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The chunked input you gave is weird too. At position *152383 the stream header begins and the is stream sized 77120 bytes and it begins from *152488.
The stream itself has a SHA-1 checksum of 33CD42904A9DD490861E0452CC791326FA8E85E2 but the checksum in the headers is 317F89D5663A50EB759BE2009BB937F0E3570846 therefore it was not decrypted, I wonder why is that |
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if i use unrealpak to extract and pack it it doesn't work right if i use bms then pack it back up it does not work at all.. this game has me highly confused |
Maybe a strange hw failure ?!
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okay i got it working i had to take ownership of all the files
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thanks
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Update available
Changes - Added block limiter (default 64 blocks), increase to catch larger streams, -b to change limit - Added support for input with the same header structure as Rune II, -m2 for its usage Notes - Block limiter added speed, something I had forgotten in the other releases. You can set high values, it won't affect speed that much compared to before. Usage ue4dt.exe [parameters] [hexkey] Parameters: -c# = chunksize[k,m,g] -b# = number of blocks -m# = method (1 = games that use borderlands3, street figher v... format, 2 = games that use rune ii format) Tests On Street Fighter V: Code:
ue4dt (0x5f6153346d665a4b384d3573354b5743324c7a325673466e474b4937617a676c): |
Hi Razor, thank you for this tool. Tested on rune and works fine. Tested on borderlands and it doesn't give big advantages. Borderlands installed with only one language 41.5GB compressed to 39GB.
I have used: ue4dt(-m1)+XTool(v09)+srep64+4x4 The decryption key used is: Code:
0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7 |
I have similar/same issues with UE4DT. (all versions !)
No matter what parameters i use ! (-m1 of course). Examined the output after decrypting/xprecomping ,it looks like ue4dt.exe decrypts only the first few megabytes(?) of any Borderlands 3 file. Anybody can help me ?! What are the proper parameters of UE4DT for Borderlands 3 ? |
Collection of AES encryption keys for UE4 games
Code:
Absolver c7B2DvPsRgH9Ve0BjGJKzBIeCIeoSTtXIMKapnDWQqKvico7d9PFsJ4XYwDuhbjV |
Soulcalibur vi
Code:
0x51794e5444284273614e6c675f297132754f3936626c667a25744e4379232e674b6f2a79374a705965365528544c2c4d237e3838506b71732f6c307e782c6763Code:
[External compressor:ue4dt] |
Hi !
I Used this on Street Fighter V - Champion Edition ue4dt + Xzlib + lolz The compression was good (48.1gb -----24.7gb) the problem is in the installation , it's very slow and very long! it takes almost 7 hours to install ! please need help!thx!:) |
Maybe its ZLib?!
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I Don't think "xZlib" is the problem,I did many tests!
The parameters of "ue4dt" are the problem ! when i use ue4dt with default mode (without any parameters) the game installs without any problem(no longer slowly installation) ! but the ratio of compression is less good (48.1gb ---------->34gb)! with these parameters: "UE4DT.exe" e -m1 -c1024m -b1024 i got , like i told previously a good compression ratio (48.1gb ---------->24.7gb) but a very very very long & slow installation! maybe a better configuration of parameters could solve this ! thx !:) |
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