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Yes
Only make sure do not remove startup_* and/or *.tlk files. Not 100% sure, but in ME3 when they got removed for other languages you got hieroglyphics text ingame |
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-mlolz:tt16:mtb128:d512m:oh14:fba256:mc1024 > 21.1 MB |
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-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1024 |
I see, well i'm gonna keep testing methods to see if i can beat rz and then update the post.
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Tales of Symphonia (5.5 Gb -> 4.12 Gb) (CPY + Update) (ENG/MULTi5)
Archive (folder) (1.08 gb) Data_1.bin (740 mb) Code:
-msrep:m5f:l2048:a0+lolz:tt16:mtb32:d512m:oh14:fba256:mc1024:dtm1:dto1:dtd1:dtw1Data_2.bin (3.38 gb) Code:
-msrep:m5f:l2048:a0+lolz:tt16:mtb128:d512m:oh14:fba256:mc1024Data_3.bin (1.48 mb) Code:
-mexe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1024 |
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exe2+delta+lolz:tt16:mtb128:d512m:oh14:fba256:mc1024 20.4 MB |
Compressed Mass Effect 2 ultimate edition from 16.6gb to 6.09 gb
used
uelr +srep+lolz on main game .pcc files srep+lolz on DLC's .pcc files. using uelr on them is useless as they contain type 8 streams. bpk +srep on .bik exe2+delta+srep+lolz on other files. u can also use cls uelr x64 by Edison to extract files from archive compressed with uelr, it increases extraction speed by 35% at least. |
Warcraft III: The frozen Throne
ztool+srep+lzma 1.38GB => 1.04GB with lolz it's 1.03GB, so not worth the extra time. |
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FarCry 3 Digital (RUS/ENG Voice)
common.dat & .fat fc3_main.dat & .fat ige.dat & .fat multicommon.dat & .fat shadersobj.dat & .fat This filles recompresis with Dunia Engine Recompressor, then compressing with srep+lolz Sound Files and other files - srep+lolz Repack Size - 3.8 gb Install size - 7.6 gb Installation time - 15 min (restore in 4 thread) You will need an additional 10 GB of free space for temporary files |
Hello
Best method to compress Battlefield Hardline? |
Tales of Zestiria (9.34 -> 7.7 Gb) (2xDVD5) (MULTi9|RUS|ENG)
RAWDATA (3.1 Gb) (bk2 -> bik -> avi + 1 sec to the beginning (merge) -> bik -> bik + frame range: Start 25, specific data rate 1200000 bytes -> add tracks from bk2) :D Data_x1_RAW1.bin (1.89 Gb) Data_x2_RAW2.bin (448 mb) (_700-802.bk2; op_001.bk2; 001_150.bk2; (last 10 files)) Code:
-mbpkData_x1.bin (2.41 Gb) Code:
-msrep:m5f:l2048:a0+rep:1g:16FILE_CACHE LANG PK0 Data_x2_2.bin (2.95 Gb) Code:
-msrep:m5f:l2048:a0+rep:1g:16*.exe *.* Data_x2_3.bin (3.51 Mb) Code:
-mexe2+delta+lzma:mfbt4:a1:d1g:lc4:fb256:lp1:pb4:mc10000 |
Sergey3695, Rep serves as a compressor in that method?
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