probably they are non-recoverable streams. Try with fast verification.

Simorq 22-02-2018 06:28

pZLib3:c512m:x:s:r:t25p
ZTool=pzlib:m3:max

panker1992 23-02-2018 01:11

use can even notify ztool on level

ztool=pzlib:high:ct75p:st:1:c250m
or for higher
ztool=pzlib:max:ct75p:st:1:c250m
or you can even go heavy metal like, it will check for level 9 deflate
ztool=pzlib:m3:r9:ct75p:st:1:c250m

Most efficient way to use ztool, have 1 thread to scan and all other threads to work

ZakirAhmad 29-03-2018 19:16

Quote:

Originally Posted by doofoo24 (Post 469714)
any idea on why i'm getting worst ratio after srep+lolz...
i used the setting on Tomb Raider 2013 it mange to detect more zlib i get 15.7gb vs pzlib:m2 15.5gb but after applying srep+lolz i get 5.64gb, with pzlib:m2 i get 5.50gb

Bigger is not always better in case of razors precompressors. as they use xdelta to compute difference between streams, sometimes the diff is bigger which causes bigger size of precompressed file.
u should first scan the file with DS4ZLIB and try to match that size.
the tools like DS4ZLIB has been created by razor to avoid these types of errors with his tools.

78372 29-03-2018 20:52

AFAIK Patchers aren't used for pZlib
But using reflate libs with pzlib when it's not needed will mess up ratio a bit

doofoo24 30-03-2018 01:21

Quote:

Originally Posted by ZakirAhmad (Post 469727)
Bigger is not always better in case of razors precompressors. as they use xdelta to compute difference between streams, sometimes the diff is bigger which causes bigger size of precompressed file.
u should first scan the file with DS4ZLIB and try to match that size.
the tools like DS4ZLIB has been created by razor to avoid these types of errors with his tools.

NAH :D
i figured out the problem now i am getting 5.25gb on zlib and 400mb on bik video, final zise 5.64gb :p

ZakirAhmad 30-03-2018 02:25

Quote:

Originally Posted by doofoo24 (Post 469734)
NAH :D
i figured out the problem now i am getting 5.25gb on zlib and 400mb on bik video, final zise 5.64gb :p

So, what was the problem and what was ur initial game size and what is now total final size.



U might have included .big sound files of game with (.big zlib game data) that is why u r getting.

SAM2712 23-06-2018 05:05

When i scan .rpkg file with dynamic streams then zlib detects more than levels setting. So what precompressor is best for .rpkg file ? And if i using the zlib then how to set zlib for more detection. What's the best usage of zlib with 8 gb ram ? I am using this on hitman.

IgorKolesnik 20-03-2019 14:12

How to understand what levels in Zlib are and how to apply them correctly in practice?

yasitha 20-03-2019 19:55

Quote:

Originally Posted by IgorKolesnik (Post 480308)
How to understand what levels in Zlib are and how to apply them correctly in practice?

It doesn't matter..
if you found zlib streams,
just use xtool but before you do that

Do test run, i do it ll the time.

Get some random files from the game, witj zlib stream available.
Then try
xtool, zlib c32mb, c64mb, c128mb

when you change the chunk size game will be get batter ratio that happen with (the Evil Within) game.
So when you check all 3 of them youll know which one to use. If it's not different, then use c32mb.

adammail14 28-07-2020 03:55

can somebody help me how to use this file scanner ? how to choose which config ?

what is chunk size and thread ? huhu i want to scan sims 4 and compress it, but i dont even know how scan :'(

Masquerade 28-07-2020 11:51

Quote:

Originally Posted by adammail14 (Post 487089)
can somebody help me how to use this file scanner ? how to choose which config ?

https://i.imgur.com/kTajQjA.png

And in the case of Sims 4 - check this post by KaktoR for an example of how to compress it.


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