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-   -   pZLib version 2 (Fastest zlib/deflate precompressor) (https://fileforums.com/showthread.php?t=98486)

LuzhinE 05-11-2016 12:49

coliotte

that version did you use to reflate?
PES 2017 DZR
Installation is super fast

Simorq 05-11-2016 13:58

Quote:

Originally Posted by LuzhinE (Post 453578)
Simorq

all the languages?

No Only EN

Simorq 05-11-2016 23:48

DZ Repack
PES 2017: reflate:m2:l6:t75p:p5:s240+srep+lzma2
Mad Max New Repack (4.2 GB): pzlib+srep+lzma2

Simorq 06-11-2016 03:55

Quote:

Originally Posted by Simorq (Post 453571)
Mad Max
Input = 31.9 GB > Pzlib2 = 51.8 GB > Srep = 14 GB > LZMA2 = 9.57 GB


9.57 GB?
http://www.fileforums.com/showpost.p...7&postcount=27

Mad Max
Input = 31.9 GB > Pzlib2 = 58.8 GB > Srep = 8.65 GB > LZMA2 = 4.27 GB

[External compressor:pzlib]
header = 0
packcmd = pZLib e -m2 -c256m -t8 - -o - <stdin> <stdout>
unpackcmd = pZLib d -t8 - -o - <stdin> <stdout>

http://uupload.ir/files/snzw_2016-11-06_152153.png

Very Good

AHMED SAMI 06-11-2016 05:22

I Test It For Mad Max

From 31 GB To 4.26 GB

Thank You

LuzhinE 06-11-2016 06:05

thank you very much

Simorq

but that version of reflate, PES 2017 is not on the forum, I think it was created to coliotte

Simorq 06-11-2016 06:32

Quote:

Originally Posted by LuzhinE (Post 453611)
thank you very much

Simorq

but that version of reflate, PES 2017 is not on the forum, I think it was created to coliotte

cls-reflate.dll Level 2

Shelwien's Reflate

LuzhinE 06-11-2016 07:08

if that's the temp folder, I had but not compression parameters

coliotte 06-11-2016 10:17

Why Would You need reflate When You have Pzlib now !

aswadd 06-11-2016 10:22

Quote:

Originally Posted by coliotte (Post 453622)
Why Would You need reflate When You have Pzlib now !

pzlib causes crc errors for pes17 BTW use shelwin reflate (7z & dll file) it works fine for files bigger than 2 GB

Razor12911 06-11-2016 22:59

Quote:

Originally Posted by FitGirl (Post 453565)
Thanks, mate. Will test it and if it's as good as you describe will use it with credits given, ofc.

It's not that good, not proud of this, I want more speed while getting same ratio as reflate.

Amsal 07-11-2016 00:25

Quote:

Originally Posted by Razor12911 (Post 453640)
It's not that good, not proud of this, I want more speed while getting same ratio as reflate.

Hmm then what about gpu usage now? :D

Razor12911 07-11-2016 00:32

An optimized zlib is what is needed, something that CloudFlare uses.

Razor12911 07-11-2016 01:53

-_-

Limit for chunk size people is 2GB, because I don't think there is a deflate stream that is more than 2GB.

Plus chunk size is for detecting streams, someone guy set 1GB chunk size as if there is a game that has a stream that big, how much ram would that need to run the game first of all? The only game that has weird streams is DOOM which is not supported by pZLib v2.

Plus a higher chunk size results in a higher ram usage.

Ram usage is calculated this way approximately.

(Chunk size x Number of scanning threads + ChunkSize) x Inflation ratio

So setting chunk size as 1024m for example using 8 threads and compressing GTAV which inflates to 201%, ram usage will be

(1024 x 8 + 1024) x 2.01 =18524.16 MB, about 18GB ram is needed.

But decompression memory is calculated as

ChunkSize x Inflation ratio

Use ZlibChecker to be sure what chunk size should you really set because chunk size doesn't mean ratio is always better.
http://fileforums.com/showthread.php?t=97657

aswadd 07-11-2016 02:11

@Razor12911 why you are helping us so much like this ?
you make cls / tools / awesome things for free !
do we really deserve ! does thnx enough for you :(


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