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Ace Combat has it's own encryption scheme outside of standard UE4 scheme.
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Recode FLAC to MP3 with FFMPEG
Code:
for /r %%f in (*.FLAC) do ffmpeg -i "%%f" -ab 320k -map_metadata 0 -id3v2_version 3 "%%~df%%~pf%%~nf.mp3"or for direct usage in CMD: Code:
for /r %f in (*.FLAC) do ffmpeg -i "%f" -ab 320k -map_metadata 0 -id3v2_version 3 "%~df%~pf%~nf.mp3" |
Unpakke
http://www.nullsecurity.org/unpakke
Used to repack Rayman Legends, and other games. Use 0.4b for CLI |
DATOneArchiver
Currently does not support compression of LZ2K as used in later LEGO games. https://github.com/yodadude2003/DATOneArchiver By yodadude2003 |
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LEGO Worlds: No DAT Patch for Build 3833060
https://i.ibb.co/LgXJ7n5/1.png After: https://i.ibb.co/7jss45c/2.png Just a taster of what's to come ;) |
do you happen to know what the significance behind the byte change is? A few months ago I (unsuccessfully) attempted to figure out the patching process but didn't have much luck even after extensive analysis of the executable with Ghidra, I did however note the byte change but alas was unable to determine the significance.
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HxD is a powerful tool. Some of the files comes with encryption from developers to prevent modders from modding and stuff.
No matter how stronger the encryption, they can't break the file, and a file type is recognized by their headers. An example, Link |
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1 Attachment(s)
The Alien Cube PAK Decryption Tool
Project page here. |
BankDumper
https://github.com/Masquerade64/BankDumper |
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they both hold wem files which oggre can compress also i am working on something this community will love :D 90% done |
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Since Gupta no longer continues with his designer thanks |
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Bink Compressor Patch
1 Attachment(s)
Some cls I created after my first use of bpk... which was on Watch Dogs videos and it produced some error and from what I understand is that some videos cause bpk to bug out so this cls-bpt (bpk patch) just tries to filter out the videos that cause these errors. (You do not gain ratio from these videos as they are just skipped)
If the code used in cls-bpk.dll is the same as bink_pack.exe then this should work without problems (same goes for the decoder). The principle of cls-bpt is bk2 videos are scanned and, both encoded and decoded by bink_pack.exe and bink_unpack.exe respectively, if either one of them fail then the data is not passed through the original cls-bpk. This will avoid the "motion data" error message and a possible crash afterwards. Given the involvement of bink_pack.exe and bink_unpack.exe, this means that every single video is at least encoded twice and decoded once when compressing and this will probably more than half the speed performance than when using bpk originally however when decompressing, the speed remains the same :) Required files when compressing Code:
bink_pack.exeCode:
cls-bpk_u.dllNotes Only use this cls when you are having issues with bpk as there is no telling if bpt will produce errors of its own or if it will affect ratio. This only focuses on bk2 videos. |
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