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-   -   pZLib version 2 (Fastest zlib/deflate precompressor) (https://fileforums.com/showthread.php?t=98486)

FitGirl 22-11-2016 15:31

Quote:

Originally Posted by Simorq (Post 453979)
Dragons Dogma Dark Arisen + Update3_RePack by SEYTER (pZLib+Srep+Lzma) 6GB

And not a public word about using pZlib, though the author explicitly asked about it. What a shmuck that Seyter is.

oltjon 22-11-2016 15:42

and not only Seyter also dz repack makes repack based on pzlib v2

Gupta 22-11-2016 17:07

Quote:

Originally Posted by oltjon (Post 453990)
and not only Seyter also dz repack makes repack based on pzlib v2

Razor is working with dzrepack

Amsal 22-11-2016 17:40

Quote:

Originally Posted by PrinceGupta2000 (Post 453991)
Razor is working with dzrepack

Lemme correct you, He WAS working with dzrepack.

Razor12911 22-11-2016 18:26

Quote:

Originally Posted by FitGirl (Post 453989)
And not a public word about using pZlib, though the author explicitly asked about it. What a shmuck that Seyter is.

some of the reasons i don't release updates or keep things to self, rejoice people...

FitGirl 22-11-2016 18:28

Quote:

Originally Posted by Razor12911 (Post 453997)
some of the reasons i don't release updates or keep things to self, rejoice people...

Well, not everyone is like him or Corepack, you know :)

Razor12911 22-11-2016 18:34

Quote:

Originally Posted by FitGirl (Post 453998)
Well, not everyone is like him or Corepack, you know :)

yea i know, there were probably many friendly iceburgs and then there was this one stubborn iceburg that sank the titanic.

dixen 25-11-2016 02:32

PZLIB+SREP+LZMA
Quote:

ERROR: Archive structure corrupted (decompression of control block failed)
Waiting for fix:)

mikey26 25-11-2016 03:01

Quote:

Originally Posted by dixen (Post 454037)
PZLIB+SREP+LZMA

Waiting for fix:)

there is going to be no fix mate.

dixen 25-11-2016 03:20

Quote:

Originally Posted by mikey26 (Post 454038)
there is going to be no fix mate.

Hmmmю....Why not?

mikey26 25-11-2016 14:32

Quote:

Originally Posted by dixen (Post 454039)
Hmmmю....Why not?

cause no1 seems to appreciates his work.once they have what they want you never hear from these so called friends.:mad: .

in this thread how many times can you count guys actually showed what setting worked for them what games they tested ,what other compressors they used in conjuction with pzlib.

all you get is this dont work that dont work fix it.Never anything positive.

Razor12911 27-11-2016 01:56

Quote:

Originally Posted by mikey26 (Post 454044)
cause no1 seems to appreciates his work.once they have what they want you never hear from these so called friends.:mad: .

in this thread how many times can you count guys actually showed what setting worked for them what games they tested ,what other compressors they used in conjuction with pzlib.

all you get is this dont work that dont work fix it.Never anything positive.

One word, vultures.
Meanwhile am struggling finding a fix, there isn't a data set uploaded that contains the bug from the users that had problems, let me guess, I have to try all games until I find bug in order to fix it, and let me guess, upload it here...

Already from found me data set that makes pzlib buggy guys so don't bother.

Gupta 30-11-2016 09:07

maybe i m wrong bt i don't think m3 works on any file
tested on Adobe.photoshop.2017.iso , unpacking, process hangs at 1.1%
tested on Gta.V, x64a* to x64h*, after 0.4% of unpacking throws crc error
spend a whole day in compressing gta 5 with it and now its not unpacking

Razor12911 30-11-2016 09:15

m3 is a method that was designed to work with raw2hif_dll.dll, it's disabled for public usage because it wasn't created by me.

LuzhinE 03-12-2016 07:31

Call of Duty Ghosts Spanish All updates are included!

Removed multiplayer

imagefile60.pak
soundfile59.pak
soundfile60.pak
soundfile62.pak

Game size = 25.5 GB
Size of Repack = 19.6 GB
Installation time 60 min

thank you Razor12911

Razor12911 05-12-2016 21:10

1 Attachment(s)
Effects of faster verification, -f works best with -m1

LuzhinE 06-12-2016 11:32

Formerly Mad Max, reflate was used to compress the game

Ryse Son Of Rome also use reflate
http://www.fileforums.com/showpost.p...4&postcount=44

I have already tested with pZLib_v2, and final size was 18 GB and gives CRC error when decompressing

Can be compressed to 4.90 GB in future versions of pZLib???

Thank you very much Razor12911

dixen 07-12-2016 03:23

Decompression crc check error - not very good(((

aswadd 09-12-2016 01:10

@Razor ,
Does pzlib uses auto-detect threads if i didn't use -t option ?
I tried on my i3 cpu & it used 50% only when i didn't put -t
so Just to make sure i asks u ..

aswadd 09-12-2016 01:17

Anyone faced a crash "arc.exe has stopped working"
Just edit the settings of pzlib in ur arc.ini like this
Quote:

packcmd = pzlib e -m1 -t60p $$arcpackedfile$$.tmp -o $$arcdatafile$$.tmp
unpackcmd = pzlib d -t60p - -o - <stdin> <stdout>
datafile = $$arcpackedfile$$.tmp
packedfile = $$arcdatafile$$.tmp

Razor12911 09-12-2016 11:34

Quote:

Originally Posted by aswadd (Post 454300)
Anyone faced a crash "arc.exe has stopped working"
Just edit the settings of pzlib in ur arc.ini like this

dude, its input -o output, not output -o input.
Input should be arcdatafile

autodetect is there but its set to use 50 percent power by default.

Razor12911 09-12-2016 12:46

I already see -t60p set, in order for that to be realistic, you must have a CPU with 25 threads, pzlib will use 15 threads which 60%. If you got 8 threads, pzlib will override your 60% order and opt for 50% because you literary can't use 4 and 8-tenth threads so 8 threads * 60% = 4.8, when this value is rounded off, it's 5. therefore 5/8 = 63%.

aswadd 10-12-2016 02:09

Quote:

Originally Posted by Razor12911 (Post 454313)
dude, its input -o output, not output -o input.
Input should be arcdatafile

autodetect is there but its set to use 50 percent power by default.

yes dude u're right , but didn't u notice that i reversed it in this section
datafile = $$arcdatafile$$.tmp
packedfile = $$arcpackedfile$$.tmp

:D still the same

& thnx for the illustration of cpu usage .

-XCX- 10-12-2016 02:37

Anyone Please Help Me
 
Can anyone make this please like this

https://postimg.org/image/dr5sjiz7j/

I mean to say. It color creates when you touch install button in WPI Please Help ME Please
Like This


If you don't understand you can download this one please help me
http://fileforums.com/showthread.php?t=98100

THanks In Advance

unarc 125 12-12-2016 06:30

5 Attachment(s)
I used plzlib on bf3 data files compression goes well but while decompression I got this terrible smile faces in CMD and then I tried again then I got CRC error where is the problem??
I used method -m1 -f and others default.

Edit----------------------------++++++++++

Others getting this error too bug ok but what is this horrible faces in CMD looks to weird.

aswadd 12-12-2016 10:05

@unarc 125
- what u see in arc is a bug in arc itself it often happen to me , too . all u have to do is reboot ur windows \ move the data archive \ rename it and sometimes leave it for some time then this error will disappear :D but u don't have to delete the archive file & make it again

- for bf3 cas files .. better no to use any pre-compressor the difference will only around 50~100 mb so it's better with srep+lzma

aswadd 12-12-2016 12:07

@unarc 125
i forgot to tell u something ; I faced many times arc errors & corrupt archives in my windows 7 , this problem disappeared in my windows 8.1 . i don't know why :D but seems w8.1 is an arc friendly .

Simorq 13-12-2016 08:17

Batman Arkham Knight 52.0 GB TO 31.0 GB Pzlib+Srep+Lzma2:D
Unpacking, Process Hangs at 1.6% :(
http://uupload.ir/files/njo2_c.png
http://uupload.ir/files/qczd_d.png

Razor12911 14-12-2016 03:26

Quote:

Originally Posted by Simorq (Post 454442)
Batman Arkham Knight 52.0 GB TO 31.0 GB Pzlib+Srep+Lzma2:D
Unpacking, Process Hangs at 1.6% :(
http://uupload.ir/files/njo2_c.png
http://uupload.ir/files/qczd_d.png

Good, try uploading a data set from that game that make pzlib buggy.

Mini 14-12-2016 03:37

.tfc - no problem
.upk = Process Hangs

Razor12911 14-12-2016 03:55

I don't have this game so telling me that upk has problems isn't going to fix the bug.

Mini 14-12-2016 04:26

18 gigabytes of .upk
it is unknown on what bug

LuzhinE 14-12-2016 07:48

Sniper Elite 3 Spanish

Repack size: 11.5 GB

Installation time: 11 min

ImmortalArc 14-12-2016 08:10

Help me people with few question......

1. What's the difference between pzlib plz4 and reflate why in some games pzlib can't find good zlib streams as reflate.
2. I used lzma it consumes my 90% of my CPU power but when I extract it it caused me 90% copy uses again but when I used lzma 4x4 or causes 100% cpu with good results speed when I extracted it it causes me only 50% cpu uses why??
3. How to extract password protected archive without password which I don't know. Compressed with freearc
4. How to decompress data without using to much memory and CPU I want to keep memory usage about 1-2 g and 50%of cpu usage lc and id dirty up the compression.
5 what is Delta is it good to use?
6. It's the any latest version of srep. Is there any latest version of lzma and it's there any best alternative of lzma with good things.

LuzhinE 14-12-2016 13:52

Simorq

Try using cls-srep.dll to decompress using unpack

FitGirl 14-12-2016 13:53

1. plz4 searches for lz4 streams, while pzlib/reflate -for deflate/zlib streams. reflate has better detector, than public pzlib. private pzlib probably have the same detection ratio as reflate

2. Because compression is heavier in LZMA. 4x4 utilize FOUR LZMA (de)compressors at the same time, but hurt compression ratio, cause compressed data is divided by blocks

3. You can't

4. Use lower dictionary settings for LZMA/srep

5. For certain types of data, it's not recommended by default

6. srep wasn't updated for years. There are better algos than LZMA in terms of general compression or compression ratio, but it's universal

artag 30-12-2016 20:30

Question:

how to set threads if i have a 4 core cpu?

pzlib:m1:st4:ct4:t4 or pzlib:m1:st1:ct1:t2
or just pzlib:m1:t4

Thanks Razor!

Amsal 30-12-2016 21:39

Quote:

Originally Posted by artag (Post 454902)
Question:

how to set threads if i have a 4 core cpu?

pzlib:m1:st4:ct4:t4 or pzlib:m1:st1:ct1:t2
or just pzlib:m1:t4

Thanks Razor!

pzlib:m1:t4
This automatically set st and ct as 4 also.

artag 31-12-2016 01:33

Quote:

pzlib:m1:t4
This automatically set st and ct as 4 also.
mmm, does that means that both process are happening at the same time on the 4 cores? Is not that slow?

since i have a 4 core procesor should i set st2/ct2 to make it faster or that is just nonsense?

thanks!

(i haven't tested yet pzlib, that's why i'm asking how to make it work as fast
as possible)

artag 03-01-2017 01:43

one more thing: i was testing it and it was unable to depack the files from Castlevania lord of shadows 2.
I tested without any piping on compression and decompression and it stucks on one of the
files of the game:
Data00.packed
I used pzlib:m1:t4 for compression


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