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So that must be why I tested it with StarWarsBF2 (zstd) and it didn't inflate either. Is only libzstd.dll and liblz4.dll necessary for a compatible version? (does not have a version that usually works in all games) Thanks for the libraries! |
Oodle experiences the same thing, as an example oo2core_6_win64.dll from FIFA 19 game doesn't inflate good as the one you find from WWE 2K19 I think. (Which means the developers compressed the game using a different dll and then shipped the game with another dll)
oo2core_6_win64.dll has variants on its own, you just need to check the change log, oo = denotes oodle, 2 denotes version 2, that 6 is the sub version. When checking the change log. You have something like 2.6.#. From the change log, there was 2.6.0, 2.6.1, 2.6.2, 2.6.3. Things to check in the change log is things related to better compression or improved speed. "Mermaid, Kraken & Leviathan decompress faster by 5-10%" as an example. These improvements are what affect xtool from being able to precompress streams because the recompressed stream is much different from before. You can find the change log here. http://www.radgametools.com/oodlehist.htm Mostly the library that comes with game usually works though. |
1 Attachment(s)
Hitman
Supported games Hitman 3 Usage Place hitman.dll near xtool.exe along with required libraries and use -mhitman3 Notes The library is required both encoding and decoding. The game will be decrypted and precompressed in one go but you have to use -d1 parameter. The method to use -mhitman3+lz4 liblz4.dll is required Edit: Information useful for plugin's completion is taken from here: https://zenhax.com/viewtopic.php?f=9&t=14768 |
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Was busy debugging something, must have forgotten to remove the code. Hotfix uploaded in main project thread.
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Thanks, now it works.
Test for MEA Code:
Using libzstd.dll v1.1.4---- Code:
MEATests with SWBF2 Code:
Using libzstd.dll v1.3.2 (v1.3.3 does not work) |
could also test -mzstd ;) and compare the results. two ways you can process MEA.
using frostbite plugin or using the internal codec. compare the size and speed, then decide which is best. |
UE4 plugin DON'T WORK with xtool_0.3.3
I try decompress pakchunk51-WindowsNoEditor_0_P.pak (Borderlands 3 without DENUVO release) and XTool 0.3.3 (with unreal.dll) Quote:
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Xtool settings -mzlib+ue4:m1:k115EE4F8C625C792F37A503308048E79726E 512F0BF8D2AD7C4C87BC5947CBA7 |
did you use -d1?
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sample?
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try 0.3.4
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Compressed 1 file, 18,898,278 => 25,297,361 bytes. Ratio 133.86% Compression time: cpu 0.00 sec/real 2.24 sec = 0%. Speed 8.44 mB/s All OK But ue4dt - Ratio 196.89% |
1 Attachment(s)
am I missing something? run this test
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