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Crilayla unfortunately doesn't work at all for me, on several files I tried, like this small one for example:
Attachment 21751 It create output file of 0 size and close immediately. I used x86 exe as dll is only for that version: Code:
xtool.exe e:crilayla:c32mb,t3 pack_031_message.cpk1 test |
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xtool e:precomp:c32m,t1:crilayla pack_031_message.cpk1 test |
Update available
Changelog: v0.2: - fixed x64 issues caused by compiler bugs - slightly improved zlib/deflate scanner - added entropy filter to fix reflate bug - fixed MT zlib decoding bug Notes: There may be a few more bugs that still remain with regards to the zlib codec but if all is fixed then you guys should thank I removed crilayla support on Naruto series, no tests conducted and I don't plan on downloading that game just to add a feature on a tool I don't use. |
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data.cpk (393 mb) NARUTO SHIPPUDEN Ultimate Ninja STORM 2 |
Thank you
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http://i63.tinypic.com/2w3rqqq.jpg
this is from the second release the first release inflated this file to over 4 gigs the game is sonic lost world this really did not do much at all |
does not contain zlib that .cpk
.cpk crilayla or am I wrong? |
Xtool v0.2 doesn't recompress streams from This War of Mine, but v0.1 does/
animations.dat - 20,6 MB (21 696 742 bytes) v0.1 Code:
FreeArc 0.67 (December 12 2012) Creating archive: ..\1.bin using xprecompCode:
FreeArc 0.67 (December 12 2012) Creating archive: ..\1.bin using xprecomp |
^Did you test the decompression as well ?
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Thanks Razor for keep doing tools that you don't use :)
can you add parameters to split threads like in ztool\pzlib? st#: number of scanning threads ct#: number of precompressing threads normally using one thread for precompressing and multi for scanning gives less chance of an CRC errors |
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going to try on something with just zlib later when i get time |
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xtool on batman arkham knight season of infamy dlc folder
xtool Quote:
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