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lolz:dtb1:dto1:dtm1:dtw1:dtd1:d256m:mtt1:mt4:mc102 3:gm20:fba4096 my common method usually: XTool+srep+delta+LOLZ if there are many files like .raw, .dds, .mp3 or anything try: msc+XTool+srep+delta+LOLZ or if just .ogg with another files try: oggre+XTool+srep+delta+LOLZ |
Yes dude... If it has files to reduce on...
Like forge file can be done well via AFR+srep+loz. I mean you'll get good ration over the the file.But man it hurts when it comes to decompression.. The AFR is slow |
And entai44.. for lolz which parameter u would recommend??
I generally use lolz:tt1:d200:mtt1:mt3:mc4 (it's fast but not ratio wise,atleast it gets me 2300k/sec) I'm on HDd don't have any Ssd.. which one u would suggest for speed in com+Ratio wise? |
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So this is just XTool + SREP + LOLZ. How necessary is precomp (in any situation)? |
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AFR is an example of precompressor (but it supports only .forge files I mean files which were made using Avilnext engine of Ubisoft) Precompressor is sometimes necessary sometimes it's not and it's hard to tell for me.Like I did packed some files with xtool_pzlib+srep+lolz and got 58% ratio But when I used srep+lolz only I got about 60%.. in this case precompressor didn't worth my time that much |
I prefer MASK method for different file types.
You can define your own mask inside Config0.ini and define files in arc.groups. |
So far I've established this:
xtool:e:precomp:c128mb,t100p:zlib,lz4,oodle+srep:m 3f:a2+lolz:dtb1:dto1:dtm1:dtw1:dtd1:d256m:mtt1:mt4 :mc1023:gm20:fba4096 (XTool + SREP + LOLZ) The LOLZ setup came from Entai44, which I am thankful for. I'm trying it out now on some small Indie games and it's running surprisingly well. I just hope the end archive can be read and decompressed by my installer otherwise there isn't much point carrying on. Edit: https://i.imgur.com/CnkFJyL.png As we can see in this case, XTool made very little difference in file size (not that I expected it to in such a small game). Original size is 809mb (Untitlied Goose Game). |
For LOLZ I've set d128m but it just only show 32m during compress, is it a fake number ?
Thanks |
nope not a fake number d stands for directory, if u have set d128m it means that in compression it'll use not more than 128m for directory but it can use less than 128m
##d can be less than 128m and it do depends on the file type and file size, if it uses 32m than don't tense urself up dude.. it's ok |
I haven't used UA for a while now, since I've been using my own compressor however I'm having a small issue.
No matter what I do, the size always snaps back to the following values: https://i.imgur.com/strKJ7i.png Either the values above or just 6. I'm really unsure as to what could be causing this. |
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Help me i'm a newbie and complete noob
Hi :) everyone I'm a complete newbie here and I just don't understand how this forum works because I'm a noob kindly anyone plz refer me a complete pdf or video tutorial how to use latest UltraArc to compress a game as .bin and then how to create a Setup.exe which extracts the .bin file? i have no knowledge of Libraries, Scripts and I don't know to use Inno. I also don't know how to hook up inno with ultraarc or customize .ini files.
i just compressed Age of Empires II HD with all DLC's from 5.20 GB to 2 GB using UltraARC 2900 R7 with these FreeArc options: precomp_p.zt+msc+srep+lzma2+mask and the output had a compressed file of 2 GB which is named as Data.bin and a Records.ini file. Now how can i use Installer Creator v3.1 to make Setup.exe which extracts Data.bin and after all this i need to make an ISO image of this Repack.:) |
AFR decompress error
When I try to decompress any afr method with any inno script all give same error "Unarc.dll returned an error code:-11".
My arc.ini - [External compressor:afr] header = 0 unpackcmd = AFR_x64.exe d #in #out <stdin> <stdout> Please anyone help |
AFR help plzzz
I want to compress .forge files with AFR methods (like AFR+srep+lolz) but I can't find any option in UltraArc to use AFR...help me on how to do this please...
Assume I have less knowledge |
Do you want disk splitting, or just one archive?
Just one archive: Open Resources\Config0.ini Change MASK Code:
MASK = srep+lolz/$anvilpack=afr:a2+srep+lolzIn UltraArc.ini use the following settings Code:
[Split]DiskSpan.bat settings: Code:
set GAME[1].NAME=For HonorCode:
*.forgeCode:
* |
Thanks KaktoR,
That was precisely what i was looking for... UPDATE: I was able to create the bin archieve peacefully (using split)... but the ASIS installer gets automatically closed after few percentage even after disabling antivirus(When enabled, Bitdefender says : The file C:\Users\sansk\AppData\Local\Temp\is-G6D20.tmp\CLS-SREP_x86.exe is infected with Trojan.GenericKD.32772131. Bitdefender blocked this item, your device is safe.) Literally after spending 3 complete days in forum, I think it's impossible for me to backup my .forge game in small size as there is no single tool & installer that supports each other by stock and provide just click and try methods of compression for diferent files. But Thanks to you.. |
Guys, I'm new in UltraARC, I edited Config0.ini and my Masked Compression settings:
<Masked Compression> MASK = srep:m3f+XZ/$binkpack=BPK/$mscdolid=MSC/$deflate=xZlib:e:precomp:t75p:zlib+srep:m3f:l256+X Z/ I am choosing only MASK option under FreeARC under Options tab(and fill other tabs of course) but program says Failed to create data1.arc. If I select other choices like Precomp, MSC, SREP etc., program starts and use chosen options. It's not using MASK option. But I don't want to use that options, I just want to use MASK option(my codes in config0.ini). What am I missing? |
Your $deflate is horibly wrong.
Just write like that Code:
$deflate=xZLib+srep:m3f:l256+XZ |
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lzma2
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I want to ask something too. In xZLib: [External compressor:xZLib] header = 0 ;packcmd = "PE\XT" e:precomp:t75p:zlib InFile <stdout> packcmd = "PE\XT" e:precomp:t75p,c32m:zlib - - <stdin> <stdout> datafile = InFile precomp normally first precompress, than compress any file automatically. We need to use -cn command for no compress. Is there any way to add -cn for xZLib? For example in config0.ini file there is a line: #Pre-Compressors PJ = precomp:t-j If I do this PJ = precomp:cn (I want precomp compress jpg files so I deleted t-j) Than precomp in xZLib has no compress option? |
I have a problem now.
My last MASK is: xZLib+srep:m5f:l256+lzma2/$binkpack=BPK/$MscSolid=msc/$void=0 In my config0.ini(edited) xZLib="PE\XT" e:precomp:t75p:zlib - - <stdin> <stdout> BPK="FAZip32" -i0 compress:bpk_c <stdin> <stdout> msc="MSC" c -f -v -wav=1 InFile OutFile lzma2="7-Zip" a -txz -an -mcrc=0 -m1=lzma2:d1536m:mf=bt4 -mmt=off -mx9 -si -so <stdin> <stdout> My Arc.groups: [IMG]https://i.hizliresim.com/RkzqeF.png My folder has 8963 files. 151 .bik, 8071.wav files, 741 other game files. Game File Scanner found over 1.000.000 zlib data. So according to my MASK, 151 files must process with binkpack, 8071 wav files (or supported by MSC ones) must process with MSC, files with extensions in $Void must process with store, then remaining files first process with Xtool then srep then lzma2, am I right? Or horribly wrong? I'm watching from Task Manager and cmd simultenously When I hit Start button, in cmd windows: Memory for compression 256kb, decompression 256kb, cache 0b (and waits a few seconds) then Compressing 8,963 files, 5,726,317,223 bytes than compressing a.bik compressing b.bik compressing c.bik etc... all bik files(task manager says FAZip32.exe works) without stopping, continues compressing all other files but task manager says XT.exe works(no msc or something, all files except .bik processing with XT.exe)[some files has .bnk extension and $void has .bnk so these files must not process with XT???] When compression ends, it says; Compressing 4,954,668,369 bytes with "SREP" -m5f -l256 InFile OutFile (How it reach 4,954,668,369 bytes? Does 8,963 files processed with FAZip32 and XT and result is 4,954,668,369?) Result: SREP 3.92 beta (July 23, 2013): input size 4725 mb, memory used 855 mb, -m5f -l256 -c128 -a4/4 -hash=vmac -b8mb 100%: 4,954,668,369 -> 3,118,866,147: 62.95%. Cpu 234 mb/s (20.203 sec), real 22 mb/s (216.414 sec) = 9% Sorting matches... Second pass:100.0% Than it continues with lzma2 compression(Task Manager says 7-Zip Standalone Console works) Result: Uncompressed: 5.726.317.223 Compressed: 3.220.382.950 (data1.arc, records.ini) Time: ~15 min GAIN: %43,7 If I don't choose MASK and tick others (LZMA2, MSC, PRECOMP(P.XT),SREP): First compress everything with XT.exe (according to task manager), then try to compress result with MSC(analyzes it and finds wav files, I don't know how they compressed with XT), COMPRESS supported .wav files with PackTAK(thats what I want too), then compress result file with SREP(default settings), then compress result file with 7-zip(default settings) Uncompressed: 5.726.317.223 Compressed: 2.667.545.125 (data1.arc, records.ini, unpack.exe) Time: ~19 min GAIN: %53,4 (WTH) Note: I want one single file so I choose threshold %100 and both size 65536(it's not necessary normally, but in comments, many says it has better compress result) Normally, it looks like second way easier and result is better. But, it's for 5,33 GB. Think about 50-60 GB or more. It must not compress everything with XT or any preprocessor. It's gonna be huugeee waste of time. So I want to choose what compressed with what or store. What I want is: 1-Compress compressible media and music files with suitable compressor(As far as I know, wav or bik not compressible with lzma or any other usual compressing programs) 2-Store uncompressible files(trying to compress them is huge waste of time and ssd-hdd exhaustive) 3-Compress remain files with all the force I have. (I have Windows 10 Pro x64, 32 GB DDR 4 RAM, i7-6700K processor.) So; 1-Where did I make mistake? What the heck is wrong with my mask code? 2-Did anyone know lzma2 maximum compress options?(I have 32 GB RAM)(As far as I know, multithreading in LZMA2 is not good for result files size sometimes) 3-Did anyone know sREP maximum compress options? 4-How can I prevent precomp's self compress in XTool or any precompresser includes precomp?(Precomp compresses precompressed data by default)[For detailed explanation look my previous comment] |
You have to write the mask groups in lowercase
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$MscSolid => $mscsolidprecomp is always used by xtool (well, the command precomp, not the tool). You can't call xtool without precomp command (precomp = precompression). That's what xtool is for. You can only change used codecs or options. For uncompressable files use $void mask group (or your own). Open arc.groups with a text editor and add files to $void mask (by filename (+ subfolder) or by file extension (*.abc). You can define files for every other mask group or make a new group ($groupxyz). |
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I'm really sorry but I can't figure it out.
MASK=precomp+srep+7z/$binkpack=bpk/$mscsolid=msc+srep+7z (I tried 7z and 7Z it fails everyway) msc works, srep works but 7z doesn't work. 7z options in config0.ini(I edited it) [External compressor:7z,7Z] header = 0 default = :d192m:fb273:lc4:mc1000000 packcmd = "7z\7z_x64" a -t7z -an -mcrc=0 -m0=lzma:d1536m:mf=bt4:fb=273:mc1000000000:lc8 -mx9 -myx=9 -si -so <stdin> <stdout> It's not working. But; 4L3 = 4x4:b128mb:lzma:ultra:1536m:bt4:fb273:lc8:mc100000 0000(It uses FAZip) Or (when I use lzma2) [External compressor:lzma2,Lzma2] header = 0 default = :d25:fb=273:mf=bt4:mc=1000000:lc=4:lp=0 packcmd = "7z\7z_x64" a -txz -an -mcrc=0 -m1=lzma2:d1536m:mf=bt4:fb=273:mc1000000 -mmt=off -mx9 -si -so <stdin> <stdout> Working. I want 7-zip with lzma method. What's wrong? (UltraARC 2.9 R8) NOTE: For your information, when I use these parameters (7z_x64 a -t7z -an -mcrc=0 -m0=lzma:d1536m:mf=bt4:fb=273:mc1000000000:lc8 -mx9 -myx=9) in cmd, it compress any file without any error. I tried it with DiskSpan, it says Write error(disk full??). I have 160 gb empty space and my game files 5.33 GB.Whaaaatt??? Found the problem's source: It's not accepting -t7z command. Why? How can I use lzma compression method with 7zip in ultraarc? |
Holdup
Watch how much the 7z.exe weighs (I mean space. It'll be 1.09MB likely for 64bit one. 720KB likely for 32 bit one) 7z.exe for xz(lzma2) isn't the same in size for general 7z patch. In 7z(for xz/lzma2) parameter -txz is used in packaging parameter not -t7z. Also dude it's written HTML Code:
packcmd = 7z.exe a -txz -an -m0=lzma2(:options):fb=273:mf=bt4:mc=100000000:lc=4:lp=0 -mx9 -si -so <stdin> <stdout>during compression use or u can say for compression method HTML Code:
lzma2:d256m:mt2#d is directory and of course mt is the thread number #I had encountered disk error when used "d" more than 128 for 32bit executable.just a reminder tho That should work fine.with best regards |
How can I decompress the archive using inno setup scripts. Sorry but I am noob. I don't know much about scripting. BTW, it would have been better if there was an inbuilt "decompess" option in Ultra Arc.
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There is. Namely Self-Extractor.
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Where to download UltraARC 2900 R8 version?
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R8 will be the last one only compatible with CIU3.0.0.0u9.
For v3.0.0.1 there will be a whole new version. |
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is there any simple Installer Script that support UltraARC (v2.9.0.0 R6 Final Rev. 30102018) Full ? i get these error every time.
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Well you have to include used compressors in your setup script and let them extract on install step.
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i try to replace the files with UltraARC (v2.9.0.0 R6 Final Rev. 30102018) Full but whole files are different. what should i do? |
If you like it simple, I suggest you this script https://fileforums.com/showthread.php?t=103408
The very latest UltraArc version is already inside. |
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How do I use a custom algorithm with ultra arc??
like this: Code:
pZLib3:m1:c128m:t75p+srep:m3f+lolz:dtb1:tt16:d2047:mc1023 |
hola, esto sirve para descomprimir los archivos en la misma carpeta que donde esta el archivo unpack.exe?.
ya que lo pongo a descomprimir y me tira la carpeta "Output" y no la quiero, ademas utilizo setup factory y queria saber como hacer para que al ejecutar se descomprima en la carpeta donde coloco el unpack.exe saludos hello, this serves to unzip the files in the same folder as where the file unpack.exe ?. since I put it to decompress and it throws me the "Output" folder and I do not want it, also I use setup factory and I wanted to know how to do so that when executing it is decompressed in the folder where I put the unpack.exe regards |
UltraARC v2.9.00 R6
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UltraARC v2.9.00 R6 Full slightly improved now does not split only from 1 TB.Attachment 40104Attachment 40105
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