FileForums

FileForums (https://fileforums.com/index.php)
-   Game Trainers (https://fileforums.com/forumdisplay.php?f=51)
-   -   Command & Conquer 3 - Retail Trainer (https://fileforums.com/showthread.php?t=80392)

symanex 05-04-2007 06:22

wich one ?
 
wich one because for now i have only see the one make by razor1911 , by pwz , caliber , unleashed and oh caliber is the best one with options like the health thing and now fog of war and thing like , i ear some word about the "mega" trainers that will come but lol 20 days after the lunch of the games and for the moment not avaiable for the public so i think caliber make a very good jobs and for ppl like sheep i say help caliber or stfu by comming in a forum and play the mega supra ultimate leet coders

Caliber 05-04-2007 06:24

Quote:

Originally Posted by sheep (Post 339334)
@cali..

ok, i tested your trainer last night, that is one very odd trainer you have coded.. for instance.. why does just pressing the SHIFT key start a stream of writeprocessmemory calls? even before you press one of the other buttons, very odd.. and its certainly not good for the game attaching that stream onto a common key such as SHIFT.

instant build:
I used my FOW option to see the enemy and for some strange reason your INSTANT BUILD CODE doesnt break, which would indicate that the enemy DOES NOT!! get usage from the option.. BUT!!! they do.. i watched them several times raise 2 buildings at EXACTLY the same time, this is impossible because of the build times unless they were built instantly so the enemy are DEFINITLY getting the benefit from your instant build option..

mouse over:
your routines are very badly chosen.. the pointers are far from isolated and include all sorts of stray pointers which could easily crash the game if you write to the wrong one, atm the worst case was that the pointers strayed into several soliders i didnt want to give health or kill..

its rather funny that you yourself claim this is the EASY!!!! way and a copout.. yet.. doesnt look so easy that your not making mistakes.. prob best to judge things ONCE you got them correct instead of just assuming next time.

i wont go on.. i know how annoying it is people listing problems with ur trainers.. but i can assure u these are 100% factual errors.. not the shit that most idiots make up.. which i get my fare share aswell.. good luck in fixing them, from what you keep saying you dont have much time, eventually im sure u will get there.. good luck..


thanks for all of this info. i will look into it. i appreciate you looking at the code and giving me some pointers. perhaps i should look at different places to install the instant build code (maybe different places that aren't accessed). could it be also, that the enemy has two building structures (structures that build buildings). in those cases, two buildings could be raised at nearly the same time since two structures are doing the building simultaneously.

the shift key thing must be an artifact in the way that i coded the capture of the Shift-function keys. it checks first to see if shift is pressed and then checks to see if the function key is pressed. if function is pressed a 1,2,3 is sent to a variable. if no function pressed then 0 is sent to the variable. this sets the health code to do several things based on the variable's contents (nothing, invincible, normal, zerohealth). i don't think the shift key is used much in the game so this is how i coded it based on my thoughts of what to try. perhaps there is a better way?

regarding the global god mode vs. individual unit, it appears to me that if both troops (enemy and freindly) access the same functions to modify their health, then if their structures in memory are identical then it becomes harder to trace code down to find just code that is accessed by one and not the other when it comes to certain things like health. at least for me it is. it's so much simpler to breakpoint on friendly health and see what accesses it and then breakpoint on enemy health and see what accesses and voila, the only difference is when your mouse goes over it then it's easier to code health changes that way. for this game, though it presents some problems. the magic peice of code is the following in the cncgame.dat:

FLD DWORD PTR DS:[ECX+8]
RETN

this small peice of code is CALLed by other areas to access the troop health when you put the mouse over them. the two areas i concerned myself with were:

0047E4A3 8B06 MOV EAX,DWORD PTR DS:[ESI]
0047E4A5 8BCE MOV ECX,ESI
0047E4A7 FF50 18--> CALL DWORD PTR DS:[EAX+18]
0047E4AA D91B FSTP DWORD PTR DS:[EBX]
0047E4AC 5F POP EDI

health 2

0047E4F6 85C9 TEST ECX,ECX
0047E4F8 74 09 JE SHORT cnc3game.0047E503
0047E4FA 8B01 MOV EAX,DWORD PTR DS:[ECX]
0047E4FC FF50 18--> CALL DWORD PTR DS:[EAX+18]
0047E4FF D803 FADD DWORD PTR DS:[EBX]
0047E501 D91B FSTP DWORD PTR DS:[EBX]

health 1 is called mostly by buildings and health 2 mostly by troops

at any rate, an anomaly is that when a unit is being shot at, the code is also accessed (not just mouse over). so i didn't trace that fully. it also affects the god mode commands. for instance if you have selected a NOD troop and you are GDI and the NOD troops are shooting your GDI but you don't have GDI highlighted, just NOD, and you press F3 to set NOD to 0, then the GDI will sometimes get 0. even though you select each troop group with the mouse, each troop member has health individually and that FLD DWORD PTR DS:[ECX+8] function gets called by each of them in a loop. at any rate, yes-it was a little more of a challenge for this game than i anticipated, but i can work through the kinks. i never did find a loop of code that goes through only unit health of friendlies and i could not get any differences in the unit structures with freind/foe to make a global unit invincible option. i am curious how you found such a place as you told me earlier.

btw, is anyone having troubles with your trainers at CH with the Scrin mission?

also, i don't know where you accessed the health pointer when mouse over, but i didn't find alot of them and chose that one up there. so if you did something similar to me then likely you had units accessesing that code when friendlies where being shot at, just as i described. this may be the reason some people were complaining of random troops getting set to zero or invincible on the CH website. i saw those posts and it isn't always that people aren't reading the instructions. this isn't a jab at you, just something that i noticed when testing my own trainer and that function being called.

also, i still can't get the fog thing perfect. i have only a half-baked working solution that isn't instant and can't be turned off and on. i am curious how you did it. it drives me crazy that i cannot isolate the code perfectly.

i know you are busy too with trainer work and other coding ventures and so i appreciate the time with this. i also enjoy talking like this about the code and such and i always hope to learn more. thanks sheep-

best,
Cal

Caliber 05-04-2007 06:30

Quote:

Originally Posted by symanex (Post 339356)
wich one because for now i have only see the one make by razor1911 , by pwz , caliber , unleashed and oh caliber is the best one with options like the health thing and now fog of war and thing like , i ear some word about the "mega" trainers that will come but lol 20 days after the lunch of the games and for the moment not avaiable for the public so i think caliber make a very good jobs and for ppl like sheep i say help caliber or stfu by comming in a forum and play the mega supra ultimate leet coders

sheep in a good guy. he doesn't have alot of time to edit and make his posts politically friendly. we do compete in some ways but it's not a direct caliber vs. sheep competition, because if it was he would win. it's more about a timing and money issues for a third party.

i learned some of what i do from sheep's tutorials and from little notes like he just wrote here in my thread and i am happy to have him post here and let me know problems or things he sees with the trainer. unless he starts personally attacking me (which i don't expect) then please respect his notes, as he is mostly being helpful and on a lesser degree is rubbing my face in it in a good competitive way, and i am alright with it.

i apprecaite the kind comments by those of you who are defending my work, and i hope to make it better for you. but i also appreciate considerate criticism by folks like sheep who know more than me-

best,
Cal

Caliber 05-04-2007 08:37

Quote:

Originally Posted by کunβeam (Post 339364)
Wait - sheep or reclaim - which one does he prefer to go by nowadays o_O ? I think it's the recent one ? Anyway, could you find a base pointer for the player structure ? If so, then you have the problem solved, and can do global god mode. The pointer I've found way back for the tiberium is pretty good, but works only for tiberium. You could find a similar one, given you already have the asm structure by looking at it :) Last offset should be 8...

the problem here is that there isn't just one "player", in effect there are hundreds of units under the player. each of those units has the same structure at their health location and each structure goes through the same health functions in the code. there isn't anything to distinguish one unit from another, at least not at the health structure for each unit. now obviously there is something that distinguishes friend from foe, but i haven't traced that yet.

i suppose i could see what addresses show up for certain units but it isn't as easy as it is when there is say, one player "unit" (like in FPS games)-

best
Cal

PCGamer 05-04-2007 10:09

Kane also expresses his thanks to you for letting me win battles for him with your wonderful trainer! :D

lol

sheep 05-04-2007 10:38

@cali

I do indeed use code close to that location but you must be doing something VERY wrong.. as i conducted several tests last night to make sure my pointers were 100%.. of course i dont use the exact locations u have there but close..

I set 2 forces (about 10 squads on each side) of NOD and GDI, i gave them BOTH infinite health, so they could CONSTANTLY fire against each other.. once this was done i spent the next 30 minutes trying to replicate the FAULT in your trainer.. i put the SLOW MOTION option on which is administered EXACTLY the same way as he health and spent about 10 - 15 minutes moving back and forth over the entire NOD force.. now according to you if my trainer suffers from the same fault as yours then some .. MOST DEFINITELY at least 1 of my gdi troops would suffer from slow speed as it would be administered to them as the pointer changed.. im happy to report that not 1 had slow speed, once i had proven this i set the 0 health option ON and killed the NOD, again.. if my trainer was faulty i would have found at least 1 of my team either DEAD or with 0 health.. i personally counted every unit and every one had infinite health.. anyone can do this test for themselves.. be my guest.. i detailed the REASON people are having problems with my trainer and its not because of STRAY pointers, its because the keys are active before the option is enabled, something ive now remedied and will be rlsing in the next version..

you can look back as far as WHEN i started making trainers you will see assholes claiming these MOUSE OVER options work for structures or units that it shouldnt.. so dont go by a few morons on a forum.. if there TRULY was a problem.. the forum would be swamped.. i know when there is a serious problem its reported by people who consistantly use my trainers and are genuinely NORMAL people.. i can count on this demograph to report bad options as they have done on every trainer ive done in CH so far..

and these posts arent supposed to be BAD MOUTHING anyone.. before people start throwing down their lives in defence of cali :)

Caliber 05-04-2007 11:15

Quote:

Originally Posted by sheep (Post 339372)
@cali

I do indeed use code close to that location but you must be doing something VERY wrong.. as i conducted several tests last night to make sure my pointers were 100%.. of course i dont use the exact locations u have there but close..

I set 2 forces (about 10 squads on each side) of NOD and GDI, i gave them BOTH infinite health, so they could CONSTANTLY fire against each other.. once this was done i spent the next 30 minutes trying to replicate the FAULT in your trainer.. i put the SLOW MOTION option on which is administered EXACTLY the same way as he health and spent about 10 - 15 minutes moving back and forth over the entire NOD force.. now according to you if my trainer suffers from the same fault as yours then some .. MOST DEFINITELY at least 1 of my gdi troops would suffer from slow speed as it would be administered to them as the pointer changed.. im happy to report that not 1 had slow speed, once i had proven this i set the 0 health option ON and killed the NOD, again.. if my trainer was faulty i would have found at least 1 of my team either DEAD or with 0 health.. i personally counted every unit and every one had infinite health.. anyone can do this test for themselves.. be my guest.. i detailed the REASON people are having problems with my trainer and its not because of STRAY pointers, its because the keys are active before the option is enabled, something ive now remedied and will be rlsing in the next version..

you can look back as far as WHEN i started making trainers you will see assholes claiming these MOUSE OVER options work for structures or units that it shouldnt.. so dont go by a few morons on a forum.. if there TRULY was a problem.. the forum would be swamped.. i know when there is a serious problem its reported by people who consistantly use my trainers and are genuinely NORMAL people.. i can count on this demograph to report bad options as they have done on every trainer ive done in CH so far..

and these posts arent supposed to be BAD MOUTHING anyone.. before people start throwing down their lives in defence of cali :)


thanks for doing that. i must have a problem then with the way that i am doing the writes or something.

thanks for the info-

best,
Cal

Caliber 05-04-2007 11:20

Quote:

Originally Posted by sheep (Post 339372)
I set 2 forces (about 10 squads on each side) of NOD and GDI, i gave them BOTH infinite health, so they could CONSTANTLY fire against each other.. once this was done i spent the next 30 minutes trying to replicate the FAULT in your trainer.. i put the SLOW MOTION option on which is administered EXACTLY the same way as he health and spent about 10 - 15 minutes moving back and forth over the entire NOD force..

how do you set 2 forces up exactly as you desire? i suppose you aren't just starting a skirmish up? is there an editor or something that i don't know about? just curious, as i have to just go with what the skirmish or the scenarios leave me with.

best,
Cal

sheep 05-04-2007 12:08

i gave the enemy instant build.. once they sent over their forces, i killed the tanks.. was left with about 10 squads of NOD.. i then just built the same amount. no need for an editor.. its just common sense, and a little logical thinking.

shenti 05-04-2007 12:18

is only for the kane version????

Caliber 05-04-2007 12:54

Quote:

Originally Posted by sheep (Post 339377)
i gave the enemy instant build.. once they sent over their forces, i killed the tanks.. was left with about 10 squads of NOD.. i then just built the same amount. no need for an editor.. its just common sense, and a little logical thinking.

thanks! i thought i had missed an editor or something.

best,
Cal

Caliber 05-04-2007 14:41

Version 5 - C & C 3 Retail Trainer 1.03 patch

Command and Conquer Retail Version Trainer Version 5
April 6, 2007

Version Revision 5

This is for the RETAIL with 1.03

Updated:
1- Modified code for instant build to ensure only Player gets feature
2- Modified code for Energy and Tiberium (money) to ensure only player
gets the feature
3- Improved the code for enabling health features. This should greatly
improve the effect of the health options on selected units! Thank
you SHEEP for giving me feedback on this. My code was indeed not
working in a proper manner! Should work properly now!


Press Shift-A instant build on/off
Press Shift-B increase money by 20000
Press Shift-C set energy consumption to 1000, 0, normal
Press Shift-D instant sidebar upgrades on/off
Press Shift-E enable no fog of war (on only)

Note: Fog of War is not perfect. I tried for weeks now to find a section of
code that would instantly turn off and on the tiles for the Fog of War (darkened
areas of the screen). What we have is a routine that is called at the start of
the map and when certain things (like placing structures, etc.) are done.
Therefore, to enable the No Fog of War, you must either activate the effect
before the map loads, or activate the effect and then place a structure. Once
activated, you cannot remove the fog effect. I am still searching for a better
solution but at this time this is all that I have found-

Added health modifications below: Note, this is very powerful, it affects whatever
unit is selected as well as whatever unit the mouse cursor is over. The best way
to use this is to select the unit, and move the cursor far away from all units
and stuctures before pressing the keys. Should also work with multiple units
selected.

Press Shift-F1 set health invincible
Press Shift-F2 set health normal
Press Shift-F3 set health zero

Note: Invincible units will have a blinking or non-blinking yellow bar that is
longer than usual to indicate that they are modified.

Feedback Welcome-

get it from www.gamecopyworld.com when it propogates or go here to download now:

http://www.rebelz-nation.com/modules...ic&p=6025#6025

feedback at:

http://www.rebelz-nation.com/modules...ic&p=6025#6025

or:

http://www.fileforums.com/showthread...819#post338819


Best.
Caliber

Caliber 05-04-2007 15:07

Quote:

Originally Posted by sheep (Post 339372)
@cali

I do indeed use code close to that location but you must be doing something VERY wrong.. as i conducted several tests last night to make sure my pointers were 100%.. of course i dont use the exact locations u have there but close..

I set 2 forces (about 10 squads on each side) of NOD and GDI, i gave them BOTH infinite health, so they could CONSTANTLY fire against each other.. once this was done i spent the next 30 minutes trying to replicate the FAULT in your trainer.. i put the SLOW MOTION option on which is administered EXACTLY the same way as he health and spent about 10 - 15 minutes moving back and forth over the entire NOD force.. now according to you if my trainer suffers from the same fault as yours then some .. MOST DEFINITELY at least 1 of my gdi troops would suffer from slow speed as it would be administered to them as the pointer changed.. im happy to report that not 1 had slow speed, once i had proven this i set the 0 health option ON and killed the NOD, again.. if my trainer was faulty i would have found at least 1 of my team either DEAD or with 0 health.. i personally counted every unit and every one had infinite health.. anyone can do this test for themselves.. be my guest.. i detailed the REASON people are having problems with my trainer and its not because of STRAY pointers, its because the keys are active before the option is enabled, something ive now remedied and will be rlsing in the next version..

you can look back as far as WHEN i started making trainers you will see assholes claiming these MOUSE OVER options work for structures or units that it shouldnt.. so dont go by a few morons on a forum.. if there TRULY was a problem.. the forum would be swamped.. i know when there is a serious problem its reported by people who consistantly use my trainers and are genuinely NORMAL people.. i can count on this demograph to report bad options as they have done on every trainer ive done in CH so far..

and these posts arent supposed to be BAD MOUTHING anyone.. before people start throwing down their lives in defence of cali :)

i updated my code that has to do with capturing my keys for health manipulation. indeed it was FUX0RED to some degree. i too was sending signals to my health codecave when keys weren't being pressed. the code at the cave was not changed, just the code collecting the keypresses and signals. should work better now. i suppose we both had a similar problem. thanks again for all the testing and i enjoy chatting with you about hacking this game-

in my trainer, you hold SHIFT-F1 down to activate the invincibility and as long as you hold it, anything you sweep the mouse over will get the effect (or anything that has already been highlighted by double click). As soon as you let go of the SHIFT-F1, this stops. Same for normal and zero modes. I like being able to reset the units/structures back to normal, etc.

best,
Cal

Kamaku 05-04-2007 19:04

Hello in GameCopyWorld there isn't the version5, where can I download it?

Thx form Barcelona :)

Dytopia5 05-04-2007 21:20

Hello ladies and gents =]

how do i download the trainer Cali?

it wont let me..well..it says RaR

does it come in a Zip folder

plake 05-04-2007 21:36

Follow the links and join the rebelz-nation forum or wait for gamecopyworld to update...

PCGamer 05-04-2007 21:43

Thanks Cal for v5. You have released more trainer updates than there's been game patchs released for this game! Hehe :D

No I sure aint complaining, I apreciate all you've given us :)

Dytopia5 05-04-2007 22:18

heyys

the increase money isnt working ?

i press Shift B and it doesnt work..it just stays there

and i dont get the shift C one..?

anyone help me ?

AndyMutz 05-04-2007 23:23

i just wanted to thank you very much for this trainer.. i really don't know what stupid EA was thinking in making this game so hard, even on the easy setting.

-andy-

PCGamer 05-04-2007 23:37

Yea it thats so true it is hard on easy! And yea I got 0 credits with v5, and am waiting for a v6 with credits thanks :D lol

Oh and I love the invincibilty feature!

Joe Forster/STA 05-04-2007 23:49

@Dytopia5: Read the forum FAQ on how to unpack downloaded cracks.

arne1612 06-04-2007 04:23

Error
 
Hi, first of all, Great Trainer, Great job!!!
I'm playing via xfire, when i try to use the newest function of the trainer, C&C closes, and xfire asks me if i wanna upload this error:

<?xml version="1.0" encoding="utf-8" ?>

<ExceptionReport Version="4">
<Application Build="25432" Command="&quot;C:\Program Files\Electronic Arts\Command & Conquer 3\RetailExe\1.3\cnc3game.dat&quot; -config &quot;C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3_english_1.3.SkuDef&quot; "/>
<OperatingSystem Type="2"><Version Major="5" Minor="1" Build="2600"/></OperatingSystem>
<Exception Code="C0000005" Address="030EADD1"><Module Section="0001" Offset="000E9DD1" FileName="C:\Program Files\Electronic Arts\Command & Conquer 3\RetailExe\1.3\DBGHELP.DLL"/></Exception>
<Registers EAX="00000006" EBX="1AEDCC18" ECX="0022EFC0" EDX="19DA6660" ESI="172EBFF8" EDI="0022F0D0" CS="001B" EIP="030EADD1" SS="0023" ESP="0022F0D8" EBP="0022F0F0" DS="0023" ES="0023" FS="003B" GS="0000" Flags="00010206"/>
<BackTrace>
<Frame ProgramCounter="030EADD1" StackAddress="0022F0D8" FrameAddress="0022F0F0">
<Module Section="0001" Offset="000E9DD1" FileName="C:\Program Files\Electronic Arts\Command & Conquer 3\RetailExe\1.3\DBGHELP.DLL"/>
<StackHexDump From="0022F0D8" To="0022F0F0">50 3c 37 10 18 cc ed 1a 8c 20 88 11 60 a3 03 19 18 cc ed 1a 50 3c 37 10</StackHexDump>
</Frame>
<Frame ProgramCounter="00649365" StackAddress="0022F0F8" FrameAddress="0022F230">
<Module Section="0001" Offset="00248365" FileName="C:\Program Files\Electronic Arts\Command & Conquer 3\RetailExe\1.3\cnc3game.dat"/>
<StackHexDump From="0022F0F0" To="0022F170">e4 f1 22 00 65 93 64 00 06 00 00 00 8c 20 88 11 ec ab f2 10 00 ab f2 10 40 d5 f6 12 d2 1b 4a 00 40 d5 f6 12 d0 f6 87 19 80 3a 46 17 40 96 03 19 00 00 16 43 3c f1 22 00 b6 94 5e 00 10 db f6 12 d0 f6 87 19 b8 51 46 17 10 db f6 12 6c f1 22 00 da 3a 63 00 d0 f6 87 19 10 db f6 12 02 00 00 00 68 51 46 17 d8 51 46 17 b6 94 5e 00 10 db f6 12 d0 f6 87 19 d0 f6 87 19 00 00 00 00 00 f2 22 00</StackHexDump>
</Frame>
<Frame ProgramCounter="0064A8AB" StackAddress="0022F238" FrameAddress="0022F25C">
<Module Section="0001" Offset="002498AB" FileName="C:\Program Files\Electronic Arts\Command & Conquer 3\RetailExe\1.3\cnc3game.dat"/>
<StackHexDump From="0022F230" To="0022F25C">f0 8c 22 1a ab a8 64 00 f8 e3 8f 1a 00 00 00 00 6c 5e 26 17 94 97 89 17 98 94 72 17 78 20 88 11 50 3c 37 10 60 a3 03 19 00 00 00 01</StackHexDump>
</Frame>
<Frame ProgramCounter="004EA95E" StackAddress="0022F264" FrameAddress="0022F4E4">
<Module Section="0001" Offset="000E995E" FileName="C:\Program Files\Electronic Arts\Command & Conquer 3\RetailExe\1.3\cnc3game.dat"/>
<StackHexDump From="0022F25C" To="0022F2DC">e4 f4 22 00 5e a9 4e 00 05 00 00 00 07 00 00 00 01 00 00 00 00 14 34 43 00 00 a0 42 00 00 1b 43 b6 c7 67 00 a0 f2 22 00 98 f2 22 00 80 f3 22 00 00 00 00 00 01 02 00 00 00 00 00 00 e8 99 f3 10 00 00 00 00 e8 99 f3 10 00 00 00 00 00 00 16 43 00 00 00 00 e0 f2 22 00 78 1a 77 00 bc 2d 6b 10 00 00 00 00 ff ff 7f 7f e8 f2 22 00 a5 bc 67 00 80 f3 22 00 10 00 00 00 cc f3 22 00 56 fe 79 00</StackHexDump>
</Frame>
<Frame ProgramCounter="0055985B" StackAddress="0022F4EC" FrameAddress="0022F4F8">
<Module Section="0001" Offset="0015885B" FileName="C:\Program Files\Electronic Arts\Command & Conquer 3\RetailExe\1.3\cnc3game.dat"/>
<StackHexDump From="0022F4E4" To="0022F4F8">08 5c 24 10 5b 98 55 00 05 00 00 00 08 5c 24 10 08 5c 24 10</StackHexDump>
</Frame>
<Frame ProgramCounter="005477A7" StackAddress="0022F500" FrameAddress="0022F920">
<Module Section="0001" Offset="001467A7" FileName="C:\Program Files\Electronic Arts\Command & Conquer 3\RetailExe\1.3\cnc3game.dat"/>
<StackHexDump From="0022F4F8" To="0022F578">20 f9 22 00 a7 77 54 00 04 00 00 00 08 5c 24 10 08 5c 24 10 3f 20 d6 03 08 5c 24 10 09 57 72 00 1e 00 00 00 37 9a 55 00 44 ff 22 00 44 d9 a3 00 30 5b 24 10 3c f5 22 00 54 6f 96 00 50 06 2c 02 f0 ff 03 20 50 06 2c 02 50 f5 22 00 54 6f 96 00 50 06 2c 02 f0 ff 03 20 cc f5 22 00 41 a0 96 00 f8 b6 82 17 f8 48 81 08 50 06 2c 02 00 00 00 00 00 00 00 00 23 00 00 00 60 06 2c 02 00 00 00 00</StackHexDump>
</Frame>
<Frame ProgramCounter="00402558" StackAddress="0022F928" FrameAddress="0022FF30">
<Module Section="0001" Offset="00001558" FileName="C:\Program Files\Electronic Arts\Command & Conquer 3\RetailExe\1.3\cnc3game.dat"/>
<StackHexDump From="0022F920" To="0022F9A0">30 ff 22 00 58 25 40 00 03 00 00 00 94 fe 22 00 54 ed c5 00 62 23 25 00 00 00 00 00 40 fc 22 00 fc 1f 14 78 fc 1f 14 78 4e fa 22 00 00 00 00 00 00 00 00 00 00 00 00 00 f8 2c e0 01 00 00 00 00 f0 19 1c 78 f8 2c e0 01 90 1e e0 01 01 1e e0 01 00 00 00 00 00 00 00 00 27 00 00 00 fe 78 ad 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 11 00 00 00 e0 fb 22 00 58 fe 22 00 08 00 00 00</StackHexDump>
</Frame>
<Frame ProgramCounter="0040A016" StackAddress="0022FF38" FrameAddress="0022FFC0">
<Module Section="0001" Offset="00009016" FileName="C:\Program Files\Electronic Arts\Command & Conquer 3\RetailExe\1.3\cnc3game.dat"/>
<StackHexDump From="0022FF30" To="0022FFB0">c0 ff 22 00 16 a0 40 00 00 00 00 00 00 00 00 00 62 23 25 00 00 00 00 00 3c 4c 76 ae bb 35 08 a9 fe ff ff ff 00 e0 fd 7f 44 00 00 00 b8 40 25 00 c8 40 25 00 e0 40 25 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff ff ff ff ff ff ff ff ff ff ff ff 05 00 00 c0 62 23 25 00 00 00 00 00 48 ff 22 00 e4 ec 22 00</StackHexDump>
</Frame>
<Frame ProgramCounter="7C816FD7" StackAddress="0022FFC8" FrameAddress="0022FFF0">
<Module Section="0001" Offset="00015FD7" FileName="C:\WINDOWS\system32\kernel32.dll"/>
<StackHexDump From="0022FFC0" To="0022FFF0">f0 ff 22 00 d7 6f 81 7c bb 35 08 a9 fe ff ff ff 00 e0 fd 7f 05 00 00 c0 c8 ff 22 00 fc ec 22 00 ff ff ff ff a8 9a 83 7c e0 6f 81 7c 00 00 00 00</StackHexDump>
</Frame>
</BackTrace>
</ExceptionReport>


I dont know if this is any help, if you guys can do something with this, if you can, good luck:P


Arne Noordegraaf

(btw, sorry for my english, hope you understand it:P)

Caliber 06-04-2007 07:25

i tried using static basepointers for the money and energy so there could be a problem. i can try to do it another way and re-release. i just need a ittle time. hopefully people will appreciate the extra coding work on the health options. i just need to breakpoint the money and energy areas and see if i can find another spot that the CPU player(s) don't access and make my changes there. sorry for the probs.

glad to hear that the mastermind thing is maybe a problem with the game and not the trainers out there. i can try running the game with a debugger and see where it crashes. i haven't gotten the Scrin missions unlocked and time may be short today and of course it is easter weekend. stay tuned!

best,
Cal

PCGamer 06-04-2007 07:31

Thanks Cal, yea I've been enjoying v4 again, so I aint complaining :)

DABhand 06-04-2007 09:55

Quote:

Originally Posted by arne1612 (Post 339410)
Hi, first of all, Great Trainer, Great job!!!
I'm playing via xfire, when i try to use the newest function of the trainer, C&C closes, and xfire asks me if i wanna upload this error:

<SNIP>


I dont know if this is any help, if you guys can do something with this, if you can, good luck:P


Arne Noordegraaf

(btw, sorry for my english, hope you understand it:P)

Hope you arent trying to use the trainer in Multiplayer. Cause that would be seriously wrong :P

PCGamer 06-04-2007 10:28

I don't play this game online, so no probs for me. And as far as difficulty goes, with Nod missions on easy seemed hard, with GDI missions hard mode seems easy lol.

Of course using Cal's trainer has helped me win missions no sweat hehe :D

LeJerk 06-04-2007 10:35

For: CnC Version 1.3 and the trainer version 5

I couldn't get the Money or the Energy options to work (Shift B and C). The Instant Build and the Instant Upgrade options worked fine. I even toggled them on and off.

Is anyone working on something to remove the countdown timer for the superweapons? Sorry if that has been asked before, I just skimmed this thread and didn't read all the back and forth arguing crap.

SkyDomain 06-04-2007 10:50

I can't get Money & Energy function to work on 1.3 :( I used your trainer on all other versions and had no problem with them, any clue to what happended?

Fog Of War is great :) But I really want the others to work aswell.
Great work otherwise Caliber!

Grumpy 06-04-2007 10:57

@Caliber
Quote:

i can try to do it another way and re-release.
Hmmm, with so many versions and releases now your trainer is becoming a bit like all the Rocky movies. lol

But thats cool it took Sly Stallone 6 attempts to get it right after making a brilliant first one lol. (not that I am sure the last attempt by Sly is actually right as I havent seen the latest movie yet.)

@LeJerk
Quote:

didn't read all the back and forth arguing crap.
It wasnt really argueing, more of a misuderstanding.

Then Sheep gave some honest contructive critacism and Caliber was wise enough to not take offence but to take it on board.
Very well done by all parties involved I would say. ;)

And just for the record, No I dont and wont ever use a trainer to play any game. Once I finish a game thats it for me.

Caliber 06-04-2007 12:26

Version 6 - C & C 3 Retail Trainer 1.03 patch

Command and Conquer Retail Version Trainer Version 6
April 6, 2007

Version Revision 6

This is for the RETAIL with 1.03

New!- Instant Unit upgrades (such as jetpack, etc.)

Updated:
1- Modified code for Energy and Tiberium (money)


Press Shift-A instant build on/off
Press Shift-B increase money by 20000
Press Shift-C set energy consumption to 1000, 0, normal
Press Shift-D instant sidebar upgrades on/off
Press Shift-E enable no fog of war (on only)
Press Shift-F instant unit abilities

Note: Fog of War is not perfect. I tried for weeks now to find a section of
code that would instantly turn off and on the tiles for the Fog of War (darkened
areas of the screen). What we have is a routine that is called at the start of
the map and when certain things (like placing structures, etc.) are done.
Therefore, to enable the No Fog of War, you must either activate the effect
before the map loads, or activate the effect and then place a structure. Once
activated, you cannot remove the fog effect. I am still searching for a better
solution but at this time this is all that I have found-

Added health modifications below: Note, this is very powerful, it affects whatever
unit is selected as well as whatever unit the mouse cursor is over. The best way
to use this is to select the unit, and move the cursor far away from all units
and stuctures before pressing the keys. Should also work with multiple units
selected.

Press Shift-F1 set health invincible
Press Shift-F2 set health normal
Press Shift-F3 set health zero

Note: Invincible units will have a blinking or non-blinking yellow bar that is
longer than usual to indicate that they are modified.

Feedback Welcome-

get it from www.gamecopyworld.com when it propogates or go here to download now:

http://www.rebelz-nation.com/modules...ic&p=6025#6025

feedback at:

http://www.rebelz-nation.com/modules...ic&p=6025#6025

or:

http://www.fileforums.com/showthread...819#post338819


Best.
Caliber

MultiForce 06-04-2007 15:00

Forget this post... too late :P

Gonna try the latest one.

PCGamer 06-04-2007 20:34

Awwwww v6 is released! Yay Calibre! Thanks mate.

lol I'm the opposite of Grumpy when it comes to trainers and games! Haha :D

Yea love the new look of the trainer mate, glad that demo isn't there anymore as well :) I'll test it later...

Caboose O'Malley 07-04-2007 03:36

Great trainer Caliber, I haven't been able to find any issues with version 6 (C&C3 v1.03) so far, keep up the good work!
Oh, and by the way, EA has allready released patch 1.04!!??

PCGamer 07-04-2007 04:30

Yea they have, though I hear it causes problems as well, I'll be sticking with v1.03 for now, and calibre the trainer tested just fine thanks :)

LeGrosWinnie 07-04-2007 04:42

Quote:

Originally Posted by peterduring (Post 339291)
Only the trainer for the demo did work! I didn't find any trainer for C&C for the game under vista that did the work :-(

I tried to play the game with Administrator Rights and in Windows XP compatibility mode, but same result: No trainer that does the job.

Personnaly, the trainer work for me (CnC3 French, Vista). :confused:

LeGrosWinnie 07-04-2007 04:45

set energy consumption to 1000

What's the purpose ??? :confused:

The 2 new options are great !
No Fog Of War...so fu**ing good option ! :D

DABhand 07-04-2007 09:41

Quote:

Originally Posted by LeGrosWinnie (Post 339480)
set energy consumption to 1000

What's the purpose ??? :confused:

The 2 new options are great !
No Fog Of War...so fu**ing good option ! :D

For new players to the game, the first training missions with the GDI needs you to build a power plant, but if the power consumption is low it will not trigger the game to continue.

LeGrosWinnie 07-04-2007 11:11

DANhand : ok thanks :)

CheckPleaze 07-04-2007 13:39

I was wondering, is the retail version and the version you download from EA Link different? I found your trainer after I DL'ed v1.04, so I reverted to v1.03 and the trainer does not work.

Caliber 07-04-2007 14:16

Version 1 - C & C 3 Retail Trainer 1.04 patch

Command and Conquer Retail Version Trainer Version 1
April 7, 2007

Version Revision 1

This is for the RETAIL with 1.04

Press Shift-A instant build on/off
Press Shift-B increase money by 20000
Press Shift-C set energy consumption to 1000, 0, normal
Press Shift-D instant sidebar upgrades on/off
Press Shift-E enable no fog of war (on only)
Press Shift-F instant unit abilities

Note: Fog of War is not perfect. I tried for weeks now to find a section of
code that would instantly turn off and on the tiles for the Fog of War (darkened
areas of the screen). What we have is a routine that is called at the start of
the map and when certain things (like placing structures, etc.) are done.
Therefore, to enable the No Fog of War, you must either activate the effect
before the map loads, or activate the effect and then place a structure. Once
activated, you cannot remove the fog effect. I am still searching for a better
solution but at this time this is all that I have found-

Added health modifications below: Note, this is very powerful, it affects whatever
unit is selected as well as whatever unit the mouse cursor is over. The best way
to use this is to select the unit, and move the cursor far away from all units
and stuctures before pressing the keys. Should also work with multiple units
selected.

Press Shift-F1 set health invincible
Press Shift-F2 set health normal
Press Shift-F3 set health zero

Note: Invincible units will have a blinking or non-blinking yellow bar that is
longer than usual to indicate that they are modified.

Feedback Welcome-

get it from www.gamecopyworld.com when it propogates or go here to download now:

http://www.rebelz-nation.com/modules...ic&p=6025#6025

feedback at:

http://www.rebelz-nation.com/modules...ic&p=6025#6025

or:

http://www.fileforums.com/showthread...819#post338819


Best.
Caliber


All times are GMT -7. The time now is 23:52.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com