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elit 21-04-2018 17:43

1 Attachment(s)
Crilayla unfortunately doesn't work at all for me, on several files I tried, like this small one for example:
Attachment 21751
It create output file of 0 size and close immediately. I used x86 exe as dll is only for that version:
Code:

xtool.exe e:crilayla:c32mb,t3 pack_031_message.cpk1 test

ShivShubh 22-04-2018 03:16

Quote:

Originally Posted by elit (Post 470455)
Crilayla unfortunately doesn't work at all for me, on several files I tried, like this small one for example:
Attachment 21751
It create output file of 0 size and close immediately. I used x86 exe as dll is only for that version:
Code:

xtool.exe e:crilayla:c32mb,t3 pack_031_message.cpk1 test

Your command is incorrect, use like this :-
Code:

xtool e:precomp:c32m,t1:crilayla pack_031_message.cpk1 test

Razor12911 26-04-2018 21:29

Update available

Changelog:
v0.2:
- fixed x64 issues caused by compiler bugs
- slightly improved zlib/deflate scanner
- added entropy filter to fix reflate bug
- fixed MT zlib decoding bug

Notes:
There may be a few more bugs that still remain with regards to the zlib codec but if all is fixed then you guys should thank
I removed crilayla support on Naruto series, no tests conducted and I don't plan on downloading that game just to add a feature on a tool I don't use.

Razor12911 26-04-2018 21:58

1 Attachment(s)
Quote:

Originally Posted by KaktoR (Post 470413)
XTool doesn't work with Diskspan unfortunatelly.

If i use stdin then xtool closes itself with a windows error reporting in task manager (it will be shown just for a second).

I have used also $$.tmp and Input, same

Works here

Sergey3695 26-04-2018 22:24

Quote:

Originally Posted by Razor12911 (Post 470515)
I removed crilayla support on Naruto series, no tests conducted and I don't plan on downloading that game just to add a feature on a tool I don't use.

https://yadi.sk/d/WNKW73Ht3UpyVN
data.cpk (393 mb)
NARUTO SHIPPUDEN Ultimate Ninja STORM 2

LuzhinE 26-04-2018 22:32

Thank you

darkwolves 26-04-2018 23:32

http://i63.tinypic.com/2w3rqqq.jpg

this is from the second release the first release inflated this file to over 4 gigs
the game is sonic lost world
this really did not do much at all

LuzhinE 27-04-2018 05:43

does not contain zlib that .cpk
.cpk crilayla or am I wrong?

Panky 27-04-2018 06:20

Xtool v0.2 doesn't recompress streams from This War of Mine, but v0.1 does/

animations.dat - 20,6 MB (21 696 742 bytes)
v0.1
Code:

FreeArc 0.67 (December 12 2012) Creating archive: ..\1.bin using xprecomp
Memory for compression 0b, decompression 0b, cache 1mb
Compressed 1 file, 21,696,742 => 25,479,373 bytes. Ratio 117.4%
Compression time: cpu 0.05 secs, real 14.55 secs. Speed 1,492 kB/s
All OK

v0.2
Code:

FreeArc 0.67 (December 12 2012) Creating archive: ..\1.bin using xprecomp
Memory for compression 0b, decompression 0b, cache 1mb
Compressed 1 file, 21,696,742 => 21,696,758 bytes. Ratio 100.0%
Compression time: cpu 0.02 secs, real 2.13 secs. Speed 10,208 kB/s
All OK


ShivShubh 27-04-2018 06:27

^Did you test the decompression as well ?

Panky 27-04-2018 06:33

Quote:

Originally Posted by ShivShubh (Post 470536)
^Did you test the decompression as well ?

Yep, decompression is ok with both versions.

Illume 27-04-2018 07:03

Thanks Razor for keep doing tools that you don't use :)
can you add parameters to split threads like in ztool\pzlib?
st#: number of scanning threads
ct#: number of precompressing threads
normally using one thread for precompressing and multi for scanning gives less chance of an CRC errors

darkwolves 27-04-2018 10:00

Quote:

Originally Posted by LuzhinE (Post 470534)
does not contain zlib that .cpk
.cpk crilayla or am I wrong?

it is a .cpk file that inflated on the first release
going to try on something with just zlib later
when i get time

darkwolves 27-04-2018 10:14

Quote:

Originally Posted by Illume (Post 470540)
Thanks Razor for keep doing tools that you don't use :)
can you add parameters to split threads like in ztool\pzlib?
st#: number of scanning threads
ct#: number of precompressing threads
normally using one thread for precompressing and multi for scanning gives less chance of an CRC errors

the t in the arc command stands for threads i believe it is t4 by default

darkwolves 27-04-2018 10:50

xtool on batman arkham knight season of infamy dlc folder

xtool
Quote:

Compressed 248 files, 3,388,376,675 => 5,043,877,778 bytes. Ratio 148.8%
Compression time: cpu 5.19 secs, real 167.14 secs. Speed 20,273 kB/s
All OK

ztool
Quote:

Compressed 248 files, 3,388,376,675 => 5,043,877,778 bytes. Ratio 148.8%
Compression time: cpu 5.80 secs, real 262.81 secs. Speed 12,8 mB/s
All OK
identical end results but xtool precompressed these zlib files very noticably faster than ztool


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