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Sure, first you can extract the ogg using xtool like this: xtool.exe precomp -mwwise+ogg -x"output" "Input.file" You need to create the output folder before starting this! Input is your game file which contains the wwise vorbis audio, you can change it to the actual file name. Then use xtool erase on the extracted folder to the game file: xtool erase "Output\*" "Input.file" "Test.xtl" Output is the extracted folder of vorbis, and input shall be your particular game file and the xtl is the small patch which will be used in future! Then use oggre to compress the raw extracted files as usual. Now to bring the back file to it's original state: xtool decode "Test.xtl" "Output" "Input.file" xtool will use the xtl file created earlier and the extracted folder of vorbis to put the files back into your Particular Game file! PS: I don't have the game files myself so idk which of the files contains the wwise vorbis audio I don't use Diskspan GUI anymore but there was a thing named callbefore and after batch..You have to use those to use the commands I explained to you:D |
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Sure, first you can extract the ogg using xtool like this: xtool.exe precomp -mwwise+ogg -x"output" "Input.file" You need to create the output folder before starting this! Input is your game file which contains the wwise vorbis audio, you can change it to the actual file name. Then use xtool erase on the extracted folder to the game file: xtool erase "Output\*" "Input.file" "Test.xtl" Output is the extracted folder of vorbis, and input shall be your particular game file and the xtl is the small patch which will be used in future! Then use oggre to compress the raw extracted files as usual. Now to bring the back file to it's original state: xtool decode "Test.xtl" "Output" "Input.file" xtool will use the xtl file created earlier and the extracted folder of vorbis to put the files back into your Particular Game file! PS: I don't have the game files myself so idk which of the files contains the wwise vorbis audio I don't use Diskspan GUI anymore but there was a thing named callbefore and after batch..You have to use those to use the commands I explained to you I would like to extend special thanks to Spinneret94 for the support provided; however, I was unable to succeed because I was trying to use DiskSpan_GUI. Hello Kaktor, I would like to ask you to prepare a "DiskSpan_GUI" configuration for the game *Control Resonant*—using the best available compression methods—similar to the pre-made database setups you have created for other games in the past; this is because the standard compression tools found in game centers are unable to compress this game effectively. |
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Perhaps Kaktor can help via the assistance request channel. |
They have changed something in game archives which will it make impossible to use the alan wake 2 method. But still I think they use lz4hc even for this title.
However looking at the scan profile for this game you should be able to get at least 80% ratio with simple srep+lzma, 70-75% with lolz and another 5-10% with wwise processing and bink compression. Edit: As for wwise processing, well, good luck with that. I am out. https://i.imgur.com/H3Fvlrt.png |
1 Attachment(s)
Control Resonant
bms2xtl.ini lz4=lz4hc:l9 Code:
Streams: 283758 / 283758 |
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Thanks to KaktoR & Razor—how can we use DiskSpan_GUI v2.0.2.5_BETA_2? |
Anyone know how to precomp a Unity game from 2016? The game is "Perfect Golf". I think the game's version of Unity didn't support LZ4 so it might be LZMA. Asset Studio can unpack the Unity3d files so they're not encrypted. Here is a sample.
https://gofile.io/d/uxHio4fZ (180MB) |
The Witcher 3 Wild Hunt Remastered
Looks like they switched completely to zlib only. No more doboz+lz4hc. But I have to wait until it's completely downloaded. Edit: Code:
Processing input: I:\SteamLibrary\steamapps\common\The Witcher 3https://i.imgur.com/xcHDYNz.png |
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lzma header |
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xtool:munity |
Not possible with this.
lzma recompressing is headache. You need the exact settings and so on. I believe even delta patching is not possible afterwards like with zip. You can compress extracted files with Asset Studio again? See if this works. |
The Witcher 3 Wild Hunt Remastered
Can anyone share the proper compression method for the remastered version, the one for the next-gen edition isn't working
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Thanks. |
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If it helps, I believe the lzma.exe version used was v4.57. I could probably brute force the params but it'd take a while. |
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