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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 24-01-2019 06:43

Nice. Thanks for info!

78372 24-01-2019 08:22

Spec Ops the Line

Initial Size : 6.4GB
Final Size : 3.23GB
Without MP and languages(except english)
Method:
*.upk=uelr+srep+4x4:t2:lzma:16mb:lc8
*bik=bpk
others=9

doofoo24 25-01-2019 18:26

Mass Effect 2 5.45gb
 
method
precomp:t100p,c64m,v:lzo+srep:m3f:a2+lolz:d64m on DLC folder only...
uelr:uv+srep:m3f:a2+lolz:d64m on the rest of the files...
bpk on bik
*move the movie folders in dlc to the main game movie folder there a lot of bik in dlc that identical to the bik in BioGame\Movies
you can delete AdvCombat1-AdvCombat2-AdvCombat3-attractmovie...
Total game size 16.1gb all dlc with english only.
*XTOOL ver 0.10(x86) only lzo2 super slow like 40min to install on 8 thread you can skip it and just use srep+lolz on dlc folder (total game size 6gb)
i test it the game...

KaktoR 26-01-2019 01:05

Pathfinder Kingmaker
v1.2.0o + all DLC

Code:

On all files:
srep:m3f+lolz:mtt1:mt12:d128m:mc1023

 1:14:49 - Starting Data1.bin.001 creation
 7:49:56 - Finished Data1.bin.001 creation

Original size:  34.613g
Compressed size: 17.197g


darkwolves 26-01-2019 16:54

i have managed to decrypt marvel vs capcom infinite will repack overnight and post results in the morning i feel the need to say this becuase i have been working on this game for some time lol......

darkwolves 27-01-2019 09:25

marvel vs capcom infinite
 
1 Attachment(s)
method decrypting recoding
recoded video files using format factory, vgmtoolbox and scaleform encoder
also decrypted the UE4 .pak files i will link the tool i used for decrypting below
before recoding videos the game was 60 gigs afterwards 39 gb
after decrypting the game has zlib streams..

method of compression
xtool is used
xzlib+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0: mt6:d100m:tt4 h14:fba4096:mc1023:bc8:blr8:bm
initial size 39 gb
repacked size 19 gb

unpacking time took 30 minutes

=========decryption tool credit goes to AltimorTASDK
it is included below now everyone can decrypt it

doofoo24 29-01-2019 01:12

Resident Evil 7 Biohazard Gold Edition 24.5gb
 
precomp:t100p,c64m:zlib+srep:m2f:c512+lolz:mtt1:mt 8:mc1023:fba4096:pc4:gm20:d64m

JustFun 01-02-2019 02:24

I browsed through the topic, and havent seen that this has been shared, so I thought it will probably be useful to someone in future.

Call of Duty: WWII (Files list to remove to have Single-Player only and English Only) 38.4 GB

Code:

Files that have "mp" in their name, as well as the files below:

imagefile67.pak
imagefile69.pak
imagefile71.pak
imagefile73.pak
imagefile189.pak

soundfile67.pak
soundfile69.pak
soundfile71.pak
soundfile73.pak

xpakfile67.pak
xpakfile68.pak
xpakfile69.pak
xpakfile70.pak
xpakfile71.pak
xpakfile72.pak
xpakfile74.pak

If I missed some file pls PM me ;)

doofoo24 01-02-2019 03:50

Cod mw r
 
1 Attachment(s)
@JustFun
i took screen shoot for files cod mwr since i don't remember which files are the MP.
total size of imagefile are 24.2gb sp.
*note that the sound pak have Multilanguage you need to rip to achive toal size 26.2gb...

doofoo24 01-02-2019 04:59

Cod aw
 
1 Attachment(s)
screenshoot COD AW files SP

danswano 03-02-2019 22:21

Resident Evil 2 is not precompressing well using xtool zlib
Anyone knows a better method to use on it?

Simorq 03-02-2019 23:05

Husk
 
Code:

Title:          Husk
Version:        Update5

PC:              6 Cores 3.2GHz + 16GB Ram + HDD + DiskSpan

Original Size:  13 GB
Compressed Size: 7.72 GB

Method:          xZLib+rep+srep:m3f:l512+lolz:dtb1:d192:mtt1:mt4:mc128
               
Compress Time:  4.3 Hours
Install Time:    10 Minutes

CRC Checked:    Yes



tip:
Srep uses 2GB of RAM to decompress.
If you compress without REP, Srep uses 4GB of RAM to decompress.

78372 04-02-2019 01:18

Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*

K4miKaZe 04-02-2019 16:17

Quote:

Originally Posted by 78372 (Post 479255)
Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*

Lolz not always has better output then lzma, but the advantage of it is still decompression speed. Anyways, it depends much on cores and ram you have. Mtt0 sometimes performs better then Mtt1 but it depends on the game, also mtt0 needs at least same cores for decompression. I would try out to set mtt1 instead of mtt0, you dont really need to change mtb on mtt1 as the block size can be the same as the dictionary size, in your case d128. On mtt0 the mtb size should be always half or less then the dictionary size. Another things that can maybe help is setting up fba4096 and gm20. As its a small game you can test those things. For example, if you have 2 threads lolz:mtt1:mt2:d128m:mc1023:fba4096:gm20 (this will use something around 2.7gb of ram). If you have 4 cores and set it up to mt4 it will around 5.5gb. Another go is to do it on a single threat like mt1 and rise the dictionary size to d512 or less (depending how much ram you have). As said, as its a small game you can try out some settings but there is nothing "global" for all games, settings can be good or bad on other games.

doofoo24 05-02-2019 05:08

Quote:

Originally Posted by 78372 (Post 479255)
Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*

just use test22c4b without srep
with lolz:mtt0:d384:mtb196:fba4096:dtb1:mc1023:gm20:pc4 :x2:ldl5 is the best setting for small games.
*note that ldmf work with mt1 only so no mt2 :eek:

darkwolves 05-02-2019 16:02

Quote:

Originally Posted by danswano (Post 479252)
Resident Evil 2 is not precompressing well using xtool zlib
Anyone knows a better method to use on it?

its encrypted so really no precompressor will work on it

masen485 05-02-2019 16:11

Resident evil 2: Deluxe edition + 9 dlcs
 
Resident Evil 2 is not precompressing well using xtool zlib
Anyone knows a better method to use on it?

ONLY WARNING !!!
I removed any mention of WAREZ, this means group names, game versions etc.

you not only broke those rules you also posted a direct link to warez site, which is
not wanted in the first place.

Do NOT post anything like this in the future.! Just ask your question.

K4miKaZe 05-02-2019 17:35

Quote:

Originally Posted by darkwolves (Post 479300)
its encrypted so really no precompressor will work on it

Did someone tried using the unpacking/modding tools from RE7 on RE2R? I have made my own RE7 Gold repack into the 20gb (i think 20.1 or something), without it it would be 4-5gb bigger. Probably on RE2 you can apply the same method before using Xtool on it, at least i have already seen today some Mods for RE2, pretty sure there is already a way to unpack those .pak files.

@Masen485: You should already know after so much months here that this is not permitted

darkwolves 05-02-2019 20:07

Quote:

Originally Posted by K4miKaZe (Post 479305)
Did someone tried using the unpacking/modding tools from RE7 on RE2R? I have made my own RE7 Gold repack into the 20gb (i think 20.1 or something), without it it would be 4-5gb bigger. Probably on RE2 you can apply the same method before using Xtool on it, at least i have already seen today some Mods for RE2, pretty sure there is already a way to unpack those .pak files.

@Masen485: You should already know after so much months here that this is not permitted

i also repacked re7 gold edition it isn't encrypted so you can easily extract it
but anytime i go to extract re2 remake it will not allow me giving me a error its encrypted i am currently looking for something i can use for it as well

78372 05-02-2019 20:38

Quote:

Originally Posted by doofoo24 (Post 479279)
just use test22c4b without srep
with lolz:mtt0:d384:mtb196:fba4096:dtb1:mc1023:gm20:pc4 :x2:ldl5 is the best setting for small games.
*note that ldmf work with mt1 only so no mt2 :eek:

Tested with that settings, result is 360MB and it took several hours :(
Difference is just 4MB with razor and that was a lot faster.
Seems lolz isn't good for this particular game.

K4miKaZe 05-02-2019 21:47

Quote:

Originally Posted by darkwolves (Post 479308)
i also repacked re7 gold edition it isn't encrypted so you can easily extract it
but anytime i go to extract re2 remake it will not allow me giving me a error its encrypted i am currently looking for something i can use for it as well

Let me know if you find something, i think there is something out, have seen some reworked textures yesterday so somehow they already managed to unpack them. Bit busy with other things but i will also take a look on this weekend. Not just for compressing the game, also taking a look how mod friendly this game could be.

felice2011 06-02-2019 00:02

Quote:

Originally Posted by 78372 (Post 479309)
Tested with that settings, result is 360MB and it took several hours :(
Difference is just 4MB with razor and that was a lot faster.
Seems lolz isn't good for this particular game.

What makes me angry about lolz is that there is no logic of use in its options, too many built-in options, and testing it thoroughly I realize that using different options in most cases there is no difference in Compression Time and Compression Ratio.
It is the only compressor that unnerve me by using it, but I've already abandoned it for some time.

doofoo24 06-02-2019 01:01

Quote:

Originally Posted by 78372 (Post 479309)
Tested with that settings, result is 360MB and it took several hours :(
Difference is just 4MB with razor and that was a lot faster.
Seems lolz isn't good for this particular game.

you can use msc on audio files to improve ratio...

78372 06-02-2019 04:50

Quote:

Originally Posted by felice2011 (Post 479313)
What makes me angry about lolz is that there is no logic of use in its options, too many built-in options, and testing it thoroughly I realize that using different options in most cases there is no difference in Compression Time and Compression Ratio.
It is the only compressor that unnerve me by using it, but I've already abandoned it for some time.

Confusing compressor indeed. Currently only 4x4:t2:lzma:16mb:lc8 is the thing that works best for my shitty pc. It's fast and compression ratio is almost same as other lzma settings(2-4mb difference). Though only 16mb dictionary is used here, it actually beats 64/128/512mb dict in a lot of cases.

Quote:

Originally Posted by doofoo24 (Post 479314)
you can use msc on audio files to improve ratio...

Good idea. I wonder why didn't I think of that? :confused:

doofoo24 06-02-2019 04:59

Quote:

Originally Posted by darkwolves (Post 479106)
method decrypting

so the game work with decrypted pak files :D

ShivShubh 06-02-2019 10:05

Quote:

Originally Posted by doofoo24 (Post 479326)
so the game work with decrypted pak files :D

Or you can just pack the files back into their original archive during installation. I have made Resident Evil 2 Repack (Eng Only, Except Useless Videos), size = 14.3 GB. Its not really a good idea to play with unpacked files = slow loading times.

darkwolves 06-02-2019 13:27

Quote:

Originally Posted by doofoo24 (Post 479326)
so the game work with decrypted pak files :D

i decrypted marvel vs capcom infinite
and the game works fine decrypted
i however have not decrypted re2 remake

ZAZA4EVER 06-02-2019 15:00

Quote:

Originally Posted by ShivShubh (Post 479345)
Or you can just pack the files back into their original archive during installation. I have made Resident Evil 2 Repack (Eng Only, Except Useless Videos), size = 14.3 GB. Its not really a good idea to play with unpacked files = slow loading times.

You are Right .. game ill take more time to load files
but how can pack game files again ?

darkwolves 06-02-2019 15:47

Quote:

Originally Posted by ShivShubh (Post 479345)
Or you can just pack the files back into their original archive during installation. I have made Resident Evil 2 Repack (Eng Only, Except Useless Videos), size = 14.3 GB. Its not really a good idea to play with unpacked files = slow loading times.

how exactly did you extract it?

KaktoR 06-02-2019 16:34

Quote:

Originally Posted by darkwolves (Post 479353)
how exactly did you extract it?

http://forum.xentax.com/viewtopic.php?f=10&t=19304

Perykles 08-02-2019 07:40

Quote:

Originally Posted by KaktoR (Post 479090)
Pathfinder Kingmaker
v1.2.0o + all DLC

Code:

On all files:
srep:m3f+lolz:mtt1:mt12:d128m:mc1023

 1:14:49 - Starting Data1.bin.001 creation
 7:49:56 - Finished Data1.bin.001 creation

Original size:  34.613g
Compressed size: 17.197g


KaktoR too long
Pathfinger Kingmaker 1.2.3, too many update for using lolz
34,17Go to 16,98Go in 1h3m
i7 6700M 16Go
-msrep:m5f:mem512mb:l256+4x4:lzma:64mb:normal:32:mc 32:lc8/$video=srep:m5f:mem256mb+lzma2Rapide:256

st0rm 09-02-2019 02:58

Can i ask something? if i compress a game with srep(x64),i must use srep(x64) or srep(x86) or both of them which i want decompress???

Andu21 09-02-2019 04:15

Any of them will do.

darkwolves 09-02-2019 18:58

Resident evil 2 Remake
 
ripped wallpapers only
everything else is untouched
repack was made using Zstd precompressor side project by razor12911 found in the link below
https://fileforums.com/showthread.php?t=102599

method
zstdrec+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt 0:mt4:d64m:tt4
initial size 23 gb
repack size 15.7 gb

unpacks in 20 minutes on my pc

st0rm 11-02-2019 08:36

The Matrix : Path of Neo [2005]
 
Code:


Game Version : 1.2

Ripped Files : Nothing Ripped or Encoded (Multi-6)

Original Size : 3.75 GB

Compressed Size : 2.10 GB

Install Time : 6 Mins (Depends your system)

Method-1 : srep:m3f+lzma:d256m (2.10 GB)

Method-2 : srep:m3f+lolz:d192m (2.06 GB)


Titeuf 12-02-2019 13:36

Hi,
what is the best compression method for the Jump Force game?
thank you

doofoo24 12-02-2019 13:55

since the game has zlib files (pakchunk0-WindowsNoEditor.pak/pakchunk1-WindowsNoEditor.pak)...
just use zlib+srep+lolz...
you can remove EndCredit.mp4 / SkillMP4...

yasitha 22-02-2019 03:13

Hi guys, anyone knows
What Preconprrssor use for
Metro Exodus?

I have try Game file scanner..
No luck...

Files are not crypted

KaktoR 22-02-2019 03:51

Try this
https://forum.xentax.com/viewtopic.php?f=10&t=19520

Toximan69 22-02-2019 04:04

yasitha
On xentax tool only for unpacking and it's all. Game archives without compression.
Problem poor compression in game resources inside archives like vfs


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