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Dragon Ball Xenoverse 2
v1.13 + all DLC Code:
xtool:crilayla+srep:m3f+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 |
Total War Three Kingdoms
v1.1.0 + all DLC 1 Language Code:
xZLib+srep:m3f+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 |
Assassin's Creed Origins
v1.5.1 + all DLC 1 Language Code:
bpk+oo2recm+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Assassin's Creed Odyssey
v1.3.0 + all DLC 1 Language Code:
oo2recm+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
KaktoR, how about installation time compared to AFR on Origins and Odyssey? I remember that it was a bit slow on Origins (gold edition) and also cpu usage was like using Prime95 to test OC haha.
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I have seen that a lot of you guys have been active lately in sharing methods, so I have decided to spice things up a bit :P but also thank you a little bit :)
So in the next 7 days whoever shares the most compression methods will get a steam key of a random game as a small thank you reward. |
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Thanks KaktoR !!! |
Total War THREE KINGDOMS
Code:
28.9 GB > 12.6 GBCode:
CT: 292 Mins | DT: 7 MinsCode:
Creating archive: "Total War Three Kingdoms.Bin.001" using xZLib+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt6:mc1023+diskspan:4350mb:4350mb |
A Very Stupid Question
Hi guys, Im very new here and I started to have a little interest in learning about compression. Reason, my games are too big for my computers and I wish to store for winter use (bad joke i know).
I saw this post about what is the best method to compress certain games. Hence, I would like to know what software did you guys use to proceed with the compression. P.S: I don't mind getting my butt hurt for being a poor sport of lacking any knowledge in this. However, I hope to have an answer :) |
For starting you can use UltraArc. Grab it from the tools archive here: https://fileforums.com/showthread.php?t=102510
Inside the tools archive you will find more usefull tools, for example the game file scanners. |
Firstly thanks for the reply KaktoR,
I am currently trying UltraARC and just curious on the estimated time in the following scenario below: File - Games Sizes - 15GB - 30GB Compressed Sizes - 10GB - 20GB If there any lack of details, do let me know I will provide more :p PS. it doesnt have to be accurate, I am just curious :D |
It all depends on method you use and the files.
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@KaktoR i just gave 8 thank's so congratulations on 4000 :D
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Assassin's Creed Odyssey
v1.4.0 + all DLC 1 Language Code:
oo2recm+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
In the end, KaktoR and Simorq shared one method each, so I decided to give them both a steam key gift as a token of gratitude.
Check your PM`s! |
Deus Ex: Mankind Divided - Digital Deluxe Edition [v1.16.761.0 + DLC's] (2016) PC
Code:
Based On: Deus Ex: Mankind Divided – Digital Deluxe Edition, v1.16 build 761.0 + All DLCs + Bonus Content | FitGirl RepacksCode:
Arc.GroupsCode:
Compressor.batCode:
Compression Time: 1H 40M__________________________________________________ _________________________________________________ Code:
Method (MASK): rep+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8/$Video=bpk+srep:m3f:l512:m512Code:
Arc.GroupsCode:
Compression Time: ? |
Rebel Galaxy Outlaw
Initial release Code:
xZLib+srep:m3f+lzma:a1:mfbt4:d256m:fb273:mc1000000000:lc8/$binkpack=bpk/$oggfiles=oggre |
Age of Wonders Planetfall
v1.004 Code:
xZLib+srep:m3f+lolz:mtt1:mt6:d128m:mc1023 |
Sims 4
v1.54.120.1020 Code:
xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
No man's Sky
v2.0 Code:
xZLib+srep:m3f+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 |
Wargame Red Dragon
Code:
Based On: SteamripLog: Code:
Compressed 2,588 files, 30,541,246,343 => 4,571,791,385 bytes. Ratio 14.97%CPU: Quad 2.20 GHZ Intel Xeon(R) (Hyper-Threaded) Memory: 7 GB |
Wargame European Escalation
Code:
Based On: SteamripXTool History Database Size Log: Code:
Creating archive: WarGame.BinCPU: Quad 2.20 GHZ Intel Xeon(R) (Hyper-Threaded) Memory: 7 GB |
Wargame Airland Battle
Code:
Based On: SteamripXTool History Database Size Log: Code:
Creating archive: WarGame2.BinCPU: Quad 2.20 GHZ Intel Xeon(R) (Hyper-Threaded) Memory: 7 GB |
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Thanks in advance |
@Titeuf: Will look later.
--- Age of Empires Definitive Edition v27805 - 1 Language Code:
Data1: $msrsolid=msc:wav=1:raw=1:bmf=9:TAK=9:bmp=1:lzma,bt4,fb128,lc8/$mp3files=mpzapi |
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Ok I'm waiting for your answer! About your compression method for Age of Empires Definitive Edition What are the files for Data1 & Data2, please? Thanks in advance |
Data1: mp3, wav
Data2: all other In folder Assets\SLP\ there are many x1, x2 and x4 files (probably for texture size/resolution). Maybe you can delete them to save some more space (make backup). |
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Thank you for your reply. Also thank you for seeing the problem for the game Age of Wonders Planetfall when you have time. Best regards |
I got the same error. On CIU it works.
I will look at it later (I didn't worked on ASIS for months now). I don't know if it's a compressor or code error. |
Wolfenstein Youngblood (EN)
Code:
Based On: CODEX |
Dark Souls 3: The Fire Fades Edition
Code:
Based On: SteamripLog: Code:
Creating archive: DARK SOULS III - The Fire Fades Edition.Bin.001CPU: Quad 2.20 GHZ Intel Xeon(R) (Hyper-Threaded) Memory: 7 GB |
DARK SOULS II Scholar Of The First Sin
Code:
Based On: SteamripXTool History Database Size Log: Code:
Creating archive: DARK SOULS II - Scholar Of The First Sin.Bin.001CPU: Quad 2.20 GHZ Intel Xeon(R) (Hyper-Threaded) Memory: 7 GB |
Forza Horizon 4 Ultimate Edition
Method 1
Code:
Based On: Windows AppsMethod 2 Code:
Based On: Windows AppsCode:
FH4\Media\UI\Videos\hires |
sometimes i got Arc.exe stopped working error when i use Xtool and pzlib.can someone help about it?
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add to first line Code:
--cache=0 |
Forza Horizon 4 Ultimate Edition compressor tools can you give me ?
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Crysis 2 [2011]
Code:
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