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Razor I think you mentioned in the past that -mzlib is able to detect deflate? I recall mentioning back then that it did not work for me. So here I am attaching set of png images that I just accidentally tested and did not work. Both -mreflate as well as previous ztool:high does work.
Attachment 31371 |
-mzlib can detect deflate streams, but similarly to my previous post regarding leviathan, leviathan streams are detected however detection and being able to process them are two different things.
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XTool is created by Razor12911 |
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Streams: 354/415 |
Thanks Razor, this will be good for when the generator is working.
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I cannot inflate zst(zstd) file from Paper Mario Origami King with xtool. With zstd.exe it does unpack just fine:
Attachment 31395 I was so desperate that I actually downloaded and compiled ALL available zstd versions from github! I am attaching those dll's, zstd.exe and a .zst file itself: Attachment 31394 PS(could it be due to window size - 48k ?) |
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in the generate folder, you'll get the example of how database would be created. Code:
xtool.exe generate -mre4lfs "game\*" "game\*" lfs.xtlNote: Chunk size is should be the same size as the largest stream/file then in precompress folder is where you need to transfer the generated database file from generate folder to precompress folder (lfs.xtl) Look in xtool.ini to see how the program should be configured based on the information you provided. Code:
[re4lfs]Code:
Compressed 5 files, 2,853,066 => 6,511,766 bytes. Ratio 228.24% |
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You might say that mzlib is therefore useless, actually it still has its uses. mzlib is faster than both reflate and preflate because of its simple implementation and incurring no overhead furthermore mzlib produces better results because there is no additional header information file produced hence why I've preached several times to mix both zlib with reflate or preflate, if zlib fails to process the stream it just passes the stream to reflate/preflate for it to process it. mzlib: Compressed 1 file, 86,347,072 => 444,743,922 bytes. Ratio 515.07% Compression time: cpu 0.16 sec/real 13.37 sec = 1%. Speed 6.46 mB/s mreflate,l9: Compressed 1 file, 86,347,072 => 445,179,589 bytes. Ratio 515.57% Compression time: cpu 0.14 sec/real 14.33 sec = 1%. Speed 6.03 mB/s mpreflate: Compressed 1 file, 86,347,072 => 366,023,129 bytes. Ratio 423.90% Compression time: cpu 0.14 sec/real 10.25 sec = 1%. Speed 8.42 mB/s mzlib+reflate,l9: Compressed 1 file, 86,347,072 => 444,941,384 bytes. Ratio 515.29% Compression time: cpu 0.06 sec/real 11.74 sec = 1%. Speed 7.35 mB/s mzlib+preflate: Compressed 1 file, 86,347,072 => 444,744,743 bytes. Ratio 515.07% Compression time: cpu 0.11 sec/real 11.23 sec = 1%. Speed 7.69 mB/s As you can see, zlib perform faster when alone but better when you hook it up with reflate/preflate and preflate fails to process some streams. I've given people options, all up to them how they use xtool. :) Quote:
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[0] Processing zstd stream at 0000000000000000 (14692 >> 48079 >> 17101) using l1 has failedCode:
[0] Processing zstd stream at 0000000000000000 (14692 >> 48079 >> 14688) using l19 has failedCode:
Compressed 1 file, 14,692 => 48,239 bytes. Ratio 328.34% |
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If that is the case, may I suggest that it try to do all of them - up to certain mb of data(user defined). For instance first 100-200mb all levels and if nothing found drop to only speedier levels as is now etc.? |
Dude it tried all levels, look at the log via verbose (level 1-22) and none of them produced crc perfect stream and you can even see that with level 19 the original stream was 14692 which was decompressed to 48079 and recompressed to 14688.
Xtool applies patches using xdelta only if you have specified what level was used else for zstd as an example which has 22 levels, each stream would have to be recompressed 22 times and 22 patches will exist and then how would xtool decide what level was used, by looking at which one produced the smaller diff file? because if you look at the log again level 17, 18, 19, 20, 21 and 22, yep 6 different levels produced the same result so how would xtool decide what the best level is? Even if you do it for the first 100-200mb, you may even find that zstd compression on some data even taps out at level 10 and any level higher than this will produce the same result. Xtool will still be confused af as to which level is the best which is why I left it to the user. Xtool in such a scenario will just trust the user specified level and only help out if any of the streams fail to be properly processed by applying xdelta otherwise it will not apply any patches. Edit: Verbose mode was added just so that the user can see why xtool fails and if there are patterns, like for example this stream "14692 >> 48079 >> 14688", with 4 bytes difference, I assume that all the streams in this game will show a pattern of 4 bytes also missing, which can mean when the game was compressed the developers turned on checksum mode for zstd, meaning a hash sized 4 byte was added for all the streams just to verify if the data is not corrupt in anyway and xtool uses zstd in default mode meaning checksum option is disabled hence why they produce 4 bytes less. |
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@echo off |
@Razor now I understand, thank you! Its clear that internal knowledge of xtool is still important. All make sense now although it also means my "lz scan" cannot be a simple fire & forget proof for all corner cases(well it could but I feel it would be too much to go with each level separately within the script + all the lib versions etc., maybe compiled binary with proper output report would do). It is fine though, as long as users are aware of this.
------------------------------------------------------------------------------------------------------------------------------- Unrelated to above, I want to give one advice to all users regarding zstd(possibly lz4 as well). For best results it may be important to try all lib versions even if you found one working. During my switch games repacking I found for example that nearby versions and sometimes far versions may get better result(or pickup again) and by results not only I mean size but also speed. ZSTD have a habit to slow down to crawl(~1mb/s) when used on wrong lib version or can have as much as 2-3x speed difference on nearby versions where all of them can inflate very close to! I dont have data to show you anymore, but just to imagine it was something like this. Lets say we have a random file of 8Mb, then: Code:
libzstd130.dll > 10000k > 6min |
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Maybe I found a way to pinpoint zstd level. After you scan with 'verbose' you can see there are several levels same. However, using ':l17' to ':l22'(without 'verbose') separately further reveal which level is real. Only with l19 it shows this:
Attachment 31399 All other levels remain '0/1' even if they show same repacked size in '--verbose' scan. After this it's only matter of figuring out lib version. In this case versions working were 114, 120, 130 and 131. Probably on bigger files time would start showing difference, but I have seen these giving same result before(but also not always) so once they match, any of them should be safe. |
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For example [fc5dec] Encode=dlzo.exe u <filein>.fat <filein>.dat <fileout>.pack Decode=dlzo.exe r <filein>.pack <fileout>.dat <fileout>.fat |
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