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-   -   Command & Conquer 3 - Retail Trainer (https://fileforums.com/showthread.php?t=80392)

Caliber 02-04-2007 07:38

Quote:

Originally Posted by quorn23 (Post 339100)
Thanks Caliber for the trainer, like i wrote in the stalkerthread i will try out your c&c3 trainer. I use the newest one for 1.02
It works fine, no problems over here
(well one little problem, once a ai player builded 4000 units, made the skimirsh unplayable slow, but i think you can't do anything about that, never saw a instandbuild trainer for older c&cs where only player got instandbuild)
Now, my question would be, are you planning to add more options, and if yes what kind of options? I think the game sucks (its the same like c&c always was) so if there are some funny option i would have a reason to play it again.


thanks for the replies and comments (everyone who does this!). are you saying that the enemy is building instantly and that is why there are so many troops at some point? just curious of your experience with this-

best,
Cal

TippeX 02-04-2007 07:46

dont think i saw that happen, would ultimately depend on how you did the hook/code rerouting i guess, im sure sheep could do it heh
i think the best method (sheep, correct me if im wrong) would be to hook
the input part of the code, so you know if its the cpu doing it or the user
(cpu isn't going to click the mouse or press a key for example) and then
handle the building/resources etc accordingly... thats probably the best route
but will require a little bit more analysis of the code

and i'd expect a few more updates from ea... probably to handle balancing etc...
hopefully the 'core' code wont change too much though...

was 1.0 much different from 1.1/1.2 etc? if not, then perhaps using a scan
option might give you the desired results (byte pattern scan..)

sheep 02-04-2007 12:51

tippex.. ur certainly right on the isolation part.. its good to use such things that the pc doesnt work with such as input.. but thats usually very hard to find and even harder to cross reference with a specific point in the code, the way i do it is just a small variation on ur explanation whereby i use the ONSCREEN visuals that the computer (like input) never needs or uses.. such a drawing routine for the countdown , computer never SEES anything so will never occupy this code.. but it has 2 advantages, 1.. of course its only you using it so its 1 sided.. and 2.. the drawing code for the countdown HAS to read the value your trying to get rid of IE the build time. Im pretty sure that cali already knows this.. as hes already displayed more advanced techniques in his other trainer.. and c&c 3 was the easiest game ive come across so far for instant build being 1 sided u didnt really have to do TOO much work.. ive come across SOME games that even the computer uses the onscreen values.. what the fuck for i have no idea.. so i would assume that calis trainers DOESNt give instant build to the enemy.. but im gunna dload it tonight and have a look..

quorn23 02-04-2007 14:29

Quote:

Originally Posted by Caliber (Post 339134)
thanks for the replies and comments (everyone who does this!). are you saying that the enemy is building instantly and that is why there are so many troops at some point? just curious of your experience with this-

best,
Cal

Well don't make too much thoughts about that, the case where one cpu enemy buildet 4000units just was one time.
Maybe i play with that second difficult setting you got (you got easy/hard and so on and a new one, like rush and stuff) maybe its with one of these.

Well i think i will try it when a proper crack for 1.03 and your updated trainer is out.

xantius 02-04-2007 15:53

this is slightly off topic, or maybe not... when you guys are coding or decoding or whatever, did u come across a file similar to the rules.ini of the older c&c games? i'd love to play arround with the units and buildings.

thanks.

DABhand 02-04-2007 16:15

They are encoded .xml files

Dont think anyone has found a way yet to decode them.

Caliber 02-04-2007 19:53

Quote:

Originally Posted by sheep (Post 339153)
tippex.. ur certainly right on the isolation part.. its good to use such things that the pc doesnt work with such as input.. but thats usually very hard to find and even harder to cross reference with a specific point in the code, the way i do it is just a small variation on ur explanation whereby i use the ONSCREEN visuals that the computer (like input) never needs or uses.. such a drawing routine for the countdown , computer never SEES anything so will never occupy this code.. but it has 2 advantages, 1.. of course its only you using it so its 1 sided.. and 2.. the drawing code for the countdown HAS to read the value your trying to get rid of IE the build time. Im pretty sure that cali already knows this.. as hes already displayed more advanced techniques in his other trainer.. and c&c 3 was the easiest game ive come across so far for instant build being 1 sided u didnt really have to do TOO much work.. ive come across SOME games that even the computer uses the onscreen values.. what the fuck for i have no idea.. so i would assume that calis trainers DOESNt give instant build to the enemy.. but im gunna dload it tonight and have a look..

thanks for the replies and info here. i tried to look for things that were going on indeed with only the player's units. i tied into the changing percentage that was used to update the timer displayed on the screen while build was completing to capture the unit. thankfully, that same code area was also used for the other updates (not sidebar upgrades). at any rate, it appeared to me that only the player was affected. but hey, i don't have NO-FOG code so i can only watch my own players until i get to the enemies base and then watch them. so i could be wrong. hey it wouldn't be the first time. perhaps my jump in the code to update the money and energy might be used by the computer as well and so if you want to reverse my changes to the .exe, i won't take offense. any feedback you give is appreciated. i can always learn something new.

JFYI- i have several ways of making the invincible units, but testing has shown a need for improvements, but soon i will release invincible units. i have NO IDEA how to even begin with the NO FOG option. everything i have tried has turned up no viable code segment. i wish i knew how you traced that down. i am having alot of trouble with that. also, i cannot seem to find any code that regularly parses only the friendly units (other than when you put the mouse over them, which also can be used for enemy). i was trying to do some sort of global invincible units for friendlies, but there doesn't seem to be any code that i can come across that loops without interaction by the user that only loops through the friendlies. examining the unit structure (at least the structure that holds the health), doesn't seem to show any differences that would be useful to discern friendly from foe. i will say that there must be a second unit structure for each unit that holds the x/y/z but i haven't messed with unit movements. that structure may also hold the player number, ishuman?, team, unit rank, etc. info but i haven't traced it down yet (to be fair i haven't even tried), or perhaps the health and position structures are part of a larger single unit structure that holds alot of stuff. once again, i haven't parsed it out. any enlightenment in this area would be nice, too-

thanks again for taking the time to respond here, sheep-

best,
Cal

TippeX 02-04-2007 20:16

hmm i found a program that read the big files and decompressed them - they're a pretty simple format, and use gzip (lz by the looks of it) compression on the data, rules.ini is probably in them (haven't time to check atm sadly)

as for the no fog thing, perhaps trying to find the code that does the radar scan might shed some light (no pun indended) on the matter :)

DABhand 03-04-2007 03:51

There is no rules.ini, its encoded xml files.

TippeX 03-04-2007 05:18

encoded after the compression? (ie: encrypted)
im at work, so i cant check :(

Caliber 03-04-2007 07:54

new version added. now off to update to 1.03 (unless 1.04 is already out--)

Version 2 - C & C 3 Retail Trainer 1.02 patch

Command and Conquer Retail Version Trainer Version 2
April 4, 2007

Version Revision 2

This is for the RETAIL with 1.02

This trainer gives you instant Build of Structures, Uprades, and Units


Press Shift-A instant build on/off
Press Shift-B increase money by 20000
Press Shift-C set energy consumption to 0
Press Shift-D instant sidebar upgrades

Added health modifications below: Note, this is very powerful, it affects whatever
unit is selected as well as whatever unit the mouse cursor is over. The best way
to use this is to select the unit, and move the cursor far away from all units
and stuctures before pressing the keys. Should also work with multiple units
selected.

Press Shift-F1 set health invincible
Press Shift-F2 set health normal
Press Shift-F3 set health zero

Feedback Welcome-

get it from www.gamecopyworld.com when it propogates or go here to download now:

http://www.rebelz-nation.com/modules...ic&p=6025#6025

feedback at:

http://www.rebelz-nation.com/modules...ic&p=6025#6025

or:

http://www.fileforums.com/showthread...819#post338819


Best.
Caliber

quorn23 03-04-2007 08:52

great update, burn to try the additions with 1.03 (just checked no 1.04 out yet *laughs* for a quickcheck ftp://ftp.ea.com/pub/eapacific/cnc3/ )

edit: oh yeah a little request, could you do a mirror on rapidshare.com or sumthing for the 1.03 trainer? because here i don't see any attachment and i regged on the other board but don't get any activationmail. //EDIT: forget about that, don't know what i did, works fine now

Caliber 03-04-2007 09:01

Version 2 - C & C 3 Retail Trainer 1.03 patch

Command and Conquer Retail Version Trainer Version 2
April 4, 2007

Version Revision 2

This is for the RETAIL with 1.03

This small update was for a bug that left enemy troops bodies on the field
when using set health to 0 feature.

This trainer gives you instant Build of Structures, Uprades, and Units


Press Shift-A instant build on/off
Press Shift-B increase money by 20000
Press Shift-C set energy consumption to 0
Press Shift-D instant sidebar upgrades

Added health modifications below: Note, this is very powerful, it affects whatever
unit is selected as well as whatever unit the mouse cursor is over. The best way
to use this is to select the unit, and move the cursor far away from all units
and stuctures before pressing the keys. Should also work with multiple units
selected.

Press Shift-F1 set health invincible
Press Shift-F2 set health normal
Press Shift-F3 set health zero

Note: Invincible units will have a blinking or non-blinking orange bar that is
longer than usual to indicate that they are modified.

Feedback Welcome-

get it from www.gamecopyworld.com when it propogates or go here to download now:

http://www.rebelz-nation.com/modules...ic&p=6025#6025

feedback at:

http://www.rebelz-nation.com/modules...ic&p=6025#6025

or:

http://www.fileforums.com/showthread...819#post338819


Best.
Caliber

peterduring 03-04-2007 11:35

Version 2 - C & C 3 Retail Trainer 1.03 patch
Command and Conquer Retail Version Trainer Version 2
April 4, 2007

This one doesn't work for me. Somehow I can't find a working trainer. I'm using an official version of the game with the 1.03 patch. I start the trainer. 2nd I start the game. The trainer confirms that the game is found but the keys don't work at all. I do use Vista....

Any idea?

Caliber 03-04-2007 13:23

Quote:

Originally Posted by peterduring (Post 339217)
Version 2 - C & C 3 Retail Trainer 1.03 patch
Command and Conquer Retail Version Trainer Version 2
April 4, 2007

This one doesn't work for me. Somehow I can't find a working trainer. I'm using an official version of the game with the 1.03 patch. I start the trainer. 2nd I start the game. The trainer confirms that the game is found but the keys don't work at all. I do use Vista....

Any idea?

i think that there is a process that you go through with vista where you have to grant admin rights to the game and to the trainer. not sure how to do this though, as i don't have vista. anyone who has this trainer working in vista or any trainers working with vista, or knows this process i am talking about please chime in. otherwise i don't know what to tell you-

did the other trainer versions work? if so then i need to examine my code further-

best,
Cal


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