FileForums

FileForums (https://fileforums.com/index.php)
-   Conversion Tutorials (https://fileforums.com/forumdisplay.php?f=55)
-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 29-04-2026 10:16

-hash- just means there will be no crc check for srep. I added it because freearc already do this, so there is no need to make two crc checks, which will slow down things a bit.

wareck 29-04-2026 18:58

Pathologic3
 
For pathologic3 :

Quote:

data1: xtool:c32mb:munity,lz4hc,l12:dd3+LOLZ_NORMAL
data2: xtool:dd3+bcm or xtool:dd3+bzip3
data3: xtool:mzlib:mpreflate+srep_new:490g+razor
there is some .bank files, can be processed outdside diskspan.
My results with the last game update 26.5gb

Dunnowho69 29-04-2026 19:50

Quote:

Originally Posted by KaktoR (Post 509967)
-hash- just means there will be no crc check for srep. I added it because freearc already do this, so there is no need to make two crc checks, which will slow down things a bit.

Is there no way to disable 2nd pass ? :p

KaktoR 30-04-2026 09:24

Seond pass writes data...

Dunnowho69 30-04-2026 20:04

Quote:

Originally Posted by KaktoR (Post 509975)
Seond pass writes data...

Oh, I thought it as something else :)

Dunnowho69 01-05-2026 07:30

I know splitting file into multiple archives causes increase in size but how much exactly ? I splitted Black Myth Wukong into 4 and the final size is almost 102 whereas it should be around 96-97, or did i mess up some other thing? Used -d96m/128m -mtt1 -mt10 -mc1023 for lolz. Precompression as per wareck. Another thing I noticed that DODI used oo2reck+oo2recm and got to 94.95GiB with a single archive

wrathma 01-05-2026 11:57

Quote:

Originally Posted by Dunnowho69 (Post 509988)
I know splitting file into multiple archives causes increase in size but how much exactly ? I splitted Black Myth Wukong into 4 and the final size is almost 102 whereas it should be around 96-97, or did i mess up some other thing? Used -d96m/128m -mtt1 -mt10 -mc1023 for lolz. Precompression as per wareck. Another thing I noticed that DODI used oo2reck+oo2recm and got to 94.95GiB with a single archive

what do you mean splitting ? cls-diskspan split archive ? or splitting the game files into different archives to use different compression on them? like this one

wrathma 01-05-2026 12:31

Frontier Paladin
 
Pre-processing:

inside Paladin\Content\FMOD\Desktop you will find many .bank files.
extract all of them using bnkextr. you will find a lot of .ogg and some
other files. merge all *.ogg files into a single solid file solid.ogg using
bincat or anything else. delete the rest of the extracted files. make a
hdiff patch from solid.ogg to Paladin\Content\FMOD\Desktop without
any compression.

Archives:
  • Archive 1 - Paladin\Content\Paks\Paladin-WindowsNoEditor.pak
    use oodle dll v2.9.5
    Code:

    xtool:mermaid+kraken+srep+lolz
  • Archive 2 - *.mp4 *.mov
    Code:

    zstd, or you can use bz3 (better ratio but slower unpack)
  • Archive 3 - solid.ogg
    Code:

    oggre
  • Archive 4 - diff file
    Code:

    msc:raw:wav
  • Archive 5 - everything else
    Code:

    dispack070+delta+razor

Final Size
Code:

input      -> 11,429 MB
compressed  ->  7,620 MB


Dunnowho69 01-05-2026 12:41

Quote:

Originally Posted by wrathma (Post 509991)
what do you mean splitting ? cls-diskspan split archive ? or splitting the game files into different archives to use different compression on them? like this one

splitting the game files into different archives.....though i used same method for all of them just had to do because of storage

wrathma 01-05-2026 12:54

Quote:

Originally Posted by Dunnowho69 (Post 509993)
splitting the game files into different archives.....though i used same method for all of them just had to do because of storage

thats valid. size increased because you split the games on 5 different 20 gb (i guess) archives. and compressed them separately. if you had compressed 100gb at once in a single archive you would atleast get "a little" better results. this goes for almost any data.

Dunnowho69 01-05-2026 12:59

Quote:

Originally Posted by wrathma (Post 509994)
thats valid. size increased because you split the games on 5 different 20 gb (i guess) archives. and compressed them separately. if you had compressed 100gb at once in a single archive you would atleast get "a little" better results. this goes for almost any data.

Yeah I have known that too, but for Black Myth Wukong I splitted 138GB into 4, 44.6,43.6,31.8 and 18, but the size is almost 6GB bigger than expected, that's why I was if this were because of the split or something else
Code:

-mue5:k0xA896068444F496956900542A215367688B49B19C2537FCD2743D8585BA1EB128+kraken+mermaid -c128mb -t90p -d1 --dbase
used this for precomp with oodle 2.9.5

Masquerade 01-05-2026 13:12

Quote:

Originally Posted by Dunnowho69 (Post 509995)
that's why I was if this were because of the split or something else

Splitting the data up like this will result in duplicated data not being sufficiently removed, thus greater final archive size.

Dunnowho69 01-05-2026 13:22

Quote:

Originally Posted by Masquerade (Post 509996)
Splitting the data up like this will result in duplicated data not being sufficiently removed, thus greater final archive size.

Got it, will try redoing it then : ((

wareck 02-05-2026 21:07

for now for Black Myth Wukong the best i've done is 96.9Gb
(full game, with optional bonus)

Quote:

xtool:c32mb:d1:mkraken:mmermaid:core_2.9.5+srep_ne w:490g+LOLZ_NORMAL
Data1 is all .pak
Data2 all other

I do not use mue4 because it makes installation very slow and some time crc error
(yes it's mue4 n mue5 do not work for this game )

I'm working on a new test, with bk2 extracted form pak16. just to check if give better ratio

Dunnowho69 08-05-2026 13:22

Can anyone share best compression method for Stellar Blade ?


All times are GMT -7. The time now is 07:27.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com