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-   -   XTool - Successor of ZTool (https://fileforums.com/showthread.php?t=101729)

KaktoR 11-03-2019 01:29

@yasitha
Even if you scan a TXT file you will get dynamic streams. It means nothing.

@Razor12911
Thanks bro!

yasitha 11-03-2019 03:12

Quote:

Originally Posted by KaktoR (Post 480134)
@yasitha
Even if you scan a TXT file you will get dynamic streams. It means nothing.

@Razor12911
Thanks bro!

So you mean no compressor used on Metro Exodus at all?

ShivShubh 11-03-2019 08:17

Quote:

Originally Posted by yasitha (Post 480136)
So you mean no compressor used on Metro Exodus at all?

Nope unless FitGirl has something else to say here. As I said before, its textures can't be compressed that much when compared to normal DXT textures.

IgorKolesnik 14-03-2019 00:04

help please solve the problem. When using xtool for large files, this error occurs during installation.
I use this method: xtool+srep+delta+lolz
options xtool:
[External compressor:xtool]
header = 0
packcmd = xtool e:precomp:t2:zlib - - <stdin> <stdout>

bat file:
arc.exe a -w.\ -ep1 -dses --dirs -s; -lc- -di -i2 -r -mxtool+srep+delta+lolz data1.bin "packeddata2\*"

xtool v011

https://i1.imageban.ru/out/2019/03/1...b3b81b57d7.jpg

yasitha 14-03-2019 00:29

Quote:

Originally Posted by IgorKolesnik (Post 480181)
help please solve the problem. When using xtool for large files, this error occurs during installation.
I use this method: xtool+srep+delta+lolz
options xtool:
[External compressor:xtool]
header = 0
packcmd = xtool e:precomp:t2:zlib - - <stdin> <stdout>

bat file:
arc.exe a -w.\ -ep1 -dses --dirs -s; -lc- -di -i2 -r -mxtool+srep+delta+lolz data1.bin "packeddata2\*"

xtool v011

https://i1.imageban.ru/out/2019/03/1...b3b81b57d7.jpg

Use xtool+srep+lolz don't use delta.

Try xtool e:precomp:c32mb,t75p:zlib

srep:m3f:l512:c512:a4+lolz:dtb1:d128m:mtt1:mt4

Mt4 need 4 threads. If you have 8 threads use 8 instead of 4

Tip: try single larger file and try decompress. If it works try full game...

KaktoR 14-03-2019 02:00

Try change chunk size to 128 (worked for all games until now)

xprecomp:t2,c128m:zlib

IgorKolesnik 14-03-2019 03:58

Thanks guys, the problem seems to be gone. I will test.

By the way, I noticed that xtool needs vcc 2013 to work, vcc 2015 and newer for some reason does not work.

bunti_o4u 14-03-2019 23:01

Quote:

Originally Posted by KaktoR (Post 480183)
Try change chunk size to 128 (worked for all games until now)

xprecomp:t2,c128m:zlib

Tested but it's not working..

yasitha 14-03-2019 23:43

I have compress single 35GB file with c32mb,
It's not the problem. You get Decompressing error right?
If you have any other PC. try decompressing on that pc.
Maybe your compression is fine your pc is the problem...

doofoo24 15-03-2019 00:36

nah!
i'm guessing that he use different version of xtool for install...
just use the same one if you compress with 0.9 use 0.9 for install...

bunti_o4u 15-03-2019 00:58

Quote:

Originally Posted by yasitha (Post 480197)
I have compress single 35GB file with c32mb,
It's not the problem. You get Decompressing error right?
If you have any other PC. try decompressing on that pc.
Maybe your compression is fine your pc is the problem...

It's not working means the setting has no effect and files are not getting deflated..

yasitha 02-05-2019 11:59

Xtool abandoned?

where's the Update?

oltjon 02-05-2019 13:02

Quote:

Originally Posted by yasitha (Post 480855)
Xtool abandoned?

where's the Update?

I don't think xtool has anything else to offer

Cesar82 07-05-2019 17:02

You may only need to fix some bugs and fully reconcile old ZTool items so ZTool can be removed from CIU.

Before I asked KaktoR:
Why keep ZTool and XTool in CIU, if XTool is ZTool's successor? Does XTool have bugs to keep both in CIU?

Kaktor replied:
No XTool is better (only bug is that big data input does not get unpacked with oodle and lzo codec. All other codecs work).
ZTool for example don't support crilayla codec (which is mostly used in the "anime-like" games like DragonBall, OnePiece, Sonic and etc).
So if you like to remove one of them, then remove ZTool.

L0v3craft 10-05-2019 13:15

Hi guys, someone knows how to pre-compress ...\Content\Paks\*.pak files when they are crypted in games developed with unreal engine ? Usually we can use ztool or xtool/zlib to pre compress the pak files, but when they are crypted ? What to do :confused:

Edit: i found the way to get the decryption key(a man from zenhax is able to get it), but how to use the key with xtool ?


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