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Maybe try with other versions.
Here are all I have collected over time |
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can't access the file !can you upload it to another site, (patreon.com is unavailable).thx! |
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Sanatorium A Mental Asylum Simulator
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Selected ARC/DS method for Data1a-01.bin was: |
Peaceful Days
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Selected ARC/DS method for Data1a-01.bin was: |
Red Dead Redemption 2 Initial Results
Finally taking a crack at Red Dead Redemption 2 (version 1.0.1491.50), but I've been pretty disappointed with initial results
~108 GiB (MP assets ripped) -> ~76 GiB, using oo2core_5_win64.dll with the following MD5 hash Code:
f60dd417457e2ec9be4b28242878dbc1I'm hopeful that since the RPF versions between GTA V (Version 7) & RDR2 (Version 8) are quite close, I might be able to jury-rig something together. |
Bigfoot Life
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around 2.25gb final |
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Anno 117
In Beta testing the structure looked exactly like anno 1800, but now it looks like they don't use any compression anymore. Videos are kb2n but maybe you can rip 4K/FHD files (not tested yet). Sounds are both pcm and oggvorb so use a mix of wemproc and msc. Code:
0000000000000800 1025271744 data\ui\video\4k\base\campaign\campaign_movie01_imposter_a.bk2 |
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-mzstd |
A Plague Tale: Innocence
Source: Clean GOG Files
Original Size: 41.5 GiB Final Size: 10.032 GiB (Incl. installer) Ripped Files: French/German loc. Internal Tools used: Xtool v0.8.9 (Codecs: reflate, zlib) Srep Lolz Bpk External Tools used: SFK MParallel HDiffPatch OGGRE (Wwise) Additional notes: PCK archives can be processed for an approx ~100 MiB gain, however a good portion of the WEMs aren't worth processing, I made a basic python script to diff them, I'm sure anyone wanting to see similar gains is able to figure out their own solution. Old archived, PCK/BNK BMS scripts won't work with these archives, I uploaded ones that do work, these also make ripping the localised content very easy. There were a few kb worth of zlib/reflate streams, I was processing this title and the sequel, "A Plague Tale: Requiem" (which does have significant zlib/deflate streams present) in parallel and didn't realise I used the same config for this title, you can probably save a megabyte or two in the installer size if your forgo xtool. These results were obtained using xtool's "erase" functionality, so Razor12911's hard work can still be credited with it's success! |
CELT Audio Processing Inquiry
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Has anyone dealt with CELT audio before? Was returning to see if I could improve upon my previously published results for Mad Max, as I'm in the process of redoing my previous attempts of "Avalanche Engine" titles. In said results, I noted a strange 800MiB file with an FSB5 header, that I wasn't able to parse, turns out it's just a very large sound bank, and I believe the tools I used previously weren't able to parse files of that size. Anywho I've come to discover the audio in this sound bank is encoded as CELT audio, which I've never encountered thus far, yet alone processed. I tried running it through MSC & SAC as the tools I used had added WAVEfmt headers, but no luck.
It's a codec that was developed by the Xiph.Org Foundation, but I'm unable to find any tools published for lossless compression of this particular codec, and haven't had any luck (not that you'd expect to) with any tools developed for other Xiph.Org Foundation codecs. Attached are some samples extracted both with/without a header, if anyone is interested. |
Risk of Rain 2: Alloyed Collective
Source: Clean Steam Files
Build 20516955 Original Size: 3.0 GiB Final Size: 1.604 GiB (Incl. installer) Ripped Files: None Internal Tools used: Xtool v0.8.9 (Codecs: reflate, zlib, unity (lz4 v1.8.3) Srep Lolz External Tools used: SFK MParallel HDiffPatch OGGRE (Wwise) Additional notes: All raw WEMs are valid, BNKs only about 1/4 are valid. |
Kunitsu-Gami Path of the Goddess
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22:15:25 - Selected ARC/DS method for Data1a-01.bin was: xtool:dd3:l10,d128mb |
SpongeBob SquarePants - Titans of the Tide
hello
There is a lot of .bank file can be processed (gain around 200mb) ... Without processing theses files , this works: Quote:
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