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yasitha 04-03-2019 06:47

Quote:

Originally Posted by KaktoR (Post 480013)
I don't know. Without doing math, average should be around 130% - 150% on all files.

I will try with xtool 0.6 (it was introducing dunia engine support).

Oky try it, i think we can reduce 8GB or 10GB... 🙂
If this works..

FitGirl 04-03-2019 14:29

It's a known bug with FC5 files, it's discussed above many times. Until Razor takes a look at it, nothing can be done.

yasitha 04-03-2019 20:14

Quote:

Originally Posted by FitGirl (Post 480020)
It's a known bug with FC5 files, it's discussed above many times. Until Razor takes a look at it, nothing can be done.

so how did you manage to pack the game?

yasitha 05-03-2019 11:54

anyone knows how to Pack Watch Dogs 1 and 2 using Precompressor? I jave try WD2 won't work..

Streams were used on game:
Watch Dogs 1 LZX
Watch Dogs 2 LZ4

FitGirl 05-03-2019 14:16

Quote:

Originally Posted by yasitha (Post 480022)
so how did you manage to pack the game?

Delzorec

yasitha 05-03-2019 18:48

Quote:

Originally Posted by FitGirl (Post 480036)
Delzorec

Oky.

Razor12911 06-03-2019 02:15

Quote:

Originally Posted by FitGirl (Post 480020)
It's a known bug with FC5 files, it's discussed above many times. Until Razor takes a look at it, nothing can be done.

xtool is broken, it has to be rewritten from scratch :D

yasitha 06-03-2019 02:19

Quote:

Originally Posted by Razor12911 (Post 480043)
xtool is broken, it has to be rewritten from scratch :D

Can you Do it? :D any soon?

doofoo24 06-03-2019 05:58

Quote:

Originally Posted by Razor12911 (Post 480043)
xtool is broken, it has to be rewritten from scratch :D

isn't better to just separate xtool to pzlib/plzo/plz4, less headache to keep updating xtool every time new game comes...
just release separate tools for any new game like you been doing for zstd/oddle...

Razor12911 06-03-2019 08:51

Quote:

Originally Posted by doofoo24 (Post 480047)
isn't better to just separate xtool to pzlib/plzo/plz4, less headache to keep updating xtool every time new game comes...
just release separate tools for any new game like you been doing for zstd/oddle...

no it isn't because if there is an issue that I haven't come across before then it means when I try to fix it for that particular codec or source in what you want me to try and do, I will have to fix it on all of them, the reason I combined them in the first place is that when I add a feature or fix an issue, all receive the same treatment. 90% of the code will be repeated in all the separate sources, it's actually this 90% that requires fixing because bugs related to multi threading, threads getting stuck on some loop or them not responding because of some error they couldn't handle or when a user cancels setup and it doesn't respond. The 10% is actually the code that gives precompression capabilities, this one isn't affected at all. Since it is 10%, it means it is small code, I didn't see the reason not to combine everything.

doofoo24 06-03-2019 08:54

good to know :)

yasitha 08-03-2019 05:57

Waiting for the new Release of Xtool_012 :D with bug fixed

KaktoR 09-03-2019 08:27

@Razor12911
Could you add support for DOS2DE? It use lz4hc but doesn't work with latest xtool version unfortunatelly.

yasitha 09-03-2019 09:48

Spoiler Alert. Xtool 012 will be release soon... :D

Razor12911 09-03-2019 14:06

Quote:

Originally Posted by KaktoR (Post 480095)
@Razor12911
Could you add support for DOS2DE? It use lz4hc but doesn't work with latest xtool version unfortunatelly.

tf is DOS2DE? :confused:


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