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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 11-07-2019 01:02

Dragon Ball Xenoverse 2
v1.13 + all DLC

Code:

xtool:crilayla+srep:m3f+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8

 0:18:38 - Starting Archive Creation
 2:02:54 - Archive Creation Complete

Input Size:  17.564g
Output Size: 10.915g


KaktoR 11-07-2019 04:01

Total War Three Kingdoms
v1.1.0 + all DLC
1 Language

Code:

xZLib+srep:m3f+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8

10:12:40 - Starting Archive Creation
13:01:01 - Archive Creation Complete

Input Size:  29.085g
Output Size: 13.419g


KaktoR 12-07-2019 01:43

Assassin's Creed Origins
v1.5.1 + all DLC
1 Language

Code:

bpk+oo2recm+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

 0:39:57 - Starting Data1.bin.001 creation
 6:52:55 - Finished Data1.bin.001 creation

Input Size:  68.733g
Output Size: 32.823g

Already made one with AFR. This is just for comparison.

KaktoR 12-07-2019 01:53

Assassin's Creed Odyssey
v1.3.0 + all DLC
1 Language

Code:

oo2recm+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

 2:26:48 - Starting Data1.bin.001 creation
 8:56:25 - Finished Data1.bin.001 creation

Input Size:  73.983g
Output Size: 31.896g

I will made a new one for v1.4.0 when the last Atlantis DLC is out.

K4miKaZe 12-07-2019 07:51

KaktoR, how about installation time compared to AFR on Origins and Odyssey? I remember that it was a bit slow on Origins (gold edition) and also cpu usage was like using Prime95 to test OC haha.

JustFun 12-07-2019 08:03

I have seen that a lot of you guys have been active lately in sharing methods, so I have decided to spice things up a bit :P but also thank you a little bit :)
So in the next 7 days whoever shares the most compression methods will get a steam key of a random game as a small thank you reward.

KaktoR 12-07-2019 08:19

Quote:

Originally Posted by K4miKaZe (Post 481765)
KaktoR, how about installation time compared to AFR on Origins and Odyssey? I remember that it was a bit slow on Origins (gold edition) and also cpu usage was like using Prime95 to test OC haha.

Installation time is basically the same. The only disadvantage AFR has is that the temp files will be very big (game size * 2 at least) because it has no stdin support for compression (unlike oo2recX, which has stdin support), means same less hdd load. Oh and the big advantage oo2recX has, that you can practically compress the whole game at once in one go (AFR can only process forge files, so you have to split the files in file types or use masking, with oo2recX you don't need to do this, like with XTool).

K4miKaZe 12-07-2019 08:36

Quote:

Originally Posted by KaktoR (Post 481768)
Installation time is basically the same. The only disadvantage AFR has is that the temp files will be very big (game size * 2 at least) because it has no stdin support for compression (unlike oo2recX, which has stdin support), means same less hdd load. Oh and the big advantage oo2recX has, that you can practically compress the whole game at once in one go (AFR can only process forge files, so you have to split the files in file types or use masking, with oo2recX you don't need to do this, like with XTool).

Thats really nice, specially when you have to install it on a SSD which usually are smaller. I didnt compress anything for various months because i was a bit busy with work, i will check out the new tools (my xtool is still on v0.9) and set up the configs (hope i still remember how to do all stuff haha). Will do Odyssey and Origins too but with Lolz as always. I didnt updated Odyssey to 1.4.0 yet, waiting for Monday for the last episode of Fate of Atlantis, still the last update is big as hell.

Thanks KaktoR !!!

Simorq 13-07-2019 00:01

Total War THREE KINGDOMS
 
Code:

28.9 GB > 12.6 GB
Code:

CT: 292 Mins | DT: 7 Mins
Log:
Code:

Creating archive: "Total War Three Kingdoms.Bin.001" using xZLib+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt6:mc1023+diskspan:4350mb:4350mb
Compressed 427 files, 31,064,851,462 => 4,561,305,641 bytes. Ratio 14.68% 
Compression time: cpu 2197.36 sec/real 17474.31 sec = 13%. Speed 1.78 mB/s
All OK

Testing archive: "Total War Three Kingdoms.Bin.001"
Tested 427 files, 4,561,305,641 => 31,064,851,462 bytes. Ratio 14.68%     
Directory 4,767 => 14,910 bytes. Ratio 31.97%
Testing time: cpu 44.88 sec/real 387.88 sec = 12%. Speed 80.09 mB/s
All OK


learningcurve 14-07-2019 07:17

A Very Stupid Question
 
Hi guys, Im very new here and I started to have a little interest in learning about compression. Reason, my games are too big for my computers and I wish to store for winter use (bad joke i know).

I saw this post about what is the best method to compress certain games. Hence, I would like to know what software did you guys use to proceed with the compression.

P.S: I don't mind getting my butt hurt for being a poor sport of lacking any knowledge in this. However, I hope to have an answer :)

KaktoR 14-07-2019 08:52

For starting you can use UltraArc. Grab it from the tools archive here: https://fileforums.com/showthread.php?t=102510

Inside the tools archive you will find more usefull tools, for example the game file scanners.

learningcurve 14-07-2019 09:23

Firstly thanks for the reply KaktoR,

I am currently trying UltraARC and just curious on the estimated time in the following scenario below:

File - Games
Sizes - 15GB - 30GB
Compressed Sizes - 10GB - 20GB

If there any lack of details, do let me know I will provide more :p

PS. it doesnt have to be accurate, I am just curious :D

KaktoR 14-07-2019 09:42

It all depends on method you use and the files.

doofoo24 14-07-2019 10:36

@KaktoR i just gave 8 thank's so congratulations on 4000 :D

KaktoR 16-07-2019 20:26

Assassin's Creed Odyssey
v1.4.0 + all DLC
1 Language

Code:

oo2recm+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

20:43:54 - Starting Data1.bin.001 creation
 4:24:47 - Finished Data1.bin.001 creation

Input size:  83.832g
Output size: 37.994g


JustFun 21-07-2019 07:00

In the end, KaktoR and Simorq shared one method each, so I decided to give them both a steam key gift as a token of gratitude.

Check your PM`s!

Simorq 02-08-2019 02:48

Deus Ex: Mankind Divided - Digital Deluxe Edition [v1.16.761.0 + DLC's] (2016) PC
 
Code:

Based On:      Deus Ex: Mankind Divided – Digital Deluxe Edition, v1.16 build 761.0 + All DLCs + Bonus Content | FitGirl Repacks

Original Size: 57/0 GB

Ripped:
        9DB8A894AB7233DF3869FC33A15CA1B8.pc_binkvid - Deus Ex: Mankind Divided - Collector's Edition Trailer
        06FC37E2652278E32C1A600B04A5E73F.pc_binkvid - Deus Ex: Breach Trailer

Localization: English

Method (DISKSPAN): rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8+diskspan:4250mb:4250mb

Code:

Arc.Groups
$Files
*.pc_binkvid
*.pc_headerlib
*.pc_fsbm
*.pc_fsb
*.archive
*.
*.bin
*.mp3
*.pdf
*.mobi
*.jpg
*.epub
*.ini
*.txt
*.exe
*.dll
$Default

Code:

Compressor.bat
:-ioff        --shutdown
SET exclude=-x@Resources\_Exclude.lst
SET DIR1=J:\Deus Ex - Mankind Divided
SET MC=rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8+diskspan:4250mb:4250mb
Resources\FreeArc create -cfgFA.ini -i2 -ds=gns -ep1 -r -ed -w.\Temp -dp"%DIR1%" -m%MC% %exclude% "DXMD.Bin.001"
RD /S /Q TEMP
pause

Code:

Compression Time: 1H 40M
Decompression Time: 5 Min
Compressed Size: 23/9 GB


__________________________________________________ _________________________________________________
Code:

Method (MASK): rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8/$Video=bpk+srep:m3f:l512:m512
Code:

Arc.Groups
$Video
*.pc_binkvid
$File
*.archive
*.pc_headerlib
*.pc_fsbm
*.pc_fsb
*.bin
*.mp3
*.pdf
*.mobi
*.jpg
*.epub
*.ini
*.txt
*.exe
*.dll
$Default

Code:

Compression Time:  ?
Decompression Time: ?
Compressed Size:    ?


KaktoR 13-08-2019 13:44

Rebel Galaxy Outlaw
Initial release

Code:

xZLib+srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8/$binkpack=bpk/$oggfiles=oggre

20:38:08 - Starting Data1.bin creation
21:51:41 - Finished Data1.bin creation

Input size:  18.772g
Output size: 8.079g

Not even a good game but neverthless...

KaktoR 14-08-2019 01:36

Age of Wonders Planetfall
v1.004

Code:

xZLib+srep:m3f+lolz:mtt1:mt6:d128m:mc1023

22:46:40 - Starting Archive Creation
 0:26:41 - Archive Creation Complete

Input Size:  11.347g
Output Size: 3.874g


KaktoR 14-08-2019 15:11

Sims 4
v1.54.120.1020

Code:

xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

19:51:27 - Starting Data1.bin.001 creation
21:45:03 - Finished Data1.bin.001 creation

Input size:  34.586g
Output size: 22.975g


KaktoR 14-08-2019 15:12

No man's Sky
v2.0

Code:

xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

22:38:14 - Starting Data1.bin.001 creation
23:13:14 - Finished Data1.bin.001 creation

Input size:  8.873g
Output size: 5.989g


Simorq 18-08-2019 05:33

Wargame Red Dragon
 
Code:

Based On:          Steamrip
Original Size:      28.4 GB
Method (DISKSPAN):  reflate+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt4:mc1023+diskspan:4360mb:4360mb
Compression Time:  8H 32M
Decompression Time: 23 Min
Compressed Size:    10.2 GB

XTool History Database Size
Log:
Code:

Compressed 2,588 files, 30,541,246,343 => 4,571,791,385 bytes. Ratio 14.97%
Compression time: cpu 2212.25 sec/real 30752.47 sec = 7%. Speed 0.99 mB/s
All OK

Testing archive: WarGame3.Bin.001
Testing time: cpu 76.66 sec/real 1365.84 sec = 6%. Speed 22.36 mB/s
All OK

Windows Server 2012 R2 Datacenter
CPU: Quad 2.20 GHZ Intel Xeon(R) (Hyper-Threaded)
Memory: 7 GB

Simorq 18-08-2019 15:00

Wargame European Escalation
 
Code:

Based On:          Steamrip
Original Size:      11.9 GB
Method:              reflate+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt4:mc1023[/COLOR]
Compression Time:  3H 20M
Decompression Time: 10 Min
Compressed Size:    5.25 GB



XTool History Database Size
Log:
Code:

Creating archive: WarGame.Bin
Compressed 817 files, 12,791,930,900 => 5,637,483,546 bytes. Ratio 44.07% 
Compression time: cpu 69.78 sec/real 11860.50 sec = 1%. Speed 1.08 mB/s
All OK

Testing archive: WarGame.Bin
Testing time: cpu 15.75 sec/real 538.44 sec = 3%. Speed 23.76 mB/s
All OK

Windows Server 2012 R2 Datacenter
CPU: Quad 2.20 GHZ Intel Xeon(R) (Hyper-Threaded)
Memory: 7 GB

Simorq 18-08-2019 15:07

Wargame Airland Battle
 
Code:

Based On:          Steamrip
Original Size:      15.5 GB
Method:              reflate+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt4:mc1023[/COLOR]
Compression Time:  4H 46M
Decompression Time: 13 Min
Compressed Size:    5.23 GB



XTool History Database Size
Log:
Code:

Creating archive: WarGame2.Bin
Compressed 2,742 files, 16,706,884,428 => 5,623,959,267 bytes. Ratio 33.66%
Compression time: cpu 235.66 sec/real 16085.32 sec = 1%. Speed 1.04 mB/s
All OK

Testing archive: WarGame2.Bin
Testing time: cpu 23.88 sec/real 756.19 sec = 3%. Speed 22.09 mB/s
All OK

Windows Server 2012 R2 Datacenter
CPU: Quad 2.20 GHZ Intel Xeon(R) (Hyper-Threaded)
Memory: 7 GB

Titeuf 19-08-2019 06:13

Quote:

Originally Posted by KaktoR (Post 482102)
Age of Wonders Planetfall
v1.004

Code:

xZLib+srep:m3f+lolz:mtt1:mt6:d128m:mc1023

22:46:40 - Starting Archive Creation
 0:26:41 - Archive Creation Complete

Input Size:  11.347g
Output Size: 3.874g


Hello KaktoR, I use your compression method with ASIS 7.2 and I have this
Quote:

error message:
An error occured while unpacking: unable to write data to disk: Unrarc.dll returned an error code -11
ERROR: archive data corrupted (decompression fails)
I can not fix in the file compressor.ini can you tell me please?
Thanks in advance

KaktoR 19-08-2019 20:42

@Titeuf: Will look later.

---

Age of Empires Definitive Edition
v27805 - 1 Language

Code:

Data1: $msrsolid=msc:wav=1:raw=1:bmf=9:TAK=9:bmp=1:lzma,bt4,fb128,lc8/$mp3files=mpzapi
Data2: rep+srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

20:26:17 - Starting Data1.bin creation
20:31:46 - Finished Data1.bin creation
20:31:47 - Starting Data2.bin.001 creation
21:15:42 - Finished Data2.bin.001 creation

Input size:  16.394g
Output size: 6.642g


Titeuf 20-08-2019 05:03

Quote:

Originally Posted by KaktoR (Post 482213)
@Titeuf: Will look later.

---

Age of Empires Definitive Edition
v27805 - 1 Language

Code:

Data1: $msrsolid=msc:wav=1:raw=1:bmf=9:TAK=9:bmp=1:lzma,bt4,fb128,lc8/$mp3files=mpzapi
Data2: rep+srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

20:26:17 - Starting Data1.bin creation
20:31:46 - Finished Data1.bin creation
20:31:47 - Starting Data2.bin.001 creation
21:15:42 - Finished Data2.bin.001 creation

Input size:  16.394g
Output size: 6.642g


Hello KaktoR,
Ok I'm waiting for your answer!
About your compression method for Age of Empires Definitive Edition
What are the files for Data1 & Data2, please?
Thanks in advance

KaktoR 20-08-2019 07:03

Data1: mp3, wav
Data2: all other

In folder Assets\SLP\ there are many x1, x2 and x4 files (probably for texture size/resolution). Maybe you can delete them to save some more space (make backup).

Titeuf 20-08-2019 07:32

Quote:

Originally Posted by KaktoR (Post 482220)
Data1: mp3, wav
Data2: all other

In folder Assets\SLP\ there are many x1, x2 and x4 files (probably for texture size/resolution). Maybe you can delete them to save some more space (make backup).

Hello KaktoR,
Thank you for your reply.
Also thank you for seeing the problem for the game Age of Wonders Planetfall when you have time.
Best regards

KaktoR 20-08-2019 10:12

I got the same error. On CIU it works.

I will look at it later (I didn't worked on ASIS for months now).

I don't know if it's a compressor or code error.

Simorq 20-08-2019 11:30

Wolfenstein Youngblood (EN)
 
Code:

Based On:          CODEX
Original Size:      36.7 GB
Method:              rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8+diskspan:4250mb:4250mb
Compression Time:  55M
Decompression Time: 6 Min
Compressed Size:    31.4 GB


Simorq 21-08-2019 05:29

Dark Souls 3: The Fire Fades Edition
 
Code:

Based On:          Steamrip
Original Size:      24.9 GB
Method:              pZLib3:m2:c128m+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt4:mc1023+diskspan:4250mb:4250mb
Compression Time:  8H 40M
Decompression Time: 14M
Compressed Size:    19.5 GB



Log:
Code:

Creating archive: DARK SOULS III - The Fire Fades Edition.Bin.001
Compressed 94 files, 26,765,510,193 => 4,456,448,056 bytes. Ratio 16.65% 
Compression time: cpu 3726.94 sec/real 30302.41 sec = 12%. Speed 0.88 mB/s
All OK

Testing archive: DARK SOULS III - The Fire Fades Edition.Bin.001   
Testing time: cpu 76.38 sec/real 853.20 sec = 9%. Speed 31.37 mB/s
All OK

Windows Server 2012 R2 Datacenter
CPU: Quad 2.20 GHZ Intel Xeon(R) (Hyper-Threaded)
Memory: 7 GB

Simorq 21-08-2019 13:59

DARK SOULS II Scholar Of The First Sin
 
Code:

Based On:          Steamrip
Original Size:      18.0 GB
Method:              zlib+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt4:mc1023+diskspan:4250mb:4250mb
Compression Time:  3H 40M
Decompression Time: 8M
Compressed Size:    6.07 GB



XTool History Database Size
Log:
Code:

Creating archive: DARK SOULS II - Scholar Of The First Sin.Bin.001
Compressed 220 files, 19,338,145,826 => 4,456,448,057 bytes. Ratio 23.04% 
Compression time: cpu 1146.28 sec/real 13184.76 sec = 9%. Speed 1.47 mB/s
All OK

Testing archive: DARK SOULS II - Scholar Of The First Sin.Bin.001
Testing time: cpu 51.53 sec/real 468.77 sec = 11%. Speed 41.25 mB/s
All OK

Windows Server 2012 R2 Datacenter
CPU: Quad 2.20 GHZ Intel Xeon(R) (Hyper-Threaded)
Memory: 7 GB

Simorq 24-08-2019 05:22

Forza Horizon 4 Ultimate Edition
 
Method 1
Code:

Based On:          Windows Apps
Original Size:      78.7 GB
Method:            xZLib+rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8+diskspan:4360mb:4360mb
Compression Time:  5H 40M
Decompression Time: 54 Min
Compressed Size:    49.7 GB (12xDVD5)



Method 2
Code:

Based On:          Windows Apps
Original Size:      78.7 GB
Method:            xZLib+srep:m3f:l512+lolz:dtb1:mtt1:mt4:mc1023
Compression Time:  ?
Decompression Time: ?
Compressed Size:    44.5 GB (11xDVD5)

Rip:
Code:

FH4\Media\UI\Videos\hires

st0rm 24-08-2019 09:46

sometimes i got Arc.exe stopped working error when i use Xtool and pzlib.can someone help about it?

Simorq 24-08-2019 13:44

Quote:

Originally Posted by st0rm (Post 482335)
sometimes i got Arc.exe stopped working error when i use Xtool and pzlib.can someone help about it?

Arc.ini
add to first line
Code:

--cache=0

Snake288 24-08-2019 13:52

Forza Horizon 4 Ultimate Edition compressor tools can you give me ?

st0rm 25-08-2019 02:38

Crysis 2 [2011]
 
Code:


Game Version : 1.9

Ripped Files : Nothing Ripped or Encoded (English Only)

Original Size : 6.56 GB

Compressed Size : 4.48 GB

Install Time : 29-30 Minutes (Depends your system)

Method : xtool:zlib+srep:m3f+nz:cO:p4:t4:m1g


Sergey3695 26-08-2019 09:59

Quote:

Originally Posted by st0rm (Post 482362)
Code:

Original Size : 6.56 GB

without "High Resolution Texture Pack" lol

st0rm 26-08-2019 10:32

Quote:

Originally Posted by Sergey3695 (Post 482373)
without "High Resolution Texture Pack" lol

if you have powerfull v-card u can download it... i dont have it yet :D


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