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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

darkwolves 29-03-2019 20:11

Quote:

Originally Posted by danswano (Post 480408)
What is the size of precompressed file?

if i am being honest i do not know i had it repacking when i was at work

danswano 30-03-2019 03:44

Quote:

Originally Posted by darkwolves (Post 480420)
if i am being honest i do not know i had it repacking when i was at work

Can you upload the tool you used to decrypt the files please?

st0rm 30-03-2019 03:50

Split Second Velocity [2010]
 
Code:


Game Version : 1.0

Ripped Files : Nothing Ripped or Encoded (English Only)

Original Size : 6.86 GB

Compressed Size : 4.34 GB

Install Time : 8 Mins (Depends your system)

Method : bpk+srep:m3f+lzma2


darkwolves 30-03-2019 04:34

1 Attachment(s)
Quote:

Originally Posted by danswano (Post 480425)
Can you upload the tool you used to decrypt the files please?

certainly
credit goes to Luigi Auriemma & Edison007 for the tool


======note
this tool works on
"The Wolf Among Us"
"The Walking Dead: Season 2" "Tales from the Borderlands (all episodes)"
"Game of Thrones (all episodes)"
"Minecraft: Story Mode"
"The Walking Dead: Michonne"
"Batman: The Telltale Series"
"The Walking Dead: A New Frontier"
"Marvel's Guardians of the Galaxy"
"Minecraft: Story Mode - Season Two"
"Batman: The Enemy Within"
"The Walking Dead: The Final Season"

bunti_o4u 30-03-2019 06:29

Quote:

Originally Posted by Snake288 (Post 480300)
A little observation on the last XTool(v011) (Far Cry New Dawn)
Code:
[Dunia2]
BaseDir=pack\data_final\pc
File1=common.dat
File2=patch.dat
File3=patchshadersobj.dat
File4=shadersobj.dat
File5=worlds\fcbworlds.dat
File6=worlds\installpkg.dat
Code:
-m=xtool:c16mb,t8:lz4
Compressed 12 files, 19,557,312,354 => 19,956,114,780 bytes. Ratio 102.04%

-m=xtool:c32mb,t8:lz4
Compressed 12 files, 19,557,312,354 => 28,107,674,136 bytes. Ratio 143.72%

-m=xtool:c64mb,t8:lz4
Compressed 12 files, 19,557,312,354 => 28,107,669,872 bytes. Ratio 143.72%

-m=xtool:c128mb,t8:lz4
Compressed 12 files, 19,557,312,354 => 28,107,668,960 bytes. Ratio 143.72%

-m=xtool:c512mb,t8:lz4
Compressed 12 files, 19,557,312,354 => 28,107,668,088 bytes. Ratio 143.72%

Did everything but files are not getting inflated...

I am uploading the compressor I am using. If you can point the mistake I am doing it would be helpful..

https://fileforums.com/showpost.php?...23&postcount=1

KaktoR 31-03-2019 14:33

Try to remove the "pack" from xtool.ini, then point to game directory.

I have copied all the files (dat + fat) which contains lz4hc to a temp folder and point the pack.bat to this pack folder and it worked well.

Simorq 03-04-2019 22:28

The Walking Dead - The Final Season
 
Code:

Title:          The Walking Dead 4
Version:        1.0

Original Size:  13.6 GB (14,662,105,256 Bytes)
Compressed Size: 5.66 GB

Method:          ttarch2_dec + xZLib+rep+srep:m3f:l256+lolz:dtb1:mtt1:mt6:mc1023
               
Disk:    1xDVD9


yasitha 04-04-2019 10:03

I need help to pack Quantum Break Live Action Pack.

I send sample files to Razor and he said:

**you can use 7-zip to open quantum break files
they are lzma compressed
nothing I can do**

and i have try 7-Zip on them,
they don't compress at all.

But i saw Fitgirl pack it with this files
lzma2.dll
7z.dll
7-zip.dll
Srep
Cls-MSC. dll

lzma2 unpackcmd option
lzma2.dll x -txz -an -y -si -so <stdin> <stdout>

Please guys help.

How can i pack those files its 99.4GBs

Fitgirl repack to 54GB

doofoo24 04-04-2019 11:32

just use srep alone m5f:a2 you will get 54.1gb
waste of time to use 7z or lolz for 100mb

yasitha 04-04-2019 11:50

Quote:

Originally Posted by doofoo24 (Post 480496)
just use srep alone m5f:a2 you will get 54.1gb
waste of time to use 7z or lolz for 100mb

so only srep with m5f can do it? Wow thanks man. I appreciate it. I will check..
Your the best...

Kitsune1982 10-04-2019 17:10

Agarest Generatiions of War 1 - Updated 4-10-2019 (2.40 GB)
 
Agarest Generations of War 1 Updated 4-10-19 (2.40 GB)

Repack Name: Agarest Generations of War 1
Compression Methods used: long version:
xZLib, srep64. media streams compressor, lolz 64 bit
short version: xZ1+srep:m5f+msc+lolz:d256m:mc1023
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 4.7 gb



Compressed Output Size - 4.7 gb -> 2.40 gb

Output file names:

Wolfpaw-1.bin.001
Wolfpaw-2.bin.001
Wolfpaw-3.bin.001

Compression Time and specifications of hardware used:
Dual Core @ 2.90 ghz - 8 GB RAM 4 GB Vram
Decompression TIme: 20-25 min on 2 cores, 5-10 minutes on 4+

Parting Words

Furries 4 Ever!

PS to Grumpy/Pakrat - Sorry for my other post in the wrong section of the 'best compression method for specific games' thread its been awhile since i've posted here on fileforums. I apologize for making a double post in the wrong section :o didnt mean to upset ya'll, i havent posted here in a long time so i will read more carefully and post in this correct section from now on. thanks. :)

Grumpy 10-04-2019 21:19

Quote:

Originally Posted by Kitsune1982 (Post 480554)
PS to Grumpy/Pakrat - Sorry for my other post in the wrong section of the 'best compression method for specific games' thread its been awhile since i've posted here on fileforums. I apologize for making a double post in the wrong section :o didnt mean to upset ya'll, i havent posted here in a long time so i will read more carefully and post in this correct section from now on. thanks. :)

All good, no harm done, no one is upset over it ;)

Kitsune1982 10-04-2019 23:01

compression method eomparison with XT.exe old vs new
 
Hi all, just wanted to post a brief comment about the old XT.exe b in the _Tools (2019-01-22).7z vs the one in _Tools (2019-03-28).7z, XT.exe

I experimented a little bit on some test files and this is what i discovered.

The game I compressed, Agarest Generations of War took 30 minutes to decompress on a dual core AMD cpu with 8 gb ram and 4 gb vram/1 gb dedicated video. while this might sound normal, i found out something interesting.

the original compression method i used with UltraArc 2900 R6 Full/_Diskpan.bat folder from the Tools (2019-01-22).7z for the second and third set of .bra files was xZ1+srep:m5f+msc+lolz:d256m:mc1023. for the 1st folder which was all videos i just used srep:m5f+LZMA. the third set of files i used the same method as the second set, and the total decompression time was 30 minutes using the old XT/xtool from that package i specified above.

now heres the interesting part. i downloaded and extracted the compression tools from kaktors _Tools (2019-03-28).7z file on his CIUV3 thread, and copy/pasted the largest .bra file which just has .ogg music files stored in it to a seperate test folder, and after modifiying my ciuv3 script a bit to just process the test.bin.001 file i made with diskspan, i recreated the same installer with just the one fille then ran the setup again. this time the installer unpacked the data from that new text .bin file in 1 minute!! the same file that it got stuck on for like 15 minutes from my first compression test unpacked in only one minute. :O the only change i made to the fa.ini script in the ultraarc 2900 r5 FULL/resources directory was changing the decomp setting under xzlib from 100p to t40.

what i dont understand is that i did the same experiment with the compression using the same settings with the old xtool program from the older _tools archive from 1-2019 and it was 3x longer, it took 30 min to install the game where just the newe one unpacked almost a gb of data in under a minute, and on a dual core desktop to boot. moreover when i was on my quad core laptop with 8 gb ram and a 4 gb vram integrated video card, the decompression took about 8 minutes less but it still was almost 20 nin to fully install a 4.7 gb game.

as a final comment, i did use lolz to compress the .bra files along with cxlib but even the lolz compressor processed quickly, it wasnt until the old xtool started prcoessing the last of the files that it hung for like 15 min on a 90 mb file.

needless to same, im pleased with the speed increase. any thoughts or ideas about why an older one was slower than the newer one? only thing that comes to mind is the xtool in the new package was a 64 bit version and the older one was 32 bit. let me know what you all think.

-Kitsune1982

"They couldnt hit an elephant at this dis---" last words of general custer during the civil war.

Addendum Note - 4/11/19

Ok, i tried another experiment. i repacked the game's .bra files that had been giving me trouble
with the new tools using the default settings UltraArc r2900 Full's diskspan folder has, and let it compress. it took a bout an hour or so, i dont reallyknow how long because i started the compression then went to sleep. when i woke up, i edited the setup.ini file in the ciuv3 folder and attempted to reinstall
the game again. this time the whole game took 10 minutes to decompress!!! So for whatever reason, it seems the updated XT.exe file in the recent tools package
Kaktor put together is much faster and more stable than the old one. this is the method i used.

XZ1+srep:m5f+msc+lolz:d512m:mc1023, and left packcmd at t75p and chunk size at 32mb. I have confirmed the newer one works faster and doesnt freeze up slower computers
as much for some reason. In any case, I know which one im using now. leave any feedback below this post.

thanks, have a good one.

-Kitsune1982

"they couldnt hit an elephant at this dis---" famous last words of general custer from custer's last stand during the civil war.
guess those musket rifles can hit even an elephant at that distance. :p

doofoo24 12-04-2019 01:57

generic setting

[External compressor:srep]
header = 0
packcmd = srep.exe -m3f -d1g -a2 $$arcdatafile$$.tmp - <stdout>

[External compressor:lolz]
header = 0
packcmd = lolz.exe -mt4 -mtt1 -d64 -fba4096 -mc1023 -pc4 -gm20 -dtb1 -x2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:xprecomp]
header = 0
packcmd = xtool.exe e:precomp:c256mb,t4:zlib - - <stdin> <stdout>

*as a side note, for lolz change mt to match cpu core and for xtool no need to change cm to smaller number it will make xtool slower during installation beside "BIGGER ALWAYS BETTER":D

KaktoR 12-04-2019 04:53

Quote:

Originally Posted by Kitsune1982 (Post 480559)
Hi all, just wanted to post a brief comment about the old XT.exe b in the _Tools (2019-01-22).7z vs the one in _Tools (2019-03-28).7z, XT.exe

I experimented a little bit on some test files and this is what i discovered.

The game I compressed, Agarest Generations of War took 30 minutes to decompress on a dual core AMD cpu with 8 gb ram and 4 gb vram/1 gb dedicated video. while this might sound normal, i found out something interesting.

the original compression method i used with UltraArc 2900 R6 Full/_Diskpan.bat folder from the Tools (2019-01-22).7z for the second and third set of .bra files was xZ1+srep:m5f+msc+lolz:d256m:mc1023. for the 1st folder which was all videos i just used srep:m5f+LZMA. the third set of files i used the same method as the second set, and the total decompression time was 30 minutes using the old XT/xtool from that package i specified above.

now heres the interesting part. i downloaded and extracted the compression tools from kaktors _Tools (2019-03-28).7z file on his CIUV3 thread, and copy/pasted the largest .bra file which just has .ogg music files stored in it to a seperate test folder, and after modifiying my ciuv3 script a bit to just process the test.bin.001 file i made with diskspan, i recreated the same installer with just the one fille then ran the setup again. this time the installer unpacked the data from that new text .bin file in 1 minute!! the same file that it got stuck on for like 15 minutes from my first compression test unpacked in only one minute. :O the only change i made to the fa.ini script in the ultraarc 2900 r5 FULL/resources directory was changing the decomp setting under xzlib from 100p to t40.

what i dont understand is that i did the same experiment with the compression using the same settings with the old xtool program from the older _tools archive from 1-2019 and it was 3x longer, it took 30 min to install the game where just the newe one unpacked almost a gb of data in under a minute, and on a dual core desktop to boot. moreover when i was on my quad core laptop with 8 gb ram and a 4 gb vram integrated video card, the decompression took about 8 minutes less but it still was almost 20 nin to fully install a 4.7 gb game.

as a final comment, i did use lolz to compress the .bra files along with cxlib but even the lolz compressor processed quickly, it wasnt until the old xtool started prcoessing the last of the files that it hung for like 15 min on a 90 mb file.

needless to same, im pleased with the speed increase. any thoughts or ideas about why an older one was slower than the newer one? only thing that comes to mind is the xtool in the new package was a 64 bit version and the older one was 32 bit. let me know what you all think.

-Kitsune1982

"They couldnt hit an elephant at this dis---" last words of general custer during the civil war.

Addendum Note - 4/11/19

Ok, i tried another experiment. i repacked the game's .bra files that had been giving me trouble
with the new tools using the default settings UltraArc r2900 Full's diskspan folder has, and let it compress. it took a bout an hour or so, i dont reallyknow how long because i started the compression then went to sleep. when i woke up, i edited the setup.ini file in the ciuv3 folder and attempted to reinstall
the game again. this time the whole game took 10 minutes to decompress!!! So for whatever reason, it seems the updated XT.exe file in the recent tools package
Kaktor put together is much faster and more stable than the old one. this is the method i used.

XZ1+srep:m5f+msc+lolz:d512m:mc1023, and left packcmd at t75p and chunk size at 32mb. I have confirmed the newer one works faster and doesnt freeze up slower computers
as much for some reason. In any case, I know which one im using now. leave any feedback below this post.

thanks, have a good one.

-Kitsune1982

"they couldnt hit an elephant at this dis---" famous last words of general custer from custer's last stand during the civil war.
guess those musket rifles can hit even an elephant at that distance. :p

This is not surprising.

Packing a file, which contains only audio (ogg) files with XTool doesn't make sense. XTool has nothing to work during unpacking audio files (recompression) because XTool had nothing to work on precompression, and therefore it is fast.

You should test your theories with zips, png, pdf or other files which contains streams (as large as possible) to get a accurate time.

Kitsune1982 12-04-2019 16:26

Hi Kaktor. I forgot to mention I also used this same method on the other files which contain data and dds texture as well as other assets such as text, models and so on. the ogg file test was simply that. just a test to see how fast it would extract. after applying the recompression to the other files, the game installed much faster than before. before the whole game took 30 min to install, and after i recompressed the .bra files which contain data textures and other assets with lolz and msc which can compress dds wav and mp3 files, then recompiled the installer, the game installed completely in 10 minutes. just thought i would mention that.

-Kitsune

KaktoR 16-04-2019 06:38

Starpoint Gemini Warlords
v2.0.41 + All DLC

Code:

bik/bk2 => bpk (srep has no effect here)
2,521,593,136 => 1,812,612,764

mp3 => mpz
276,552,632 => 234,231,753

wav/bmp => msc
289,081,214 => 96,877,715

ogg => oggre
559,557,340 => 422,604,047

jpg => packjpg
234,204,822 => 98,274,915

pdf => Xtool:zlib+srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023
60,088,032 => 47,900,595

All other files => srep:m3f+lolz:dtb1:mtt1:mt6:d128m:mc1023
13,664,273,083 => 2,064,953,484

--------------------------------------------------------

18:34:37 - Starting Data1.bin creation
20:07:13 - Finished Data1.bin creation

Input size:  16.396g
Output size: 4.397g

I can't get it to a single disc :(

Andu21 16-04-2019 07:02

Code:

-bpk+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0
-Try mp31 or mp32, also srep before/after and lolz at the end.
-msc0065a2:frog9:bmp0+lolz
-oggre:dd+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0
-precomp/lepton(PA)
-precomp+4x4:b16mb:bcm:b32mb


Kitsune1982 16-04-2019 11:36

Agarest Generatiions of War Zero - Updated 4-16-2019 (4.55 GB)
 
Agarest Generations of War Zero Updated 4-16-19 (4.55 GB)

Repack Name: Agarest Generations of War Zero
Compression Methods used: long version:
xZLib, srep64. lolz 64 bit
short version: xZ1+srep:m5f+lolz:d256m:mc1023
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 5.05 gb

Compressed Output Size - 5.0 gb -> 4.5 gb

Output file names:

Wolfpaw-1.bin.001
Wolfpaw-2.bin.001
Wolfpaw-3.bin.001
Wolfpaw-4.bin.001

Compression Time and specifications of hardware used:
Dual Core @ 2.90 ghz - 8 GB RAM 4 GB Vram
Decompression TIme: 10 Min on 2 cores, 5-10 minutes on 4+

KaktoR 16-04-2019 13:06

Quote:

Originally Posted by Andu21 (Post 480627)
Code:

-bpk+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0
-Try mp31 or mp32, also srep before/after and lolz at the end.
-msc0065a2:frog9:bmp0+lolz
-oggre:dd+lolz:d512m:mc1023:ldmf1:ldl5:lde0:ldc0
-precomp/lepton(PA)
-precomp+4x4:b16mb:bcm:b32mb


I will test bpk+lolz but I can't imagine there should be any benefit from it.
oggre:dd is even bigger output (without dd option it is smaller).

What is lepton actually?

I don't like to use MSC too much (only use for wav and bmp files actually).

I tested further with mpz and with srep before mpz it is even smaller output with MD5 perfect after unpacking + it made the archive solid (mpz can't made archive solid for some reason (packmp3 is not compatible with srep for some reason)). I made some comparisons.
Code:

mpz
Compressed 54 files, 276,552,632 => 234,232,753 bytes. Ratio 84.70%
Compression time: cpu 0.47 sec/real 129.96 sec = 0%. Speed 2.13 mB/s
All OK

srep+mpz
Compressed 54 files, 276,552,632 => 182,162,764 bytes. Ratio 65.87%
Compression time: cpu 0.30 sec/real 109.99 sec = 0%. Speed 2.51 mB/s
All OK

mpz+srep
Compressed 54 files, 276,552,632 => 234,237,165 bytes. Ratio 84.70%
Compression time: cpu 0.66 sec/real 172.05 sec = 0%. Speed 1.61 mB/s
All OK

I will test a bit more.

Andu21 16-04-2019 17:02

Quote:

Originally Posted by KaktoR (Post 480634)
I will test bpk+lolz but I can't imagine there should be any benefit from it.

Considering you mention srep not improving compression, this might be one of those cases that lolz:ldmf1 or RAZOR won't do much.
Quote:

oggre:dd is even bigger output (without dd option it is smaller).
Same as above then.
Quote:

What is lepton actually?
Lepton. You can get it from Panker's Masked Compression v3.0.

Quote:

I don't like to use MSC too much (only use for wav and bmp files actually).

I tested further with mpz and with srep before mpz it is even smaller output with MD5 perfect after unpacking + it made the archive solid (mpz can't made archive solid for some reason (packmp3 is not compatible with srep for some reason)).
If i remember correctly, srep+msc:mp32 can give ratios closer or superior in some cases to mpz, only drawback is that raw1 is disabled. Regarding BMP compression, i think lolz performs better than packBMF, might be wrong though.

mahmoudmakhamra 17-04-2019 00:27

What is the best way to compress old games
During decompression do not overload the device resources

yasitha 17-04-2019 00:54

Quote:

Originally Posted by mahmoudmakhamra (Post 480638)
What is the best way to compress old games
During decompression do not overload the device resources

Use srep:m3f+zstd

doofoo24 17-04-2019 01:11

Quote:

Originally Posted by mahmoudmakhamra (Post 480638)
What is the best way to compress old games
During decompression do not overload the device resources

just limit lolz and srep in inno ;)

for example
[lolz]
Bufsize=512k
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
MaxThreadsUsage=25%
MaxMemoryUsage=25%

[Srep]
Bufsize=24m
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
Memory=512m
TempPath=.\

for srep+zstd usefall for ssd nvme super fast...

mahmoudmakhamra 17-04-2019 03:27

Quote:

Originally Posted by doofoo24 (Post 480640)
just limit lolz and srep in inno ;)

for example
[lolz]
Bufsize=512k
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
MaxThreadsUsage=25%
MaxMemoryUsage=25%

[Srep]
Bufsize=24m
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
Memory=512m
TempPath=.\

for srep+zstd usefall for ssd nvme super fast...

Where do I put these codes?
Can you explain to me

Andu21 17-04-2019 04:51

CLS.ini

mahmoudmakhamra 17-04-2019 06:58

I want a compression method when installed on the computer that does not consume the hardware resources

Simorq 17-04-2019 13:37

Darksiders III: Deluxe Edition [v 1.4 + DLCs]
 
Code:

FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=_Compression.log
Creating archive: DarkSiders3.Bin.001 using xZLib+rep+srep:m3f:l512:m512+lolz:dtb1:d32:mtt1:mt4:mc1023+diskspan:4250mb:4250mb
Compressed 2,986 files, 23,626,802,767 => 4,456,448,028 bytes. Ratio 18.86% (22 GB > 15.1 GB)
Compression time: cpu 3937.13 sec/real 24288.35 sec = 16%. Speed 0.97 mB/s (6 Hours 45 Minutes)
All OK

FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=_Compression.log
Testing archive: DarkSiders3.Bin.001
Tested 2,986 files, 4,456,448,028 => 23,626,802,767 bytes. Ratio 18.86%   
Directory 18,678 => 68,694 bytes. Ratio 27.19%
Testing time: cpu 47.13 sec/real 496.49 sec = 9%. Speed 47.59 mB/s (9 Minutes)
All OK


observer23232 21-04-2019 21:07

World War Z v1.02
Code:

Nothing is removed, audio/video not reencoded

XTool:t75p,c128m:zlib+srep:m3f:l512+lzma:a1:mfbt4:d256m:fb128:mc1000:lc8

Original size: 29.20 GB
Compressed size: 16.15 GB


Carldric Clement 22-04-2019 09:42

Broforce [BETA Version]
 
Code:

Original Size:  1.31 GB (1,408,179,205 bytes)
Compressed Size: 476 MB (499,313,791 bytes)

Method:

       
Code:

       
srep:m3f:a2+exe2+delta+lzma2/$void=srep:m3f:a2+tor/$deflate=pzlib:-r2+xprecomp+srep:m3f:a2+exe2+delta+lzma2



darkwolves 24-04-2019 06:16

World War Z full updated
 
Xtool was used nothing alterd

Quote:

Xzlib+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt1: mt6:d200m:tt8 h14:fba4096:mc1023:bc8:blr8:bm '''bpk for bik'''
Quote:

the file shared_video.pak located in en_us\client\preload\paks is were bik video is located and despite it being a .pak file bpk still works on it
initial size 29.2 gb

repack size 15.7 gb

doofoo24 24-04-2019 10:52

ARK: Survival Evolved 20.7gb
 
srep:m3f:d1g:a2+lolz:mc1023:fba4096:pc4:gm20:dtb1: mtt1:mt4:d128....
*you can improve size by using xtool but only 500mb...
game size 163gb...

shiyamrrc 24-04-2019 22:58

World War Z [1.02]
 
Methods
Code:

xprecomp+srep:m5f+lolz:177mb:normal:bt4:273:mc1024:lc8
Initial Size : 29.3 GB
Repack Size : 15.4 GB

Compression Time : 24 Hours on 4 Cores + HDD
Decompression Time : 41 Mins on 4 Cores + HDD

yasitha 05-05-2019 00:15

How to Compress
Call of Duty Black Ops III ".xpak" Files ?

i try zlib & lz4 but no precomp found

i need help!
how can i use xtool on them?

dixen 05-05-2019 01:03

Quote:

Originally Posted by yasitha (Post 480887)
How to Compress
Call of Duty Black Ops III ".xpak" Files ?

i try zlib & lz4 but no precomp found

i need help!
how can i use xtool on them?

LZ4HC not public))

yasitha 05-05-2019 01:08

Quote:

Originally Posted by dixen (Post 480888)
LZ4HC not public))

do u know how to find it?
Xtiol v7 added IW Engine lz4hc but it's not working.

dixen 05-05-2019 01:23

Quote:

Originally Posted by yasitha (Post 480889)
do u know how to find it?

not yet

yasitha 05-05-2019 02:52

Quote:

Originally Posted by dixen (Post 480890)
not yet

Oky tnx bro

yasitha 05-05-2019 04:57

Hi, anyone can tell me

This files related to SP ot MP or ZM

base_dlc1.xpak
base_dlc2.xpak
base_dlc3.xpak

Balck Ops 3 Files..

Kitsune1982 07-05-2019 09:23

35mm (1.13 GB) Nothing Ripped or Removed
 
35mm (1.13 GB)
Repack Name: 35mm
Compression Methods used:
xZLib+srep:m3f+lolz:d64:mt1:mc128
Media Ripped/Removed/Re-encoded: Nothing!
Original Installed Size: 2.84
Original Repack Size: 1.38 GB
My Repacked Size: 1.13 GB
Compressed Output Size - 2.84 gb -> 1.13 gb

Output file names:

Wolfpaw-1.bin.001
Wolfpaw-2.bin.001

Compression Time and specifications of hardware used:
Dual Core @ 2.90 ghz - 8 GB RAM 4 GB Vram -45 Min
Decompression TIme: 5-7 Min on 2 cores, 2-5 minutes on 4+
Repack made with Diskspan <c> Razor12911 and CIUv3 3.0.0.1b2 BETA by Cesar80


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