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SREP memory, reduced to 25% settings, solve it the problem? (and dont use SREP 3.93, replace this v3.92.)
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What final compressor did you used?
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Indiana Jones and the Great Circle
Without HD files 2 languages ~80GB input Code:
20:12:50 - Selected ARC/DS method for Data1a-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc10000002 languages ~120GB input Code:
20:10:47 - Selected ARC/DS method for Data1a-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000More info https://fileforums.com/showpost.php?...postcount=4594 https://fileforums.com/showpost.php?...postcount=4604 |
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Forza Horizon 6 it's *.minizip files who make the mess. there is a crc error if you try to pak it too much. use xtool with zlib for theses files (xtool:mzlib:dd3+LOLZ_NORMAL) will do the job. .zip files can be compressed with xtool and reflate to have a better ratio. But you lost the benefit of srep all the files. I've juste start a test with .zip and .minizip files in the same data block xtool:c64mb:mzlib:dd3+LOLZ_NORMAL. I'll see how many % i'll gain... |
Why not use zlib+reflate on both files?
If zlib fails xtool will use reflate. |
i don't know why, reflate makes decompress fail 99% of time with the big .minizip
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Do you have a sample?
Edit: Nvm |
they are big 36 and 46 gb
With the 4 other files no problem (I made some test) I try to make a sample tomorow edit: my night test zlib+reflate=> uncompress error at 30.9% I'm doing an another test with .zip crypted in an another data |
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use zlib+preflate then. for preflate you don't have to specifiy level, although it is a bit slower then reflate.
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Best compression method for LEGO Batman: Legacy of the Dark Knight ?
Sample: https://gofile.io/d/zDuyIS |
The same procedure as in every other ue5 game.
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I don't know why you guys having so much trouble here. Precompressed zip and minizip together https://i.imgur.com/UjJKv38.png |
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