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and not only Seyter also dz repack makes repack based on pzlib v2
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PZLIB+SREP+LZMA
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in this thread how many times can you count guys actually showed what setting worked for them what games they tested ,what other compressors they used in conjuction with pzlib. all you get is this dont work that dont work fix it.Never anything positive. |
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Meanwhile am struggling finding a fix, there isn't a data set uploaded that contains the bug from the users that had problems, let me guess, I have to try all games until I find bug in order to fix it, and let me guess, upload it here... Already from found me data set that makes pzlib buggy guys so don't bother. |
maybe i m wrong bt i don't think m3 works on any file
tested on Adobe.photoshop.2017.iso , unpacking, process hangs at 1.1% tested on Gta.V, x64a* to x64h*, after 0.4% of unpacking throws crc error spend a whole day in compressing gta 5 with it and now its not unpacking |
m3 is a method that was designed to work with raw2hif_dll.dll, it's disabled for public usage because it wasn't created by me.
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Call of Duty Ghosts Spanish All updates are included!
Removed multiplayer imagefile60.pak soundfile59.pak soundfile60.pak soundfile62.pak Game size = 25.5 GB Size of Repack = 19.6 GB Installation time 60 min thank you Razor12911 |
1 Attachment(s)
Effects of faster verification, -f works best with -m1
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Formerly Mad Max, reflate was used to compress the game
Ryse Son Of Rome also use reflate http://www.fileforums.com/showpost.p...4&postcount=44 I have already tested with pZLib_v2, and final size was 18 GB and gives CRC error when decompressing Can be compressed to 4.90 GB in future versions of pZLib??? Thank you very much Razor12911 |
Decompression crc check error - not very good(((
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@Razor ,
Does pzlib uses auto-detect threads if i didn't use -t option ? I tried on my i3 cpu & it used 50% only when i didn't put -t so Just to make sure i asks u .. |
Anyone faced a crash "arc.exe has stopped working"
Just edit the settings of pzlib in ur arc.ini like this Quote:
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Input should be arcdatafile autodetect is there but its set to use 50 percent power by default. |
I already see -t60p set, in order for that to be realistic, you must have a CPU with 25 threads, pzlib will use 15 threads which 60%. If you got 8 threads, pzlib will override your 60% order and opt for 50% because you literary can't use 4 and 8-tenth threads so 8 threads * 60% = 4.8, when this value is rounded off, it's 5. therefore 5/8 = 63%.
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datafile = $$arcdatafile$$.tmp packedfile = $$arcpackedfile$$.tmp :D still the same & thnx for the illustration of cpu usage . |
Anyone Please Help Me
Can anyone make this please like this
https://postimg.org/image/dr5sjiz7j/ I mean to say. It color creates when you touch install button in WPI Please Help ME Please Like This If you don't understand you can download this one please help me http://fileforums.com/showthread.php?t=98100 THanks In Advance |
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I used plzlib on bf3 data files compression goes well but while decompression I got this terrible smile faces in CMD and then I tried again then I got CRC error where is the problem??
I used method -m1 -f and others default. Edit----------------------------++++++++++ Others getting this error too bug ok but what is this horrible faces in CMD looks to weird. |
@unarc 125
- what u see in arc is a bug in arc itself it often happen to me , too . all u have to do is reboot ur windows \ move the data archive \ rename it and sometimes leave it for some time then this error will disappear :D but u don't have to delete the archive file & make it again - for bf3 cas files .. better no to use any pre-compressor the difference will only around 50~100 mb so it's better with srep+lzma |
@unarc 125
i forgot to tell u something ; I faced many times arc errors & corrupt archives in my windows 7 , this problem disappeared in my windows 8.1 . i don't know why :D but seems w8.1 is an arc friendly . |
Batman Arkham Knight 52.0 GB TO 31.0 GB Pzlib+Srep+Lzma2:D
Unpacking, Process Hangs at 1.6% :( http://uupload.ir/files/njo2_c.png http://uupload.ir/files/qczd_d.png |
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.tfc - no problem
.upk = Process Hangs |
I don't have this game so telling me that upk has problems isn't going to fix the bug.
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18 gigabytes of .upk
it is unknown on what bug |
Sniper Elite 3 Spanish
Repack size: 11.5 GB Installation time: 11 min |
Help me people with few question......
1. What's the difference between pzlib plz4 and reflate why in some games pzlib can't find good zlib streams as reflate. 2. I used lzma it consumes my 90% of my CPU power but when I extract it it caused me 90% copy uses again but when I used lzma 4x4 or causes 100% cpu with good results speed when I extracted it it causes me only 50% cpu uses why?? 3. How to extract password protected archive without password which I don't know. Compressed with freearc 4. How to decompress data without using to much memory and CPU I want to keep memory usage about 1-2 g and 50%of cpu usage lc and id dirty up the compression. 5 what is Delta is it good to use? 6. It's the any latest version of srep. Is there any latest version of lzma and it's there any best alternative of lzma with good things. |
Simorq
Try using cls-srep.dll to decompress using unpack |
1. plz4 searches for lz4 streams, while pzlib/reflate -for deflate/zlib streams. reflate has better detector, than public pzlib. private pzlib probably have the same detection ratio as reflate
2. Because compression is heavier in LZMA. 4x4 utilize FOUR LZMA (de)compressors at the same time, but hurt compression ratio, cause compressed data is divided by blocks 3. You can't 4. Use lower dictionary settings for LZMA/srep 5. For certain types of data, it's not recommended by default 6. srep wasn't updated for years. There are better algos than LZMA in terms of general compression or compression ratio, but it's universal |
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how to set threads if i have a 4 core cpu? pzlib:m1:st4:ct4:t4 or pzlib:m1:st1:ct1:t2 or just pzlib:m1:t4 Thanks Razor! |
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This automatically set st and ct as 4 also. |
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since i have a 4 core procesor should i set st2/ct2 to make it faster or that is just nonsense? thanks! (i haven't tested yet pzlib, that's why i'm asking how to make it work as fast as possible) |
one more thing: i was testing it and it was unable to depack the files from Castlevania lord of shadows 2.
I tested without any piping on compression and decompression and it stucks on one of the files of the game: Data00.packed I used pzlib:m1:t4 for compression |
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