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-   -   Masked Compression (Ultimate compression in one go) (https://fileforums.com/showthread.php?t=97530)

Amsal 11-03-2016 21:18

Quote:


[Archives]
;Precomp 0.38
;Archive Types 7Zip, Freearc and WinRAR
Precomp=0.38
Archive1Type=Freearc
Archive1Source={src}\{writeyourdatabin name here!}.bin
Archive1Output={app}
Archive1Disk=1
Archive1Password=Yourpassword
Archive2Type=Freearc
Archive2Source={src}\{writeyourdatabin name here!}.bin
Archive2Output={app}
Archive2Disk=1
Archive2Password=Yourpassword
Archive3Type=Freearc
Archive3Source={src}\{writeyourdatabin name here!}.bin
Archive3Output={app}
Archive3Disk=1
Archive3Password=Yourpassword
Archive4Type=Freearc
Archive4Source={src}\{writeyourdatabin name here!}.bin
Archive4Output={app}
Archive4Disk=1
Archive4Password=Yourpassword

Try this!

RamiroCruzo 11-03-2016 22:51

Quote:

Originally Posted by brehm (Post 448035)
hello, I'm using your masked compression v2.5. The compression preccess doing well, I've compressed my game into 4 .bin files. But, how to include all of the 4 .bin file into windowsphone.iss?

Code:

[Archives]
;Precomp 0.38
;Archive Types 7Zip, Freearc and WinRAR 
Precomp=0.38
Archive1Type=Freearc
Archive1Source={src}\data1.bin
Archive1Output={app}
Archive1Disk=1
Archive1Password=Yourpassword

Archive2Type=Freearc
Archive2Source={src}\data2.bin
Archive2Output={app}
Archive2Disk=1
Archive2Password=Yourpassword

Archive3Type=Freearc
Archive3Source={src}\data3.bin
Archive3Output={app}
Archive3Disk=1
Archive3Password=Yourpassword

Archive4Type=Freearc
Archive4Source={src}\data4.bin
Archive4Output={app}
Archive4Disk=1
Archive4Password=Yourpassword


Amsal 14-03-2016 10:17

Btw, panker long time no see, I am awakened that nothing new in masked from so many days :) Now waiting for a new update which wikk make mask to more great extent. :)

panker1992 14-03-2016 10:52

I am here but didnt speak since Ramiro solved the issue :D

i am studying so i am pretty focused when i got time though i will post 2.6 :)

ramazan19833 15-03-2016 09:49

Masked Compression v2.6 NEW wHEN
 

HELLO panker1992


Masked Compression v2.6 NEW wHEN

brehm 15-03-2016 22:22

@Amsal and RamiroCruzo
Thanks, it works!

panker1992 16-03-2016 05:29

i dont plan many changes for 2.6 as i believe that 2.5 is the most epic it can ever be :D

but i will update manual and tools for sure

lzham is getting a boost

brehm 18-03-2016 04:09

@panker1992
Any news on reflate with WPI?

panker1992 18-03-2016 08:37

i am planning to update reflate to a custom version of *Free* reflate, it will have the ability to take 4 GB input against 2GB that it takes now :)

i will talk with Razor is he allows its good, else you will get the update 3 one he provided not so long ago

felice2011 18-03-2016 10:38

Quote:

Originally Posted by panker1992 (Post 448166)
i am planning to update reflate to a custom version of *Free* reflate, it will have the ability to take 4 GB input against 2GB that it takes now :)

i will talk with Razor is he allows its good, else you will get the update 3 one he provided not so long ago

I hope there will be news to overcome the wall of 2GB with reflate, if we stay with the update 3, reflate very little will be used, and is a shame because it is a great compressor.:)

panker1992 18-03-2016 10:58

Reflate By Razor and Panker
 
6 Attachment(s)
Felice old friend how are you ?? :D

the limiting factor of 4 GB is there and will always be there because of usage of original reflate the one Eugene Shelwien created in 2011.

this is our most recent efforts me and Razor literally take no breath as to what reflate can do, hopefully these pictures will de-stress you, this reflate literally knows no bounds as input can be as high as 1 TB and speed can be
70mb/sec to stdout :D

Reflate log : Notes

This Reflate is made by Razor and Panker, it supports dual architecture, both x86 and x64
were used for the sake of comparison all tests were run equally without background apps running and on RAMDISK.


Me and Razor decided to throw in conversions, which means you will download our tools and use our inis to speed up processes by up to 50 times.

Until this is ready enjoy the following Slideshow :D


This sample was tested on Panker1992, PC running in sequence

1 then 2 then 4 and finally 8 cpu cores.

the command line and times are visible in all tests.

-m = Method used supporting in x86 m1, m2 and m3 and in x64 m1 and m2 are supported for now

-t = number of threads ( this reflate can support from 1 to 240 threads )

-l = level of compression ( zlib's original from 1 to - 9 )

SUBNOTE : at shown in the picture while using 8 threads, because the size of the file is small speed is actually throttled.
so i provided a photo using -t6 so scaling reasons :)

felice2011 18-03-2016 11:42

Hey Panker..Great step forward, as always you work with passion, and the work developed with passion always give excellent results.;)
Be waiting anxiously this news on reflate, I hope I can personally test soon.:D

panker1992 19-03-2016 01:08

I am beta testing the Conversion Reflate :) you guys will see tremendous amount of speed.

Coming Soon !! :)

Amsal 19-03-2016 02:04

Quote:

Originally Posted by panker1992 (Post 448176)
I am beta testing the Conversion Reflate :) you guys will see tremendous amount of speed.

Coming Soon !! :)

Amazing bro, BTW thanks for stepping forward you and razor, I hope I will get in personal for testing it :3 BTW bro, I send you a friend request in Facebook

panker1992 19-03-2016 03:12

As i have said before in countless PMs, my facebook is information not belonging in this place and space.

with that said, you can always find me here and i answer all PMs so reason to my FB account is ????

why would you need my personal FB account which i want to keep personal since you already get all help that you need here ??


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