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-hash- just means there will be no crc check for srep. I added it because freearc already do this, so there is no need to make two crc checks, which will slow down things a bit.
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Pathologic3
For pathologic3 :
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My results with the last game update 26.5gb |
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Seond pass writes data...
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I know splitting file into multiple archives causes increase in size but how much exactly ? I splitted Black Myth Wukong into 4 and the final size is almost 102 whereas it should be around 96-97, or did i mess up some other thing? Used -d96m/128m -mtt1 -mt10 -mc1023 for lolz. Precompression as per wareck. Another thing I noticed that DODI used oo2reck+oo2recm and got to 94.95GiB with a single archive
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Frontier Paladin
Pre-processing:
inside Paladin\Content\FMOD\Desktop you will find many .bank files. extract all of them using bnkextr. you will find a lot of .ogg and some other files. merge all *.ogg files into a single solid file solid.ogg using bincat or anything else. delete the rest of the extracted files. make a hdiff patch from solid.ogg to Paladin\Content\FMOD\Desktop without any compression. Archives:
Final Size Code:
input -> 11,429 MB |
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-mue5:k0xA896068444F496956900542A215367688B49B19C2537FCD2743D8585BA1EB128+kraken+mermaid -c128mb -t90p -d1 --dbase |
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for now for Black Myth Wukong the best i've done is 96.9Gb
(full game, with optional bonus) Quote:
Data2 all other I do not use mue4 because it makes installation very slow and some time crc error (yes it's mue4 n mue5 do not work for this game ) I'm working on a new test, with bk2 extracted form pak16. just to check if give better ratio |
Can anyone share best compression method for Stellar Blade ?
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