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Dear Panker,
thanks for your fast reply, unfortunately it doesn´t work for me, he still thinks that he needs to use precomp, altough I´ve added a wmv and ico entry in the $void section... (the wmv entry was already there like you said). For example when I try to compress only one wmv file, it still uses precomp. Thanks again! P.S. you can test it with the attached icon |
Fix with precomp 038
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[External compressor:precomp]
header = 0 packcmd = precomp -slow -t-j -o$$arcpackedfile$$.tmp $$arcdatafile$$.tmp unpackcmd = precomp -o$$arcdatafile$$.tmp -r $$arcpackedfile$$.tmp i had already began to test precomp 3.8 as a replacement for 4.2 which made it little bit easier i will update all projects to precomp 3.8 as it is more stble |
Great it works thanks a lot! Maybe one idea: what about a "comparing" tool with all precomp versions? Maybe you can integrate it in your great script ;):D
I also had the idea, that the batch finds out the biggest files and do some compressing tests with intense or brute method (to also get GTA5 files compressed). After the test run, there will be a short message saying for example" Precomp 4.2 with intense mode" is the best option. I think it will be hard to implement automatically, but you could do a big script for all precomp versions and options so that you will be able to test it on one big file which you manually choose. Then you can compare the results and set the best option. I hope you understand what I mean :D:D:D |
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precomp takes a lot of time but what you say i can do it with some help :D
it was the 9 hours that precomp takes that forced to make zstd part of my project then xz and then masks :) just wait a little longer i have been working 40 hours straight to get a working Inno setup with precomp + reflate + srep64 + fazip with all goodies + nanozip + zpaq + zstd ......i can go on forever :D i am almost done Here take a look <3 |
Wow this sounds quite good, I appreciate your good and hard work!
I love the idea of masking files and bringing a tool to handle every compression method and I will test it a lot :) but I also like the scripts, so if both could be possible we will have a new wonder of the world :D |
hans i assure you that by the end of this year i will be "Panker the Compression Manipulator "
just kidding :) razor went and created a damn hard program again but it's so appealing that i decided to work on it and maybe have Inno + masks altogether :) hope you enjoy it when i give it to public :) |
Hehe:D
I´m sure I will enjoy it :) cannot keep waiting for it:D |
alright brand new Update Inno_v3 is up
big thanks to razor as i couldnt have done it without him :) |
Helo
Inno_v3 Splash music Help |
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I now get it Mr panker1992 what all the masks are about... Grouping files for better & faster compression...
Hmmmm....Its familiar method but we did that on small scale...Hats off to you hermano...Means how much time did it require to type all those masks???? |
i compress with masks for about 8 9 months this method to me is known to some time :D
it took me 5 months to optimize this :D with tests and i got membership in this site in octomber :P making something for example xz took me a lot :D good that it works btw |
Well to be honest I came to know this method when I was first using FreeArc...Just compressed a game normally with FreeArc GUI & when I saw its blocks..Each block has its different compression method which were specific for file types...
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yes but you didnt know how to use this externally ?? ;)
also i didnt use freearc but only the smaller "child" arc.exe Freearc and its "child"(:arc.exe) are vary capable compressors with that said i wonder what else they are capable of ?? do they still have something we didnt see ?? hope you find it and deliver it to us Ramiro :) or even create something using delphi |
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Patches and Hot fixes for scripts and the image where it didnt show properly when installing
Enjoy, i will keep updating this post for as long as i see that people actually care i also hope razor will keep updating his windows 8 phone script despite his personal reasons not to :) |
An error occurred while decompressing: Invalid password!%nUnarc.dll returned an error code
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if you used a password when compressing
then see the pic below and go there and place your password |
Dear Panker,
just a short question, how can I compress with empty folders? ATM it doesn't, I'm talking about 'Advanced-Data-Comp.bat' Thanks for your help |
@hans314 i dont understand your question, at least not completely
do you want to compress an empty and arc.exe doesnt grab it ? please tell some details so i can help you with your problem :D |
Ok, so one example. I've got a game with a subfolder called 'mods' but normally its emtpy. The folder has not been compressed, so in the final decompressing, the folder is missing so I don't have the same CRC hash on the whole folder.
I've tried already to set the option --dirs but it doens't work for me (maybe I set it on the wrong position?!). Normally it is enough to compress '*' but it seems not working on your masked script. Thanks again for your help |
arc.exe a -s12g --cache1024 -maxs -dm0 -di+$ -ep1 -r -ed -i0 -lc- -ld1024 -mt%NUMBER_OF_PROCESSORS% -w./ data1.bin -m{options} "D:\Game\*"
use this for testing and feedback if this helped with the problem :D |
Hello utra compression panker1992 games you how do I know ? for the opening and slides back and opens, allowing you to load a setup video in the form of how do I know I can do
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Hello ramazan :)
if you want slices and back ground video in Inno setup you will have to visit razor's WPI inno setup, http://fileforums.com/showthread.php?t=96242 and see if there is such kind of support. |
games ultra-high jammed in the way we can suggest what I need.
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what do you mean jammed ???
can you post a picture ?? |
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ahaa :)
max payne 3 the best you can compress it is 15.6 gigs at least from what i have seen (havent tested the title myself ) use -precomp+srep64+rep:512mb+exe2+delta+xz to maximize its compression or use my masks as an alternative to get better ratio and speed |
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I want to prepare the game setup. Help. ( video and picture slide game setup game logo )
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copy all those *.bik files into a folder then download bink_bk2.7z and extract the bink.exe and bik.bat files into that folder as well
run the bik.bat and let it reduce the bik files :D good luck |
ramazan are you turk? :D me too i can explain what are you want.http://fileforums.com/showthread.php?t=94425 in this script you can use splash video-pic in your setup
(http://fileforums.com/showthread.php?t=94425 burdaki scripte splash video-resim desteği var) panker19992 i don't like lossy compression.but there is not lossless bik compression.reducing bik quality can't return original bik in the same quality i think in repack there shouldn't lossy compression.rip and repack is different things |
panker1992
-precomp+srep64+rep:512mb+exe2+delta+xz control but have |
panker1992
you how Max Payne 3 15.6 Data Compressor |
razaman you can make the game 15.6 gigs if you remove foreign content like french and spanish audio and such and then use
-mprecomp+srep64+rep:800mb+exe2+delta+xz easily then you can use bik.bat to further reduce the game (this is optional ) @1234567890123 i have reduced my bik bk2 games by around 25 - 30% and there is nothing changed not so much difference that an eye can possibly see, and the reason is that game developers put higher bit rate and higher frames for no reason. my friend once gave me a copy, probably a year ago with Resident Evil Original Remaster only to find out that it was 17 gigs with 3 sets of 1080p 720p and 480p same videos that had 30.000 kbps rate. a typical HD movie has 2.000 kbps maybe 2.500 kbps no more than that :P |
panker1992
Max.Payne.3-Black.Box 10.0 gb I don't understand how they do it dropped |
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Ramazan
they must have re-encoded the bik files, the other repacks i saw was 15.6 something like that what is the best try you ever made on max payne 3 ?? |
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i've been wanting to raise this question, why are you using srep and rep, one of them is one, rep is only good for anything less than 1gb, but anything above, you start seeing difference is size, secondly, i think rep should be drop out of the method line. Reflate works using 7z.dll, and not 7z.exe, 7z.dll must be 32-bit. Concepts of exe using a dll is the architecture must be the same else errors. Result when using both srep and rep athe same time was bigger by 7kb, and probably compression duration increased as well.
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