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New XTOL in Ultraarc
How can I add the new version of Xtool to ultraarc to compress using SREP+LZMA+XTOOL? and how to add the same decompression method to an inno setup script? please help I have not been able to follow, thank you very much.
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Hi, I recommend that you use DiskSpan GUI as the project currently has support and UltraARC has long been abandoned.
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An error occured while unpacking: Does not match checksum! Unarc.dll returned an error code: -12 Error: file D:\Program Files Plague Tale Requiem REPACK JPW\DATAS\SHARED.DPC failed CRC check. Other games I compress and decompress with this method without problems, but I don't know why I get this error with this game, I have tried to compress it several times and I get the same error when decompressing it. Can you please help me if you can do something? thank you very much for your help. |
^^
This is the XTool topic and you are asking about ZTool. ZTool has been long since discontinued and is missing countless improvements added to both old XTool and XTool 2020. |
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^^
... this is the XTool topic now you are asking about your issues with DiskSpanGUI. DiskSpanGUI has a built in decompressor area for your archives so you can decompress them without issues. |
Documentation
Sorry if dumb question, but where can I find the documentation for the tool. New to this scene, looking to learn the tool properly.
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Doc (.chm) available in the xtool package. :)
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Update available
Changes - added advanced configuration based plugin support - added UI mode when xtool.exe is launched with xtoolui.dll present - added skip verification mode - xtool now enforces w15 deflate stream detection by default - fixed oodle scanner exceptions when incomplete stream is detected - fixed issue with zlib codec not accepting streams from database plugins - updated command line syntax Notes advanced configuration plugin is a way of writing more complex ini files for stream detection without the need of coding skills or the need of creating a library based plugin. spidey plugin is an example, regular configuration files could not add support for this game however, advanced configuration allows this and here's an example of how that looks like Code:
[StreamList1]An example is Cyberpunk 2077 as shown below. Attachment 33329 Attachment 33330 From here, you can find out the output size if you were to do precompression (in about 5 mins or less, all depends on drive speed). More uses? Well people have a problem deciding how much chunk size to use, you can change the chunk size and see how the stream found or how the size differs to decide what chunk size to use. The UI is a bit borked at the moment but the next update will improve upon it. xtool enforces w15 streams because I figured out that this is what causes reflate to produce crc errors because there are more false positives this way. So how does this affect results, it doesn't because 99% of games use w15 anyways except Dishonored 2 and Dishonored Death of the Outsiders (set w10 for them) Syntax has been updated as per request from Cesar82: --dedup can also be -dd --dedup=#, -dd# --dbase, -db --diff=#,-df# --verbose, -v --skip, -s |
2 Attachment(s)
Update available
Changes - added library checker (trial and error) - improved user interface - fixed bugs related to oodle scanner - skip verification no longer applies to encryption codecs Notes Library checker allows you to find out what library was used through trial and error, all you do is pick a directory with a list of either lz4, zstd or oodle libraries and set output to none then every single library found in that directory is loaded by xtool one by one while showing you how many streams were processed by each and their respective precompressed outputs. This should allow you to maximize compression in one click rather than doing it manually. Attachment 33335 Attachment 33336 More syntax changes as per request from Cesar82: --zlib= can also be -zb --lz4=#, -l4# --lzo=#, -lo# --zstd=#, -zs# --oodle=#, -od# --srepmem=75p (when decoding) as requested by Gehrman Announcement This is the last update for xtool, I am at a point where I think I have done enough for this project. I have dragged development of the project longer than I should have but I guess it's a habit of mine of not leaving something unfinished and this is the creative vision I had for this tool from the start, it took longer than I expected but I'm glad it's done. So what does that mean I am leaving the forum? No, I'll stick around for the time being, it's just that the main project is no longer getting updates... and I had to stop at the magic number 69 :D. So if there are bugs and issues, you'd have to refer to the older releases which are made available on the main post. |
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Xtool v0.6.9 Elden Ring Edition
Two xtool.exe with injected oo2core_5_win64.dll and oo2core_8_win64.dll Quote:
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Hedgehog Engine 2 titles
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Tried using LZ4, but no streams.
Anyone make a plugin for this XTool. Seen Puyo Puyo Tetris 2, Sonic Frontiers, and a few titles that uses this compression. Ref1:http://wiki.xentax.com/index.php/Sonic_Games_PAC Ref2:https://github.com/nickworonekin/puyo-pac |
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XTool is created by Razor12911 |
"I had to stop at the magic number 69.."
^So you are a Scorpio :) Anyway I am glad you made my lz_scan (almost)obsolete because this is way better. I will later check in more detail how to do a multi-lib scan. From the pictures it seems you create a version directory and put a dll there, like 2.8.1/codec.dll, 2.8.2/codec.dll and so on, while dlls are all of same name. As opposite to my lz_scan where I had a single directory with like liblz4_112.dll, liblz4_120.dll etc. Advanced config is what I love about this new version and will use, really kudos for that. I recommend if you want to call it a day, don't add a new features anymore but hang around to collect and fix last remaining bugs that users report over time. What you achieved here is a project that gives any institutional budget projects run for their money. I say lets not leave it half backed, after all you do remember Freearc(and srep) fiasco. Both a buggy, half assed projects, but no proper alternative unfortunately(at least for my usage as a GUI archiver). After some time once project is bug-hardened with no more changes, maybe I try to port it one day to C and/or multiplatform if I decide to switch to Linux in the future. Thank you for all you did for us so far. |
Good afternoon, everyone!
I decided to pack Transport Fever 2 using zlib+dedup+lolz, but srep takes up all RAM when unpacking. I looked on the forum to see if this was a problem before and saw the --mem=# parameter. I tried "20p" "800m" "800mb" but nothing ended up working. This is what I have prescribed in arc. Code:
[External compressor:xtool]srep 32-bit v392 ASIS script (i try v732,v744) https://i.ibb.co/L5B5S7Z/sk.png |
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