![]() |
Quote:
|
Quote:
|
Quote:
Why did you keep that to your self.. Haha joking :D Yes i noticed Jc4 fast.. Thanks for sharing this info.. :) |
Quote:
lolz may take longer to compress but it unpacks much faster than lzma |
Quote:
Now im using LOLZ.... latest version is test beta right? when stable version come out? I'm currently using 2.0a7 version.. |
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
tested oodle on AC Origin detected less than afr:a2, after srep+lolz the same setting used on both...
the one with afr 200mb less than oodle... |
tested on mortal kombat 11 no effect
|
Quote:
|
@Razor12911
it also had no effect as well when i turn the game on it shows the kraken oodle thing i have used everything with oodle thusfar nothing has had an effect on it |
i will keep trying till i find something out srep and lolz can drop the game size by like 5 to 6 gigs depending on settings alone just gotta find out exactly how to precompress
|
I tried to compress rage 2 with oodle using oo2reck+oo2recs. But it won't give compression ratio as Repacking groups.
When i scan game files. It shows 1 and 2 mostly. But how can i find the 2 is mermid or selki....? Should i need to use the dll which is inside game folder or provided with oodle tool...? Plz explain. Thank you. |
Yes, you have to use the dll which is inside the game folder. Copy this dll to where your oo2reck+oo2recs files are.
And make sure only 1 dll is present in this folder. |
Quote:
Thanks for the reply. |
Quote:
but surely you can tinker with the settings. |
Generally
Srep l512 ,lolz d512m Maybe 1024m is overkill. :D |
shiyamrrc,
-m=oo2reck+oo2recm+oo2recs+xtool:c32mb,t8:zlib+srep :mem512m:l2k:m5f:a16+lolz:d256:mc1023:dtb1:tt4:mtt 1:mt6:mtb256 Used here: https://avg.club/topic-rage_2_bethes...-t=111002.html P.S. However, these options are suitable if the system has 16 gigabytes of RAM and a 30 gigabyte swap file :) |
Wolfenstein Youngblood
i tested it on Wolfenstein Youngblood but no expand at all
oo2reck+oo2recs oo2core_6_win64.dll or oo2core_7_win64.dll no expand any help appreciated |
Quote:
Also it's not worth it to recompress those files. It will take 4-5 hours on 4-threads CPU and you will save only 3.5 GB. Kraken and Leviathan got a serious performance hit while switching from 2.5 to 2.6/2.7. Example chunk compression time for leviathan level 5: 2.5.2 - 11 sec 2.6.0/2.6.2/2.6.3 - 3 min 20 sec So it became 18 times slower, with a final size of data a little bit smaller. In some cases it's close to lolz. |
Quote:
also good to know there is something that uses leviathan, should be easy to add |
Quote:
As for leviathan here, devs did an update, so the unpacked size is nowhere in the chunks and leviathan doesn't return error code on a wrong size, so you can guess what can happen :) If you still want the sample, ping me you-know-where :) |
Quote:
second 4 to 5 hours waow , i will never try that:eek: you saved me here :) |
Don't Work on The Walking Dead Definitive Edition
WDC_pc_WalkingDead305_txmesh.ttarch2 HTML Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc |
Quote:
|
Quote:
|
Of course they don't fit. New game = new key.
|
WWE 2k20
WWE 2k20 uses oodle but the scanner doesn't find any oodle streams ?
any one tested it ? |
1 Attachment(s)
I tested it with multi oodle versions ... I think game has encrypted files ... Need password
|
Quote:
|
it appears oodlemt 1.3 using leviathan has an effect on wwe2k20
|
Quote:
|
Quote:
|
Quote:
|
Correct. Encrypted data can't be preprocessed.
|
Small question
Hello,
I have a small question regarding what to expect from Oodle rec. I have compressed the main files of Sekiro: Shadows Die Twice using it, many thanks, however I was wondering if the files are meant to be precompressed into much larger sizes, such as how zlib precompression can make files more than 150% their original size! Here is a snippet from my compression log: Code:
Compressing 5 files, 12,138,901,881 bytesMy point is, the precompression hasn't seemed to make the files much larger. Does this mean there is an error with the process? I am only asking because previous to today, I have not compressed an Oodle game. After SREP and LOLZ, the end archive is 9.6GB (from 11.3GB). |
| All times are GMT -7. The time now is 01:12. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com