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KaktoR 05-06-2026 12:32

I think there is no need.

You have the !GameDir! constant which you can use for tasks.

Razer-785 05-06-2026 12:36

Quote:

Originally Posted by KaktoR (Post 510249)
I think there is no need.

You have the !GameDir! constant which you can use for tasks.

How can i use that in a batch file?

KaktoR 05-06-2026 12:42

Depends on what you want to do within game folder

Razer-785 05-06-2026 12:51

Quote:

Originally Posted by KaktoR (Post 510251)
Depends on what you want to do within game folder

I want to run RapidCRC to make file hash's of the files inside the folder of the game before the compression and i want to make file checksums of the "BINS" after compression because XHashEx is to slow.

KaktoR 05-06-2026 12:58

Does rapidcrc have a command line? If not then it's not possible. Not because of DSG, but because of rapidcrc.

Edit: It has a command line, but I just figured out for hash checking, not for create hash files.

rapidcrc.exe "test.md5"

So it is useless in your case if it can't make hash files.

Razer-785 05-06-2026 13:16

Quote:

Originally Posted by KaktoR (Post 510253)
Does rapidcrc have a command line? If not then it's not possible. Not because of DSG, but because of rapidcrc.

Edit: It has a command line, but I just figured out for hash checking, not for create hash files.

rapidcrc.exe "test.md5"

So it is useless in your case if it can't make hash files.

Never mind i fixed it thanks KaktoR

Cesar82 05-06-2026 18:30

Quote:

Originally Posted by Razer-785 (Post 510254)
Never mind i fixed it thanks KaktoR

Try use rhash.

GybEMHPj4XAp3Cu 28-06-2026 19:22

I have inno setup 6.7.3 and none of the scripts are compiling lmao
I tried with CODEX Installer Script , I didn't edit the script and it's not compiling?

File:C:\Users\PC\Desktop\Codex (Remake)(final)\Include\DSG\DSG_Module.iss
line 887:
Column 42:
Invalid number of parameters.

Cesar82 28-06-2026 19:53

Quote:

Originally Posted by GybEMHPj4XAp3Cu (Post 510362)
I have inno setup 6.7.3 and none of the scripts are compiling lmao
I tried with CODEX Installer Script , I didn't edit the script and it's not compiling?

File:C:\Users\PC\Desktop\Codex (Remake)(final)\Include\DSG\DSG_Module.iss
line 887:
Column 42:
Invalid number of parameters.

The latest versions of Inno Setup now use parameters in the "CreateCustomForm" function.
Therefore, please use Inno Setup v6.60 or an older version until the CODEX remake installer script is updated (I recommend Inno Setup 6.05 repacked).
The new DSG modules are compatible with the latest versions of Inno Setup, but the CODEX remake script will require adjustments to utilize this new module.

GybEMHPj4XAp3Cu 28-06-2026 22:09

I need some help. Let's say I have the original game in ISO format from CODEX. I install the game in a folder on my desktop(example :Outlast 2) and now I have all the game files. Then I update those files so the game is fully up to date. After that, I repack everything using DiskSpan GUI, compile an installer with Autoruns.ini, and create a new ISO with DiskSpan GUI. Would that work, or not? Because I feel like i'm missing something.

KaktoR 29-06-2026 00:14

That's how it works.

You can even use Diskspan_GUI.exe to extract the files if you don't want an installer.

Cesar82 05-07-2026 14:45

Updated compatible installers Black Box Script (BBS) and CODEX Installer Script (CIS) on post #3

KaktoR 09-08-2026 07:25

2 Attachment(s)
Small update for DSG 2.0.2.4
Just replace files when prompted.

What's new
Code:

Updated Database
Updated 7-zip
Updated packjpg
Updated libs and ue4keys
*Updated XTool to v0.9.7 HF
Added wem-(un)packer

*Why not include 0.9.8?
Because there are many bugs right now in DSG. If you update to 0.9.8 you will often not be able to use final compressors like LZMA-MT, zstd, etc. Progress is just stuck. I am not sure what cause this but it's there. This problem is DSG exclusive but I cannot fix it.

Edit: Forgot to add RZ SYMM stdio patched.

KaktoR 01-09-2026 02:43

2 Attachment(s)
Consider this as BETA version please.

Code:

- Changed methods names:
  >> from "rz_stdio" and "razor_stdio" to "rz_stdio_razor" and "razor_stdio_razor".
  >> from "razor_stdio_pmt to "razor_pmt"
- Added new "ADDeX" deduplication engine (similar to SREP) by panker1992.
  >> Uses cls-addex for decoding files.
- Added new razor stdio methods: "rz_stdio_symm" and "razor_stdio_symm".
- Added "wem(un)pak" tools to pack/unpack WEM files.
- Added more oodle libraries to oodle libraries collection (Thanks to KaktoR).
- Added new "Kaktor's" plugins for XTool.
  * LEGO Star Wars - The Skywalker Saga
  * WWE 2K19
- Updated BZip3 compressor from v1.5.2 to v1.5.3
  >> Uses now cls-bzip3 for decoding files.
- Updated 7-Zip compressor from v26.00 to v26.02 (2026-06-25).
- Updated LZMA SDK compressor from v26.00 to v26.02 (2026-06-25).
- Updated XTool precompressor from v0.9.2 to v0.9.8 (only x64 version).
  >> fast-lzma2 is now working again.
- Updated "WAVExtractor" tool to version 1.3
- Updated DiskSpan GUI database to version 1.1.0.6 (Thanks to KaktoR) (Don't wait for other database updates).
  >> Now with 636 game presets and 36 games collection presets.
- Removed DiskSpan GUI compatibility with 32-bit systems is completely gone.
- Fixed some minor bugs.


wareck 01-09-2026 09:46

hello
I changed these lines in DSG_Methods.ini for addex :
Quote:

[OrderRules.CATEGORY]
...
IndexOf=ADDEX; RuleTo: Level=1;
this makes addex run before final compressor


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