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-   -   Windows Phone Installer (WPI) (https://fileforums.com/showthread.php?t=96242)

Kobi Blade 16-09-2017 05:16

Quote:

Originally Posted by darkwolves (Post 462393)
its odd it will not accept any of my .bin files only accepted one i quickly repacked as .cpi

Cause the setup he is using is a leaked old script from a CorePack member, and he just claimed to be the coder.

Everyone been using that script and asking for help with bugs :rolleyes:

darkwolves 16-09-2017 11:24

Quote:

Originally Posted by Kobi Blade (Post 462395)
Cause the setup he is using is a leaked old script from a CorePack member, and he just claimed to be the coder.

Everyone been using that script and asking for help with bugs :rolleyes:

lol....i said in an earlier comment the coding looked like corepacks

darkwolves 16-09-2017 14:10

Quote:

Originally Posted by bunti_o4u (Post 462392)
I have done all the changes in the razor's script

http://www.fileforums.com/showthread.php?t=96242

i compressed a game as .cpi it had no problems installing and it immediately made a desktop icon this is a corepack modded razor installer
if you want to use it you need to compress everything as .cpi and you can only use the settings in the script unless you add more functions to it
more than one has told me this is a leaked early corepack script
and a close look at the coding confirms it...
it has thier work written all over it:rolleyes:

ramazan19833 16-09-2017 14:53

darkwolves Hello there
 
game .cpi compression help

.cpi compression game back loading PoP T2T tool help

file share do you know ?

darkwolves 16-09-2017 15:50

Quote:

Originally Posted by ramazan19833 (Post 462406)
game .cpi compression help

.cpi compression game back loading PoP T2T tool help

file share do you know ?

.cpi is just a file type just like .bin and.arc
if there is a special tool corepack uses i do not know what it is
i am not part of corepack or any other repack team..
i simply just used my own compressor and set it to save as data.cpi
instead of data.bin as i normally do..
but my compressor cannot be trusted for that script because i had to mod the resources and ini files to get my compressor to work for it..
as the script was set to only accept pzlib3, srep64 and lzma2
and my compressor is designed to work with the installer i modfied due to changing the names of commands due to conflicts

so in a nut shell pzlib+srep64+lzma2 is the repack method saved as data.cpi
it is not designed for precomp or anything else
do not change a .bin file to cpi after the repack like so many have done...
it will not work...it must be set to be repacked as .cpi
this is the last time i will address that script

1234567890123 24-09-2017 05:25

Razor Compression
 
2 Attachment(s)
here is mine compressor and wpi script you can change everything like me :p this is only for x64 and 8gb ram and higher.

what is the difference to other compressors?
-there is a new compressor called razor.it is slow at compression like nanozip... but it also had fastest decompession speed with finest ratio :cool: i think the main point must be decompression speed
-precomp 0.46 offically released but i removed precomp-multithread because of the ratio (plss Razor12911 release new cls for it :D )
-includes ztool (it's for persons that not use ztool)
-i removed tiles in wpi because i don't like complicated setups.
-Script has turkish language between english (no option to pick)
-in arc.ini i added most important methods (for me - you can change)

i used it on so many games what i realized?;
-generally msc_tak is very fast than msc_frog but msc_frog gives a bit less mbs
-precomp gives better ratio than pzlib but soo slow.but it's fast at decompression
-razor don't need srep i didn't see size difference with srep without srep
- if you want optimal compression pzlib+msc_tak+srep+xz still best,if you want best compression ratio precomp+msc_frog+srep+nzmax,if you want fast decompression with fine ratio precomp+msc_frog+razor is the best one i realized

-in razor there is no progress show (need cls)
-when i add more masks freearc is not using true methods for true files so there is just 2 masks. (any help?)

darkwolves 25-09-2017 09:50

good setup you got there

bunti_o4u 30-09-2017 05:17

WinTB fetching error on clicking cancel and finish button
 
here is the code which causing error:

Win7TaskBar10();

How to kill this in DeinitializeSetup section.

Chayan Manna 30-09-2017 07:35

Quote:

Originally Posted by bunti_o4u (Post 462766)
here is the code which causing error:

Win7TaskBar10();

How to kill this in DeinitializeSetup section.

It should be halted by itself, No code should be required.
Anyway, Try This, it may help.....
Code:

procedure iswin7_free; external 'iswin7_free@files:iswin7.dll stdcall';
procedure DeinitializeSetup();
begin
  iswin7_free;
end;


bunti_o4u 30-09-2017 10:26

Quote:

Originally Posted by Chayan Manna (Post 462770)
It should be halted by itself, No code should be required.
Anyway, Try This, it may help.....
Code:

procedure iswin7_free; external 'iswin7_free@files:iswin7.dll stdcall';
procedure DeinitializeSetup();
begin
  iswin7_free;
end;


thnx for reply but its not working.

Chayan Manna 30-09-2017 21:39

1 Attachment(s)
Quote:

Originally Posted by bunti_o4u (Post 462773)
thnx for reply but its not working.

Example of WinTB....

darkwolves 03-10-2017 01:32

Quote:

Originally Posted by Chayan Manna (Post 462784)
Example of WinTB....

i messed with that script i have used it to install more than one game and it works fine there seems to be more of a problem with repacking that game..
i obtained it and repacked it and it began messing up

pakrat2k2 03-10-2017 06:34

from post 569 on previous page by Chayan Manna

bunti_o4u 03-10-2017 11:12

Need help on Next Button in case free space is less then required space
 
Quote:

Originally Posted by Chayan Manna (Post 462784)
Example of WinTB....

thnx winTB bug has been fixed.

I have another bug which causing the next button layout as enabled though next button is disabled.

Pl suggest the changes.

I am using the below code:

if (FreeMB<{#AppSize}) then begin
ButtonSetEnabled(NextBtn1, False);
FreeSpaceLabel.Font.Name:='Segoe UI SemiBold';
FreeSpaceLabel.Font.Color:=clRed;
end else begin
ButtonSetEnabled(NextBtn1, True);
FreeSpaceLabel.Font.Name:=PartitionSpaceLabel.Font .Name;
FreeSpaceLabel.Font.Color:=PartitionSpaceLabel.Fon t.Color;
end;

darkwolves 03-10-2017 11:24

Quote:

Originally Posted by bunti_o4u (Post 462834)
thnx winTB bug has been fixed.

I have another bug which causing the next button layout as enabled though next button is disabled.

Pl suggest the changes.

I am using the below code:

if (FreeMB<{#AppSize}) then begin
ButtonSetEnabled(NextBtn1, False);
FreeSpaceLabel.Font.Name:='Segoe UI SemiBold';
FreeSpaceLabel.Font.Color:=clRed;
end else begin
ButtonSetEnabled(NextBtn1, True);
FreeSpaceLabel.Font.Name:=PartitionSpaceLabel.Font .Name;
FreeSpaceLabel.Font.Color:=PartitionSpaceLabel.Fon t.Color;
end;

lower the game size like i said i have installed games with the script
if it detects you don't have enough disk space based on you're settings it will disable the buttons


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