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Crilayla test
b01.cpk (Ni no Kuni II Revenant Kingdom) Code:
Process ID : 6940 |
xtool also working on xdelta patched, i mean pzlib not working fine, but xtl is working
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1 Attachment(s)
Here's Crilayla test 2
You must just get the same output. |
Crilayla Test
Code:
Naruto Revolution data.cpk 1.29 GB >> 3.34 GBCode:
Process ID : 1076 |
Metal Gear Rising - Revengeance data106.cpk (106 MB)
data106.cpk.out1 307 MB (322 219 952) data106.cpk.out2 307 MB (322 219 952) Quote:
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Metal Gear Rising - Revengeance data001.cpk (1.02 GB)
data001.cpk.out1 1.61 GB (1 738 216 504) data001.cpk.out2 1.61 GB (1 738 216 504) Quote:
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i want to test crilayla i am in the process of messing with a few games that have it so i have downloaded the file
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@darkwolves
Sweet @everyone thanks for the tests so far, the first release of xtool will come with two codecs, zlib and crilayla. It should be released this week and if no errors are arise then the next codec's development will begin. |
[QUOTE=Razor12911;470200]@darkwolves
Sweet its amazing that lz4 was still working on newer games despite not being entirely completed too |
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wars_dlc01.cpk (301mb) from Sonic Forces
wars_dlc01.cpk.out1 (331mb) wars_dlc01.cpk.out2 (331mb) Code:
Process ID : 10716wars_0.cpk.out1 (20.3GB) wars_0.cpk.out2 (20.3GB) Code:
Process ID : 10356 |
del
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1 Attachment(s)
Crilayla test #3
Test this on the Naruto series, some streams are left behind, I have no idea how to decrypt all of them at the moment. What is tested here is to see if any sort of inflation happens on all the games of the series. |
Razor, why this happens? Shouldn't the compressed output be less?
Code:
TombRaider_Beginning.pcf 4.92 GB > 491 MB |
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what are your arc.ini settings for xtool? |
Default settings from xtool 01.
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header = 0 packcmd = xtool.exe e:precomp:c32mb,t3 - - <stdin> <stdout> unpackcmd = xtool.exe d:precomp:t75p - - <stdin> <stdout> this? |
Yes, but not through FA.
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AFAIK the more the inflation the less the final size, not the case now and i wonder why.
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what comes after the inflation is the crucial part i think... some compressors work better for certain games
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Razor if I may recommend you, have a look at cpk.bms script from standard quickbms scripts set. Reason why is because it handle all kind of formats and coding and using it so far I was able to unpack any cpk file from all kind of games, except one single cpk file. It could help you broad xtool's CRI compatibility further.
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the cpk.bms has nothing whatsoever to do with actual inflation it is designed to extract and decompress the file hence the bigger size that is not inflation that is just a result of decompiling the data..
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@Shiv, Ramiro and darkwolves From my personal experience with crilayla, what darkwolves is saying is right but I'm not going through that source, it's exhausting to translate all that stuff to Delphi, however what Ramiro and Shiv are saying is also correct to a certain extent, it's the same thing, it only differs if the the stream do not start with CRILAYLA, either because they are encrypted or it's just missing, there were a few samples I have received where instead of CRILAYLA header you just find a null header, in this case, xtool approach will not work. But keep up with the debate, it's good. |
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the cpk.bms has nothing whatsoever to do with actual inflation it is designed to extract and decompress the file hence the bigger size that is not inflation that is just a result of decompiling the data..Quote:
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PDF (904 MB) --> precomp (4.92 GB) --> 4x4:b32m:t4:lzma (550 MB) |
because it is designed to decompile and extract once extracted it no longer even reads as a cpk file until it is recompressed and encrypted with a cpk tool it would take razor forever to be able to read through all that data and try implementing it into xtool
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how exhausting it is to have to translate all of that |
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@Razor12911
its not about ratio ,just for the records :) XTool V0.2 x64 [External compressor:xprecomp] header = 0 packcmd = xtool.exe e:precomp:c64mb,t75p:zlib - - <stdin> <stdout> unpackcmd = xtool.exe d:precomp:t75p - - <stdin> <stdout> arc a -mxprecomp p:\x.arc "d:\00_win32_audio.zip" FreeArc 0.67 (March 15 2014) creating archive: p:\x.arc Compressed 1 file, 1,870,559,418 => 1,870,559,726 bytes. Ratio 100.00% Compression time: cpu 3.23 sec/real 67.89 sec = 5%. Speed 27.55 mB/s All OK arc t p:\x.arc FreeArc 0.67 (March 15 2014) testing archive: p:\x.arc Testing 1 file, 1,870,559,418 bytes. Processed 89.0%WARNING: CRC failed in "00_win32_audio.zip". Tested 1 file, 1,870,559,726 => 1,870,559,418 bytes. Ratio 100.00% Testing time: cpu 1.78 sec/real 2.32 sec = 77%. Speed 804.75 mB/s There were 1 warning(s) dataset : (1.74GB) https://mega.nz/#!g4phDAiZ!bUFwMndnl...9i3Mnf3PclAKi8 |
@shazzla
i just use msc+srep+lzma on those files and call it a day lol |
@razor. i tried xtools zlib preprocessor against sevral game files like tomb raider 2013, mass effect 3, splinter cell etc. in all cases, in all cases it produced same result as is produced by precomp042 and also performed better than ztool (speed as well as precompression). hence, i consider it stable.
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Can someone upload samples from games that utilize Anvil Engine, thank you.
Those https://en.wikipedia.org/wiki/AnvilNext |
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