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Plugin updated
Changes - updated watch dogs 2, watch dogs legion and far cry primal to support new library structure (other plugins not affected) @Cesar82 Well I did say I did receive a sample where m2 needed to be created, there are several other variants of this unreal engine structure that xtool doesn't support so there could even be m3, m4 in future... @dixen sample? also send the ue4dt that gave different output. |
Plugin updated
Changes - Updated unreal engine plugin Quote:
Code:
Compressed 1 file, 18,898,278 => 37,188,708 bytes. Ratio 196.78% |
Hello
Razor12911 XTool 2020 (Plugins) hitman_R2Plugin updated will come ? |
Hello
Razor12911 Hitman 3 (R2) and Mortal Mombat 11Unreal Engine 3 (lzna) can I get full detailed information about how the method of use should be? Hitman 3 and Mortal Mombat 11 DiskSpan_GUI how can you use compression for these two games |
Comparison between the #POST test with XTool 0.34 and previous Unreal.dll (R1) vs new version XTool 0.38 and Unreal.dll (R3).
There was a big increase in Ratio but the speed dropped a lot. https://i.imgur.com/JPREWOc.png |
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1 Attachment(s)
Bethesda
Supported games The Elder Scrolls V: Skyrim (requires liblz4.dll) Usage Place bsa.dll near xtool.exe along with required libraries and use -mskyrim Notes The library is required both encoding and decoding. Some results Skyrim - Textures0.bsa Code:
Compressed 1 file, 655,189,115 => 1,436,500,795 bytes. Ratio 219.25%As requested |
I uploaded the files "Skyrim - Meshes0.bsa" and "Skyrim - Meshes1.bsa".
Code:
Skyrim - Meshes0.bsaCode:
Skyrim - Meshes1.bsa (file is broken in a second test below)Code:
Skyrim - Textures1.bsaCode:
Skyrim - Textures0.bsa - Skyrim - Textures8.bsaSame issue as Hitman 3 below Code:
Whole Data folder (w/o sound/voice files)I even tested some mod files :D Code:
RaceMenu.bsa (Link)Code:
icepenguinworldmapclassic - textures.bsa (Link)Code:
Vivid WeathersSE - Textures.bsa (Link)Code:
SkyUI_SE.bsa (Link)Code:
Unofficial Skyrim Special Edition Patch - Textures.bsa (Link) |
bug seems to be caused by --dbase parameter.
Skyrim - Meshes0.bsa Code:
Compressed 1 file, 1,152,069,673 => 2,097,540,496 bytes. Ratio 182.07% |
Hi Razor12911
Hello
Razor12911 Square Enix and Crystal Dynamics Marvel's Avengers XTool 2020 Plugins is it possible ? a tool made for the game is available this link https://forum.xentax.com/viewtopic.php?f=16&t=22556 deneyin from game-related sample files https://dosya.co/zt3ccmll4z0o/Marvel's_Avengers.7z.html |
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run quick test on all files for FCP 19.4GB TO 21.7GB ???
should be more no ? will try to run on file at time to see what the max :confused: |
frostbite3_R3 plugin is broken for Dragon Age Inquisition (don't know if previous versions worked correctly). Tried different versions of zlibwapi.dll, same thing.
It will compress perfectly, no errors whatsoever. But during unpacking of some specific files, for example Update\Patch\Data\cas_01.cas it will generate " File is broken/Bad file descriptor" error. Always. Interesting, if packed with xtool:zlib it will compress pretty much the same and decompression will work. But, as I said, xtool:frostbite3 will work at compression but it will fail when decompressing on specific files. |
@Razor12911
Hi. I tested your plugin of Hitman 3. There is some bug. I tried to precompress individually these two files: chunk0.rpkg -> 13.5GB - 14.2GB chunk1.rpkg -> 4.99GB - 5.26GB But precompressing both I got -> 18.5GB -> 19.1GB there are 565MB of difference. So there is some bug when your plugin must work on more than one file? |
UE3 plugin no decrypt *.ushaderbytecode inside .pak in last version Borderlands 3..Fix it please)
Sample https://drive.google.com/file/d/1wZf...ew?usp=sharing XTool+UE3 plugin Quote:
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UPD 29.04 With parameters -d2 -c256mb - All fine)) Quote:
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XTool 2020 Plugin Bugs Report.
HITMAN 3 and FIFA 20 confirmed. I have yet to test the XTool Razor provided but for the old one its confirmed. Watch Dogs Legion was the least tested one so it needs some more tests.
HITMAN 3 Code:
Updated by Razor12911, will post a method soon.Code:
Razor provided a test tool for this one, as soon as i get free i am going to test it out. |
1 Attachment(s)
Try this on FIFA 20
Quote:
Am I missing something with the final archive size where diskspan was used? Disk spanning isn't a feature that came originally with Freearc but was added via CLS, the data being given to Freearc by the CLS is incomplete and the rest is stored in the other split archives... which Freearc doesn't know about. |
1.Thanks for your concern Razor. As for using CDT on FIFA 20 please have a look at this post and this one.
2.Let Watch Dogs : Legion out of this matter for now. Needs some good old testing, will update soon. 3.I have FIFA 20 in .bin files and it needs to be decompressed so i will test it out as soon as my compression for the other title is done. Finishing Words : I am sorry for any trouble caused by my choice of words or lack of experience. |
1 Attachment(s)
Mass Effect Legendary Edition
Try it out Game\ME3\BioGame\CookedPCConsole\Lighting4.tfc Code:
Tested 1 file, 327,483,989 => 81,387,688 bytes. Ratio 402.38% |
Seems to work
Code:
Compressed 1 file, 28,150,079 => 135,425,943 bytes. Ratio 481.09% |
1 Attachment(s)
Days Gone
This is not a plugin but modification of existing libraries Note: Both oo2core_7_win64.dll and oo2core_8_win64.dll are needed for both encoding and decoding. Two ways you can use this. You can use the oodle side project or xtool I recommend using oodle precompressor side project (oo2reck) but if you are using xtool, use the method -mkraken belknap_alwaysloaded.pak Code:
Tested 1 file, 98,440,499 => 35,301,114 bytes. Ratio 278.86% |
@Razor12911
Can you share a comparison with oodlrec vs xtool? Thanks! |
Days Gone Oodle Test:
oodlerec: Code:
Compressed 34 files, 90,551,309 => 238,975,172 bytes. Ratio 263.91%Code:
Compressed 34 files, 90,551,309 => 231,535,165 bytes. Ratio 255.69% |
1 Attachment(s)
Haemimont Engine
Supported games Haemimont Games Usage Place hpk.dll near xtool.exe along with required libraries and use -mhpk Notes The library is required both encoding and decoding. liblz4.dll is required |
Plugin updated
Changes - Updated all plugins to support xtool v0.3.10+ |
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I will test the new version as soon as possible. These latest plugins are not linked to the first post like Haemimont Engine (maybe it is intensive). You could list the updated plugins. Among them I found: Unreal Engine R4, Bethesda R2, Ubisoft Dunia 2 Engine (Far Cry primal R4, Watch Dogs 2 R4, Watch Dogs Legion R4). If any others have been updated please inform. EDIT: Just to report. Kaspersky Internet Security (KIS) antivirus captured the XTool.exe executable (32 bits) as a false positive in previous versions of XTool, but not anymore. |
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@Razor12911, I was testing it with a sample Borderlands 3 file and for some reason it doesn't seem to work with xtool 0.3.12 and Unreal Engine R4.
I don't know if it is the Unreal plugin that doesn't work (maybe it has changed some option). With XTool 0.3.9 and Unreal Engine plugin R3 it works. But if you replace the plugin Unreal.dll R3 with what is in the file attached in this post from Mass Effect Legendary Edition it also does not work for Borderlands 3. Maybe there is something wrong with the Unreal Engine plugin or I need a different configuration now. Attached is my test (if possible analyze). |
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ue4+xtool 0.3.9 Quote:
------------------------------------------------------------------------------------------------------------------------------------ cls-ue4 plugin by shegorat + xtool v0.3.12 Quote:
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Is there any way to get https://fileforums.com/showpost.php?p=482064 working with XTool 2020? I already tried putting the DLL next to XTool.exe and using -munity with no success.
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Bethesda Plugin Test
Bethesda plugin test.
File: "Skyrim - Meshes0.bsa" 1.07 GB XTool 0.3.12 Code:
0.3.12 BSA R1Code:
0.3.12 BSA R2Code:
0.3.11 BSA R1Code:
0.3.11 BSA R2Code:
0.3.10 BSA R1Code:
0.3.10 BSA R2Code:
0.3.9 BSA R1Code:
0.3.9 BSA R2Code:
0.3.9 BSA R1Code:
0.3.9 BSA R2XTool 0.3.9 Code:
0.3.9 BSA R1Code:
0.3.9 BSA R2Code:
0.3.9 BSA R1Code:
0.3.9 BSA R2XTool 0.3.9 Code:
0.3.9 BSA R1Code:
0.3.9 BSA R2Code:
0.3.9 BSA R1 |
@Razor12911
Please can you fix your plugin for Hitman 3 when you have the time? Thanks anyway. |
Plugin(s) updated
Changes - Updated Hitman plugin Notes Other plugins require an update to work with 0.3.13 The hitman plugin now works but something you have to know is the game may be encrypted and compressed but only about 10% give or take is packed in this manner and this means that the inflation ratio or the final gains will not be a lot. I had to download the whole game just to see what was wrong with the previous plugin and here's a benchmark that shows what I am talking about chunk8.rpkg: 2.08 GB (2,239,549,275 bytes) >> 2.22 GB (2,390,705,974 bytes) 2.08 GB (2,239,549,275 bytes) >> 1.76 GB (1,891,802,867 bytes) (srep+lzma) 2.08 GB (2,239,549,275 bytes) >> 1.67 GB (1,797,884,353 bytes) (xtool+srep+lzma) The plugin is based on this source from github: https://github.com/LennardF1989/HitmanExtractor - also produces the same results. Most streams are packed as they are (not compressed), some are just encrypted and then some are both encrypted and compressed. The encryption and compression used is very weak in terms of obfuscating data for compression hence the gains will not be much. Quote:
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Everyone, who is going to use Hitman 3 plugin. Make sure you use d1 in your arc.ini.
Code:
[External compressor:xtool]Code:
arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:hitman3:lz4 data.arc "pack\Test"Code:
liblz4 (207 KB) |
Razor, what about plugin for FarCry 3?)
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Hitman 3 - Final
Code:
Compressed 101 files, 59,074,232,232 => 59,770,071,273 bytes. Ratio 101.18%Code:
Initial Size : 55.0 GB |
Something wrong...
MK11 *.xxx XTool v0.3.13 + Last plugin ue3 Quote:
XTool v0.3.9 + Last plugin ue3 Quote:
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@dixen
I think these plugins still require an update for 0.3.13 version. Mentioned by Razor above. |
Code:
55.0 GB to 47.4 GB [SREP+4X4:LZMA]Code:
Compressed 1 file, 59,770,073,069 => 50,552,525,489 bytes. Ratio 84.58% |
1 Attachment(s)
Drag and drop one of the rpkg files on test.bat, an output folder named "output should be created, wait till finish.
Run the same file using the method hitman3+lz4 on xtool, compare the results. Quote:
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